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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 140 210 280 350 ... 418 419 420 421 422 ... 490 548 · «PREV / NEXT»
FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 29, 2020 01:11 PM

bloodsucker said:
I thought you shared my view that there are too few slots for too many secondary skills... But of course you had to disagree.


An option to toggle between 8 or 10 skills would be nice.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 29, 2020 01:32 PM

bloodsucker said:
I thought you shared my view that there are too few slots for too many secondary skills... But of course you had to disagree.

I do, but I don't like when artifacts replace skills, like for example Wayfarer's Boots, Angel Wings, Pendant of Courage and Wizard's Well.

And yes great idea FirePaladin, I would also really like 10 skill slots and Market of Time.

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gatecrasher
gatecrasher


Famous Hero
posted May 29, 2020 02:54 PM

The fact that this would be a big alteration of the original game aside, 10 slots make only sense if all skills are worth taking. Otherwise it's just cheating or because you want to get the perfect hero in casual gaming. By the way, this is the (n+1)th time you bring up this argument.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 29, 2020 03:14 PM
Edited by phoenix4ever at 15:16, 29 May 2020.

They could at least be optional choices for map makers.
Not really, to get a perfect hero, 10 skill slots would be minimum. Take Torosar for example, he can never get perfect skills, with just 8 skill slots. And you forget it also applies to all enemy heroes, so the opposition would also become stronger.

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bloodsucker
bloodsucker


Legendary Hero
posted May 29, 2020 04:08 PM
Edited by bloodsucker at 16:09, 29 May 2020.

What they could do and would be perfect, was the exact same tweak from WoG: after 8 skills you sometimes get one offered that you can refuse. In that case you could dig for something important that is missing.
But they wont.
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dataved
dataved

Tavern Dweller
posted May 29, 2020 04:24 PM

[Bug] Assertion in RMG

This one, https://drive.google.com/file/d/1edX1ppuxtWaM1vNdxoRjAWzEisEVZSDk/view

Happened when loaded a smaller template after the big one

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dataved
dataved

Tavern Dweller
posted May 29, 2020 04:35 PM
Edited by dataved at 17:00, 29 May 2020.

[Bug] RMG is unable to generate Frozen Peaks

I use this template, and the dwelling does not appear
https://drive.google.com/file/d/1tdBEL1tyGvtPUM3c6BSwvuYzzgvf0bgl/view

Using some other neutral dragon dwelling in the template works

Upd. It worked once for me when I explicitly specified the treasure range. Not a bug.

[Q] Is this thread a correct place to post bugs? It is referenced in RMG.

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bloodsucker
bloodsucker


Legendary Hero
posted May 29, 2020 08:05 PM
Edited by bloodsucker at 20:10, 29 May 2020.

dataved said:
[Q] Is this thread a correct place to post bugs? It is referenced in RMG.

Bugs should be reported in the bugs section but Gruk in fact referenced this one. So yeah, if it is related to the Template Editor this seams to be the right place.
Did you read the entire help back and forth? I almost never experienced crashes and my templates are quite heavily loaded. (Wait, I never used water cause I read here it is still in development.)
Frozen Cliffs and Crystal Caverns aren't level 7 dwellings, you need some trickery to generate them. Say they have a very high frequency and then limit their number to what you want to find. Then you need the highest value for the region to be above 80.000, the Frozen Cliffs have a value just slightly bellow this and you want them to be able to be part of a composed object or they will be rare.

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evildustructor
evildustructor


Known Hero
Pizza Man dominos pizza yummy
posted May 29, 2020 11:33 PM

phoenix4ever said:
They could at least be optional choices for map makers.
Not really, to get a perfect hero, 10 skill slots would be minimum. Take Torosar for example, he can never get perfect skills, with just 8 skill slots. And you forget it also applies to all enemy heroes, so the opposition would also become stronger.


perfect skills really is argueable , 10 perfect skills isnt that important in order to win a game, buffed mysticism has its uses and tactics is truly one of the better skills, a torosar main could easily win a match on most templates its about biomes, how you chain, how you farm, stats etc as well its not just about skills!

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bloodsucker
bloodsucker


Legendary Hero
posted May 29, 2020 11:43 PM

Where can I find a link to version 1.4.2? Please and thank you.
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avatar
avatar


Promising
Supreme Hero
posted May 30, 2020 12:41 AM

Click "Klonuj" button.
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bloodsucker
bloodsucker


Legendary Hero
posted May 30, 2020 10:07 AM
Edited by bloodsucker at 10:40, 30 May 2020.

Half the problem solved. Thx.

But maybe not the right half... Does any one knows what version was in use may/June of 2017.
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Hourglass
Hourglass


Famous Hero
posted May 30, 2020 10:52 AM

bloodsucker said:
Half the problem solved. Thx.

But maybe not the right half... Does any one knows what version was in use may/June of 2017.


It indeed was 1.4.2, it was in the era of no updates in nearly 2 years.

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bloodsucker
bloodsucker


Legendary Hero
posted May 30, 2020 11:01 AM

So map is really corrupted... Thx.
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Xallen
Xallen

Tavern Dweller
posted May 31, 2020 02:07 PM
Edited by Xallen at 23:24, 07 Jun 2020.

Titans Winter Template

Hey, I was bored and created two multi-templates. These are variations of jebus with a greater number of roads, the possibility of farming two subordinate zones before break and the possibility of occupying the opponent from the back through the teleport and guard 25k (6p) or 45k (4p). Campaign heroes are unlocked (except those op). Players in the map for 4 players have a zone similar to jebus king as the start, while in the map for 6 more like a jebus cross. In the middle, a snow map is generated to us which is richer than the desert and can only be accessed from the desert zones, we often find titans in pandoras in the snow zone and the tower in the middle zone is a guaranteed city. Preferred map sizes for 6 players think that from H upwards the zones are starting to look cool (xl a bit small), and for 4 players from XL-XL-U upwards. Rules to play similar to jebus and arts eagle eye, magic block banned. Template can be played in 2v2 or 3v3 alliance (everyone has their own desert to clear + snow zone where you will have to get first to gain an advantage) and solo 1v1 blue on red where each player has 1 or 2 opponents to pick and an alternative path attack an opponent. Maybe someone will like it, I'm waiting for opinions).




[url=https://drive.google.com/file/d/12d8t0QhrNCwc6965zvZDfAEaR3Aok27b/view?usp=sharing]Download v2[/url]
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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 31, 2020 02:17 PM

Hmmm... Contains the term "Titan" in its name... good...

Similar to my Jebus Cross concept, but mine was just a JC version for more players.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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bloodsucker
bloodsucker


Legendary Hero
posted May 31, 2020 07:11 PM

I notice the monsters in starting areas are weak in the smaller one (just like in Jebus) while they are average in the biggest one. Any particular reason?
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Xallen
Xallen

Tavern Dweller
posted May 31, 2020 09:51 PM
Edited by Xallen at 23:54, 31 May 2020.

Well, you are right. Monsters are a bit stronger than I thought. Should be weaker. Changed it I was generating Huge and Giant maps and bioms of every player were looking very cool. These small treasure bioms generate very often in underground. Also corrected guaranted road for second biom for blue.
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bloodsucker
bloodsucker


Legendary Hero
posted June 01, 2020 01:37 PM

While I'm thankful for the toggle attack, it wasn't properly coded.
I just saw a stack of Sharpshooters (mine, in autocombat) choose melee to attack a group of wolf raiders that was the only remainning one and was even in close distance.
And my Titans and Enchanters often choose it even when the hero has Archery and no Offense and is equipped with the Golden Bow.
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pizdabol
pizdabol


Bad-mannered
Hired Hero
posted June 02, 2020 11:49 AM

Did they finish off the stacks in meele? Could it be the AI choses not to waste ammo if meele would destroy the stack.

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