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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 ... 8 9 10 11 12 ... 70 140 210 280 350 420 490 548 · «PREV / NEXT»
Vade_Parvis
Vade_Parvis


Known Hero
posted January 04, 2014 10:18 PM

krs said:
I have 2 "Bow of Elven Cherrywood" atm on my hero. I know in SoD they do not stack, is this changed in HotA?
No.

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Hippox89
Hippox89


Famous Hero
posted January 04, 2014 10:32 PM
Edited by Hippox89 at 22:40, 04 Jan 2014.

I'm curious in what the crew's current thoughts are on ERM and it's value (if any) to the future of the HotA project. I realize that it might not be something that's planned to discuss at this time, though.


-*-*-*-*-*-*-


New topic:

Discussion about the underground.

I really hate how the underground in random generation tend to feel like one enormous zone. I do really enjoy the underground when it's smaller and more balanced in its overall size. This is mostly only possible to achieve with island maps, and it still tend to be a 50/50 distribution of the zones between top/under. The world above can support a large map because of variation, but the underground shouldn't be nearly as big in comparison, I feel.

I do not know if this is possible, but being able to limit the size/zones of the zones placed in the underground would be a huge improvement in the gameplay when the underground is enabled on large maps (XL and above).

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krs
krs


Famous Hero
posted January 05, 2014 01:36 AM
Edited by krs at 01:40, 05 Jan 2014.

---BUG? On Jubus Template I started to notice areas completely out of proportions with HotA (Maybe this was present in the original rmg but I have never noticed it, and in the last 4 maps I had 2 with this issue)

Minimap

Also the new wagon on rough... is hard to distinguish from some rocks or a bush.

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DariusArgent
DariusArgent


Adventuring Hero
posted January 05, 2014 02:22 AM

So now that the mod's out and all's fine and dandy, can we know what's next in store for HotA? (Besides polish and bug fixing of course )

What's in store for 2.0?

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Dairy
Dairy


Known Hero
posted January 05, 2014 03:04 AM

DariusArgent said:
So now that the mod's out and all's fine and dandy, can we know what's next in store for HotA? (Besides polish and bug fixing of course )

What's in store for 2.0?


I am not from HotA team, nor trying to be rude, but seriously, they released this in like 3 days ago, after an year of hard work, don't you think they shall lean back, chill and enjoy that their work is finaly done ?

Just saying. Peace.

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DariusArgent
DariusArgent


Adventuring Hero
posted January 05, 2014 04:18 AM

Dairy said:
I am not from HotA team, nor trying to be rude, but seriously, they released this in like 3 days ago, after an year of hard work, don't you think they shall lean back, chill and enjoy that their work is finaly done ?

Just saying. Peace.


I just asked for what's next in plan, IF there are plans at all. And even if they say those plans, there is a high chance for them to be changed during development OR might not make it at all.
I didn't say that they should start working immediately after releasing the patch. Of course they deserve a rest.
No offense from my side as well but please proofread posts before you quote them. Peace.

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted January 05, 2014 11:02 AM

Hey, HotA team, check this thread.

It's a great Idea to have M&M Spell Schools. This makes even more difference between Hero Classes because, classes that can't have certain skills(eg. Dark Magic), can't learn more than level 2 spells in Dark Magic. It would be good to limit some skills for some classes(for variety's sake). Except from Wizard Class, which on my opinion, should be capable of all Air/Earth/Fire/Water/Body/Mind/Soul/Light/Dark Skills.

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gatecrasher
gatecrasher


Famous Hero
posted January 05, 2014 12:09 PM

Lord_Immortal said:
Hey, HotA team, check this thread.

It's a great Idea to have M&M Spell Schools. This makes even more difference between Hero Classes because, classes that can't have certain skills(eg. Dark Magic), can't learn more than level 2 spells in Dark Magic. It would be good to limit some skills for some classes(for variety's sake). Except from Wizard Class, which on my opinion, should be capable of all Air/Earth/Fire/Water/Body/Mind/Soul/Light/Dark Skills.


I don't see them doing this, fortunately. This would deviate to much from classic H3 gameplay and require a groundbreaking redesign of secondary skills/ Mage Guilds etc. While there might be good ideas it adds and cuts a good deal of things for the sake of ...??? I like the compactness of the current system.
Btw there are already skills inaccessible to certain classes.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 05, 2014 01:44 PM

Lord_Immortal said:
Hey, HotA team, check this thread.

It's a great Idea to have M&M Spell Schools. This makes even more difference between Hero Classes because, classes that can't have certain skills(eg. Dark Magic), can't learn more than level 2 spells in Dark Magic. It would be good to limit some skills for some classes(for variety's sake). Except from Wizard Class, which on my opinion, should be capable of all Air/Earth/Fire/Water/Body/Mind/Soul/Light/Dark Skills.

Ideas like that are just childish and I'm sure the HotA team won't even take them into consideration.

HotA is a serious MOD, expansion quality-wise, not a "bring your first ideas that cross your mind" macron-frankenstein stuff ZZZzz
____________

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Dairy
Dairy


Known Hero
posted January 05, 2014 01:54 PM

DariusArgent said:
Dairy said:
I am not from HotA team, nor trying to be rude, but seriously, they released this in like 3 days ago, after an year of hard work, don't you think they shall lean back, chill and enjoy that their work is finaly done ?

Just saying. Peace.


I just asked for what's next in plan, IF there are plans at all. And even if they say those plans, there is a high chance for them to be changed during development OR might not make it at all.
I didn't say that they should start working immediately after releasing the patch. Of course they deserve a rest.
No offense from my side as well but please proofread posts before you quote them. Peace.


Oh, my bad then. thought you mean what they already started to do for next version.

Ye, It would be interesting to know what do they plan for future, but I don't think they already discussed that imho. Probably stuff that didn't make it to this version. Peace. <3

Sorry to bother you.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 05, 2014 01:58 PM
Edited by Warmonger at 13:58, 05 Jan 2014.

Quote:
Ideas like that are just childish and I'm sure the HotA team won't even take them into consideration.

Yeah, people have dozens of ideas every day, but it doesn't mean these ideas are any good.
____________
The future of Heroes 3 is here!

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Hippox89
Hippox89


Famous Hero
posted January 05, 2014 02:58 PM
Edited by Hippox89 at 15:04, 05 Jan 2014.

Warmonger said:
Quote:
Ideas like that are just childish and I'm sure the HotA team won't even take them into consideration.

Yeah, people have dozens of ideas every day, but it doesn't mean these ideas are any good.


You also have to consider that people also change their mind on things; their own ideas/impressions included. Often, it can be a wise decision to wait and let the idea/impression mature before posting it, no doubt. I've made that mistake myself quite a few times, but it's only natural and not a sin. I suspect quite a few new people will be coming into the scene with the English release, and a little chaos is to be expected. I think that the HotA crew is mature enough not to drown in all the feedback. There might be a million visions of what HotA should/could be, but ultimately it's the HotA crew's project.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted January 05, 2014 03:55 PM

DariusArgent said:
So now that the mod's out and all's fine and dandy, can we know what's next in store for HotA? (Besides polish and bug fixing of course )

What's in store for 2.0?


lol, man, why not give them five minutes to catch a breath out of tact before immediately asking into the next update, huh?

If I finished a year-long report for my boss and like almost the first thing he said was "thanks but tell me all about the next one", I think I'd either resign then and there or keel over and die, lol
lol

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heroes_player
heroes_player


Known Hero
posted January 05, 2014 04:07 PM

Could someone explain really really carefully how can I play with HOTA-mod ? What to download, where do I move the files, what else do I need to dload, etc... And what if I have WOG? Do I need to uninstall it? And is there an option to choose to 'turn off' the HOTA-mod when I would love to play only with H3:Complete options ?

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elaf
elaf


Adventuring Hero
viajeinterminable.com
posted January 05, 2014 04:12 PM

heroes_player said:
Could someone explain really really carefully how can I play with HOTA-mod ? What to download, where do I move the files, what else do I need to dload, etc... And what if I have WOG? Do I need to uninstall it? And is there an option to choose to 'turn off' the HOTA-mod when I would love to play only with H3:Complete options ?


A complete Heroes 3, version CLEAN

install HOTA in his directory

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 05, 2014 04:22 PM

heroes_player said:
Could someone explain really really carefully how can I play with HOTA-mod ? What to download, where do I move the files, what else do I need to dload, etc... And what if I have WOG? Do I need to uninstall it? And is there an option to choose to 'turn off' the HOTA-mod when I would love to play only with H3:Complete options ?

You should be able to run normal H3:Complete by using the Heroes3.exe (instead of h3hota.exe).

As mentioned above, the installation on a clean Heroes 3 Complete folder. No WoG nor any other mod besides the optional H3 HD mod.
____________

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solitaire345
solitaire345


Promising
Famous Hero
posted January 05, 2014 05:04 PM
Edited by solitaire345 at 17:09, 05 Jan 2014.

Crashed when trying to view quest log with Q key.

Crashlog

(EDIT: Pasted wrong link)

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted January 05, 2014 05:28 PM

Warmonger said:
Quote:
Ideas like that are just childish and I'm sure the HotA team won't even take them into consideration.

Yeah, people have dozens of ideas every day, but it doesn't mean these ideas are any good.


Such a pity. I really like that guy's idea.

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Hobbit
Hobbit


Supreme Hero
posted January 05, 2014 06:02 PM

Quote:
New Magic System IDEA

HotA isn't about changing game mechanics so drastically. It's an ADD-ON, not omgletschangeeverything-mod. Some changes are good, but they shouldn't be made in such way.
____________
Horn of the
Abyss on AcidCave

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Wond
Wond

Tavern Dweller
posted January 05, 2014 06:24 PM

It would be really cool to add:
Sword of Frost(All allied creature immune to cold spells + 25% to cast blizzard per turn!(Blizzard new spell that must be implemented) and the Horn of the Abyss Artifact(All sea creatures receive 5Attack/5Defence+Chance of 10% per turn to summon a Stack of 10 random Sea Creatures(only occurs once per combat)

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