Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 ... 111 112 113 114 115 ... 140 210 280 350 420 490 548 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 11, 2015 11:28 PM

Strange question, fred. HD graphics are only ROE based, thus in order to upgrade all, HoTA team would need to process all remaining graphics while it does not have the tools used for HD, + HoTA graphics as well, all must be redone. And why so? I don't see many people claiming HD graphics are indeed refreshing or better.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 12, 2015 05:07 AM

my reasoning behind my assumption that the HotA team would undertake that particular task, is because they've been upgrading the original graphics themselves for a while now. so why wouldn't they make one of their goals easier, and convert the updated graphics that Ubisoft was nice enough to upgrade? it wouldn't make sense not to, as improving original HoMM3 graphics is one of their apparent goals, based on what i've seen from their work.

i already replaced the old HoMM3 fern bush with the new one, myself(and it looks a hell of a lot better, i might add). i really don't think i'm the only person in the world who has thought of using the new graphics; that would be ridiculous. besides, games are modded in all sorts of ways nowadays, by all sorts of people. if someone gives you something that can be used to help with whatever you do, it only makes sense to use it.

as for copyright issues: if copyright issues were such a big thing in the gaming world, then i wouldn't see so many glaring similarities in my ever-ongoing quest for new graphics, online. i see so much "borrowing" in the official gaming world, that it would be foolish to think that any of these huge companies would give a rat's ass about any small-time modders who use their graphics for non-profit modding. of course, all the blatant similarites could mean that the same graphics guys are doing the job for multiple games. but i really don't think a big-time company would pay any legal attention to small-timers who don't profit from the work. these guys are powerhouses who make millions every year.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted March 12, 2015 05:39 AM
Edited by MattII at 05:40, 12 Mar 2015.

Not played the HD game myself, but looking at the stills I can definitely say that it's not actually a great improvement, there's just something about the graphics that makes them subtly wrong, so IMO it would actually degrade the game to try to use HD graphics.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted March 12, 2015 10:08 AM
Edited by hippox89 at 10:13, 12 Mar 2015.

I think you're looking at this with some serious rose-tinted glasses on, Fred. How you can compared e.g. the original Necropolis town to the new HD version of same town and think 'boy what a nice upgrade and nothing of value was lost, thanks Ubisoft' is simply beyond me, however, of course you do have the right to feel that way - but from a technical and objective standpoint alone then I also think you're being totally blind to the crew's goal about preserving the classicality of the original game. Of course the crew can only speak for themselves, but this is how I understand things.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TyrAntilles
TyrAntilles


Hired Hero
posted March 12, 2015 12:14 PM

About Heroes III HD made by Ubisoft I have only one tought: "worthless". Why? Because even if their team improved texture clarity, the size of the play window is painfully small.
In this regard, in my opinion, the HOMM3 HD Patch is a thousand times better.

To get my point, just watch the difference between three screenshots of the adventure map of Ubisoft's Heroes III HD Edition, and Heroes III Complete with HD patch applied (as itlooks on 1080p and as it would look on a 4k display):

[url=https://drive.google.com/file/d/0Bzhz9Y8TMuDCLUd1LWRjakN5VXc/view?usp=sharing]Heroes III HD Edition by Ubisoft 1080p.png[/url]

[url=https://drive.google.com/file/d/0Bzhz9Y8TMuDCZUdma3VOYzdjUms/view?usp=sharing]Heroes III HD HotA 1080p.png[/url]

[url=https://drive.google.com/file/d/0Bzhz9Y8TMuDCekgzVEJDcHZpYnc/view?usp=sharing]Heroes III HD HotA 4k.png[/url]

I see nothing wrong with the original Heroes III graphics and I believe that the efforts of HotA developers are better invested in some other areas, like repair old gameplay bugs and AI, and make HotA better in the true Heroes III spirit (of course, I am not telling them what to do, I just express an opinion).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 12, 2015 12:14 PM

actually, my glasses are maroon-tinted. but close enough.

i'll just wait for a HotA member to respond. maybe they can clear the air(and hopefully answer my question).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Macron1
Macron1


Supreme Hero
posted March 12, 2015 12:32 PM

fred79 said:
actually, my glasses are maroon-tinted. but close enough.

i'll just wait for a HotA member to respond. maybe they can clear the air(and hopefully answer my question).


I sure they will not do it.
Maybe someone on http://wforum.heroes35.net/ will do it.
I have premonition maybe Feanor will bother with.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nik312
nik312


Promising
Famous Hero
posted March 12, 2015 06:07 PM
Edited by nik312 at 18:12, 12 Mar 2015.

Quote:
Are there any plans to revise the texts for issues like these? Perhaps not right away, but maybe some time in the future?


Actually, there are. But help is appreciated.

Quote:
edit: i forgot to ask, are you guys going to transfer the new HoMM3 HD graphics over? i figured i'd ask, since two people doing the same thing would be a waste of time.


Wanted to answer right away but for some reason didn't, which resulted in some excessive discussion. Will know better next time

MMH3 graphics are made in completely different visual style from heroes 3. So, you can't borrow just a few more-or-less successful elements. You either keep original style, or borrow everything, including awful frankensteins like Necropolis town screen or griffin portraits.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted March 12, 2015 07:27 PM

The new style adds some more variety thats refreshing, but I prefer content and complexity over different styles.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted March 12, 2015 08:58 PM

Nik, has it been considered splitting the idle creature animation in two parts for some creatures when it makes sense to make them look more natural during the idle animation cycle? I'm specifically thinking about how Cyclops keep blinking constantly which looks kinda silly. It would look better if they had a 'breathing animation' combined with a 'eye closing animation' with different intervals, if possible.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 12, 2015 11:26 PM

nik312 said:
MMH3 graphics are made in completely different visual style from heroes 3. So, you can't borrow just a few more-or-less successful elements. You either keep original style, or borrow everything, including awful frankensteins like Necropolis town screen or griffin portraits.


thanks for responding. i don't know about all the graphics, because i haven't seen everything; but i certainly want to transfer some of the graphics over. some old graphics are weaker than others, and could use replacing/upgrading. others are just imperative to add, they're really good. i'll add them to my to-do list, then.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted March 13, 2015 12:10 AM

nik312 said:
Quote:
Are there any plans to revise the texts for issues like these? Perhaps not right away, but maybe some time in the future?


Actually, there are. But help is appreciated.


I know you asked for native English speakers a while ago; while I don't mind to help out there if I can, English isn't my primary language. It's very close, though. To help out, I would just need to get access to the texts one way or another; preferably the texts as they exist in English now, as my Russian is non-existant .

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
heroes_fanboy
heroes_fanboy


Known Hero
posted March 14, 2015 01:45 AM
Edited by heroes_fanboy at 01:46, 14 Mar 2015.

Maurice said:
nik312 said:
Quote:
Are there any plans to revise the texts for issues like these? Perhaps not right away, but maybe some time in the future?


Actually, there are. But help is appreciated.


I know you asked for native English speakers a while ago; while I don't mind to help out there if I can, English isn't my primary language. It's very close, though. To help out, I would just need to get access to the texts one way or another; preferably the texts as they exist in English now, as my Russian is non-existant .


I know you would like to help, but this is really a job for a native speaker (of course, the one interested in this sort of stuff). And I'm telling you this as a professional linguist. nik321's English is very good, and he still couldn't iron out all the issues himself.

But I'm glad that the English text quality matter is back. This is very often an issue with mods (and not only mods, unfortunately).
____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Macron1
Macron1


Supreme Hero
posted March 14, 2015 08:48 AM

Salamandre said:
Strange question, fred. HD graphics are only ROE based, thus in order to upgrade all, HoTA team would need to process all remaining graphics while it does not have the tools used for HD, + HoTA graphics as well, all must be redone. And why so? I don't see many people claiming HD graphics are indeed refreshing or better.


In VCMI it's no problem at all, if someone wants, he just can turn off particular faction by json configs.
In HOTA, as I remember, it's also possible to turn off Conflux, so visual style will not trouble user.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 14, 2015 12:18 PM

the visual styles won't trouble me, anyway. not everything has to be upgraded, only the less-than-standard(although, standards are always improving) graphics, imo. which has been the only thing i've been focusing on myself, anyway. no need to reinvent the wheel, when a perfectly usable one just needs some spokes replaced.

my only goal, visually, is to even everything out, and improve or add where i think it needs it. most of the work is already done. i see from some of the graphics that oxfea uploaded, that Ubisoft made graphics that didn't get any better over time. i wonder, why in the hell Ubisoft wouldn't bother trying to fix any original graphical flaws(like the still godawful willow trees). they even added a few flaws of their own, ffs. i mean, what the hell's up with the witch's hut? did they really think people wouldn't notice that the front of the hut covers part of the roof??? and that's only the most blatantly visual one i can remember off the top of my head.

there are certainly some things that they got right, though. i think, that they used more than one graphical artist, and that one was certainly a hack who shouldn't be behind a computer at all, but probably coloring on a cardboard box or something; and one certainly knew what he or she was doing, by comparison. my hat's off to them. or maybe it's the same person, and they had a hangover a couple of days, or a deadline that they would have missed otherwise. i could speculate forever.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TyrAntilles
TyrAntilles


Hired Hero
posted March 14, 2015 03:20 PM

Honestly, from my viewpoint, the graphics of Heroes III is already very good and I do not care about it too much. Of course, I like nice graphics too, but I like a lot more a good game. If I wanted nice graphics I would play Skyrim.

What really matter to me is the quality of the game, especially the A.I.

I just finished the big HotA map - Barren lands and I think is one of the best Heroes map I've ever played, BUT I encountered MANY problems with the A.I., from which I report some:

- AI heroes enter/exit the castle gate until they run out of movement points. This happen sometimes for many days and even with two or three enemy heroes per turn (I build the Tower grail - the Skyship and I had the entire map revealed for the most part of the game, so I could see what enemy heroes are doing).

- AI heroes enter/exit boats, sometimes for weeks.

- AI heroes freeze when they are in movement range of one of my heroes with stronger army. They just don't try to run and stay there waiting for me to kill them.

All of these AI problems lead to a poor game quality. AI waste a lot of time with these problems instead to use this time to grow their heroes. Sometimes is stupidly defeated because of AI weakness, taking all the joy of the game. In my view, these points are a lot more important to solve then mere graphics.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted March 15, 2015 03:25 AM

If you need a german localization/language support, I could do this job since only RoE was translated in german the 2 official expansions were published in english only. Could have quite an impact with full language support.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nik312
nik312


Promising
Famous Hero
posted March 17, 2015 11:26 AM

P4R4D0X0N said:
If you need a german localization/language support, I could do this job since only RoE was translated in german the 2 official expansions were published in english only. Could have quite an impact with full language support.


Unfortunately, we will not start officially supporting any additional languages in visible future.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 17, 2015 11:31 AM
Edited by Galaad at 16:32, 17 Mar 2015.

This brings me souvenirs from v1.0. I could improve my (still very poor) Russian vocabulary.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kleptar
Kleptar

Tavern Dweller
posted March 19, 2015 11:37 AM

Why some buildings aren't available in random generation, for example Spit or Ivory Tower?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Super Thread is 548 pages long: 1 70 ... 111 112 113 114 115 ... 140 210 280 350 420 490 548 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.3756 seconds