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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 140 210 280 350 420 490 ... 501 502 503 504 505 ... 548 · «PREV / NEXT»
anorek
anorek

Tavern Dweller
posted May 07, 2022 09:09 AM

I believe it is any map (didn't try with RGM).
Noticed that when I check Xeron as a playable hero, I gotta check off some other Inferno hero for Xeron to show up in the initial selection.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 07, 2022 12:27 PM

16 is the maximum number of available heroes for a faction, however if you select random starting hero, additional heroes may appear. They can also appear in taverns, in towns or on the map.

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weilan
weilan


Known Hero
posted May 08, 2022 03:07 PM

Phoenix4ever said:
16 is the maximum number of available heroes for a faction, however if you select random starting hero, additional heroes may appear. They can also appear in taverns, in towns or on the map.


So if you have 16 heroes and attempt to free an additional hero from a prison or hire one from a tavern, what happens? I've never had the maximum number of heroes.

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pellish
pellish


Famous Hero
posted May 08, 2022 11:48 PM

weilan said:
Phoenix4ever said:
16 is the maximum number of available heroes for a faction, however if you select random starting hero, additional heroes may appear. They can also appear in taverns, in towns or on the map.


So if you have 16 heroes and attempt to free an additional hero from a prison or hire one from a tavern, what happens? I've never had the maximum number of heroes.

It will just let you know that you are at the maximum limit.

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DarkAtom
DarkAtom


Adventuring Hero
posted May 11, 2022 08:36 PM

weilan said:
So if you have 16 heroes and attempt to free an additional hero from a prison or hire one from a tavern, what happens? I've never had the maximum number of heroes.


Phoenix said "maximum number of available heroes for a faction". You are confusing that with the maximum number of heroes for a player.

In the scenario selection screen, if you click to select your hero, you will get a grid of heroes. This grid is 4x4, meaning you can choose from a maximum of 16 heroes. Above this 4x4 grid is another row, which always has the Random Hero option and 3 empty spaces. If the mapmaker chose to allow more than 16 heroes to be selected for that faction, only the first 16 will show up in the grid. The rest will only be playable via the Random Hero option.

The maximum number of heroes per player is 8 (not including garrisoned heroes). In game, your hero list on the right has 8 spaces in HD mod, and unlike the town list, there are no arrows to scroll through it, because you cannot have more than 8 heroes. Taverns will not allow you to hire another hero and Prisons will simply give you a message that you cannot free the imprisoned hero.
____________
"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 11, 2022 09:53 PM

Thanks for elaborating DarkAtom.
You are absolutely correct.

I wonder if it is'nt possible to display more than 16 heroes, since they ARE available...

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VMaiko
VMaiko


Known Hero
posted May 12, 2022 08:04 PM

NimoStar said:
It's possible that HotA team realized there are things which only the (now deceased) leader knew how to do, files that only he had, and therefore they can't finish the project...

In such case they must release HotA as is and open-source it, but it's doubtful they are mature enough to do it.


If they do that, it would be like ending the project in the most pessimistic way possible, I'm sure the rest of the team is trying to give the project a good ending. Probably the campaign hero will be Docent and they're trying to make the most beautiful story possible.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted May 12, 2022 11:17 PM

It would be optmistic for me.

The most pessimist way possible is just laving everyting unfinished but not releasing anything, which is what we are facing up to now.
____________
Never changing = never improving

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 12, 2022 11:22 PM

Guys, don't fret, I am sure that development is going forward, even though HotA Crew's public activity is seemingly low (which is not unforeseen either).
So yeah, basically don't worry.
inb4 "source where?"
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted May 13, 2022 03:24 AM

I'm sure the people at pompeii thought everything was under control : P

remember it's not only Picolan's"departure" now but also the financial troubles of russia sanctions and more
____________
Never changing = never improving

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weilan
weilan


Known Hero
posted May 14, 2022 01:03 PM

Whether the development of HoTA is stalled, abandoned or continuing, I'm not too concerned. Even as it is HoTA is still a massive improvement over the base game and even if it never gets updated further, it's still a must have for any HoMM3 player in 2022. I'm just happy it exists.

I can't say I'm particularly excited about Factory, I have nothing against it, but I think rebalancing secondary abilities so it allows for more meaningful and diverse hero builds would be much better than new things. New things are nice, but adding new things when old ones need attention is a hit below the belt, kinda like what Microsoft is currently doing with Windows 11 - keeps adding new crap when a lot of old things remain broken for almost a year.

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wojtulace
wojtulace


Hired Hero
posted May 14, 2022 01:55 PM

I look forward to magic rebalance. Magic in Heroes III is a bit of a joke when you compare it, for example, to Heroes V. I dont follow competitive scene but I assume they use and base their gameplay on few specific spells.

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Armfelt
Armfelt

Tavern Dweller
posted May 15, 2022 07:10 PM

weilan said:
Whether the development of HoTA is stalled, abandoned or continuing, I'm not too concerned. Even as it is HoTA is still a massive improvement over the base game and even if it never gets updated further, it's still a must have for any HoMM3 player in 2022. I'm just happy it exists.

I can't say I'm particularly excited about Factory, I have nothing against it, but I think rebalancing secondary abilities so it allows for more meaningful and diverse hero builds would be much better than new things. New things are nice, but adding new things when old ones need attention is a hit below the belt, kinda like what Microsoft is currently doing with Windows 11 - keeps adding new crap when a lot of old things remain broken for almost a year.


I fully agree, Hota is great as is, and I could never go back to the ordinary game.

It would be fantastic with Factory though, but I understand if it is problematic...

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted May 15, 2022 10:26 PM

I still believe Legacy of Silence and maybe even Day o Reckoning will be much better than HotA for one, not closed to modding.

And, I know this is HotA thread, but previous comments say as if any altenative to H3 in 202 other than HotA doesn't exist. ERA and VCMI already do, for one.
____________
Never changing = never improving

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Pollo2002
Pollo2002


Famous Hero
posted May 16, 2022 09:59 AM

wojtulace said:
I look forward to magic rebalance. Magic in Heroes III is a bit of a joke when you compare it, for example, to Heroes V. I dont follow competitive scene but I assume they use and base their gameplay on few specific spells.


Honestly is the only thing i've been wanting for years, nad yes, in competitive play, only a few spells are used.

Slow is particularly egregious since it's a level 1 spell that is the most game defining spell and having slow and Expert earth is so crucial that the game revolves about getting it ASAP.

And yet once you have Mass slow no other spell you have is really relevant.

Every game is getting Mass slow which is something YOU need and still ALL YOU NEED, for 99% of the game, and then Implosion/Antimagic/Summon earth elemental for the last fight of the game.

Pretty broken and uninteresting imo.

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okrane
okrane


Famous Hero
posted May 17, 2022 12:18 PM

VMaiko said:
NimoStar said:
It's possible that HotA team realized there are things which only the (now deceased) leader knew how to do, files that only he had, and therefore they can't finish the project...

In such case they must release HotA as is and open-source it, but it's doubtful they are mature enough to do it.


If they do that, it would be like ending the project in the most pessimistic way possible, I'm sure the rest of the team is trying to give the project a good ending. Probably the campaign hero will be Docent and they're trying to make the most beautiful story possible.


some news would be good from time to time.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 17, 2022 05:40 PM

NimoStar said:
ERA and VCMI already do, for one.


Those aren't mods, those are pretty much modding platforms.

There is no alternative to HotA as far as I know. Hota gives you everything to keep the game alive: a closed set of rules everyone knows, an active lobby and new quality content.

Once the player is expected to pick his own rules, a competitive enviroment becomes impossible (hell, even single player is no longer comparable), this is why WoG never became HotA despite being 1st and quite groundbreaking for its time with many interesting addons.

Pollo2002 said:
wojtulace said:
I look forward to magic rebalance. Magic in Heroes III is a bit of a joke when you compare it, for example, to Heroes V. I dont follow competitive scene but I assume they use and base their gameplay on few specific spells.


Honestly is the only thing i've been wanting for years, nad yes, in competitive play, only a few spells are used.

Slow is particularly egregious since it's a level 1 spell that is the most game defining spell and having slow and Expert earth is so crucial that the game revolves about getting it ASAP.

And yet once you have Mass slow no other spell you have is really relevant.

Every game is getting Mass slow which is something YOU need and still ALL YOU NEED, for 99% of the game, and then Implosion/Antimagic/Summon earth elemental for the last fight of the game.

Pretty broken and uninteresting imo.


That's why Slow should be Water Magic. Earth already has way too many good spells. Now if dimension door was fire, all schools would have a mobility spell and would actually be useful (though Air would need compensation for losing DD and Water would probably still need a proper level 5 it lacks - like the proposed Blizzard spell which would be a souped up Inferno with better power/scaling, maybe of meteor shower, maybe slightly better).

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted May 17, 2022 06:14 PM

Slow or/vs Fatigue.. I rarely used Slow.. So I accept Slow is random in mage guild. I give Berserk, Clone, Resurrection etc to Julia, Gent. Count and Avenger. And Force Field to Pandora's Box, so your problem. Why I accept random Slow? When easy game, I rarely used Slow. If game is impossible, I take the best skills and spells.. It affects me twice OP.. I beat MWM in 3-4 months.. Ok 1.7.0 I update and publish again.. Only maps4heroes have decent MWM (HotA).. Other sites took my map from maps4heroes, I willn't update them..

Hah player can't create own rules in HotA.. WoG works well.. HotA isn't better.. Why? Artifacts banned, etc also other..

I remember yet, one guy banned me to use Wisdom and Artifacts.. Because he doesn't know everything.. Snow that HotA would have been 2000's..
____________
Fight MWMs - stand teach

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted May 19, 2022 11:24 AM

Boring plan without HotA.

A few weeks I planned..

8 Mighty Kings

Giant, Impossible, of course HotA 1.7.0

Description:

They're Mighty Kings with their usefulnesses in mythical territory.

Stronghold - Attack & Defense bonuses and the Grail
Tower - Diplomacy & Estates and artifacts
Fortress - 3lvl spells and the Grail
Castle - Primary and Secondary Skills
Rampart - Logistics bonuses and dwellings
Necropolis - Neutral monsters and 5lvl spells
Factory - Eagle Eye bonuses and resources
Cove - Learning bonuses and Treasure Chests

(Decent HotA 1.7.0 version)

I give the first HoMM game in the world, you read description, that true HoMM strategy. How?

All flags have 5lvl hundreds in a sawmill.
All flags have own spells on a handbook, but you can visit Fortress and Necropolis, thus Eagle Eye, etc Yes only Stronghold can using spells from tavern heroes. So you see the Slow matter.

Boring plan without HotA.
____________
Fight MWMs - stand teach

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted May 20, 2022 02:22 PM
Edited by NimoStar at 14:28, 20 May 2022.

Quote:
Those aren't mods, those are pretty much modding platforms.

There is no alternative to HotA as far as I know. Hota gives you everything to keep the game alive: a closed set of rules everyone knows, an active lobby and new quality content.

Once the player is expected to pick his own rules, a competitive enviroment becomes impossible (hell, even single player is no longer comparable), this is why WoG never became HotA despite being 1st and quite groundbreaking for its time with many interesting addons.



The only closed thing is your mind, sorry to say.

You only care for HotA due to non-customizability.

It's as easy as just choosing a consensus ruleset for WoG/ERA and use that for "competitive gameplay", it's not "Impossible" by any stretch of the imagination.

In fact, H3 already started like this: BAn town portal, dimension door, etc. Do not use Necro or Conflux.

All games do this with community rules including Red Alert 2, Age of Empires 2 did it, and so forth.

Not everything has to be spoon fed because "the community is dumb and can't self regulate". Quite the contrary.

In fact H3 has several game breaking bugs that were never fxed and players are suppossed to not exploit for fairness.

WoG was made for single player foremost and it still shines there, wit maps hotA can' even imagine. So it wasn't a failure by any stretch of the imagination. MNany players still prefer WoG, the ones that aren't JC braindead for example.

***

In fact, if HotA is ended I hope DoR releases with a host of their own improvements *and* customisability.

I hope for a new era in which "playing H3" isn't defined for a large portion of the population as "playing always the same template with the same settings forever". And they call these "balance". Real balance works in a mltitude of conditions, not just one. If this template is te only hota "balance" then that is no balance at all. Imagine Age of Empires II if you could only play one map instead of Arabia, Nomad, Black Forest, Empire Wars, and so on... and the rest of maps were shunned by "the community" because "the game wasnt balanced for that" (I don't remember NWC designing JC with H3...) - and they are balancing like 50 diferent civs.

Infinite variety in infinite combinations.
____________
Never changing = never improving

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