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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 140 ... 191 192 193 194 195 ... 210 280 350 420 490 548 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 25, 2016 07:34 PM

The point is saving time. Then personally I wouldn't like market of time, because the leveling strategy is what thrills in the game. Precisely because there is no comeback.

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bloodsucker
bloodsucker


Legendary Hero
posted May 25, 2016 08:01 PM
Edited by bloodsucker at 20:02, 25 May 2016.

Salamandre said:
Precisely because there is no comeback.
The problem is that argument is valid for MP but not for single in random. I can develop Corkes for main just to week 5 find out I'm stocked with Air, Water and Fire no matter what and then develop Andal or Adela to take his place and still win the game, it just that it becomes so boring it's better to restart or start another map.
Don't preach me on this one when I know you customized the Helm of Immortality to reduce randomness on Ice Arrow.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 25, 2016 08:14 PM

Hey but wog is something else, Hota is supposed to improve vanilla game style. And personally I played enough vanilla Heroes so now I am only sticking with wog precisely because it offers more options -and I just can't play without the interface mods, which Hota doesn't have.

But I wouldn't recommend wog for the player looking for a vanilla heroes experience. Hota is for that.
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Era II mods and utilities

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bloodsucker
bloodsucker


Legendary Hero
posted May 25, 2016 08:42 PM
Edited by bloodsucker at 20:47, 25 May 2016.

It's not what you did, it's why you did it. It's because if the map is good you don't want to restart, so you try to avoid randomness.
I would never purpose this cause I think is way worst but if they remake the hero interface to allow ten skills I'm ok too.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted May 26, 2016 01:42 AM
Edited by P4R4D0X0N at 01:46, 26 May 2016.

I also clearly stated a market of time as a non random map object for PvE purpose only. Just as an option, to avoid junk skills like scholar as starting skill for all genies or resistance for all dwarfes etc. it's also a option for powergamers, to maximize their heros or test monster/skill combinations.

I would really prefer a simple gamemode selection before you create a map... to avoid this kind of discussion about balance. Maybe like a pvp/pve mode (no more boring "week of salamander/owl/squirrel" or blocked heroes/objects/artifacts for PvE mode) Just a simple option where can select your predefined playstyles from:
-PvE/custom rules: anything allowed and included (original HoMM3 ruleset in "HoMM3 Complete") (maybe also customizeable option via a simple *.ini file you may edit for your own rules [see WoG])
-HotA classic: current rules
-PvP rules: "Jebus Cross" for random maps, banned spells (fly, DD), banned artifacts (AB, AW), banned set artifacts, banned heros (Galthran), no monster regrow, no monster weeks... stuff like this


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bloodsucker
bloodsucker


Legendary Hero
posted May 26, 2016 03:57 AM
Edited by bloodsucker at 03:58, 26 May 2016.

I don't think the Market should be rare, on the contrary. What it should have is a completly different set of prerequisits like: can be visited only after you have all slots filled, you can only forget Expert skills and it costs serious money, like 20.000 instead of 2000.
That way it would be something you would use only as a last resource even if it appears at every two corners of the map but you would have a solution for a seriously bad build.    

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 26, 2016 08:32 AM

No offense Bloodsucker, but those rules sound silly to me. If it costs 20000 to remove a skill I would never use it. I would rather for the Market to be rare, but cost 2000, same as the cost of learning a new skill.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted May 26, 2016 10:16 AM

I would Market of Time work in same way as Memory Mentor in H5 ToE. Price to swap secondary skills should be based on mastery and hero level(the more experienced hero, the more money will be asked). Also Witch Huts with ability to see the skill we could learn or with with proposal yes/no like in MMH5.5

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Eriphilus
Eriphilus

Tavern Dweller
Here and There
posted May 26, 2016 11:13 AM

Save option

zmudziak22 said:
I would Market of Time work in same way as Memory Mentor in H5 ToE. Price to swap secondary skills should be based on mastery and hero level(the more experienced hero, the more money will be asked). Also Witch Huts with ability to see the skill we could learn or with with proposal yes/no like in MMH5.5


What is the point to see Witch Hut skill? You can save the game before go there.... just a thought.

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bloodsucker
bloodsucker


Legendary Hero
posted May 26, 2016 11:30 AM
Edited by bloodsucker at 13:32, 26 May 2016.

phoenix4ever said:
If it costs 20000 to remove a skill I would never use it.
Yeah, that's the general idea and is not just 20.000 gold it also costs 2 or 3 levels and if you got all first 7 skills at Expert before filling the last slot and the last skill is the one you want to remove, you need to find a place to learn the new skill before you level up. You'll never use it, unless you're desperate.

zmudziak22 said:
I would Market of Time work in same way as Memory Mentor in H5 ToE. Price to swap secondary skills should be based on mastery and hero level(the more experienced hero, the more money will be asked).
And so to make Loynis forget basic Learning day 1 costs 500 and for Crag to unlearn Fire so he can learn Earth at level 24 costs several utopias? Don't you see a problem here?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted May 26, 2016 11:54 AM
Edited by Maurice at 11:55, 26 May 2016.

Eriphilus said:
What is the point to see Witch Hut skill? You can save the game before go there.... just a thought.


Except that you can't in a multiplayer game and besides, having to load is detracting from the flow of play.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Hobbun
Hobbun

Tavern Dweller
posted May 26, 2016 04:51 PM

I haven’t played HoMM3 in awhile, so installed it on my computer last night. It installed just fine, but when trying to start it up, I immediately received a “This program stopped working” error message.

I have Windows 7, 64 bit. I figured it may have to do with my outdated HoMM 3: Complete CD, so looked over at GOG and it does indicate that it will run on Windows 7, 8 and 10.

On another forum, some recommended to download the Horns of the Abyss mod, as it will help it run, as well as adding a lot and just make it look a lot better. It’s a ‘necessary’ mod. I am all for that!

But I am very un-savvy in regards to computers. What is my best path on getting this to run on my computer? Downloading the GOG Complete version, and then installing the Horns of the Abyss mod on top of that?

Are there any tweaks I will need to do? The less tweaks, the better, because as I said, I am not very computer savvy at all.

Thanks to anyone that can give help and suggestions.  

And I hope this is the right place for this post. If not, please let me know where would be best, and will repost it there.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted May 26, 2016 05:22 PM
Edited by frostymuaddib at 17:23, 26 May 2016.

The way I did it on my computer: installed Heroes 3 Complete, and then Horn of the Abyss. However, it is highly recommended to install Heroes 3 HD Mod in the end. In addition to different resoulutions, there were various bugfixes and interface additions, without I just can't play anymore. There are different settings of HD mod that can be tweaked through it's launcher

EDIT:


If you want, you can install only H3 Complete + HD mod, but with HotA you don't loose anything (you can still run original H3), you only gain
____________
"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN

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Hobbun
Hobbun

Tavern Dweller
posted May 26, 2016 05:35 PM
Edited by Hobbun at 17:39, 26 May 2016.

Ok, so do I need to install the HD mod before or after HotA?

The first post indicates:

Install to a folder with either clean SoD or Complete (plus optional HD mod) or older version of HotA.

From what it sounds like here I need to have HD mod installed first.

And you mention that HotA only adds, I don’t lose anything. Do you mean does it work like the official expansions of HoMM3 where I can chose separate campaigns (RoE, AB, SoD). HotA is it’s own campaign?

Edit: Also, did you use HoMM 3: Complete from GOG? My old CD disc doesn’t seem to want to work. On GOG, it does say their version runs on Windows 7, 8 and 10.
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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted May 26, 2016 05:39 PM

You can install HD mod after HotA. As for adding, you wil get another exe file for hota, and you will still have original h3 exe. Hota has it's own campaigns, but you can't play original ones from HotA (but you  can playing them using the original exe file).
____________
"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN

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Hobbun
Hobbun

Tavern Dweller
posted May 26, 2016 05:48 PM

And in regards to GOG, would you recommend I get the game from them (as it does say their version is good for Windows 7, 8 and 10). Maybe they updated their version of HoMM 3?

I tried my old CD disc version of Complete and that failed miserably. Although I didn’t have the HD mod installed, either.

Thanks for your help so far.  

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Maurice
Maurice

Hero of Order
Part of the furniture
posted May 26, 2016 05:57 PM

I am running the game on a Windows 7 machine (64 bits) as well, from the Heroes Complete CD. It's the CD from the Heroes 1 through 5 Complete edition (which includes H5's expansions). I didn't have to perform any weird actions to get it to run.

The only thing I can think of, are you trying to run the game as a restricted user, or as administrator? That might make a difference.

As Frosty indicated, get the HD mod as well. Like Frosty also said, I can't play without it anymore . It only adds elements to the GUI, it doesn't change anything about the base concept of the game (unlike stuff like Era and WoG do).

If you also get HotA, I recommend to install that one before the HD mod.

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Hobbun
Hobbun

Tavern Dweller
posted May 26, 2016 06:07 PM

Oh, ok. I didn’t know there was more than one ‘Complete’ game. My Complete is just HoMM3, not 1-5. Maybe because that one is newer it runs on Windows 7 without any issues?

My computer is set up to load as an administrator, so it’s not a restricted user.

Either way, I definitely plan on installing the HD mod.

I was just hoping getting some confirmation from someone that has the GOG version that if it runs better than the older disc version. Just wonder how GOG can claim their HoMM 3: Complete works on Windows 7, 8 and 10. Did they do something different to update it?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted May 26, 2016 07:53 PM

If GoG claims it works on those, it will work. I don't know what GoG does to make it work, but they somehow wrap the code in some of their own, which allows it to do just that. Given that you have just one Heroes game in the Complete collection, I guess it's somewhat dated.

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Hobbun
Hobbun

Tavern Dweller
posted May 26, 2016 08:04 PM

Well, when I get home I will uninstall my CD version of Complete and install the GOG version and see how that works.

Now when I install HotA, or the HD Mod for that matter, I assume I need to make sure they install into the same folder as the HOMM3.exe?
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