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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 140 210 ... 274 275 276 277 278 ... 280 350 420 490 548 · «PREV / NEXT»
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Promising
Supreme Hero
posted January 17, 2018 02:49 PM

Please, move posts about map walkthrough to another, more suitable topic...
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Serp
Serp


Known Hero
posted January 17, 2018 08:01 PM

When will you make 1.5.1 available through HotA_launcher?
It always say "no updates".
1.5 was installed through the launcher, so I think it is not a problem at my side.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 17, 2018 08:05 PM

Just use one of the four links on page 273.

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Popcioslav
Popcioslav


Hired Hero
The best H4 unit
posted January 18, 2018 04:06 AM

Ever since 1.5. came out I actually wanted to make a review of the new official map, but it seems 1.5.1. made my job a bit easier/harder. Still, playing each and single one of them was fun and once again thanks for bringing them together in this update hota team, so I will do my best to not spoil these maps for people who want to play them blind, but I still want to adress some issues in these maps in hope it will be a decent enough feedback for the future, as well as explain just what is so good about them. I apologize for my half assed english in advance.




A New Day for Tommorow- I remember seeing and playing that map back in 1.4. update, I don't remember exactly where I got it from or what its story was about since it was all in russian. This map despite its size is pretty chaotic early on, yet despite that it's both impossible to lose or win at least until one of the heroes for at least one player will meet one of the difficult to reach keymasters' tents. In that regard its a pretty unique map where even if you fail a fight you had no chance of winning, there's still a chance you might win the war. The new assets introduced in 1.5. are used on this map, but I do feel like they are bit forced on in some parts. There's also a little bit of visual clutter from time to time, but that's just my personal nitpick. Nonetheless a great map and I wish to see more from its creator.


Broken Compass - at first it looks like a great map that just takes you back to the good old vanilla H3 maps style, while still using and showcasing Hota goods, even from version 1.5. However, just like the titular compass, this map is kind of... broken. I usually don't care at all about balance in H3 maps, I'm not a competitive player and I never will be, however it's obvious just depending on which player colour you will choose you will be granted either a huge advantage, or disadvantage here. I still don't understand why Tan can't be controled by AI only considering the stuff he starts with (two towns and heroes compared to everyone else) or why Pink has only 1 way of connecting to the other players meaning that they're always in the safe spot. There are also other simpler issues that were overlooked - like the prison on the water being completely inaccesiable (it's on 66,61 I think). I have no doubt that after taking care of these problems it's going to be a great map, so here are my 2 cents.


Before the Storm is a pretty simple scenario, simpler than Broken Compass to be blunt. It's also the new default map the game always sends you to every time you want to select a new scenario - much like Arrogance originally did, at least in my case - and it works since it allows people to test the new additions before showing them all the good old stuff they're familiar with already. Also one weird thing that I remember happening is that the default player Red doesn't seem to start with any hero, but I think it might've been fixed in 1.5.1. Other than that it's a good and pretty short map, ideal if you're on the party with 8 friends or for online matches with lots of people (never played online with more than one person so I might be wrong though).


Island of Dust - I had a lot of fun with this one. It's probably the easiest map to succeed on out of all the new ones, it's not to say it's bad, but it does still have its share of flaws. For starters I highly recommend tuning down a lot of treasures and resources on the water level. While Island of Dust revolves its story around the big desert, you actually never need to go there until later on and for the pretty long time, it's useless, meanwhile the water level allows you to get 20+ completely random artifacts for basically free if no one else will go swimming before you do. It also doesn't help that you can just send anyone to pick up these, there are two unguarded lighthouses and seafaring academy making travelling with ships much more efficient than fighting through the titular island. That being said, the map is both really good looking, fun, uses hota elements to its strength and it's pretty well balanced. Just  as long as the water level isnt going to be tonned down, make sure the rest of people you're playing with know about this map's exploits.

Talent Shortage is my favorite map so far, which is really weird because I've always used to despise those 1 unit army scenarios back from WoG and I still kind of do. If you enjoy the classic H3 scenarios with big armies, margin of errors and alike, this isn't a map for you, but if you think you could enjoy a simple jRPG/strategy version of H3 that requires a lot of thinking, intuition, plays out more like a puzzle and has a nice rewarding progression + funny writing, you're in for a treat. It's one of those maps where you think you got stuck, you save the game just to come back few hours later to continue your progress and it feels pretty great if I have to be honest, which is weird because when checking said map on the editor it doesn't seem that pretty or complex, but it actually turned out to be just that to me.

If there's something I wish I could change on this, is that I do wish that the one way portal on the snow terrain wasn't ...well... one way only. The issue it creates is that unless you took a required item to later pass through one of the quest guards before going through said portal, you're going to get stuck for good, pretty much like I did first time playing. Either that or make it so get this item via  events?

Oh and here's one more thing about this map - it happened to me by accident while replaying and testing some things on it. It's actually possible for Nagas (on 19, 37) to join you and I really doubt it was intentional. You can keep this oversight though, it's not game breaking, just a fun surprise if anything.



The Devil is in The Detail - another great map, that is indeed huge, hard and will take you a loooooot of time. The first thing you will notice while playing this game is that it really takes a long time just to have a chance of seeing a single other player, but after getting a huge enough army and hero(es) you should just blaze through each player outside pink and teal like its nothing. The second thing you will notice is that not only pink and teal aren't playable, but they take awfully long to move, like even compared to H7 waiting times. Still it might be just a problem with my machine only so I'll be honest and say this map seems to be the best one in the update, again - not my favorite - but I don't think there's much wrong with it, there are many ways to play on it, each seems balanced and fun on its own and that's what I feel matters the most for a typical player.


Dead Man's Tales is the only map I couldn't fully finish in time and to be honest I still doubt I will finish it before the 1.4.2.
The problem with this map isn't just how big it is, but the way it works. Instead of starting with a one small town against few other players with small towns trying to get each others towns to grow huge, you already start huge. You and the second player of course. What sets it apart is also how balanced, but also completely different both sides of Erathians and Regnans are. The get different parts of the story, perspectives and of course their area and how they are going to play. And even after taking care of your neighbour, next to the conflict there's also the mysterious third side which I'm not going to spoil on what they do in the story since it did caught me offguard first time playing. All I can say is that it's another good map that definitely has its own unique style.

With Sword and Fire - I've left that one for last because it's clear that this map wasn't made with (players like) me in mind. Much like "Talent Shortage" you control a rented army where you have to plan so far ahead that you can't lose a single unit. Thing is, while in "Talent Shortage" you control a single unit or two, but you've constantly gained levels, new skills, actual upgrades to your units almost like it was a one big long journey, in "With Sword and Fire" the only progression is getting to the end as you seem to constantly swap your unit from amazing, to worse, to good again. And that can be both a postitive and negative for some. In opposite to "Talent Shortage" its pretty hard to cheese this map, there's no way to go around it or find any instance of "grinding" before a hard battle. It's also much more straightforward and linear, although I do appreciate we're given movement enhancing artifacts since the start to make things move faster. That much said if there's one credit I have to give to this map is just how much interesting it was to beat it with the help of this forum since I did stumble across same issues and problems, but they did also teach me about how things like RNG and stack separating works in this game, even after so many years of playing H3 and being completely unaware, so either way it was a fun experience.


Before I end on this note I just want to ask, what's the system behind making and submitting a map for the official hota patch? If the map is story based is mandatory to know russian? Can someone just make something so much recommended that their creation get in? As someone who is really passionate both about the Hota project and map making, this is one of the things I've been really wondering about for pretty long time.



tl;dr new maps are great and thanks for surviving with us through so many updates till now.

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Deferatto
Deferatto

Tavern Dweller
posted January 18, 2018 12:12 PM
Edited by Deferatto at 12:21, 18 Jan 2018.

Thank you for the feedback, Popcioslav!
Really appriciate it. It's so helpful)
Scenarios are usually picked out by the crew members, or created by them. We tend to consider the player reviews, the quality of gameplay and the layout when deciding. Sometimes we fish maps4heroes and heroesportal for options, then reach the creator. If he is cooperative, we make some adjustments and introduce the scenario.
It doesn't matter if your scenario is in Russian or English. If we like it enough, we will translate it to the missing language.

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Chrizum
Chrizum

Tavern Dweller
posted January 18, 2018 08:53 PM
Edited by Chrizum at 21:01, 18 Jan 2018.

I really like the new With Sword and Fire map, well done. It seems a bit dependent on the RNG though, is that correct? For example, I have no idea how to beat the Nymphs with the Energy Elementals. I noticed that sometimes I can kill one stack in one turn, but most of the time I come up 1 or 2 damage short. I assume you need to kill one stack every turn in order to succeed... Is it that RNG dependent or can anyone point me in right direction?

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thGryphn
thGryphn


Promising
Famous Hero
posted January 18, 2018 09:00 PM

Chrizum said:
I really like the new With Sword and Fire map, well done. It seems a bit dependent on the RNG though, is that correct? For example, I have no idea how to beat the Nymphs with the Energy Elementals, but I noticed that sometimes I can kill one stack in one  turn, but mos of the time I can't. I assume you need to kill one every turn in order to succeed... Is it RNG dependent or can anyone point me in right direction?


I have to say that I didn't like it, and only because it's too dependent on RNG and AS (artificial stupidity). It's a chance game (way) more than skill, which is too un-Heroes-like for my taste...

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Chrizum
Chrizum

Tavern Dweller
posted January 18, 2018 09:06 PM

thGryphn said:
Chrizum said:
I really like the new With Sword and Fire map, well done. It seems a bit dependent on the RNG though, is that correct? For example, I have no idea how to beat the Nymphs with the Energy Elementals, but I noticed that sometimes I can kill one stack in one  turn, but mos of the time I can't. I assume you need to kill one every turn in order to succeed... Is it RNG dependent or can anyone point me in right direction?


I have to say that I didn't like it, and only because it's too dependent on RNG and AS (artificial stupidity). It's a chance game (way) more than skill, which is too un-Heroes-like for my taste...



Yeah, I can understand that. Although it looks like the AI has been improved with 1.5, and this map is a good showcase for that.

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thGryphn
thGryphn


Promising
Famous Hero
posted January 18, 2018 09:15 PM

Chrizum said:
thGryphn said:
Chrizum said:
I really like the new With Sword and Fire map, well done. It seems a bit dependent on the RNG though, is that correct? For example, I have no idea how to beat the Nymphs with the Energy Elementals, but I noticed that sometimes I can kill one stack in one  turn, but mos of the time I can't. I assume you need to kill one every turn in order to succeed... Is it RNG dependent or can anyone point me in right direction?


I have to say that I didn't like it, and only because it's too dependent on RNG and AS (artificial stupidity). It's a chance game (way) more than skill, which is too un-Heroes-like for my taste...



Yeah, I can understand that. Although it looks like the AI has been improved with 1.5, and this map is a good showcase for that.


Well I'm on 1.5.1 and the AI still suicide-walks into a firewall, and all 5 stacks of creatures in the same turn. If one of them just defended, there is no way to win the battle, and this map just relies on that stupidity...

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Chrizum
Chrizum

Tavern Dweller
posted January 19, 2018 12:42 AM

bytes85 said:

passed the graveyard, but stopped with the fight with Josephina. Have no clue, the mags destroy at least 1 element on the 1st round.


Yup, that's where I stopped as well. Your options are very limited and with the few options you do have you always lose one elemental.

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Chrizum
Chrizum

Tavern Dweller
posted January 19, 2018 03:21 AM

I appear to have found a bug in the new With Sword and Fire map. After you defeat the Iron Golems with the Pit Lords, you have to carry Horned Demons to proceed, but there is no way to get them and I'm stuck because there is only a monolith exit...

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Pellish
Pellish


Famous Hero
posted January 19, 2018 10:55 AM

Chrizum said:
I appear to have found a bug in the new With Sword and Fire map. After you defeat the Iron Golems with the Pit Lords, you have to carry Horned Demons to proceed, but there is no way to get them and I'm stuck because there is only a monolith exit...

You should have raised four demons with your Pit Lord during that fight.

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Chrizum
Chrizum

Tavern Dweller
posted January 19, 2018 01:48 PM
Edited by Chrizum at 14:00, 19 Jan 2018.

Now I just feel dumb. That's what you get when playing Heroes while and trading Bitcoins at the same time, I guess. Really liked the map, now onto some multiplayer games!

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Zigge777
Zigge777


Hired Hero
posted January 19, 2018 04:02 PM
Edited by Zigge777 at 16:10, 19 Jan 2018.

jerichoalar said:
Zigge777 said:
I'm gonna setup a VM to run HotA in. What is the best OS for HotA? Any recommendations?


What's your base OS? Is there a reason you want it in a VM?

Windows 7 is probably the best target but unless you're running something very niche as your base OS heroes 3 and HotA run well on windows, Mac (with cider), and Linux (with wine) so you shouldn't *need* a VM.


If you don't want to pay for a license for your VM, Ubuntu Linux 16.04 lts with wine 2.14 staging or later.


Thanks for the tip. I'm running Windows 10 Pro, but..  

I need to run HotA in a safe environment on my work computer. Can't risk malicious or just accidentally harmful software.

I got a bit worried when defender flagged the HotA installer as virus infected, even though it's probably a false positive. And then  trying to get rid of the installation, I noticed that HotA leaves stuff all over the registry. I ended up reinstalling the OS, as I can't take the risk.

I have an old Win7 key, so I might do a VM with that. Or Ubuntu and Wine, but is that stable?
I tried Linux Mint and Wine already but couldn't sort it out. I'm kinda new to Linux though so maybe I'm just doing it wrong..

Sandboxie is another option I heard of, but I've never tried it. Anyone else?

Anyway, thanks. And thanks to the HotA team for a great game!

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Deferatto
Deferatto

Tavern Dweller
posted January 19, 2018 04:07 PM
Edited by Deferatto at 16:13, 19 Jan 2018.

Chrizum said:
I really like the new With Sword and Fire map, well done. It seems a bit dependent on the RNG though, is that correct? For example, I have no idea how to beat the Nymphs with the Energy Elementals. I noticed that sometimes I can kill one stack in one turn, but most of the time I come up 1 or 2 damage short. I assume you need to kill one stack every turn in order to succeed... Is it that RNG dependent or can anyone point me in right direction?


No, it doesn't depends of RNG. It's all about tactics and counting (except the boars but i'll fix it in 1.5.2). So if you trying to win battles with hope for RNG, you definitely do something wrong. Also all battles doesn't depend of morale ofc (It's all beatable with Spirit of Opression).

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Deferatto
Deferatto

Tavern Dweller
posted January 19, 2018 04:21 PM
Edited by Deferatto at 16:24, 19 Jan 2018.

thGryphn said:
Well I'm on 1.5.1 and the AI still suicide-walks into a firewall, and all 5 stacks of creatures in the same turn. If one of them just defended, there is no way to win the battle, and this map just relies on that stupidity...

If it defended - it's always reason for it. Firewall is pretty complex magic. Depending of where you place the wall 2*gex AI can "see" or can't "see" your troops.
Here is an examle:

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Gerglie
Gerglie

Tavern Dweller
posted January 20, 2018 06:25 AM

Has anyone else had the AI get stuck and never finish its turn? This is a new thing for me since this update, and it happens on really big maps. The Teal AI's turn went on for about 15 minutes before I closed the game while I was playing A New Day Tomorrow. The same thing also happened when I was playing Devil in the Details on a different PC.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 20, 2018 08:13 AM
Edited by phoenix4ever at 08:15, 20 Jan 2018.

Yes, this happened to me once.
I decided to close the game and try again and then it worked fine.

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted January 20, 2018 03:16 PM

I remember somebody made a small mod to be able to play the vanilla and chronicles campaigns in HOTA but I can't find the post. Can someone DM me it?
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Promising
Supreme Hero
posted January 20, 2018 03:57 PM

It easy to play RoE/AB/SoD/Chronicles campaigns under hota enviroment. Just we must extracts *.h3c files from h3bitmap.lod file, put them in the Maps folder and play as custom campaigns. Of course, if you want to have selectable campaign difficulties, you must re-save them in sod map editor. But, it's still easy. Question was how to play hota campaigns at impossible difficulty - it's impossible at the moment.

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