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Gandharva
Tavern Dweller
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posted January 30, 2020 02:57 AM |
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Same for me, just had a wonderful take until I no longer could move my Hero without crash. Haven't played for a long time and I am so hyped by all the modifications you've done to the game. It's awesome!
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Vylk
Adventuring Hero
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posted January 30, 2020 12:47 PM |
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I read on the russian forums that the patch will come out on the 31st of Jan. Which is tommorow.
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Phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 30, 2020 01:11 PM |
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That sounds awesome! Thank you.
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P4R4D0X0N
Famous Hero
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posted January 30, 2020 02:56 PM |
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Why goddamn in during my exams?!
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Docent_Picolan
Promising
Adventuring Hero
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posted January 31, 2020 03:44 AM |
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It's only a bugfix 1.6.1. Not 1.7.0, of course. The next major update should not be expected in the next 2-3 months for sure.
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Gauvain
Tavern Dweller
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posted January 31, 2020 09:01 PM |
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Edited by Gauvain at 21:02, 31 Jan 2020.
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Thanks for the release 1.6.1
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Gandalf196
Disgraceful
Supreme Hero
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posted January 31, 2020 09:35 PM |
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Gauvain said: Thanks for the release 1.6.1
Lol! Do you have some sort of "watcher" on that google drive link or do you manually check it from time to time?
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Gauvain
Tavern Dweller
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posted January 31, 2020 09:45 PM |
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Gandalf196 said:
Gauvain said: Thanks for the release 1.6.1
Lol! Do you have some sort of "watcher" on that google drive link or do you manually check it from time to time?
I'm lucky, like Hobbits.
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Gandalf196
Disgraceful
Supreme Hero
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posted January 31, 2020 09:46 PM |
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Hourglass
Famous Hero
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posted January 31, 2020 09:52 PM |
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Looks like it really is live! Here you go.
I wonder if it's purely about bugfixes, or does it have something additional stuff as well. Will need to wait and see.
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Gauvain
Tavern Dweller
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posted January 31, 2020 10:26 PM |
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I watched map editor and not found new content.
Just Warlock's Lab in snow ground with a little difference.
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avatar
Promising
Supreme Hero
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posted January 31, 2020 10:35 PM |
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Edited by avatar at 22:35, 31 Jan 2020.
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But now we can generate random maps in map editor without crash/freeze!
Chnagelog: http://download.h3hota.com/upd/changelogs/eng.txt
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Docent_Picolan
Promising
Adventuring Hero
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posted January 31, 2020 11:59 PM |
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The version 1.6.1 is out.
As it often happens, the vast 1.6.0 update was not without shortcomings and even critical crash-inducing bugs, especially frequent on maps with water. Most of those are now fixed.
A short newsflash:
- You can expect more news and the next article about the upcoming 1.7.0 update, poised to feature the Factory town, later in February.
- Further stopgap updates (1.6.2 etc) may happen if new bugs are discovered.
You can download the update by following one of these links:
http://goncharuk.pro/hota/HotA_1.6.1_setup.exe
http://download.h3hota.com/HotA_setup
https://drive.google.com/file/d/17Q9hsda0GFZNVDc1BdrTDO5PXgbOIW_m/view?usp=sharing
http://heroes3towns.com/HotA/HotA_1.6.1_setup.exe
https://mirrorace.com/m/2WPrq
https://1fichier.com/?bexpf8h8jms9cyvq4ddn
Full changelog for the version 1.6.1:
Version 1.6.1
HotA bugs
[-] Fixed a bug where the game would crash when an ally's heroes made an exchange in online play
[-] Fixed a bug where the game would crash when digging up a Grave in online play
[-] Fixed a bug where the game would crash after a new month's monster spawn on maps with many objects
[-] Fixed a number of bugs and memory corruption connected to creating a new boat
[-] Fixed a bug where the game would crash when reviewing a turn where a hero had been acquired from a sea Tavern or Prison
[-] Fixed a number of bugs and memory corruption connected to an AI-controlled hero disembarking a boat
[-] Fixed a bug where information on certain events would be transferred incorrectly to an inactive player during online play
[-] Fixed a bug where the pathfinding mechanism would misbehave due to the game failing to consider whether an inactive player's hero were on a boat
[-] Fixed a bug where Fangarms would fail to retaliate to all attacks in the first turn
[-] Fixed a bug where, upon death of a stack that had been cloned several times, only one clone would disappear
[-] Fixed issues with incorrectly converted campaign savegames made in old versions
[-] Fixed a bug where the Map Editor would crash when holding down Shift
[-] Fixed a bug where checking a map with a Grave would cause the Map Editor to crash
[-] Fixed a bug where objects would sometimes be displaced when opening map files made in old versions in the Map Editor
[-] Fixed issues with certain menu objects in the Map Editor
[-] Fixed the bug where Steel Golems would lack a tick after editing their properties in the Map Editor
[-] Fixed a bug where the setting for available factions in monsters would be read incorrectly from a Template Editor file
SoD bugs
[+] When checking the casting possibility, Spellcasters now consider all stacks instead of the first one on each side only
Gameplay
[-] Spawning points for Zombies were changed for Churchyards
[-] Warlock's Lab value was raised from 3000 to 10000
Graphics
[+] Small creature portraits were reworked and improved
[+] Some large creature portraits were reworked
[+] A Snow sprite was added for the Warlock's Lab
[+] Yellow battlefield grid was introduced for Highlands and Wasteland
[+] Campaign bonus resource icons reworked
[-] Campaign bonus icons were added for the Cove's Fort, Citadel and Castle
Interface
[+] Monolith/Portal and Subterranean Gate icons were added for World View
Miscellaneous
[+] Firewalk and mt_Firewalk templates were added
[-] On arena maps, event messages are only skipped now if they contain no text
[+] Incorrectly looped ambient soundbites for Sea Serpent Maelstroms, fire and two-way Monoliths/Portals were fixed
[-] A number of scenarios and texts were fixed
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eXalted
Tavern Dweller
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posted February 01, 2020 09:44 AM |
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Docent_Picolan said: [-] Spawning points for Zombies were changed for Churchyards
Has someone checked what is changed here?
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avatar
Promising
Supreme Hero
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posted February 01, 2020 10:18 AM |
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Hourglass
Famous Hero
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posted February 01, 2020 10:34 AM |
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Ty for update!
This is actually quite impressive:
Graphics
[+] Small creature portraits were reworked and improved
[+] Some large creature portraits were reworked
Does any1 know what large potraits were reworked?
That new churchyard looks way harder than it was before. Now the Zombies seem to be able to reach every hex on the battlefield even on the first round, if no stack is dealt with.
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bloodsucker
Legendary Hero
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posted February 01, 2020 10:54 AM |
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[+] A Snow sprite was added for the Warlock's Lab
And it looks much better, the other one was so big I thought it was some kind of mega bank, like an utopia...
On another matter, does anyone knows if it is possible to ban a creature from a template? Wanted to remove Faerie Dragons from the equation but while I know how to ban the dwelling, can't find a way to do it for the creature itself.
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gnollking
Supreme Hero
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posted February 01, 2020 12:58 PM |
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Many thanks for the update! Fixed my map editor crashing when pressing "Validate Map", very nice!
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Kilkakon
Hired Hero
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posted February 01, 2020 01:48 PM |
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Could you please generate a 32-bit compatible installer please? I can't update my install at the moment.
Thank you for the update
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DrSlash
Hired Hero
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posted February 01, 2020 04:01 PM |
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Hourglass said: Ty for update!
This is actually quite impressive:
Graphics
[+] Small creature portraits were reworked and improved
[+] Some large creature portraits were reworked
Does any1 know what large potraits were reworked?
Faerie Dragon, Dwarf, Battle Dwarf, Pixie and Sprite.
Old: New:
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