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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 140 210 280 350 ... 416 417 418 419 420 ... 490 548 · «PREV / NEXT»
JohnG
JohnG

Tavern Dweller
posted May 24, 2020 09:27 PM

I will try the Tournament rule option. I see some restrictions on DD.
Otherwise its mapeditor for every map.

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bloodsucker
bloodsucker


Legendary Hero
posted May 25, 2020 11:05 AM

JohnG said:
I will try the Tournament rule option. I see some restrictions on DD.
Otherwise its mapeditor for every map.


Check the template editor, you can ban the spell from appearing. Much easier the look for all the Pandora Boxes and spellscrolls...
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dataved
dataved

Tavern Dweller
posted May 27, 2020 12:18 AM
Edited by dataved at 03:17, 28 May 2020.

[Bug] Underground gate + with Border Guard connector generation error

When making a connector of the Underground gate + with Border Guard I get the following, see the image https://drive.google.com/file/d/1lno4-SC-xS6hAsJJNJXz2Dfbapv-drpM/view. The Border Guard does not block the gate correctly.

The template was 18ed867 commit at https://github.com/leshikus/longwar/blob/master/Death%20from%20Below/rmg.txt
The random seed was 1590519764
The generator was a part of h3hota_maped.exe (1.6.1)

Upd. This happened again
1) https://drive.google.com/file/d/1TU1YhG3yyw2_W8nvXmRUBQINundNGpl-/view
2) https://drive.google.com/file/d/1FqGJHVf1YnitN560-58GEPHoXTBqGYRP/view

Upd2. After some tries I realized that the border guard is useless anyway for my purpose. I'd better ask for two features.

1. A possibility to write text notes for a zone which transform into signs.
2. A possibility of one way connectors which transform into one way portals.

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dataved
dataved

Tavern Dweller
posted May 27, 2020 12:23 AM

[Bug] AI does not use Skeleton Transformer when it's feasible

I've posted it here, https://www.reddit.com/r/HoMM/comments/gq2ls4/does_ai_use_a_skeleton_transformer/


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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 27, 2020 12:31 AM

Seen it already on reddit. But thanks for sharing though.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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bloodsucker
bloodsucker


Legendary Hero
posted May 27, 2020 06:59 AM
Edited by bloodsucker at 07:20, 27 May 2020.

FirePaladin said:
... thanks for sharing though.

Specially when you have drawn the wrong conclusions. I had put a bunch of Pirates Caverns near a Necropolis and fought the guy with serpents but thought it didn't turn the serpents to bone dragons cause the fight value of serpents is greater then the one of bone dragons...
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 27, 2020 08:32 AM

You guys have any ideas about what HotA is going to do with Pathfinding?
Currently it gets ruined by Fly, Wayfarer's Boots AND Angel Wings, so is Pathfinding going to do something completely different or somehow become better?

I was actually wondering if I should just ban Pathfinding and change the 6 heroes that starts with it, since there are so many things that ruins it anyway...

Any idea about the other skills they are going to change?

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bloodsucker
bloodsucker


Legendary Hero
posted May 27, 2020 08:36 AM

I'm trying to open an old map but the editor crashes, does anyone knows where to find a 2017 version of HotA?
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dataved
dataved

Tavern Dweller
posted May 27, 2020 09:49 AM

bloodsucker said:
FirePaladin said:
... thanks for sharing though.

Specially when you have drawn the wrong conclusions. I had put a bunch of Pirates Caverns near a Necropolis and fought the guy with serpents but thought it didn't turn the serpents to bone dragons cause the fight value of serpents is greater then the one of bone dragons...


If you argue to my conclusion, than I cannot get it. The value of skeletons in necromancer's army is IMHO higher than the value of peasants.


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bloodsucker
bloodsucker


Legendary Hero
posted May 27, 2020 10:27 AM

I was the one drawing the wrong conclusions. Thanks for clarifying it.
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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted May 27, 2020 05:50 PM
Edited by Rimgrabber at 17:55, 27 May 2020.

Personally I would really like to see Fire Magic buffed. Its not a wasted skill slot per say, there's some good fire spells, but most of them are either very situational or don't need any investment to be useful. Basically it's much better than Eagle Eye or First Aid or whatever but there's no reason to ever pick it over one of the other schools.

I don't know how to do this exactly without adding new spells, which is apparently one of the hardest things to do. Sacrifice should be buffed, I think. Not sure how much modification would be required to make it a viable alternative to resurrection though. Maybe make Blind weaker somehow without any skill in Fire Magic, perhaps it can only affect lower-tier creatures and the number of viable targets expands with mastery. Definitely up the power of Fireball and Inferno. Maybe give Expert Slayer and Fire Shield an AoE effect at Expert level? Just spitballing.

Actually here's an idea for Sacrifice: Allow for sacrificing enemy creatures if the stack's total health is below a certain threshold as Expert level. Obviously you can't just delete any enemy stack but say the total HP of a stack is less than 300 or whatever just as an example.
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bloodsucker
bloodsucker


Legendary Hero
posted May 27, 2020 06:54 PM

Rimgrabber said:
Allow for sacrificing enemy creatures...

I believe that was the first patch after RoE release.
Try this combo: Artillery/Expert Fire/Berserk for a garrisoned hero and then tell me Fire is worthless.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted May 27, 2020 07:13 PM

Noes. Blind belongs to Fire, therefore is neat. Slayer is OP, you give 8 attack to target troop. If you change into Slayer and you give to all troops, and then you cast a Bloodlust, it does total of 14, and you get a extra attack bonus, if you use a Coronius. I think Slayer must be still same, but you give a 12 attack to target troop. It does total of 18 plus Coronius. So extra 4 isn't too much. No Fire Shield, but artifact is ok. Fireball and Inferno can change into more damage. Crazy Sacrifice keeps unchanged. Because of farming demon, etc Fire is real good against neutral also enemy/opponent, if you know how to make magic, example of Bloodlust vs Stone Skin. A new spell? You can do Fatigue (H4), summon dragons (WoG/H4), Fear (RoE), Steal Enchantment (H4), Mire (H4) or H2 spells. Easy! But HotA should be created new 11 secondary skills. So hard to get a Earth. Even if more funny, when Stealth (WoG/H4) skill. View Air is OP, spell can see heroes. Such! Because those spells are raw OP. To balance Stealth, etc Some is still playing Earth, so he/she creates editormap as H4, when Earth&Water&Fire is Order. Preserve, Asylum can't get a Order, and scholar gives Order to Preserve, Asylum, for example. The same thing artifact. But good thing that player begins to create a sensible map. You don't believe in game, if Earth is only.
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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted May 27, 2020 09:24 PM

bloodsucker said:
Rimgrabber said:
Allow for sacrificing enemy creatures...

I believe that was the first patch after RoE release.
Try this combo: Artillery/Expert Fire/Berserk for a garrisoned hero and then tell me Fire is worthless.


Wait really? Well, I'm a dummy then. But I didn't say Fire was worthless at all I just said that most of the time the other 3 schools are better because Fire is too situational.

Quote:
Noes. Blind belongs to Fire, therefore is neat. Slayer is OP, you give 8 attack to target troop. If you change into Slayer and you give to all troops, and then you cast a Bloodlust, it does total of 14, and you get a extra attack bonus, if you use a Coronius. I think Slayer must be still same, but you give a 12 attack to target troop. It does total of 18 plus Coronius. So extra 4 isn't too much. No Fire Shield, but artifact is ok. Fireball and Inferno can change into more damage. Crazy Sacrifice keeps unchanged. Because of farming demon, etc Fire is real good against neutral also enemy/opponent, if you know how to make magic, example of Bloodlust vs Stone Skin. A new spell? You can do Fatigue (H4), summon dragons (WoG/H4), Fear (RoE), Steal Enchantment (H4), Mire (H4) or H2 spells. Easy! But HotA should be created new 11 secondary skills. So hard to get a Earth. Even if more funny, when Stealth (WoG/H4) skill. View Air is OP, spell can see heroes. Such! Because those spells are raw OP. To balance Stealth, etc Some is still playing Earth, so he/she creates editormap as H4, when Earth&Water&Fire is Order. Preserve, Asylum can't get a Order, and scholar gives Order to Preserve, Asylum, for example. The same thing artifact. But good thing that player begins to create a sensible map. You don't believe in game, if Earth is only.


Yes Blind is Fire but you can get almost full use out of it without any skill in Fire Magic. I'm trying to figure out ways to make the skill worth taking over earth/air/water some of the time because let's be honest they're all objectively better uses of a skill slot, especially Earth and Air. I don't have much multiplayer experience admittedly but I've never seen or heard anyone talk about using Slayer before so I'd hardly say its OP. I'm not suggesting Mass Slayer or Mass Fire Shield become things, just a small-medium sized AoE like Berserk. No offense but I can't understand the rest of what you're saying. Sorry.
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bloodsucker
bloodsucker


Legendary Hero
posted May 27, 2020 09:43 PM
Edited by bloodsucker at 21:55, 27 May 2020.

Fire has two crucial spells and one doesn't really need the magic schools. True, but remove Fly and DD and tell me what is left of Air... Yeah! One. Or two if you count View Air.
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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 27, 2020 09:47 PM
Edited by FirePaladin at 21:52, 27 May 2020.

bloodsucker said:
Fire has two important crucial spells and one doesn't really need the magic schools. True, but remove Fly and DD and tell me what is left of Air... Yeah! One. Or two if you count View Air.


Gotta agree with this statement. Air has only Haste mostly, besides DD and Fly.

Fire is at least worth taking if your opponent isn't Conflux or Necropolis, and if you have Berserk in MG. That, if you just want to win easily.

Edit: Oh, there are also the damage spells and Disrupting Ray. But fire has some too... including Blind and Mass Berserk, which let's be honest, in the circumstances above (+no pendant of dispassion) is plenty OP once you clash.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted May 27, 2020 09:50 PM
Edited by Rimgrabber at 21:55, 27 May 2020.

Haste, Disrupting Ray, and Chain Lightning are good to have in almost any circumstances. Lightning Bolt, Air Shield, and Destroy Undead are or at least can be good against neutrals. Although to be honest I do wish almost every spell had reasons to use it that weren't super niche like a lot of them are. I think Earth and Water do a decent job of being well rounded as is although I wish Water's attacking spells were a little bit stronger.

In regards to Blind yeah its one of the best spells in the game but its still one of the best spells even if you don't even have basic Fire.

I think the magic schools need rebalancing just in general, and although I know its really difficult some new spells would be greatly appreciated.
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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 27, 2020 09:56 PM

Buuut... With Exp Blind, you can grind the enemy without retaliation. Plus, it doesn't hurt if you have Mass Berserk. But yeah, this game wasn't meant to be balanced from the start.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted May 27, 2020 10:01 PM

FirePaladin said:
Buuut... With Exp Blind, you can grind the enemy without retaliation. Plus, it doesn't hurt if you have Mass Berserk. But yeah, this game wasn't meant to be balanced from the start.


True but I've never liked that argument. So I think I'll make a spell rebalancing proposal for the Ideas thread.
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bloodsucker
bloodsucker


Legendary Hero
posted May 27, 2020 10:03 PM

I forgot Disrupting Ray, that can in fact be quite important under special circumstances - your enemy has a lot more defense then you have attack and lots of HP. But you forgot to mention the most important besides Haste. I give you a tip: it has two Cs. All the rest is crap.
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