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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 ... 134 135 136 137 138 ... 140 210 280 350 420 490 548 · «PREV / NEXT»
Hourglass
Hourglass


Famous Hero
posted May 17, 2015 05:28 PM

Couple of questions

Is it true that HotA is planning to make alternative creatures for each town? Few people mentioned that in another topic, but I couldn't find any info from this topic, even through I've read majority of it.

Also, as I'm still very new on this forum, I would like to know why HotA seems much more discussed than VCMI (atleast in my PoV)? I mean if I've understood correctly, you could play with Cove and multiple other towns as well in VCMI, but still Hota thread seems much more active than the VCMI one.

And don't get me wrong, I've downloaded HotA and I love it!
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 17, 2015 05:44 PM

Because 1) VCMI is not ready to play yet, then 2) VCMI is mostly a platform: in its original state you get nothing new, but is powerful when you plan to add your own creations (we hope so).


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LudiF
LudiF

Tavern Dweller
posted May 17, 2015 09:51 PM

TCP/IP ISSUE

Hello, not sure if this is the right place to ask but I'm trying to play Heroes 3 from GOG with the HotA expansion with my girlfriend but she cant see anyone in TCP IP. I see her but when I try to connect it just waits a long time and then time outs. We've tried disabling firewall, antivirus, tried Hamachi, Tunngle and a bunch of other ''fixes''. The only thing we didn't do is opening ports/port forwarding, should we try that? If yes, which ports to open and which ones to forward? Thanks for any answer in advance

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hippox89
hippox89


Famous Hero
posted May 17, 2015 10:24 PM
Edited by hippox89 at 22:48, 17 May 2015.

@LudiF

This is probably not be best suited thread for connectivity issues, but have you seen this thread:

How can I solve my online-gaming problems exactly?

Edit: Note: the OP is quite outdated, but there's still some relevant info, but there's more importantly a lot of replies to read.

Still, try to disable/enable UPnP and disable DMZ (if enabled) in your router. Also, on a local LAN then you can exclude the router completely (for troubleshooting purposes) by using a simple switch + a static IP (for each PC).

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LudiF
LudiF

Tavern Dweller
posted May 17, 2015 10:41 PM

hippox89 said:
@LudiF

This probably not be best suited thread for connectivity issues, but have you seen this thread:

[url=http://heroescommunity.com/viewthread.php3?TID=12141]How can I solve my online-gaming problems exactly?[/url]

Still, try to disable/enable UPnP and disable DMZ (if enabled) in your router. Also, on a local LAN then you can exclude the router completely (for troubleshooting purposes) by using a simple switch + a static IP (for each PC).


I didn't see that link, I will try it out and see. Where should I post my questions though, if not here?

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hippox89
hippox89


Famous Hero
posted May 17, 2015 10:45 PM
Edited by hippox89 at 22:47, 17 May 2015.

Your connectivity issues is probably not an HotA issue as much as a general HoMM3 connectivity problem, so that linked thread should be fine. However, if you're convinced that it's directly related to HotA then it'd be logical enough to post about it here.

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LudiF
LudiF

Tavern Dweller
posted May 17, 2015 10:53 PM

hippox89 said:
Your connectivity issues is probably not an HotA issue as much as a general HoMM3 connectivity problem, so that linked thread should be fine. However, if you're convinced that it's directly related to HotA then it'd be logical enough to post about it here.


No, no, it's not just HotA, we tried WoG and of course the basic complete edition from GOG and nothing...I'll try what you suggested and post there if I don't succeed. Thanks a bunch for your help, cheers!

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nik312
nik312


Promising
Famous Hero
posted May 18, 2015 01:50 AM

Hourglass said:
Couple of questions

Also, as I'm still very new on this forum, I would like to know why HotA seems much more discussed than VCMI (atleast in my PoV)? I mean if I've understood correctly, you could play with Cove and multiple other towns as well in VCMI, but still Hota thread seems much more active than the VCMI one.

And don't get me wrong, I've downloaded HotA and I love it!


First of all, HotA is not (only) about Cove, though it is the creation of that first fully playable town that drew the initial attention. It's a major expansion that corrects tons of graphics, balancing and programming flaws as well as introduces a lot of not-Cove-related content (artifacts, map objects, neutral(s), e.t.c.). I believe that not all of HotA's features were copied to VCMI, though I didn't find any specifics on that.
Secondly, HotA's unique theme is a focus on the classic character of the game. Keeping the feel of "the same game", trying to create an expansion worth NWC ones. That can be made only by creating an integral product where every addition is well thought-through in complex, not separately added/borrowed on basis of "cool stuff".
We do not appreciate any content copied from HotA to other mods (not even speaking about vice versa). That's not what it was created for

Quote:
Is it true that HotA is planning to make alternative creatures for each town? Few people mentioned that in another topic, but I couldn't find any info from this topic, even through I've read majority of it.


Not anymore. Alternative units are highly unlikely to appear in HotA as there is no adequate, natural realisation of that feature as well as no special need for it. However, units that were ones planned as alternatives, may appear as neutrals (as Satyrs already did).

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Hourglass
Hourglass


Famous Hero
posted May 18, 2015 08:54 AM

nik312 said:



I believe that not all of HotA's features were copied to VCMI, though I didn't find any specifics on that.
Secondly, HotA's unique theme is a focus on the classic character of the game. Keeping the feel of "the same game", trying to create an expansion worth NWC ones. That can be made only by creating an integral product where every addition is well thought-through in complex, not separately added/borrowed on basis of "cool stuff".
We do not appreciate any content copied from HotA to other mods (not even speaking about vice versa). That's not what it was created for


I really hope you can keep your made stuff in your own expansion.
I would like to see people making their own towns and other creations from scratch and not borrowing from other content creators, but I doubt that will happen.

Quote:
Alternative units are highly unlikely to appear in HotA as there is no adequate, natural realisation of that feature as well as no special need for it. However, units that were ones planned as alternatives, may appear as neutrals (as Satyrs already did).


I think that's good, since you want to keep game as original as possible. I mean there was no alternative units in Homm3 before, why should there be any in the future?

Also, when speaking about creatures, are there any plans on making 2nd upgrades for the classic towns? I mean not every creature should get second upgrade, but the Sea dogs are feeling lonely lol

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nik312
nik312


Promising
Famous Hero
posted May 18, 2015 10:58 AM

Quote:
Also, when speaking about creatures, are there any plans on making 2nd upgrades for the classic towns? I mean not every creature should get second upgrade, but the Sea dogs are feeling lonely lol


No, 2 upgrades are a feature of Cove's title creature. There probably won't be any others. We are not very eager to change original towns/creatures at all, and that is a major change.

P.S. Actually, now that you mentioned it, we cannot fully exclude the possibility that alternative units may become some future town's unique feature.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 18, 2015 11:18 AM

None of Hota features were "copied" to VCMI as VCMI does not feature Hota or any other mods upon install. VCMI is a platform and people might want to use it to make several mods compatible each other, thing which HoMM lacked cruelly. It is specified on mods page that HoTA mod is HoTA team creation, ported to VCMI by VCMI team. Author: HoTA crew.

Having compatibility between mods is a great progress for those who already explored every corner of the original game and want for more and diverse content, not only graphically speaking.
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MattII
MattII


Legendary Hero
posted May 18, 2015 11:43 AM
Edited by MattII at 11:48, 18 May 2015.

nik312 said:
No, 2 upgrades are a feature of Cove's title creature. There probably won't be any others. We are not very eager to change original towns/creatures at all, and that is a major change.

P.S. Actually, now that you mentioned it, we cannot fully exclude the possibility that alternative units may become some future town's unique feature.
Well technically Gold Golems are the upgraded form of Iron Golems, but you only get that upgrade option at a Hill Fort.

Are there any plans to add more water locations that are, in effect just land ones?

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culgil
culgil


Adventuring Hero
posted May 18, 2015 12:08 PM

nik312, as always great thanks for answering all those many questions coming up here. You're doing a good job!

Concerning alternative units, they would change the game A LOT (especially strategically, which was one argument for them at the beginning). Neutral units on the other hand don't change game balance much, because they have no clear connection to towns.

There also is a third alternative: aligned creatures.
A unit could be aligned to a certain town without the possibility to build the unit in town. That means the unit would have the adequate background graphic to identify its faction and it would count as a unit of this faction for all purposes: morale bonus/penalty, terrain bonus in battle and world screen (hero movement), good/evil/neutral alignment for Angelic Alliance and special terrain layers.
In contrast to alternative creatures, there would be some changes to game balance, but they would be far less dramatic. Also this could create a deeper atmosphere, because then, not all map-only-units will be neutral, so players will be eager and happy to find aligned creatures of their own faction.
You could easily use the creatures initially planned as alternative units as aligned creatures, among them some already existing neutral creatures, that nicely fit to certain towns (peasants -> Castle, boar riders -> Stronghold, mummy -> Necropolis, diamond and gold golem -> Tower, Satyr -> Rampart etc.).
Of couse, this is only an idea, and I don't know if it could be realised or if the crew already considered that (and perhaps had good reasons to discard it). I just thought this might be something that could be useful to the project.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 18, 2015 02:13 PM

Can anyone please answer me this question:
Now that the cannon is introduced in HotA what about heroes with speciality in ballista?, do they gain bonus for both ballista and cannon as they level up or are they more or less forced to stay with the ballista?
I assume it's the last option, though that sucks a bit for the ballistaheroes, if they can't use the cannon like any other hero.
And what about Cove's Jeremy with speciality in Cannon, I guess he can get pretty strong, he even starts with logistics as well...

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vylk
vylk


Adventuring Hero
posted May 18, 2015 03:52 PM

nik312 said:
Quote:


P.S. Actually, now that you mentioned it, we cannot fully exclude the possibility that alternative units may become some future town's unique feature.



Pretty cool stuff right there.

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culgil
culgil


Adventuring Hero
posted May 18, 2015 05:07 PM

@ Phoenix4ever: while the secondary skill Artillery works both for Ballista and Cannon, the hero specialties are war machine-specific (either Ballista or Cannon only)

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 18, 2015 05:24 PM

Yes I thought so too, a little bad news for ballista-specialists but okay...

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted May 18, 2015 06:25 PM

Still both ballista and cannon make a good work in early game.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 18, 2015 07:43 PM

Yes but cannon is clearly better, especially with Jeremy. Maybe the speciality could cover both ballista and cannon, so nobody is stuck with the bad war machine...

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markmasters
markmasters


Famous Hero
Dragon of justice
posted May 18, 2015 10:27 PM

Resource wise the ballista aint that bad....

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