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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 549 pages long: 1 70 140 ... 171 172 173 174 175 ... 210 280 350 420 490 549 · «PREV / NEXT»
Winston
Winston


Known Hero
posted January 11, 2016 08:14 AM

nik312 said:
phoenix4ever said:

Quote:
And sorry if this was already answered, but is the new campaign fully complete, or will it be updated in the future? I'd like to know before I get invested in it.


Each campaign in the release is considered complete (except for the english texts - those may change in the nearest future to a more polished - no pun intended - version). The storyline of Horn of the Abyss artifact is also considered complete. However, we continiously refresh all campaign maps with new content as it appears and there will be new campaigns with other stories.



Cool, thanks. I couldn't wait and started it anyway, just got a game over when I ran into the green's rightmost cove town. Great job on the difficulty.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted January 11, 2016 01:31 PM

nik312 said:
However, we continiously refresh all campaign maps with new content as it appears and there will be new campaigns with other stories.


Does this mean to say that the maps of the original two campaigns have been updated as well? The new objects added here and there?
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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nik312
nik312


Promising
Famous Hero
posted January 11, 2016 02:48 PM

Maurice said:
nik312 said:
However, we continiously refresh all campaign maps with new content as it appears and there will be new campaigns with other stories.


Does this mean to say that the maps of the original two campaigns have been updated as well? The new objects added here and there?


Yes. Though, probably, nothing major enough to provide totally new experience and encourage full replay

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Worros
Worros

Tavern Dweller
posted January 12, 2016 08:33 AM

As someone who only discovered HoTa last weekend I am enjoying HMM 3 once again as back in the days when game was brand new. You guys have done a terrific job.

I was never much of a fan of the campaigns but was always drawn to a multiplayer aspect of the game. As such, random map generator was the tool I loved the most when it first appeared in Heroes. Prior to HoTa I was playing Complete for years. As I played a lot on lan with my dad (as stated earlier), random map generator was simply a must use. However, Complete had quite a number of issues when using this. It would often create a faulty map which after a while I learned to tell only by playing a few in game days. In the beginning though it was really annoying to spend some time on the map only to realize that you are actually trapped in one zone, there are no monsters to fight, monsters are way to strong in your starting zone (Horde of grand Elves guarding the only path you have in the first week), way too many castles, heroes staring at level 5 / 10 etc. I have tested random map generator in HoTa and it seems to have none of the earlier issues. Introduction of huge, extra huge and gigantic maps are also amazing. I cannot express enough how glad I am that my old time favorite game has an (un)official extension. You guys have done an amazing job and for that I salute you.

The only downside to random maps in my opinion is that they seem to be easier. I always play on hardest difficulty and start with no resources (cause it's hard core way or not playing at all ) but even then everything seems easier. Artifacts come very easy and it appears that new made heroes come with a larger number of troops then before. Not to say that this is a bad thing but maps do feel easier. What I love though is that a number of towns generated looks to have been severely reduced. This I am a big fan of. I always hated those maps where you can find 3 towns in first 2 weeks of the game.

Everything else seems great. New artifacts look a bit meh and situational and not many are better then the old artifacts but still, they are a nice addition. Overall, a lot of work has been put into HoTa and it shows.

I salute you.    

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culgil
culgil


Adventuring Hero
posted January 12, 2016 10:29 AM

Worros said:
The only downside to random maps in my opinion is that they seem to be easier. [...] it appears that new made heroes come with a larger number of troops then before.

Hi Worros, interesting impression. Perhaps the reason is that in HotA, every hero (not only new ones) always starts with 3 stacks of units? In Complete, it was possible that one stack was missing. Also number of units in starting stacks has been balanced. Besides that, other changes might have caused the perceived decrease in difficulty (e.g. every town has level 2 unit building build right from the start, changed building prices for some towns/buildings, etc.). And of course the map template matters.
Have fun playing!

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Zigge777
Zigge777


Hired Hero
posted January 12, 2016 10:53 AM

Gruk said:
Gruk said:
Zigge777 said:
Can't get the save game converter to work. It's finding the files but giving a can't read file error.

It's running in admin and in the root folder. No passwords for the save games.

Suggestions?


I sent you a PM. Can you send me the savefiles so I can take a look ?


Thanks Zigge777,

I found a bug in savefile converter that affects HD-mod savefiles.

Here is an updated version :
[url=https://drive.google.com/file/d/0BynUbpdc_G7gOUdpTmtjQ3NJc2c/view]Savefile converter v1.01[/url]



Didn't have a chance to try it until now, but it works perfectly. Thanks a lot!

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Worros
Worros

Tavern Dweller
posted January 12, 2016 10:55 AM

Perhaps I was not clear when I said new made heroes I meant any heroes that you hire. They do start with more troops then before. This was not the case in complete. You could start with only 1 set of 1st level troops and that was it. I also considered myself lucky when I had 2 levels of units already build in the city upon game start.

This is not an issue though. I was used to the struggle in Complete so now I need to get used to the better version

Keep up the good work!

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 12, 2016 12:38 PM

verriker said:
well I ain't gonna make demands or harp on it, but personally since they have rebalanced stuff I'd love if the HotA guys reworked the crappier skills to a tournament edition standard, they've already given Navigation an amazing whole new life and correcting the useless garbage to make all heroes reasonably usable would make it even more interesting and satisfying to me lol

I hate the idea of the objectively gimped heroes, it's so anti-strategy and pretty bad game design, probably not what NWC really intended ideally lol

I love Heroes 3, but this is one of the only blatant flaws of it IMO, the few lame skills and by extension the imbalanced spell schools, I agree some of the OP **** is part of the charm but I think that should be built up fair and square on the adventure map, not be built into the heroes already lol

This I can get. However I disagree about objectively gimped heroes, I mean did it ever happened to you to have exclusively poorer skills? Worst case scenario you screw up your main which imo would only be a bother in competitive multi.
____________

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nik312
nik312


Promising
Famous Hero
posted January 12, 2016 06:51 PM
Edited by nik312 at 18:52, 12 Jan 2016.

phoenix4ever said:

So I found the Horn of the Abyss artifact for the first time today and I think you guys have created a new Cloak of the Undead King. I managed to get 1196 Fangarms when I won the game. They are 5th level units, might aswell have been Power Liches!
Maybe this artifact needs to be toned down just a little bit...




Wait a minute... Where did you find it? On most maps it should be banned by default and certainly on random ones. Were you talking about campaign or specific single map or..?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 12, 2016 07:00 PM

Don't worry, it was in my own map I enabled it.  
I did'nt know how powerful it was, so I just wanted to test the new shiny artifact out.  

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robizeratul
robizeratul


Known Hero
posted January 12, 2016 07:07 PM
Edited by robizeratul at 23:04, 13 Jan 2016.

Been playing again, Love the new hero specialties!,just now playing the campaign and enjoying it a lot.  
 
I have 2 questions:  
   
1) Is there a reason conflux heroes don't have new specialties? will you add them ? My favorite hero was always Monere and passis,they could use an upgrade.
 
2) I see the 250/250 maps, is that the absolute limit? is it possible to make bigger ones like 500/500 ?  
 
EDIT:  
3) also, there are some spells that don't have specialty,will you add implosion and others ? Would be cool to have.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 13, 2016 11:27 PM
Edited by phoenix4ever at 23:29, 13 Jan 2016.

Implosion speciality?, sounds OP, besides no heroes start with level 5 spells.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 13, 2016 11:52 PM
Edited by blob2 at 23:53, 13 Jan 2016.

Nice!

Good to know your still working on this wonderful mod. Unfortunately I don't have enough time to start playing HotA again, but when I find it I will give it a go once again.

I have a question. What are Fangarms? I suppose they are connected to the Horn, and I definately see a resemblance with some well-known fictional horror monsters, but what are they exactly (sorry if it was explained already somewhere)?

PS: If your're still adding new units, why not include that Chimera which I was pestering you about so many times already

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 13, 2016 11:58 PM
Edited by Storm-Giant at 00:06, 14 Jan 2016.

Having a lot of fun with 1.4 - Fangarms certainly add something unique to the game, as do some of the new objects. Truly a great work here, HotA team. Kudos!

PS: In regard to Secondary Skills, I understand your stance on not doing any drastic changes to them - much like the rest of the MOD, is your philosophy. However, I hope you change the garbage skills so they are at least...not garbage?
____________

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Zigge777
Zigge777


Hired Hero
posted January 14, 2016 11:39 AM

Short question. Do the artifacts that add percentage to a secondary skill work even if you don't have the skill?
Or is it completely useless to wear the bow string artifact without archery for example?

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markmasters
markmasters


Famous Hero
Dragon of justice
posted January 14, 2016 11:48 AM

Zigge777 said:
Short question. Do the artifacts that add percentage to a secondary skill work even if you don't have the skill?
Or is it completely useless to wear the bow string artifact without archery for example?


Useless without the skill (unless you combine the total set in some cases, you get a bonus but not to that skill)

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nik312
nik312


Promising
Famous Hero
posted January 14, 2016 02:06 PM
Edited by nik312 at 14:54, 14 Jan 2016.

Zigge777 said:
Short question. Do the artifacts that add percentage to a secondary skill work even if you don't have the skill?
Or is it completely useless to wear the bow string artifact without archery for example?


Useless for all except magic resistance artifacts.

Quote:
I have a question. What are Fangarms? I suppose they are connected to the Horn, and I definately see a resemblance with some well-known fictional horror monsters, but what are they exactly (sorry if it was explained already somewhere)?


Ancient creatures, creations of yet unknown (though mentioned in one of the maps) being. Future storylines may shed a little more light on it

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robizeratul
robizeratul


Known Hero
posted January 14, 2016 04:40 PM
Edited by robizeratul at 16:41, 14 Jan 2016.

nik312, will you add the same specialties to conflux heroes ? Passis and the others feel weak in comparison... Was this discussed before? I didn't see it...

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nik312
nik312


Promising
Famous Hero
posted January 14, 2016 06:02 PM
Edited by nik312 at 18:05, 14 Jan 2016.

robizeratul said:
nik312, will you add the same specialties to conflux heroes ? Passis and the others feel weak in comparison... Was this discussed before? I didn't see it...


Most probably nothing will change in conflux specialities. It's a feature, not a bug. Also, there won't be regular heroes with specialities on arma or implo. Maybe campaign ones if need be.

And no, G size is not the theoretical limit and no, we will not support any sizes other from current ones. No point

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robizeratul
robizeratul


Known Hero
posted January 14, 2016 07:29 PM

thanks for your answers! Having a lot of fun with the new version.  
 
I see your point with what you say, I am no PRO heroes 3 player, but I heard it many times that Conflux is too powerful. Other than that, giving people +1 speed would make it fair,since other might heroes have a big advantage with the +1 speed. At least, that's what I see from playing single player maps.

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