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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 ... 13 14 15 16 17 ... 70 140 210 280 350 420 490 548 · «PREV / NEXT»
krs
krs


Famous Hero
posted January 07, 2014 07:56 PM

Storm-Giant said:
I agree on scholar, is a good skill for a secondary hero.

Mysticism, Learning and First Aid are the skills that more need an improvement, IMO.

Armorer, Sorcery & Resistance could benefit from a extra 5%, maybe (Tazar needs to be capped though ).




- Scholar is definitely a good skill as it is, but it should be taken on secondary heroes only. No need for a change there.

- Sorcery and Resistance for sure could benefit from a 5%.

- as a method of improving Armorer, Archery and others... I would rather see Expert Offense down from 30% to 25%

Small incremental patches would be the sure way to go. Nothing that can be done in a patch cannot be undone in a later one.

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revolut1oN
revolut1oN


Famous Hero
posted January 07, 2014 07:59 PM

You seriously think Armourer and Archery should be buffed? What? Both are very useful skills, armourer is a must always so...

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Macron1
Macron1


Supreme Hero
posted January 07, 2014 08:01 PM

revolut1oN said:
You seriously think Armourer and Archery should be buffed? What? Both are very useful skills, armourer is a must always so...


There percents of bonus are too small.
Armorer is so so, but Archery is snow skill. It can be saved only by raising bonus percents. Or by giving NO_WALL_PENALTY on expert, for example.

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krs
krs


Famous Hero
posted January 07, 2014 08:26 PM
Edited by krs at 20:29, 07 Jan 2014.

revolut1oN said:
You seriously think Armorer and Archery should be buffed? What? Both are very useful skills, armorer is a must always so...


I have not said buffed as in increase their percentage, more like indirect augmentations.

Archery indirect buff example Lets say the bonuses are OK (the basic and advanced should be increased though), but you do not actually ever have archers in your army. (Maybe with the latest changes, on tower). So by increasing Balista's HP to something like <250/500/750 + Hero Level*10> for Basic/Advanced/Expert Artillery, you will benefit more from that archery skill by having a solid ranged unit longer on the battlefield.

Simple mind game. Just think in what order would you choose Offense/Armorer/Archery if presented to you.

The idea is not to make all skills on par with each other, just to adjust them so that you will not have to pick same skills every single game. Or end up with a completely useless skill (Eagle Eye, Mysticism, Learning).

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revolut1oN
revolut1oN


Famous Hero
posted January 07, 2014 08:39 PM

Macron1 said:
There percents of bonus are too small.
Armorer is so so, but Archery is snow skill. It can be saved only by raising bonus percents. Or by giving NO_WALL_PENALTY on expert, for example.


First of all, 50% for Archery is small? It's already imba if you roll Orrin with Tower, and you want to rise if further? O_o

Also 15% armourer is still considered one of the best skills in Heroes (on pair with offense) so buffing it is a big NO. Better buff eagle eye, mysticism and learning instead...

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Macron1
Macron1


Supreme Hero
posted January 07, 2014 08:46 PM

revolut1oN said:
Macron1 said:
There percents of bonus are too small.
Armorer is so so, but Archery is snow skill. It can be saved only by raising bonus percents. Or by giving NO_WALL_PENALTY on expert, for example.


First of all, 50% for Archery is small? It's already imba if you roll Orrin with Tower, and you want to rise if further? O_o

Also 15% armourer is still considered one of the best skills in Heroes


Considered by whom?
I don't think archery is useful skill.
And most of ranged units do very small damage, so skill is garbage even with 50%.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 07, 2014 08:48 PM

Macron1 said:

I don't think archery is useful skill.
And most of ranged units do very small damage, so skill is garbage even with 50%.


archery is awesome with ranged units. with the liches and p-liches, it is almost too much. almost.

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hippox89
hippox89


Famous Hero
posted January 07, 2014 08:55 PM
Edited by hippox89 at 20:58, 07 Jan 2014.

I also rather they focus on totally useless skills rather than adjusting skills that might cause imbalances. At least with useless skills, like learning, it's a safe bet to change them and they're a higher priority to fix. And as many say, not all skills have to be equal; a hero can have 8 skills.

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Hobbit
Hobbit


Supreme Hero
posted January 07, 2014 08:58 PM
Edited by Hobbit at 20:59, 07 Jan 2014.

I think Macron just wants everything to be as big/as many as possible - towns, skills etc... I'm not sure if that's what balance is though.

For me Learning and Eagle Eye could be improved a bit. Not much, but a little bit.
____________
Horn of the
Abyss on AcidCave

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hellburn
hellburn


Famous Hero
The efreet
posted January 07, 2014 09:12 PM

hippox89 said:


The English front type is indeed much better, imo. They look sharper, less washed out and easier to read.

Edit:

When I look at the word 'matter' above, then it looks like 'rn' (r+n) with the Russian front type to my eyes unless I move closer to the monitor. I have good eyes, no glasses.

+1

HotA absolutely *needs* original font.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 07, 2014 09:14 PM

Archery is a good ability.

I included armored because I always found 15% as a weak skill...maybe I should start using it more often

btw, the second campaing is hard!
____________

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Sav
Sav


Known Hero
posted January 07, 2014 09:19 PM
Edited by Sav at 21:23, 07 Jan 2014.

Quote:
Haspids and doesn't the new idle animation type.

When their models were made there was yet no plan to make standing animation in battle, and they have no proper animation for this. I hope, once it will be fixed.

Quote:
Not only the effect of the Frost Ring spell doesn't show up during battle. It is also the case with Meteor Shower and Chain Lightning (the chains don't jump between creatures). I'm not sure, but Earthquake and Lightning Bolt also don't seem to be rendering fine. Are you experiencing these bugs too? Maybe we should test more spells?

If you chose too fast battle speed, some frames of the animations may be skipped and they can become not noticeable.

Quote:
I don't get that message when it's not working. I think it's a bug because I got it working once just before and now it isn't working again. I'll look into it more.

There is an option in HD-mod: AsyncSounds. If you set it to 0, in HotA sounds will be asynchronized anyway, but skipping pre-battle sound will work. If you set it to 1, skipping will not work, but you will be able to move creatures during this sound playing.



About fonts: the only important font in HotA is tiny.fnt. Other fonts may be replaced (just put original fonts to Data folder) and once they maybe will be fixed in HotA.

Or it will be better to remove any fonts, except tiny.fnt, from HotA_lng.lod?

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ambient_orange
ambient_orange

Tavern Dweller
posted January 07, 2014 09:35 PM

Archery is amazing for cove because so far i almost always got bless and water magic for my heroes. The worst thing is other towns deal surprisingly big damage for my heroes( i dont even exploit buying other town heroes - never!) So cove is like glass cannon with mass bless in small-medium maps. In larger maps it gets ass kicked quite easily.

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hippox89
hippox89


Famous Hero
posted January 07, 2014 09:44 PM
Edited by hippox89 at 21:45, 07 Jan 2014.

Sav said:
Quote:
Quote:
I don't get that message when it's not working. I think it's a bug because I got it working once just before and now it isn't working again. I'll look into it more.

There is an option in HD-mod: AsyncSounds. If you set it to 0, in HotA sounds will be asynchronized anyway, but skipping pre-battle sound will work. If you set it to 1, skipping will not work, but you will be able to move creatures during this sound playing.


Thanks for the tip, Sav. It works just as you say.

ambient_orange said:
not to be annoying but id vote for automatical intro skipping with small new patch of hota. Why manually press esc every single time when it can be patched?


Now that I'm pressing 'esc' every fight I see your point. Hehe. I think I'll stick with 'AsyncSounds' set to '1', and just ignore the pre-music. I shouldn't allow myself to be so sentative to it, anyway.

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krs
krs


Famous Hero
posted January 07, 2014 10:31 PM
Edited by krs at 22:32, 07 Jan 2014.

I have started a new thread about Secondary Skill Balance in HotA.

With so many opinions on that topic, this thread will get pouted quickly. So maybe we continue discussing it over there ->?

I started with my proposal. What would be your changes to the original H3 skills?

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hippox89
hippox89


Famous Hero
posted January 07, 2014 11:06 PM
Edited by hippox89 at 23:22, 07 Jan 2014.

Sav said:
Quote:
Quote:
Not only the effect of the Frost Ring spell doesn't show up during battle. It is also the case with Meteor Shower and Chain Lightning (the chains don't jump between creatures). I'm not sure, but Earthquake and Lightning Bolt also don't seem to be rendering fine. Are you experiencing these bugs too? Maybe we should test more spells?

If you chose too fast battle speed, some frames of the animations may be skipped and they can become not noticeable.


I've never experienced not being able to see Frost Ring or Meteor Shower with speed '5'. I don't think it makes sense that you cannot see these spells because these spells have many frames compared to a very few others that do not. I just tested this by casting these two spells 15 times each in a row. Maybe you have a different setup/configuration that influences the result.

The Lightning Bolt and Chain Lightning will sometimes be partly invisible when cast with either speed '4' or '5'. The Lightning Bolt is quite 50/50 to being able to see with speed '5'.

I really like playing with speed '5', though. It really speeds up the game especially over a long game with many battles in multiplayer. It's more comfortable gameplay to me.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 07, 2014 11:28 PM

Salamandre said:
Or lack of. This is one of the two reasons no one is playing water based maps. The second is the lack of dwellings and eye candies.
Personally I would like to have the boarding keep movement points and I already scripted it in two of my maps.


How often is it for a day's difference that you loose or get a castle ! True that Expert Navigation and some artefact could reduce the penalty ;-)

From H3's veterans's hearts, Hail to the HoTA Team for their tremendous work !!!


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ambient_orange
ambient_orange

Tavern Dweller
posted January 08, 2014 01:24 AM

Is anyone made a guide on how to play with cove?

I tried playing vs tower and got destroyed. It is so hard to siege castles with this town... And i play with might heroes only. Cant be bothered with magic because of enemy starting blinding all creatures..

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 08, 2014 01:28 AM

ambient_orange said:
Is anyone made a guide on how to play with cove?

I tried playing vs tower and got destroyed. It is so hard to siege castles with this town... And i play with might heroes only. Cant be bothered with magic because of enemy starting blinding all creatures..



How in the world can you lose? You must be trying or something, like really hard!... Please give me your saved game files

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ambient_orange
ambient_orange

Tavern Dweller
posted January 08, 2014 01:52 AM

Stevie said:
ambient_orange said:
Is anyone made a guide on how to play with cove?

I tried playing vs tower and got destroyed. It is so hard to siege castles with this town... And i play with might heroes only. Cant be bothered with magic because of enemy starting blinding all creatures..



How in the world can you lose? You must be trying or something, like really hard!... Please give me your saved game files


oh sorry pal, i always overwrite newgame.. and autosave is also not from that game. P.S. i lost to inferno town too from small game(that where inferno has 2towns and you must save some npc from prison! Really hard to play even with my choiced skills.

I play casually, i mean with no "cheap" ai abusing skills like homm3 nerds pull out. Im not that good!

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