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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 549 pages long: 1 70 140 210 280 350 420 ... 461 462 463 464 465 ... 490 549 · «PREV / NEXT»
Hourglass
Hourglass


Famous Hero
posted December 18, 2020 08:52 PM

Kapten_Kaffe said:
Is there a way to contribute with a map, a scenario map?

I personally loved big and challenging maps like Barren lands or Devil is in the detail. I've been working on a somewhat similar map for quite some time.


Likely yes. You should probably try contacting Hota team directly.

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pellish
pellish


Famous Hero
posted December 18, 2020 08:54 PM

Kapten_Kaffe said:
Is there a way to contribute with a map, a scenario map?

I personally loved big and challenging maps like Barren lands or Devil is in the detail. I've been working on a somewhat similar map for quite some time.


I know that HotA Crew atleast in the past have kept an eye on Maps4heroes.com. I've seen them comment on certain maps asking the author if they may ship the map with their next planned release. That might be your best bet.

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Kapten_Kaffe
Kapten_Kaffe

Tavern Dweller
posted December 19, 2020 03:32 PM

pellish said:
Kapten_Kaffe said:
Is there a way to contribute with a map, a scenario map?

I personally loved big and challenging maps like Barren lands or Devil is in the detail. I've been working on a somewhat similar map for quite some time.


I know that HotA Crew atleast in the past have kept an eye on Maps4heroes.com. I've seen them comment on certain maps asking the author if they may ship the map with their next planned release. That might be your best bet.


Thank you! That is also a good way of knowing if people like the map or not. Cheers!

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pandamlin
pandamlin

Tavern Dweller
posted December 25, 2020 12:01 AM
Edited by pandamlin at 21:09, 27 Dec 2020.

post moved to Suggestion and Ideas section.

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DarkAtom
DarkAtom


Adventuring Hero
posted December 25, 2020 04:36 PM
Edited by DarkAtom at 16:38, 25 Dec 2020.

@pandamlin You should probably post this in the Ideas and Suggestions thread, not here.

Let me give my opinion on you ideas

pandamlin said:
Fire school = destruction/curse, so switch Meteor Shower with land mine (Meteor Shower literally drops down with fire and land mine fits earth and could get buffed to be more useful), and buff other fire damage spells. Buff expert Bloodlust to +8 attack. Buff expert Curse to min dmg - 3. Buff expert Misfortune to -3 luck. Move Weakness from Water to Fire and buff expert to -8 attack. Also, maybe tune down Luna to be less op in early game, or maybe tweak firewall so when making a second fire wall when there is already one on the battle field, the second fire wall deals half damage?


Meteor shower doesn't drop down fire, it literally drops down meteorites, which are made of rock, so - Earth Magic. Land Mine is just a hidden bomb which explodes, makes a lot of sense to be Fire Magic. Weakness is the opposite of Bloodlust, and since Bloodlust is fire, it only makes sense that Weakness is water.

pandamlin said:
Water = heal/personal support, so switch Fortune from Air with Remove Obstacle from water (remove obstacle fits Air better) and buff expert Fortune to +3 luck. Move Magic Mirror to water and buff it to 20%/40%/60% chance and expert applies to all ally troops (mirror fits water better). Buff expert Mirth to +3 morale. Buff expert Cure to replenish the full HP of all troops. Move Disguise from Air to Water (fits Water better). Move Slayer from Fire to Water.


I would say that Remove Obstacle fits earth better, since you are removing obstacles from the ground, but this spell is not very used anyway so it doesn't matter. Fortune actually makes more sense in the water school, because it is the opposite of Misfortune which is fire. Magic Mirror 60% all troops is extremely overpowered and the spell is not even that hard to get, it is almost like Mass Anti-Magic, nobody would dare to cast anything other than Dispel. I like the Cure idea, however . Disguise definitely fits Air better (maybe it could somehow be related to the mirage phenomenon), and I don't know how you ended it up saying Slayer is a water spell (since anything which increases battle frenzy should be fire).

pandamlin said:
Air = movement/atmospheric support, so move Force Field from Earth to Air level 4 and buff its expert to be 3 turns. Buff expert Disrupting Ray to apply to all enemy troops. Buff Counterstrike to increase retaliation damage by +1/+2/+3. Move Shield from Earth to Air and merge Airshield into Shield (it fits Air better). Move Frenzy from Fire to Air.


Force Field should probably be a water spell (it's just a wall of water, cmon, why earth?). And it is OK 2 turns, 3 turns would allow 2 spell casts between each Force Field and would just make the dirty tricks against AI even easier. Merging Shield and Air Shield together wouldn't just remake Stone Skin again, but reduced damage instead of defense? And again, anything having to do with battle frenzy and blood thirst should be fire, so why Frenzy in air?

pandamlin said:
With these changes other magic schools will be more helpful in early game and enemy getting earth Tome won't mean automatical hard mode or GG.


What makes you believe this? You have just moved around some non-OP spells between magic schools and buffed them at expert level, but you forgot the earth spells that really make this skill the best in the game: Mass Slow, Implosion, Resurrection and Town Portal. These 4 spells alone are enough to make the earth school the best and without tweaking these it is imo impossible to make anything else more viable, unless you buff some other spells to super OP level (like unlimited expert DD every day or Mass Blind, which would basically kill the balance of the game).
____________
"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate

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pandamlin
pandamlin

Tavern Dweller
posted December 26, 2020 08:41 PM
Edited by pandamlin at 21:08, 27 Dec 2020.

post moved to Suggestion and Ideas section.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted December 26, 2020 10:56 PM
Edited by Phoenix4ever at 23:01, 26 Dec 2020.

While your posts might have some valid points, again take them to the ideas and suggestions thread, like DarkAtom said.

If I should give a quick comment, the only spell I would change magic school with is Dimension Door. Air has both DD and Fly while Fire gets nothing, so this will make Fire more attractive, while Air is still very much OK. (Mass Haste is still extremely OP.)
I would always limit DD to only 1 cast per day though, instead possibly decrease movement cost or increase casting radius with higher levels of Fire Magic.

Disguise needs to be removed and better yet replaced with a new spell, as Disguise is useless VS Expert/Impossible AI (AI can't cast it either) and unfair VS other players.

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MihaiD
MihaiD


Hired Hero
posted December 28, 2020 08:45 AM

Phoenix4ever said:
(Mass Haste is still extremely OP.)

Most mass spells are overpowered in the sense that there's an extreme difference between advanced and expert {element} magic.

From this point of view, Heroes II did it better by having mass spells at higher levels of the Mage Guild.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted December 28, 2020 09:12 AM

Yes, but especially Haste, Slow, Bless and Curse.
Not only are they simple level 1 spells, so easy to learn, except for Curse maybe. They are also VERY cheap AND they counter the opposite spell, which potentially doubles their power yet again.
At least HotA gave Slow a (very minor) nerf.

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Syth
Syth


Hired Hero
posted December 29, 2020 03:16 PM

[Spell Durations]

I think spell durations is a bit meaningless after spellpower 5 and high level spells having the same duration as low level spells makes no sense. The dominance of mass low level spells could be also broken this way.

My suggestion is that the spell duration should be inversly proportional to spell level.Such as

A level 1 spell is (1/5 x spell power) duration(rounded up).So at spell power 6 you get (6* 1/5)=1.2 (rounded up to 2) you get 2 rounds of slow.

On the other hand if you cast a forth level spell such as counterstrike the formula would be (4/5 x spellpower) you would get with 5 spell power 4 rounds of counterstrike.

With 20 spell power or so you would get 4 rounds of slow which is quite good still but it doesn't seem infinite.

There are already artifacts which increase spell duration(+1 duration). Maybe there could be some artifacts that also counteract that (-2 duration minimum 1).

Since high level spells would be less effected this would improve the hierarchy as well.

The heroes with such spell abilities could also add to the duration(like the one with fortune).

So spell duration would be something you have to be vary of.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted December 29, 2020 03:35 PM

Why is everyone posting suggestions here instead of the dedicated thread? Ones which are also extreme too.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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Barbuta
Barbuta


Adventuring Hero
posted December 30, 2020 03:55 AM

So... 31th will be the launch of the new version that includes the new town. Is this still true or... will it be delayed?

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Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted December 30, 2020 04:15 AM

The truth is: everyone is wondering the same and nobody knows. We should be respectful and patient.
____________

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted December 30, 2020 04:18 AM
Edited by FirePaladin at 04:20, 30 Dec 2020.

I bring news: HotA team confirmed the less we are expecting Factory to be released soon the less we will be disappointed. I will come later with the source if I can remember it again.

Yeah, basically, don't expect it in January either.

Cheers!

Edit: The New Year or its Eve was never officially the release date of Factory, just guesses of the people based on previous updates. So it's technically not delayed in that sense @Barbuta.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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timmysoboy
timmysoboy


Hired Hero
posted December 30, 2020 07:34 AM

FirePaladin said:
Why is everyone posting suggestions here instead of the dedicated thread? Ones which are also extreme too.


You forgot to follow that with a long-winded response pushing your suggestions.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted December 30, 2020 08:34 AM
Edited by Phoenix4ever at 08:37, 30 Dec 2020.

We might not get Factory at New Years, but I hope we get "something".
A dwelling for Steel Golems, bug fixes, skill and spell changes, improvements for the map editor.
An article about the mysterious level 4 Factory units and the possible new skill.
This will make the long wait for Factory easier.

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted December 30, 2020 10:31 AM

Syth said:
[Spell Durations]

I think spell durations is a bit meaningless after spellpower 5 and high level spells having the same duration as low level spells makes no sense. The dominance of mass low level spells could be also broken this way.

My suggestion is that the spell duration should be inversly proportional to spell level.Such as

A level 1 spell is (1/5 x spell power) duration(rounded up).So at spell power 6 you get (6* 1/5)=1.2 (rounded up to 2) you get 2 rounds of slow.

On the other hand if you cast a forth level spell such as counterstrike the formula would be (4/5 x spellpower) you would get with 5 spell power 4 rounds of counterstrike.

With 20 spell power or so you would get 4 rounds of slow which is quite good still but it doesn't seem infinite.

There are already artifacts which increase spell duration(+1 duration). Maybe there could be some artifacts that also counteract that (-2 duration minimum 1).

Since high level spells would be less effected this would improve the hierarchy as well.

The heroes with such spell abilities could also add to the duration(like the one with fortune).

So spell duration would be something you have to be vary of.


Spell Duration You mean like this

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted December 30, 2020 01:24 PM

timmysoboy said:
FirePaladin said:
Why is everyone posting suggestions here instead of the dedicated thread? Ones which are also extreme too.


You forgot to follow that with a long-winded response pushing your suggestions.


Yes, I- I apologize for not taking the chance of doing that.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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Hourglass
Hourglass


Famous Hero
posted December 31, 2020 07:28 PM

F5.

You know, just in case.

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Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted December 31, 2020 07:36 PM

Hourglass said:
F5.

You know, just in case.


You know who else is doing that?


____________

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