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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 ... 25 26 27 28 29 ... 70 140 210 280 350 420 490 548 · «PREV / NEXT»
matthewherbert
matthewherbert


Hired Hero
posted January 15, 2014 05:01 PM

Any idea on how to put a selfmade map from heroes 3 Complete in HOTA?

It's as if it can't find it anywhere!

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Hippox89
Hippox89


Famous Hero
posted January 15, 2014 05:54 PM
Edited by Hippox89 at 18:06, 15 Jan 2014.

nik312 said:
Why would they? Why should the fact that they remove movement penalty on sand make them ignore or even see quicksands in battle? Dunes are patch-terrain, they are native to noone themselves.


Oh, I somehow didn't register that dunes is patch-terrain. I was somehow thinking sand=dunes which is, of course, wrong. It makes sense now, so nevermind me. I agree.

Erathianer said:
you have to run it as administrator


Or put your games into another folder than under 'program files'. Like, 'C:\Games\HotA'. It makes it easier than editing security permissions or by launching with admin rights (this is very easy, but still, you wont get a annoying message each time.)

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 15, 2014 06:31 PM

matthewherbert said:
Any idea on how to put a selfmade map from heroes 3 Complete in HOTA?

It's as if it can't find it anywhere!

Put it on the Maps folder?
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noname
noname


Hired Hero
posted January 15, 2014 11:28 PM

Wait a minute. For some reason or another I thought in myself that in the original game nomads traversing trough quicksand tiles, so they are not.

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47
47

Tavern Dweller
posted January 16, 2014 03:06 AM

Made an account to thank and congratulate the makers and the people continuing to support this amazing add-on! Last time I played HoMM3 was 10yrs ago and this add-on breathes new life to HoMM3 together with HD mod.

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Toffer
Toffer

Tavern Dweller
posted January 16, 2014 07:44 AM
Edited by Toffer at 07:59, 16 Jan 2014.

Bug Report

First off, congratulations on a superb "Expansion pack", have been watching this for many years now and am truly grateful for the english translation.

Bug:
Pirates are unaffected by forgetfulness spell (Edit: only sometimes, strange...), they are not immune but they can shoot nevertheless with the spell applied. This may be an issue for their upgrades as well, I do not know this. This should be looked into for the sorceress and it's unupgraded version as well.

Bug2:
Bidley can be recruited in the tavern at the mission "terror of the seas" where he supposedly is a hostage of Darem.


PS: Someone said earlier in a post that identical artifact should not stack their effects, to that I want to say, they do not, this is a vanilla feature. I would not protest if HotA made some artifacts stackable like the e.g. "mana regeneration talismans", but the item description should then specify that the effect is stackable.
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RustyEy3
RustyEy3


Hired Hero
posted January 16, 2014 08:55 AM

This is really good mod Cove almost feels that it has always been part of Heroes. I heard some talk that HOTA is adding Forge. I really want to see that day but now keep doing good work.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 16, 2014 12:42 PM
Edited by blob2 at 12:53, 16 Jan 2014.

As much I would like to see new factions made by HotA team, I wonder how would they actually fit in the game (assuming that HotA guys will create more factions).

Cove is a great addition, it really feels like it was there from the beginning. About the other ideas though...

As much as I like Cathedral's concept (mainly because of the Chimera unit ), it feels too "Gothic" to add into the game. Heroes III is a game with a serious tone, but it is a bit fairy-tale like. Don't get me wrong, it's not as cartoon'ey like Heroes V for instance, but definitely it has this "fantastic magical tale" feel. At least that's how I see it. Besides, Cathedral really seems like it would be another Necropolis, which is Gothic as it gets actually, but the whole Necromancer concept is more rooted into my vision of fantasy then inquisitors (at least not in this universe)... Then again, from the three "in making" factions I like this one the most.

As interesting as Kronwerk seems, it just doesn't fit into this game imo. But I'm still interested how it's final version would look like...  

And there's the Forge...

It's the closest to realization, and fits into the universe, but I seriously don't like this concept. I really would like for HIII to stay your standard fantasy game, and the bit about all those Cosmic Conflicts does not interest me. It would definitely ruin the game for me, so I still hope HotA guys will reconsider. And the simple "don't like it don't install it" won't work here, because HotA team makes too darn good work to ignore it

Do you guys have any faction suggestions that would fit into the lore? Besides Forge-like sci-fi creations...

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denien
denien

Tavern Dweller
posted January 16, 2014 01:19 PM

I doubt this will ever see realization, but limit is by far my favourite town concept (after forge)...it's wierd enough to both fit and not resemble any other faction.

I love the units, just love 'em.

http://heroes3towns.com/?town=asylum&page=arts

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Hobbit
Hobbit


Supreme Hero
posted January 16, 2014 02:39 PM

Quote:
I doubt this will ever see realization, but limit is by far my favourite town concept

It's not "Limit", it's named Asylum.

Quote:
I really would like for HIII to stay your standard fantasy game

You guys who oppose "sci-fi in my Heroes" seem to forget that HoMM3 ISN'T a standard fantasy game anymore. In days of Tolkien's high fantasy domination, HoMM series is more like D&D-based strategy game. Both Might and Magic and Heroes are in terms of story AND visuals (especially when it comes to concept arts) closely related to old fantasy RPGs and movies of the 70s, 80s and beginning of the 90s (especially D&D). There are less similarities between HoMM1-4 and mainstream fantasy than between HoMM1-4 and Bakshi's Wizards.

The problem isn't about sci-fi itself, it's more about Forge's concept. While all other towns including Cove can be put in any scenario (Castle doesn't have to be Erathia, Fortress doesn't have to be Tatalia etc.), NWC's first draft of Forge is more like lore-related town which can't really fit in e.g. campaigns before MM7 - you have to use it in specific situations or else they'll be almost useless. That's the main problem with new fanmade towns to Heroes 3 - they are more about units and townscreens rather than main theme or, ironically the most important thing that everyone forgets about, heroes themselves.

I hope HotA Crew are thinking about that stuff though, no matter if it's going to be Forge, Stanford or whatever.
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Horn of the
Abyss on AcidCave

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 16, 2014 02:42 PM
Edited by blob2 at 14:52, 16 Jan 2014.

denien said:
I doubt this will ever see realization, but limit is by far my favourite town concept (after forge)...it's wierd enough to both fit and not resemble any other faction.

I love the units, just love 'em.

http://heroes3towns.com/?town=asylum&page=arts


H.R. Giger meets Cthulhu. The idea is "nice" but definately not Heroes III material

Hobbit said:
That's the main problem with new fanmade towns to Heroes 3 - they are more about units and townscreens rather than main theme or, ironically the most important thing that everyone forgets about, heroes themselves.


I'm perfectly aware of Forge's sense and importance in Might and Magic universe-wise, but I just don't like this aspect of the lore. Forge doesn't "exist" in my Heroes III universe, I'm perfectly fine with the plotline starting from Heroes III onward.

HotA crew made an ideal thing with Cove. Pirates fit into a standard fantasy universe, and the idea is further backed up with the actual pirate empire - Ragna.



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Hobbit
Hobbit


Supreme Hero
posted January 16, 2014 02:57 PM
Edited by Hobbit at 14:59, 16 Jan 2014.

blob2 said:
Forge doesn't "exist" in my Heroes III universe

You didn't read my post, did you... -_-'

I said:
You guys who oppose "sci-fi in my Heroes" seem to forget that HoMM3 ISN'T a standard fantasy game anymore. In days of Tolkien's high fantasy domination, HoMM series is more like D&D-based strategy game. Both Might and Magic and Heroes are in terms of story AND visuals (especially when it comes to concept arts) closely related to old fantasy RPGs and movies of the 70s, 80s and beginning of the 90s (especially D&D). There are less similarities between HoMM1-4 and mainstream fantasy than between HoMM1-4 and Bakshi's Wizards.

The problem isn't about sci-fi itself, it's more about Forge's concept. While all other towns including Cove can be put in any scenario (Castle doesn't have to be Erathia, Fortress doesn't have to be Tatalia etc.), NWC's first draft of Forge is more like lore-related town which can't really fit in e.g. campaigns before MM7 - you have to use it in specific situations or else they'll be almost useless. That's the main problem with new fanmade towns to Heroes 3 - they are more about units and townscreens rather than main theme or, ironically the most important thing that everyone forgets about, heroes themselves.


About HoMM3's "non-mainstream" appearance... Maybe the most obvious example:



(hint: Land Mines)
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Horn of the
Abyss on AcidCave

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hippox89
hippox89


Famous Hero
posted January 16, 2014 02:58 PM
Edited by hippox89 at 15:02, 16 Jan 2014.

I'd personally love to see either a gothic or desert themed town. They'd fit perfectly, I think. Maybe an on-water exclusive town, but that'd be hard to pull off. Adding Forge into Heroes 3 is mixing two conflicting themes, though, imho. Sure, you might love the idea of Forge, but you have to admit that you cannot add Forge without changing the Heroes 3 feel radically. You can argue about lore and story, too, but I still don't feel any warmer to Forge because of that.

But the HotA crew and many other seem to like the idea and that's the end of it, I think. Cove in itself will keep me satisfied for a long time without any new towns added, and I'd not quit HotA because of Forge being added. I wont be sending any death letters to the HotA crew over it (that's a reference).

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 16, 2014 02:59 PM

I don't think we need another water-based town. Both Forge or Kronverk would be great additions, imo.
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Hobbit
Hobbit


Supreme Hero
posted January 16, 2014 03:01 PM

hippox89 said:
Sure, you might love the idea of Forge, but you have to admit that you cannot add Forge without changing the Heroes 3 feel radically.

Of course you can, you just have to remake its concept a bit. About Heroes 3 feel - again, my last two posts.
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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 16, 2014 03:06 PM

i love both of the Forge's. my respect goes to both teams, for picking up where nwc left off.

btw, **** conflux. only 2 creatures i liked were from there: the sprites/pixies, and the phoenix. the firebird was ****ing lame. all the others were horrible as well. why not just have a **** elemental?


kinda like this one, from "dogma":

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Sav
Sav


Known Hero
posted January 16, 2014 03:22 PM

Quote:
I lauch HotA_launcher, I activate the option "update when the game is started" and I immediately get an unhandled exception ---> exception text.

Try this, maybe it will work better: https://www.dropbox.com/s/xd8fkxbfo6cqoj1/HotA_launcher.exe

Quote:
berbec69 from AC wanted me to send this crashlog since the game crashes a lot on his computer.

It is SoD crash while playing music. Fixed in HD-mod.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 16, 2014 03:29 PM

Sav said:
Quote:
I lauch HotA_launcher, I activate the option "update when the game is started" and I immediately get an unhandled exception ---> exception text.

Try this, maybe it will work better: https://www.dropbox.com/s/xd8fkxbfo6cqoj1/HotA_launcher.exe

I'm afraid it didn't



I still haven't tested installing 1.3.2 over a clean Heroes Complete though, and I won't be able until the weekend either.
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heroes_fanboy
heroes_fanboy


Known Hero
posted January 16, 2014 03:41 PM

I'm waiting for Forge too. When it comes to sci-fi elements in a fantasy game, if they're made well, they can fit perfectly. Etherlords is one of my favourite games, and I love the sci-fi fraction called Synthets which you can find there:



What is more, as you can see HotA Team Forge already looks pretty good (remember this is WORK IN PROGRESS):


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Hippox89
Hippox89


Famous Hero
posted January 16, 2014 03:51 PM
Edited by Hippox89 at 15:58, 16 Jan 2014.

Hobbit said:
hippox89 said:
Sure, you might love the idea of Forge, but you have to admit that you cannot add Forge without changing the Heroes 3 feel radically.

Of course you can, you just have to remake its concept a bit. About Heroes 3 feel - again, my last two posts.


I had some issues with understanding your first post, references and such (not your fault). So I cannot comment much on it.

Anyhow, Tower is the most advanced town with their alchemists that can make landmines and their pride achievement?, the Air Ship. Despite being more advanced they do still fit together with the other towns. You can explain landmines with either magic or alchemy or a mix thereof. The Air Ship is also not a very far-fetched achievement compared to the other towns. Not so far as to make it sci-fi, at least.

To be fair, I'll wait and make my final judgement when/if Forge is done. I could be surprised, I suppose.


@heroes_fanboy

Yes, that town in itself looks pretty good so far in the process, I agree. Maybe the small orc badge give a feel too much like that of 40K, though?

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