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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 549 pages long: 1 70 ... 101 102 103 104 105 ... 140 210 280 350 420 490 549 · «PREV / NEXT»
hippox89
hippox89


Famous Hero
posted January 04, 2015 09:17 PM
Edited by hippox89 at 21:18, 04 Jan 2015.

Warmonger said:
These are not 'alternatives'. Original large dwellings come from vanilla game, before Conflux was added. Small 2-hex dwellings are directly related to Conflux area, others can't spawn. No idea about Unicorn Glade, though - maybe campaign or discarded object?



Maybe I don't quite understand what you're saying, but all of these objects does in fact spawn in random maps in HotA as alternative versions of the same dwellings. I do understand when you're saying that there were elemental dwellings before Conflux, and that the 2-hex ones is from when Conflux were added in the AB expansion.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted January 04, 2015 10:30 PM

Warmonger said:

Object value for neutral Dragon dwellings:
Faerie Dragon  19580
Rust Dragon    26433
Crystal Dragon 39338
Azure Dragon   78845

If neutral zones in your maps do not reach these values, they will never spawn such dwelling. Hint: stock template values go up to 30K max.



Yeah, thats the problem crystal and azure aren't possible and I've never encountered Farie or Rust on G map (coz of bad luck I guess). I would like an algorythm better depending on map size. Would be also okay a hard coded cap like limited to 1 each every map but guaranteed. What do you think?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 05, 2015 09:37 AM
Edited by Warmonger at 09:37, 05 Jan 2015.

Quote:
I would like an algorythm better depending on map size.

The algorithm does not depend on map size and will never do. It's template-based. If you want bigger treasures, choose different template - like Marathon, Clash of Dragons or Coldshadow's Fantasy.
____________
The future of Heroes 3 is here!

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hellburn
hellburn


Famous Hero
The efreet
posted January 05, 2015 09:54 AM

markmasters said:
SO i found this website to get maps etc

http://mapy.heroes.net.pl/szukaj/11

Is there also an english version for it?

Currently - no. But maybe some day it will be translated.

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hippox89
hippox89


Famous Hero
posted January 05, 2015 02:49 PM
Edited by hippox89 at 15:00, 05 Jan 2015.

Quote:
[+] Hit by a missile animation has been introduced for Monks, Zealots, Titans, Liches
  on sentry towers, Beholders and Evil Eyes


So, I think these new hit effects are a cool addition that I like, and the hit effects also seem to match the creature/projectile quite nicely in general.

However, and now I'm probably just asking what might be obvious, but will the Monk/Zealot get their own unique hit effect, too? It seems that they're currently using the exact same hit effect of the Titan which seems just a bit too recycled/too much the same - to me. I do realize that the two projectiles could be seen as quite similar, true, but I still feel that a visual separation would do some good.

It did of course cross my mind that the hit effect for the Monk/Zealot is just a temporarily placeholder which looks fine, and if so, I can understand that, naturally. I'm just checking.

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markmasters
markmasters


Famous Hero
Dragon of justice
posted January 05, 2015 10:02 PM
Edited by markmasters at 12:36, 06 Jan 2015.

I see that some Locations can be scripted into another location.

A good example of this is the map 'the challenge'. There is a minotaurs labyrinth in the rightbottom corner on the upper world. This 'maze' functions as a portal though.

Is there an option to use this myself when editing maps?

And another question. Hoe exactly does the hero specialisation works on creatures?



I have Drakkon the Gnoll specialist here. He is lvl 25 with an attack skill of 35.

The gnolls have a total of 43 attack skill now.....

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MattII
MattII


Legendary Hero
posted January 06, 2015 07:44 PM
Edited by MattII at 19:54, 06 Jan 2015.

Fairly simple, the Gnolls have 4 attack themselves, get +35 attack (to 39) from Drakon's own attack, then another +4 because of Drakon's speciality (5% increase per level of the hero after level 1). I'd guess Drakon's defence is also 35?

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted January 06, 2015 10:43 PM

Maybe the grail also counts +10AT +10DE

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gatecrasher
gatecrasher


Famous Hero
posted January 07, 2015 01:18 AM

Bully for the HotA crew!
Elaborate additions all around.

Raider Picket and Experimantal Shop add diversity and mitigate the Angel/Wyvern/Firebird army collection.

Couldn't the reintroduction of the Pirate Cavern to random maps diversify this even further?


I'm not sure at the moment, was it just severely bad luck or aren't Basilisk Spits and Ivory Towers generated as of 1.3.5?


hippox89 said:
Quote:

It did of course cross my mind that the hit effect for the Monk/Zealot is just a temporarily placeholder which looks fine, and if so, I can understand that, naturally. I'm just checking.



Possibly, in view that there isn't yet an animation for Mages/Arch Mages.

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gatecrasher
gatecrasher


Famous Hero
posted January 07, 2015 01:32 AM

markmasters said:
Hoe exactly does the hero specialisation works on


Do you know those threads?

Heroes 3 creature specialists
Tribute to Strategists

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revolut1oN
revolut1oN


Famous Hero
posted January 09, 2015 08:30 PM

Am i the only one who wins "Beware of Demons" scenario on the 2nd day? O.o

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nik312
nik312


Promising
Famous Hero
posted January 10, 2015 12:35 AM

revolut1oN said:
Am i the only one who wins "Beware of Demons" scenario on the 2nd day? O.o


Yep. Just found that bug again. Strange that it returns. Change the victory condition manually in the editor. It should be 80 days

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revolut1oN
revolut1oN


Famous Hero
posted January 10, 2015 12:43 AM

Unfortunately I can't, my map editor doesn't work for some reason (it did in previous versions)

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MattII
MattII


Legendary Hero
posted January 10, 2015 09:47 AM

Have you tried opening it with administrator privileges?

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revolut1oN
revolut1oN


Famous Hero
posted January 10, 2015 12:59 PM

Yup, unfortunately error still pops out.

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Asjo
Asjo

Tavern Dweller
posted January 11, 2015 03:55 AM

Just want to quickly report a bug: It seems Blood Obelisk and Cages of Warlords are mixed up in the map editor. If you customize and Fortress and build one, you get the other.
____________

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MattII
MattII


Legendary Hero
posted January 11, 2015 07:26 AM

People, we do have a bug thread.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted January 11, 2015 11:22 AM
Edited by malax83 at 11:27, 11 Jan 2015.

True.

That's why i m waiting answer from HotA Team...

(Then new error when i update)

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krs
krs


Famous Hero
posted January 11, 2015 12:44 PM

Shrine of magic mistery (Spell level 4) guarded only by hoard of gnolls? Isn't that a little to less for a level 4 spell?

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nik312
nik312


Promising
Famous Hero
posted January 12, 2015 12:28 PM

Quote:
Couldn't the reintroduction of the Pirate Cavern to random maps diversify this even further?


No. There is a limit for a number of conservatories when they turn from gameplay forming element to useless decorative object. That limit is almost exceeded (if not already). So, no more additions there.

Quote:
I'm not sure at the moment, was it just severely bad luck or aren't Basilisk Spits and Ivory Towers generated as of 1.3.5?


They are not generated since 1.3.0

Quote:
Yup, unfortunately error still pops out.


There should be a crashlog (can't remember exact location - either in root dir or in Maps folder)

Quote:
Just want to quickly report a bug: It seems Blood Obelisk and Cages of Warlords are mixed up in the map editor. If you customize and Fortress and build one, you get the other.


Thx for reporting. Seems like a bug) (although we DO have a bug thread )

Quote:
Shrine of magic mistery (Spell level 4) guarded only by hoard of gnolls? Isn't that a little to less for a level 4 spell?


Depends on a template. If weak guards are specified inside zone - it's quite normal (for example Jebus Cross starting resps). But weak zone guards are quite rare on conventional templates. Also overall modifier matters (that you specify before generation)

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