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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 549 pages long: 1 70 140 ... 182 183 184 185 186 ... 210 280 350 420 490 549 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2016 02:47 PM

For discovering or learning new battle tricks, there are already detailed walkthrougs of maps much more difficult than Hota campaign, as HERE, HERE for very difficult, then HERE for extreme rush. It is more valuable to keep a thread with all tricks carefully detailed in pictures than direct play, but it also takes way more work for the player.

So, if you have a large base of russian players eager to watch is better to do it in Russian if only direct play IMO, because the 2-3 English ones from here already have all that they need to improve, here to read. Didn't see them much there, so probably is a waste of time anyway.
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nik312
nik312


Promising
Famous Hero
posted April 11, 2016 03:21 PM

Salamandre said:
For discovering or learning new battle tricks, there are already detailed walkthrougs of maps much more difficult than Hota campaign, as HERE, HERE for very difficult, then HERE for extreme rush. It is more valuable to keep a thread with all tricks carefully detailed in pictures than direct play, but it also takes way more work for the player.

So, if you have a large base of russian players eager to watch is better to do it in Russian if only direct play IMO, because the 2-3 English ones from here already have all that they need to improve, here to read. Didn't see them much there, so probably is a waste of time anyway.


I don't really mean puzzle maps or maps with just a series of hard battles (though they can be interesting in themselves). And I'm not even starting to talk about offline masterpieces from tournaments (which are almost a definition of hard map in heroes 3 and a single turn of which can be seen here).

I'm talking about how to approach regular maps of higher difficulty. Without even using hero-invite or massive reloading to get a perfect generation like in effective offline. Just how not to loose on harder maps. It is not about a combination of tricks, but rather about the style of play in general

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 11, 2016 03:41 PM

I think you should do it Nik, sounds like you wan't to do it anyway.
I'll watch it, might learn a thing or two, even though I have'nt even tried that campaign yet, so I don't know if I would consider it hard.

Now when is that update coming?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2016 03:44 PM

Yeah sure, puzzle battles are also about how to lure and use baits, how to win with inferior forces, how to anticipate what AI will cast etc.

What I mean is that if you want to teach something, you have to do it the right way, which is most of the time tedious and boring: have to do billions of screens, upload then organize in thread so everyone sees what's about. Direct play is more for the people who already play very well and can observe, taste and identify an alternative solution.
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nik312
nik312


Promising
Famous Hero
posted April 11, 2016 04:24 PM

phoenix4ever said:
I think you should do it Nik, sounds like you wan't to do it anyway.
I'll watch it, might learn a thing or two, even though I have'nt even tried that campaign yet, so I don't know if I would consider it hard.



I will probably do it anyway. The only question is - in which language). I've rarely done a stream fully in english, so that is an interesting experience for me. But if no one will/can watch it in eng-speaking community then I will stick to the russian.

Quote:
What I mean is that if you want to teach something, you have to do it the right way


Well, it's unclear to me which is the right way. For learning certain styles of play (like effective online) watching video is much more reliable and interesting, than reading and seeing screenshots. Nearly all online players learned by VODs and streams and not by walls of text with pictures. As effective offline is very similar to online in many ways, I'm not sure that screens with text are much better there as well. Though they may be.

Quote:
Now when is that update coming?


Soon™

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted April 11, 2016 04:39 PM
Edited by P4R4D0X0N at 16:42, 11 Apr 2016.

I prefer Youtube + english, 'coz on Twitch I dunno if I got time for it, I also dislike the tons of scripts.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 11, 2016 05:01 PM

I'm pretty much in the same boat as Para. I've tried to get a Twitch video running once or twice, but after activating scripts of nearly a dozen sites as well as allowing cookies, I still didn't have an active video. I'm somewhat paranoid of my computer security, but it has paid off so far ... haven't had a single virus or malware on my machine since late 2007.
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nik312
nik312


Promising
Famous Hero
posted April 11, 2016 06:30 PM
Edited by nik312 at 18:34, 11 Apr 2016.

Btw, Maurice, I've refreshed my knowledge of second campaign a bit, what was the problem? It is much easier than new campaign IMO. In first mission you just take reinforcements from first town, then rush towards external tavern, spread out with 4-5 heroes, go straight for one of AIs with your whole army (the top one or side one - shouldn't matter), kill him before week 3, then with +growth kill the second one on week 3. Then just amass army from 3 fully built Strongholds and kill the main baddy. You don't even need good control of 8+ heroes like in new campaign to compete with AI forces face-to-face

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 11, 2016 07:11 PM
Edited by Maurice at 19:13, 11 Apr 2016.

Well, I guess I am just too much of a turtle . I don't like agressive strategies; from my memory, when I played that map last time (it's been a while), I had barely captured the first Stronghold town up north of your starting Cove by the end of week 3. Both towns are limited in what they can build and after week 3 I faced about 4 enemy Heroes who each individually had an army that was stronger than Bidley's, especially since they had stacks two tiers above the maximum I had at that point.

But the way you describe it pretty much sounds like the first map with Gelu in the Armageddon's Blade expansion. I used to turtle there too, only to get swarmed by hopelessly numerous Demon armies. I threw it around and now I play that map by invading the Demon lands as soon as I can, picking off all the Demon stacks within its territory and capturing its castles as fast as I can.

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hippox89
hippox89


Famous Hero
posted April 11, 2016 09:54 PM
Edited by hippox89 at 21:56, 11 Apr 2016.

Personally, I would be much more interrested if a future HotA tournament, or at least an interresting match, was commented in English by a mix of HotA crew + other interesting people joining in. Of course you can argue that it makes more sense to appeal to the bigger Russian audience, but still, it'd be fun to watch.

There might be a language barrier problem, but as long as the meaning gets across then who really cares if somebody can't speak fluently English.

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WarstarX
WarstarX

Tavern Dweller
posted April 16, 2016 05:58 PM

I found a bug:

When I write "nwcnebuchadnezzar" (unlimited hero movement) in game and step on watering place, I can no longer move!

Think that shouldn`t happen.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted April 16, 2016 06:31 PM
Edited by Warmonger at 18:32, 16 Apr 2016.

This code doesn't give "unlimited movement", but just a lot of movement points. Any action that would stop your movement (especially boarding ship) still has effect.

Quote:
Swan Pond

+ 2 Luck until the next battle.
Lose all current movement.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 16, 2016 08:07 PM

Ehm if it's Watering Place, it's supposed to consume all your movement, but it will let you move further the next day.
So that is not a bug, but a HotA feature.

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WarstarX
WarstarX

Tavern Dweller
posted April 17, 2016 11:29 AM

Warmonger said:
This code doesn't give "unlimited movement", but just a lot of movement points. Any action that would stop your movement (especially boarding ship) still has effect.

That question was trolly, didn`t really expect the answer...
I mean, who would want to walk twice as much next day by having unlimited (or just a LOT of movespeed) movement?
Thanks for clarifying anyway, it must be a lot of 9-s in the movespeed number.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 17, 2016 12:58 PM

Actually with either HotA and/or HD mod you can see the number of movement points for Heroes. Base movement cost for moving into adjacent tiles is like 100 points or so. The cheat code gives millions of movement points; still finite, but it's enough to visit each tile of the map a few thousand times over, even on larger maps.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted April 17, 2016 07:24 PM

Pfff cheatcodes... vs AI

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 17, 2016 09:58 PM

P4R4D0X0N said:
Pfff cheatcodes... vs AI

Yeah, not really impressed by this either.
I would almost consider playing any diffuculty below Impossible cheating as well.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted April 17, 2016 11:52 PM
Edited by P4R4D0X0N at 01:19, 18 Apr 2016.

Another little bug: external buildings aren't displayed for Giants/Titans if you rightclick on their icon in town.

I stated this a while ago, it still isn't fixed...

Edit:
Today I got some problems with a random map... missing monolithes (green one 2-way), water content with "no water", no underground. Standard G-Template.

http://s000.tinyupload.com/?file_id=79119355667733975112

Map is there... for checking

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markmasters
markmasters


Famous Hero
Dragon of justice
posted April 18, 2016 05:14 PM
Edited by markmasters at 17:16, 18 Apr 2016.

nik312 said:
Btw, Maurice, I've refreshed my knowledge of second campaign a bit, what was the problem? It is much easier than new campaign IMO. In first mission you just take reinforcements from first town, then rush towards external tavern, spread out with 4-5 heroes, go straight for one of AIs with your whole army (the top one or side one - shouldn't matter), kill him before week 3, then with +growth kill the second one on week 3. Then just amass army from 3 fully built Strongholds and kill the main baddy. You don't even need good control of 8+ heroes like in new campaign to compete with AI forces face-to-face


Nik, if it is alright with you I would like to make an English 'walktrough' of the entire HOTA campaign. I have completed the entire campaign before and today I recorded the 'Under the jolly roger' campaign and I am planned to upload them on youtube, the next weeks I'll also play and upload the other two campaigns

In this case you can focus on a Russian channel....If you don't like the idea of this just let me know and I'll abort my recordings

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nik312
nik312


Promising
Famous Hero
posted April 19, 2016 04:16 PM

markmasters said:
nik312 said:
Btw, Maurice, I've refreshed my knowledge of second campaign a bit, what was the problem? It is much easier than new campaign IMO. In first mission you just take reinforcements from first town, then rush towards external tavern, spread out with 4-5 heroes, go straight for one of AIs with your whole army (the top one or side one - shouldn't matter), kill him before week 3, then with +growth kill the second one on week 3. Then just amass army from 3 fully built Strongholds and kill the main baddy. You don't even need good control of 8+ heroes like in new campaign to compete with AI forces face-to-face


Nik, if it is alright with you I would like to make an English 'walktrough' of the entire HOTA campaign. I have completed the entire campaign before and today I recorded the 'Under the jolly roger' campaign and I am planned to upload them on youtube, the next weeks I'll also play and upload the other two campaigns

In this case you can focus on a Russian channel....If you don't like the idea of this just let me know and I'll abort my recordings


Np). I wouldn't mind even if I did decide to go for an english stream and I didn't)

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