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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 ... 114 115 116 117 118 ... 140 210 280 350 420 490 548 · «PREV / NEXT»
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted March 27, 2015 07:11 PM

I agree on artifacts... there should be some more in game Also cursed sounds interesting, if there is a possibility to uncurse them (curse effect vanquish after some weeks) or a special building on map where you can uncurse them. Also possible artifacts that starts with debuff and gain +stats over time, or some really strong positive buffs but also some curse/negative effect.

Example: Sword +12 Attack, +10% more damage from ranged enemies.

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husham123
husham123


Famous Hero
Yes
posted March 27, 2015 07:42 PM

Awsome ,,Project''
I finally managed to create a new blog for infos coming
Remember that it is new,but feel free to check it on

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culgil
culgil


Adventuring Hero
posted March 28, 2015 04:11 PM

If we already speak about the implementation of incredibly strong artifact combos, did you already consider transforming Armageddon's Blade into a combination artifact?
Originally, it was conceived as a combo artifact, consisting of the Sword of Hellfire, the Shield of the Damned and the Breastplate of Brimstone. Because of consistency and balance considerations, we should add the Hellstorm Helmet as an additional component and adjust the stats. Then (with 4 major artifacts necessary) it is not any more imbalanced than the already existing Cloak of the Necromancer and the insanely good (and cheap!) Armor of the Damned...

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 28, 2015 05:15 PM

This idea was already brought many times, I would like to see it in game as well. DFon't think there will be any balance issues, there are already lots of imbalanced combos in this game and getting Armageddons Blade components will be very difficult, since they are all majors. On random maps there tend to be less majors than relics.
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The future of Heroes 3 is here!

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted March 28, 2015 05:56 PM
Edited by P4R4D0X0N at 17:57, 28 Mar 2015.

At least with the possibility to build AB even with a small chance, else it's possible at least in user created maps/campains.

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Mrkafu
Mrkafu


Adventuring Hero
At!as1n7h3Cl0u
posted March 28, 2015 06:11 PM

Will it possibile to have more than just one AB composed artifact per game and if yes, will- two players having the same composed ab , be immune to each other's  spell ?
____________
All winged horses are mammals.

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MattII
MattII


Legendary Hero
posted March 28, 2015 09:45 PM
Edited by MattII at 04:58, 29 Mar 2015.

Yes and yes, most likely.

On 'cursed' artefacts, I'm not sure of the utility, they'll just get shoved in the backpack. OTOH as P4R4D0X0N notes, artefacts (such as one of the Titan's Tunder components) that gives a boost in one stat and a disadvantage in another, those could be interesting.

As for Tomes and Orbs, maybe the Combo would give a boost, respectively, to Knowledge and Power, say 4-6 each.

Other Combo options include:
Ring of the Wayfarer, Necklace of Swiftness, Cape of Velocity.
Clover of Fortune, Cards of Prophecy, Ladybird of Luck.
Badge of Courage, Crest of Valor, Glyph of Gallantry.
Bird of Perception, Stoic Watchman, Emblem of Cognizance.
Speculum, Spyglass.
All of the sword/shield/breatplate/helmet combos.

However, to reiterate, the team will do what it wants when it wants.

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ThomasMorta
ThomasMorta

Tavern Dweller
posted March 29, 2015 03:38 PM

MattII said:
Yes and yes, most likely.

On 'cursed' artefacts, I'm not sure of the utility, they'll just get shoved in the backpack. OTOH as P4R4D0X0N notes, artefacts (such as one of the Titan's Tunder components) that gives a boost in one stat and a disadvantage in another, those could be interesting.

As for Tomes and Orbs, maybe the Combo would give a boost, respectively, to Knowledge and Power, say 4-6 each.

Other Combo options include:
Ring of the Wayfarer, Necklace of Swiftness, Cape of Velocity.
Clover of Fortune, Cards of Prophecy, Ladybird of Luck.
Badge of Courage, Crest of Valor, Glyph of Gallantry.
Bird of Perception, Stoic Watchman, Emblem of Cognizance.
Speculum, Spyglass.
All of the sword/shield/breatplate/helmet combos.

However, to reiterate, the team will do what it wants when it wants.


Badge of Courage, Crest of Valor, Glyph of Gallantry:
All living creatures have bloody morale (always positive morale like minotaurs).

My idea to boost eagle eye: You may learn spells casted by creatures on battlefield too.

Bird of Perception, Stoic Watchman, Emblem of Cognizance:
Give you Eagle Eye as hidden skill.

Ring of the Wayfarer, Necklace of Swiftness, Cape of Velocity: On the battlefield are all terrains counted as native.

My idea of composed orb is this (and yes, is realy powerfull): Gives one level of all magic schools. If you have expert school, some spells are boosted by extend area efekt (like berserker spel): for example: blind and fire shield cast on seven hexes.


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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 29, 2015 03:51 PM
Edited by Phoenix4ever at 15:55, 29 Mar 2015.

Hello guys

Prepare for a long post.

I am new here, but I have been reading through all 116 pages of this tread, with great interest, the last week or so.
I just made the discovery that is HotA and I am very happy that the HotA-team is trying to stay true to the original ideas and artstyle, but I think we can all agree that this game is very unbalanced/random in some parts...
I have been playing heroes for many years (almost decades ) now and I have been working on my own XL +underground scenario for many years and I am really trying to make a balanced scenario.
I have buffed some heroes, nerfed or banned others, also I have banned certain spells and artifacts or at least made it very hard to get them.
I have not tried HotA or the HD-patch yet, cause I am not entirely sold on the HotA-patch, but I know I am gonna download the HD-patch soon, to fix all those annoying bugs, armorer or air shield vs siege shooters, mass forgetfullness at adv. level etc.
I have never tryed modding before but I think I will give it a shot for this awesome game. Then I will buff stronghold, fortress and inferno a little and nerf conflux, probably also gonna move some spells levels and costs and maybe some artifactlevels too. Don't know how much I can or will do, but I will try and experiment... (I know I can't mod with the HotA-patch on, probably also just installing the hd-patch in the first place.)
The reason I am a bit sceptical about the HotA-patch is that it seems more geared towards online and RMG and I don't use any of those, also I am a bit sad I can't use both Conflux and Cove in the same map. (I know Conflux is not the most balanced town, but still it is allowed along with Necropolis, (although both toned down) in my scenario.

Don't really know why I made this post, just wanted to say you guys are awesome and this game is awesome and that I hope we all continue to have fun with Heroes 3!
____________

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revolut1oN
revolut1oN


Famous Hero
posted March 29, 2015 04:13 PM
Edited by revolut1oN at 16:15, 29 Mar 2015.

1. Why do you make such an offtopic post? What does that have to do with anything?

2. Why would you buff Inferno, Stronghold or Fortress if they are already very strong towns? Only town that needs buffing is Tower.

EDIT: 3. Why do you think you can't use Conflux and Cove in the same map? Cove is ADDED, it DOES NOT REPLACE ANYTHING. You can use Cove and Conflux together...

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted March 29, 2015 04:23 PM

Only town that needs buffing is Necropolis. Skeletons clearly need death gaze, vamp lords need unlimited retaliations and dread knights need 'attack all around'

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 29, 2015 04:41 PM
Edited by Phoenix4ever at 16:55, 29 Mar 2015.

revolut1oN said:
1. Why do you make such an offtopic post? What does that have to do with anything?

2. Why would you buff Inferno, Stronghold or Fortress if they are already very strong towns? Only town that needs buffing is Tower.

EDIT: 3. Why do you think you can't use Conflux and Cove in the same map? Cove is ADDED, it DOES NOT REPLACE ANYTHING. You can use Cove and Conflux together...


Excuse but why do you think I am off topic?
I am a new guy here and a great Heroes 3 fan and I have done my research and have my own ideas about the game.

Stronghold and Fortress might not be weak with Crag Hack and Tazar, but those guys are not available in my scenario, because people would never chose anyone but them. Besides Stronghold is the slowest town, the one with the least defence and probably fewest creatureabilities. Fortress is the secondslowest town and it is really bad at delivering damage and taking castles. Also Stronghold and Fortress can only learn up to 3. level spells on their castles. Inferno is just very fragile, the one with the least hp and also quite an expensive town.

I was under the impression that only 9 different castle can be available on a map, not 10. Is this not true? I read it in the changelog, unless I missundrstood something?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 29, 2015 04:45 PM

it is true that Stronghold and Fortress are somewhat penalized in single player mods. In Multiplayer they rock, so you may get some punches here unless you specify is about single. But no one will patch a faction because in single it may be hard to take a town with. In general, two human players are required to see practical things about balance.
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Era II mods and utilities

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 29, 2015 04:54 PM
Edited by Phoenix4ever at 16:58, 29 Mar 2015.

Salamandre said:
it is true that Stronghold and Fortress are somewhat penalized in single player mods. In Multiplayer they rock, so you may get some punches here unless you specify is about single. But no one will patch a faction because in single it may be hard to take a town with. In general, two human players are required to see practical things about balance.


Hello Salamandre
I never asked for you HotA guys to buff Stronghold, Fortress and Inferno, I said I will try to do it myself.
Besides I already stated that I don't play online or RMG maps.
So yes this is mostly a mod for me and my friends, which I am pretty sure agree with me about Stronghold, Fortress and Inferno.
Also I don't think Tower is weak, they got the most shooters, the strongest (mindspell immune and no h2h-penalty) shooter and are the ones who learns the most spells. Yes I know it is an expensive faction, but there are remedies for that...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 29, 2015 04:57 PM

Well the reason behind is that if you give two guys one stronghold, the other tower, the one with stronghold will come knocking the other day 8 with 3 ancients + stuff while the second is still looking for resources to build genies. So is debatable.
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Era II mods and utilities

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 29, 2015 05:05 PM
Edited by Phoenix4ever at 17:08, 29 Mar 2015.

Salamandre said:
Well the reason behind is that if you give two guys one stronghold, the other tower, the one with stronghold will come knocking the other day 8 with 3 ancients + stuff while the second is still looking for resources to build genies. So is debatable.


I think you might be right about that, because it takes some time building (or at least you need the ressources for) tower.
But unless towns are located really close to each other, tower should have time to gain mages, genies, nagas and hopefully titans and a lot of spells and mana. Also tower have artifactmerchants. (Again not in my scenario, neither does Dungeon or Conflux because I find it OP )

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nik312
nik312


Promising
Famous Hero
posted March 29, 2015 07:25 PM

Quote:
also I am a bit sad I can't use both Conflux and Cove in the same map


Why can't you?

Quote:
I was under the impression that only 9 different castle can be available on a map, not 10



Ok. Now I'm even curious - what line made you think so? 0_o

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 29, 2015 07:39 PM
Edited by Phoenix4ever at 19:50, 29 Mar 2015.

nik312 said:
Quote:
also I am a bit sad I can't use both Conflux and Cove in the same map


Why can't you?

Quote:
I was under the impression that only 9 different castle can be available on a map, not 10



Ok. Now I'm even curious - what line made you think so? 0_o



In the very first part in the changelog, all about the Covetown it says something like "If all towns (excluding Conflux) are made available on the map then Cove will be available (otherwise Cove will be unavailable) or something like that. Sorry, I am on my phone, when I am typing this, so I can't copy/paste the exact sentence, but it is at the very top, about the Cove town.
But this also only applies to RMG?
If I can play with all 10 towns on a map then I will definitely download HotA.

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Macron1
Macron1


Supreme Hero
posted March 29, 2015 08:03 PM

Phoenix4ever said:

If I can play with all 10 towns on a map then I will definitely download HotA.

If you would like to play with 11+ towns, then download VCMI

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 29, 2015 08:06 PM

He said play, not stare at.

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