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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 549 pages long: 1 70 140 ... 195 196 197 198 199 ... 210 280 350 420 490 549 · «PREV / NEXT»
bloodsucker
bloodsucker


Legendary Hero
posted June 01, 2016 11:44 PM
Edited by bloodsucker at 00:16, 02 Jun 2016.

Yes, you're right. Extra primary skill points work better then experience and any type of "mentoring" would be great.  

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Janosiczek
Janosiczek

Tavern Dweller
posted June 03, 2016 09:28 PM
Edited by Janosiczek at 21:32, 03 Jun 2016.

Boys. There is a problem with Heroes 3. I write it again. We have a big map, we have more monsters, artifacts, buildings. A development of the hero ends in about 27 lvl. ( Lack of skills ) .

My advice:

a) Selection of skill every other experience
Getting points (attack, defense, etc.) every second.

b) from 1-10 lvl hero skill at lvl. 10-20 lvl every second. From lvl 30-40 at third. Until the end.

c) Improved: level 20 hero - the hero receives additional space artifact
30 lvl hero +2 seats., Level 40 hero can wear 2 joined artifacts that may overlap.

d) Improved: skill "happiness":

- 5 fights in a row won + 5 points to skills (random)
-10 Fights in a row + 6 points for skills (random)
-15 Fights in a row + 7 points for skills (random) and so on.


Why do I want improvements heroes?
Should not be that warrior who has 30-50 lvl will be much more powerful than the hero level 1?

Following this path could be BLOCK majority of artifacts and unlock it when our heroes gather experience.

Secondary Skills:

wisdom + lucky = that could also work on the map. When you visit a building for example. Which gives 1000 points or experience one attack with these two skills you had a chance to greater benefits from 100% - 300% 2,000 points, +3 attack.

Eagle Eye + Scholar + Discovering = The hero can distance learning spells the more skills are developed that can learn more powerful spells, and more! Each turn is more spells. The hero is closer to the enemy the more spells during the turn from him to teach.

Resistance+ Eagle Eye + Scholar = blocks theft spells by enemy hero. The ability to better the dam is stronger.

Mysticism + Learning + or Air or Magic Earth Magic or Magic Fire or Water Magic spells = reduces the cost and increases their power. It applies only to the first skills that will be chosen by the player! others will not have the bonus.

Offense or armourer + Leadership + (First Aid or Necromancy if the necromancy!) Sorcery + = when you select an attack before the battle will be resurrected branch which in the previous battle during the attack suffered the greatest loss. If the defense is a division that has not attacked a lost army.

Diplomacy + Estates + Luck = encountered monsters join us and give us the gold! the greater the statistics estates + luck = more gold.


If you are interested in secondary skills I can make a more accurate description!

Sorry for my English!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 03, 2016 09:43 PM

yes girls, this is what wog is for.

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Evaline
Evaline


Known Hero
posted June 03, 2016 09:46 PM

There is already a topic here for unnecessary and useless nonsence. Please stop posting such bull**it in this topic!

P.S. Maybe it is a time to clean out this topic from so-called 'suggestions'??

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Janosiczek
Janosiczek

Tavern Dweller
posted June 03, 2016 10:04 PM


Buddy. If you do not see the problem that at a later stage of the game is boring then you must be younger than I am. That's what I wrote is not suggestions but the council - the council to prevent boredom after 3 hours of playing.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted June 04, 2016 12:16 AM

Janosiczek said:

Buddy. If you do not see the problem that at a later stage of the game is boring then you must be younger than I am. That's what I wrote is not suggestions but the council - the council to prevent boredom after 3 hours of playing.


Still, despite Evaline not using a diplomatic tongue, she is right: whatever you're suggesting, no matter how nice, doesn't belong in this topic. This is about HotA and the creators have explicitely stated they don't want these suggestions in their topic.

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Pele
Pele

Tavern Dweller
posted June 05, 2016 12:58 AM

Hello to all.Im the great fan of Heroes III and of course of Hota,and I follow this project from the beginning,but never post until now.The Cove is awesome,I like new town,pirates and sea serpents.I'm said about the Cathedrall and Kronwerk,their units are awesome too,and they would fit into Heroes III perfect.Keep up with the excelent work,I support you and I would love to see Leprechaun,Werewolf,Nightmare as neutral creatures.
____________

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Janosiczek
Janosiczek

Tavern Dweller
posted June 05, 2016 07:03 PM

Maurice said:
Janosiczek said:

Buddy. If you do not see the problem that at a later stage of the game is boring then you must be younger than I am. That's what I wrote is not suggestions but the council - the council to prevent boredom after 3 hours of playing.


Still, despite Evaline not using a diplomatic tongue, she is right: whatever you're suggesting, no matter how nice, doesn't belong in this topic. This is about HotA and the creators have explicitely stated they don't want these suggestions in their topic.

Ok. I Sorry.

I go to another topic.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 07, 2016 12:03 PM

Any news on when we can expect the update?

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dodo_bird
dodo_bird


Adventuring Hero
posted June 07, 2016 01:10 PM

Is it groundhog day again?

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markmasters
markmasters


Famous Hero
Dragon of justice
posted June 07, 2016 02:09 PM

dodo_bird said:
Is it groundhog day again?


I would award this with a red star

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bloodsucker
bloodsucker


Legendary Hero
posted June 08, 2016 05:45 AM
Edited by bloodsucker at 18:55, 08 Jun 2016.

I believe the Huge templates must be retouched to place more towns, so they can be closer to eachother. Since AI thinking radius wasn't planned for this dimentions it may happen they never move enouch to expand, at least it's what I believe is happening in this map created with 8XM8 Huge.

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markmasters
markmasters


Famous Hero
Dragon of justice
posted June 08, 2016 12:40 PM

You also have Gelu as an hero...something wrong with that map

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bloodsucker
bloodsucker


Legendary Hero
posted June 08, 2016 01:37 PM
Edited by bloodsucker at 18:56, 08 Jun 2016.

Well, is created with the RMG but I used the editor to give extra resources and creatures to AI every week and changed the availability of most important heroes so they can be hired by player or AI but not by both, so you can't 'inherit' developed heroes.
It's what I call a "HotA AI map" and it's already the 16th.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted June 08, 2016 08:38 PM

Eagle Eye - allow hero to learn spells not only casted by enemy hero but  also creatures, artifacts like Ressurection from Angels, Buffs from Master Genies, Faerie Dragon direct damage spells or even learn spells from Armor of the Damned, Angellic Aliance etc. This would work great for Stronghold and Fortress if there are no towns with lvl 4-5 spells avaible.

Scholar - allow on expert level teach spells up to level 5.

War Machines Skills - Increase Attack, Defense, HP, Damage of each war machine, Artillery gives boost Canon and Ballista, First Aid with Mass Cure + Ressurection, Catapult stronger damage to castle walls.


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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted June 08, 2016 11:16 PM
Edited by P4R4D0X0N at 23:19, 08 Jun 2016.

zmudziak22 said:
...




I like the eagle eye stuff, at least it would be much more useful in that case. The rest was nearly the same suggestion from me. Let's wait what happens with these skills. I personally dunno what happened to "every town will have it's own war machine" but I think its off the table atm. But... I would still like that!

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Snievan
Snievan

Tavern Dweller
posted June 09, 2016 10:30 AM

zmudziak22 said:
Eagle Eye - allow hero to learn spells not only casted by enemy hero but  also creatures, artifacts like Ressurection from Angels, Buffs from Master Genies, Faerie Dragon direct damage spells or even learn spells from Armor of the Damned, Angellic Aliance etc. This would work great for Stronghold and Fortress if there are no towns with lvl 4-5 spells avaible.

Scholar - allow on expert level teach spells up to level 5.

War Machines Skills - Increase Attack, Defense, HP, Damage of each war machine, Artillery gives boost Canon and Ballista, First Aid with Mass Cure + Ressurection, Catapult stronger damage to castle walls.




Let me correct it a bit.
Scholar only teach spells up to level 4.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted June 09, 2016 12:24 PM

Snievan said:
Let me correct it a bit.
Scholar only teach spells up to level 4.


I think he knows. It was a suggestion to update the existing skill.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Snievan
Snievan

Tavern Dweller
posted June 09, 2016 08:42 PM

Maurice said:
Snievan said:
Let me correct it a bit.
Scholar only teach spells up to level 4.


I think he knows. It was a suggestion to update the existing skill.


I thought no more suggestion here?
Didnt someone already tell so?

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bloodsucker
bloodsucker


Legendary Hero
posted June 12, 2016 12:43 PM
Edited by bloodsucker at 12:45, 12 Jun 2016.

zmudziak22 said:
Scholar - allow on expert level teach spells up to level 5.
Like this would make little sense but I already sugested it could be done as a specialty, maybe for Thane: hero can always trade spells one level above his current level of scholar/wisdom expertize.

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