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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 549 pages long: 1 70 140 ... 180 181 182 183 184 ... 210 280 350 420 490 549 · «PREV / NEXT»
Janosiczek
Janosiczek

Tavern Dweller
posted April 05, 2016 08:00 AM

Hi all

The maps in HOTA are very large.[ex. G],You can easily achieve very fast lvl 30 character (we have all the skills).
Further leveling hero is boring. I click OK - and its all :/

In 1999, the maps were small did not bother. But now it gets boring after a while.

I played offline.

Great HOTA request to the developers to do something about it.

My proposition:
Continue to develop skills?

Large maps - a lot of artifacts. The same artifacts. = New problem.
What to do ? The possibility of combining the same artifacts to increase their power.
new skill: bewitching.
basic level: combining artifacts 1 level
Advanced level:: combining artifacts 2.3 level
level expert:: combining artifacts level 4

such artifact clover [+1 happiness] combine 2: adds 1 each after happiness. + In the first round random creature will be lucky during the attack.
We combine 3:
adds each after 2 happiness. + In the first round random creature [2] will be lucky during the attack.
and so on.

Large maps - a lot of artifacts. The same artifacts. = New problem[2].
small bag hero.
What to do ?
new artifact - bag (bigger)


Large maps. A new issue [another]
castle fortress [the Titans] Grail. <- The problem
Grail reveals the entire map - immediately. on large maps. This is slavery. Turn the computer player last very long.
What to do ?
some ideas:
First: watching the whole map by pressing a key.
second: matching notifications.

The idea of &#8203;&#8203;"Andruids" forum http://www.forum.acidcave.net
To solve this issue, could be made configurable notification system (ie, the extent to which we would like to fetch news about the recent doings of the enemy in our field of vision).
For example:
- "This / the previous round player 1/2/3 ... moving in our field of vision"
- "This / the previous round player 1/2/3 ... took resource / artifact in our field of vision"
- "This / the previous round player 1/2/3 ... defeated the branch / hero in our field of vision"
- "This / the previous round player 1/2/3 ... took mine / city in our field of vision"
- "This / the previous round player 1/2/3 ... OUR took mine / city".

Developers making Heroes 3 did not foresee that in 15 years the map will be even greater. These are new problems.


Heros 40 lvl. What's next. This hero fought many battles. Perhaps it would reward?
40 lvl - additional space for artifact [handheld]
50 lvl - 2 additional space artifact [handheld]
the graphic hero found that even one or two places.


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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 05, 2016 08:34 AM

I agree with the artifact bag sometimes being too small, but I would just make more slots, say 100 or 128, instead of 64.
I also agree that you can soon fill 8 skill slots of a hero, making further leveling pretty boring. I would like 10 skill slots, so there is more time to level the hero and to not always end up with the exact same skills, because they are the best.

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avatar
avatar


Promising
Supreme Hero
posted April 05, 2016 09:44 AM

Winston said:
heroes_fanboy said:
zmudziak22 said:
Will HotA support original H3 + Chronicles Campaigns in future?


Maybe they will. And I agree that Chronicles would be nice a nice addition as well.


Supporting original H3 Complete campaigns would make sense, but how would you even integrate Chronicles campaigns into the original game, not to mention HotA? They come as standalone installations with their own executables.


I thoght about new splash screens with total integration of whole Heroes3 parts. I mean: launch game->New game->New campaign and then we have multiple buttons: ROE, AB, SoD, HotA, HEROES CRONICLES (unfortunatelly not WoG with obvious reason) and customs campaigns. User could get configurable text file and edit it by add a patch to specific folder or lod file (anywhere on local hard drive) containing specific campaigns (Chronicles for example) to cross with appropiate campaign button.
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heroes_fanboy
heroes_fanboy


Known Hero
posted April 05, 2016 05:07 PM

Winston said:
heroes_fanboy said:
zmudziak22 said:
Will HotA support original H3 + Chronicles Campaigns in future?


Maybe they will. And I agree that Chronicles would be nice a nice addition as well.


Supporting original H3 Complete campaigns would make sense, but how would you even integrate Chronicles campaigns into the original game, not to mention HotA? They come as standalone installations with their own executables.


It looks like you can already add Chronicles' campaigns to the original game. HotA Crew would just need to make necessary changes for HotA integration.
____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted April 05, 2016 08:01 PM
Edited by P4R4D0X0N at 20:04, 05 Apr 2016.

phoenix4ever said:
I agree with the artifact bag sometimes being too small, but I would just make more slots, say 100 or 128, instead of 64.
I also agree that you can soon fill 8 skill slots of a hero, making further leveling pretty boring. I would like 10 skill slots, so there is more time to level the hero and to not always end up with the exact same skills, because they are the best.


The only problem imho are these useless scrolls. They maybe good at start but lose their "power" quite fast. I recruit an useless hero and dumb the stuff there before I dismiss him. REst of the artifacts aren'T that much even on G Maps.

I like Janos idea of combining artifacts, at least its more useful than eagle eye. Upgrading an artifact may use spell and movementpoints, same behaviour as WoG artifact merchant. I would call it "Enchanting"

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 05, 2016 08:11 PM

Every town market should buy artifacts, limited bag problem solved. Then 10 skills would kill, IMO, all the stress and fun people have on level up. Yes sometimes is risky and sometimes fails, but this is what is fun and keep you trying again and again, right?

Then scrolls should be added to seer huts pattern, so this way you can be given via scroll a spell which is no where else, then lose it by giving to a border guard, to pass. This way you fix what Heroes 3 dramatically lacks, battle variety even in late game. By controlling which spells the player has at any moment.
____________
Era II mods and utilities

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pumma
pumma


Hired Hero
posted April 05, 2016 08:24 PM

heroes_fanboy said:
Winston said:
heroes_fanboy said:
zmudziak22 said:
Will HotA support original H3 + Chronicles Campaigns in future?


[url=http://heroescommunity.com/viewthread.php3?TID=39830&PID=1188910#focus]Maybe they will[/url]. And I agree that Chronicles would be nice a nice addition as well.


Supporting original H3 Complete campaigns would make sense, but how would you even integrate Chronicles campaigns into the original game, not to mention HotA? They come as standalone installations with their own executables.


It looks like [url=https://www.gog.com/forum/heroes_of_might_and_magic_series/unbundling_heroes_chronicles_all_chapters_very_bad_idea/post17]you can already add Chronicles' campaigns to the original game[/url]. HotA Crew would just need to make necessary changes for HotA integration.


Sorry for the off-topic, but here is a link to Heroes Chronicles made as custom campaigns for SoD: http://heroescommunity.com/viewthread.php3?TID=40282
At the last post of the thread is the link. I already played them in SoD, but I can not say if there are playable in HotA. In fact there are no pirates in the Chronicles, so the Cove will not add anything new to them, but a Vori elves town definitely will instead of the used Rampart town in the last Chronicle.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 05, 2016 08:38 PM
Edited by phoenix4ever at 20:40, 05 Apr 2016.

Salamandre said:
Every town market should buy artifacts, limited bag problem solved. Then 10 skills would kill, IMO, all the stress and fun people have on level up. Yes sometimes is risky and sometimes fails, but this is what is fun and keep you trying again and again, right?

Then scrolls should be added to seer huts pattern, so this way you can be given via scroll a spell which is no where else, then lose it by giving to a border guard, to pass. This way you fix what Heroes 3 dramatically lacks, battle variety even in late game. By controlling which spells the player has at any moment.


Having markets buy artifacts is actually a great idea.
You can sell them at Artifact Merchants, but that is only in Tower, Dungeon and Conflux towns.

I don't know, 8 skills will fill up quickly and if you don't get the best skills, it's because of bad luck or because of bad choice of hero class, I would just like more possiblities instead of always going for the same skills and heroes. It does'nt help that some of the skills does close to nothing and just block a slot, especially Learning, First Aid and Eagle Eye.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 05, 2016 09:32 PM

phoenix4ever said:
I would just like more possiblities instead of always going for the same skills and heroes.

You do know that if you don't play competitively you don't have to do that, right? Some of the best games I had were with **** ups in hero builds.


I guess my bigger wish about the skill system would be to have the one from h5;tote incorporated into h3, with some tweaks obviously, but it really seemed like a logical evolution of the level-ups to me.
____________

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 05, 2016 09:55 PM

Yeah playing against ai it does'nt matter which hero you pick, should be easy anyway. But try comparing two Battle Mages, let's say Dessa and Gird for example or Beastmasters Tazar and Gerwulf, there can be no doubt which is better. You can always handicap yourself by picking bad heroes, but they did'nt have to be that bad in the first place.  

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 05, 2016 10:09 PM

Even when playing with some friends, unless your friends are all top ranked players you should be fine.
Yeah some heroes are better than others, so what? Or maybe you like to pick as your main specifically the one with the spec you don't like?
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 05, 2016 10:28 PM

It's just when it's so obvious which heroes are good and which are bad, people tend to use the same heroes again and again and picking the same skills again and again. Imagine if all heroes and all skills where viable, then you could form different strategies, instead of let the game rely on luck.
I love Heroes 3, in fact I think I would say it's the best game ever, with HD mod and HotA, but the thing about skills and heroes have always bothered me.  

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 05, 2016 10:31 PM

I don't really agree, I always set on random and go with whatever comes. If lucky, is cool, if not, is cool too. I guess not everyone plays the game the same way.

phoenix4ever said:
but the thing about skills and heroes have always bothered me.  

NO REALLY????
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 05, 2016 10:38 PM

Let's say you get a really bad hero like Piquedram or Ash to start with, will you still stick with this hero and let it be your main hero or will you find a better one in the tavern?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 05, 2016 10:44 PM

I am telling you it doesn't matter with which hero I start.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 05, 2016 10:51 PM

Okay then, fair enough.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted April 05, 2016 11:06 PM
Edited by P4R4D0X0N at 23:25, 05 Apr 2016.

What I want most is some more artifacts... Maybe if they got some other stats/skins would be nice aswell. Even if a "Spell Power +3" Armor already exists maybe another with different skin would also work.

Examples here:
* A new missing helmet for the "Stronghold Set" since "Titan's Thunder" already is a Tower set the "Crown of the Supreme Magi" is absolete in the "Ironfist of the Ogre" set imho. I would replace it for a "Thunderbird's Helmet" or "Spiked Orc Helmet" and give a new purpose to "Supreme Magi's".

* The "Helm of Chaos" also don't fit well to the Fortress set, maybe it should replaced with something else for a new set. A "Toxic Wyvern Helmet" with wyvern wings on it.

* Crown of the Supreme Magi: move to major -> now grants all lvl 1+2 Spells.

* Helm of Chaos: grants the "Inferno" Spell +200% more damage to that spell

* The treasure Rampart Set (Centaur's Axe, Shield of the Dwarven Lords, Helm of the Alabaster Unicorn, Breastplate of Petrified Wood) could be a set aswell, with some small buffs maybe since it is treasure only. Maybe some spells are added in your spellbook of buffs for rampart units.

* The Inferno Set (Sword of Hellfire, Shield of the Damned, Hellstorm Helmet, Breastplate of Brimstone) now creates "Armageddon's Blade" as set bonus.

* The Fortress Set (Greater Gnoll's Flail, Buckler of the Gnoll King, Helm of Chaos, Scales of the Greater Basilisk) +10 more defense, your own towers can't be destroyed in a siege and deal +200% more damage, grants expert pathfinding on swamp terrain and makes swamp native to all creatures on this hero.

* The Cove Set (Trident Of Dominion, Shield Of Naval Glory, Crown Of The Five Seas, Royal Armor Of Nix)... no clue... but it's HotA Teams stuff, I guess they could find something

* Some other new sets:
"Eagle Eye Set" (Bird of Perception, Stoic Watchman, Emblem of Cognizance) for some reworked eagle eye stuff
"Troopspeed Set" (Necklace of Swiftness, Ring of the Wayfarer, Cape of Velocity) for another +1 Bonus to +4 in total
"Scouting Set" (Spyglass, Speculum) for another +1 radius
"Moral Set" (Glyph of Gallantry, Crest of Valor, Badge of Courage) for Moral can't sink below +3 and troops are fearless
"Luck Set" (Clover of Fortune, Ladybird of Luck, Cards of Prophecy) for Luck can't sink below +3 and lucky hits grant +25% more damage to it's bonus

* some new artifacts for seer huts: "Lucky Rabbit's Foot" (Luck +1) also works well with Leprechaun next update. See HoMM1+2 artifacts with some changed treasure like buffs for Seer's Huts, Seer Hut's now also want unique spellscrolls.

* other Artifacts Misc:
Lighting Rod (HoMM2): gain expert "Air Magic"
Everhot Lava Rock (HoMM2): gain expert "Fire Magic" (also in M&M4)
Evercold Icicle (HoMM2): gain expert "Water Magic"
Regrowing Obsidian Crystal: gain expert "Earth Magic" (Obsidian is the most powerful Stuff for Weapons/Armors in M&M3-5)

In that case you still got the old graphics for some new artifacts with some new stats, with only two new graphics for helmets two possible new sets. New sets only use 1 slot in inventory so you can collect more stuff.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 06, 2016 11:42 AM
Edited by Maurice at 11:44, 06 Apr 2016.

P4R4D0X0N said:

* The Inferno Set (Sword of Hellfire, Shield of the Damned, Hellstorm Helmet, Breastplate of Brimstone) now creates "Armageddon's Blade" as set bonus.


Armageddon's Blade had a rather overpowered and unbalanced effect. What about having the set cast Bloodlust and Protection from Fire are expert level on all troops?

Quote:
* Some other new sets:
"Eagle Eye Set" (Bird of Perception, Stoic Watchman, Emblem of Cognizance) for some reworked eagle eye stuff


How about this: allows the Hero a chance to learn any and all spells in the opposing Hero's spellbook, even if those spells are not cast during combat. The check is made when combat ends, just like is the case now with regular Eagle Eye skill.

Quote:
"Troopspeed Set" (Necklace of Swiftness, Ring of the Wayfarer, Cape of Velocity) for another +1 Bonus to +4 in total


Casts Expert Haste at the start of battle, instead of a +1 overall bonus.

Quote:
"Scouting Set" (Spyglass, Speculum) for another +1 radius


Grants the wielder innate Expert Visions without having to cast the spell, instead of the +1 radius.

Quote:
"Moral Set" (Glyph of Gallantry, Crest of Valor, Badge of Courage) for Moral can't sink below +3 and troops are fearless


I'd say Fearless is already very powerful. How about having it cast Mirth at Expert level in addition, at the start of battle, instead of having no less than 3 Morale?

Quote:
"Luck Set" (Clover of Fortune, Ladybird of Luck, Cards of Prophecy) for Luck can't sink below +3 and lucky hits grant +25% more damage to it's bonus


Like above with the Morale set, this set could simply cast Expert Fortune at the start of battle.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 06, 2016 11:49 AM

It's a nice idea with these new sets, but does the ai know how to use and assemble them?
I often take ai's artifacts and find that I can create several different combi artifacts, why did'nt the ai do that already?
I'm afraid new sets will just make the game easier if the ai won't assemble them anyway.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 06, 2016 12:16 PM

Well, that's another issue. I don't know how they programmed the AI for that in the SoD expansion. I doubt they did, actually, because I have noticed the same in some of my games.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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