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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 323 pages long: 1 ... 28 29 30 31 32 ... 40 80 120 160 200 240 280 320 323 · «PREV / NEXT»
Macron1
Macron1


Supreme Hero
posted January 17, 2014 10:13 AM

Orzie said:
Classic towns and even the Cove town provide much more diversity.


Castle is not fitting divercity criteria.
Kronwerk is another racial castle. someone would like to play dwarves faction instead of some crazy mixup from different mythologies.
PS But i would prefer Cathedral (another racial castle with no divercity) over Kronwerk.

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Hobbit
Hobbit


Supreme Hero
posted January 17, 2014 10:18 AM

Quote:
Hobbit, to me, the use of pistols and cannons looks strange too, why would make those pirates more advanced in technology than human kingdoms (Castle).

Regnans in fact seem to be more advanced in technology than Erathians in the original games too - they even have primitive kind of submarines in MM8.
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Macron1
Macron1


Supreme Hero
posted January 17, 2014 10:18 AM

MagniBronzebeard said:
why would make those pirates more advanced in technology than human kingdoms (Castle)


Castle is some religious conservative faction, praying Ancients.
And pirates are targeted on money robbing, and they travel across world, dealing with Forge and other remnaints of ancient technologies.
So no wonder bandits far more advanced in technology than orthodox Castle.
Also, dwarves are usially related to mechanics and techology. So pirates could bought guns and cannons production technology from Kronwerk etc.

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Hobbit
Hobbit


Supreme Hero
posted January 17, 2014 10:32 AM

Macron1 said:
Castle is not fitting divercity criteria.

Well, that's a pretty common misconception, sadly. Didn't you notice that in fact EVERY other town is in fact populated mostly by humans? Just look at heroes themselves - at least 33,(3)% of them are humans while the rest varies from nation to nation. So Castle isn't really that of "human town", but rather MORE human town than the rest.

Kronverk as only dwarves wouldn't fit into those criteria. Of course it can fit lore, there was even the whole place populated only by dwarves in MM7 and they even had a king, but there was also the King of Faeries who probably had his own faerie nation. Putting any of them in Heroes 3 would be boring and unnecessary.

For me only towns from HotA members fitting in H3 gameplay are Cove and Stanford. Forge needs to be improved a little, and Asylum is a little bit too much like evil Conflux. Kronverk and Cathedral won't really fit IMO.
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MagniBronzeb...
MagniBronzebeard


Adventuring Hero
posted January 17, 2014 11:08 AM

What is this Stanford?

Kronverk are not only dwarves, only that little warrior, axe thrower (or cannoneer) and shaman. You have some rams, one being ridden by a frostling, there is a wendigo, first unit looks more like a human.

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Hobbit
Hobbit


Supreme Hero
posted January 17, 2014 11:11 AM

This is Stanford.

And yeah, Kronverk isn't all about dwarves, but it's mostly dwarves, like no other town.
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noname
noname


Hired Hero
posted January 17, 2014 11:21 AM

I`d really love to see the Kronverk.

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Macron1
Macron1


Supreme Hero
posted January 17, 2014 11:49 AM

Hobbit said:
Macron1 said:
Kronverk as only dwarves wouldn't fit into those criteria.

There is a highlander human, and some animals like wendigo, yeti.
So it's not only dwarves.

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted January 17, 2014 12:17 PM
Edited by blob2 at 12:22, 17 Jan 2014.

@ Hobbit

It's true I didn't understand your first posts, now I know what were you going on about (well actually I've realized a few posts before). The funny thing is that every fantasy world could work this way. I mean who knows what the original author had in mind creating a character/race. For instance G.R.R. Martin with his Brienne: (fans) she is a noble female warrior that fights with honor, strengthened by the hardships she faced from her earliest days! (Martin) She's an ugly b*tch I've created to make fun of! (Mind you, it's my own interpretation ). She's not exactly a fantastic creature, but you know what I mean...

Nevertheless, I will stay true to my point of view. Now, thanks to you, I'm aware of the "true" nature of the M&M universe, but that won't change my original thoughts on Heroes III. For me it's a stellar fantasy RTS, not only because of it's gameplay values, but also for it's standards in the visual (fantasy) department and depiction of various fantastic creatures (not all of course those Beholders with their tentacles, or the way Imps move are kind of funny )...

It only shows that people in NWC were either lucky, or simply genius to create such a game...  

BTW I've read about Vori, which Verriker suggested. From what I've read it Kronwerk doesn't quite fit it, but it gave a nice idea for another faction - Snow Elves. Most of you will probably think that it would be lame like "It's a Rampart covered in snow!", but in my opinion it could give some room for interesting units. Sabertooth Tiger Riders or Wendigos/Yeti's/Mammoths to name a few! And nothing keeps them from forging an alliance with some snow dwarves...

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Hobbit
Hobbit


Supreme Hero
posted January 17, 2014 12:52 PM
Edited by Hobbit at 12:53, 17 Jan 2014.

A little advice: if you want to create a good town concept, you should start with heroes, not units. Many people forget that this game title is Heroes of Might and Magic and that only units won't make good and playable race. Another thing is that we need something original that will expand the gameplay. If the town's feature is that a mapmaker will get another Elf unit, what's the point?

It's a hard task to make a good expansion of already great game, yes, but it's possible - we just have to think about it for a bit longer.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 17, 2014 01:47 PM

verriker said:
MagniBronzebeard said:
But I still wonder where is the place of Kronverk in heroes 3 lore, Cove are pirates of Regna.

Vori

Mmmm. Certainly, Vori could fit lore. But it would need some interesting creatures and not just "snow elves".

blob2 said:
For me it's a stellar fantasy RTS

TBS, not RTS. I wish we had a RTS version of Heroes though
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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted January 17, 2014 03:05 PM

Storm-Giant said:
blob2 said:
For me it's a stellar fantasy RTS

TBS, not RTS. I wish we had a RTS version of Heroes though


Sorry my bad. Though in comparison to Heroes III, many RTS games are lacking

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Macron1
Macron1


Supreme Hero
posted January 17, 2014 03:10 PM
Edited by Macron1 at 15:11, 17 Jan 2014.

Hobbit said:
A little advice: if you want to create a good town concept, you should start with heroes, not units.


Never seen any good in this advice.
Heroes are only some icon 58x64. It's the last to throught and make.
And even bios are needed only for some campaign, on maps they are usially replaced.
Even polish Forge didn't start with heroes and used some random images.
So goes with Cove, current heroes set appeared out of nowhere around release.
PS Even some heroes in SOD look like random stuff. Like most of Rampart heroes.

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Hobbit
Hobbit


Supreme Hero
posted January 17, 2014 03:22 PM

By "heroes" I mean "heroes' classes", Macron.
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hippox89
hippox89


Famous Hero
posted January 17, 2014 03:29 PM
Edited by hippox89 at 15:36, 17 Jan 2014.

Bug report



Some creature's idle animations also seem very fast. Troglodytes are one of them. Some, like the Swordsman's idle animation, do seem more natural compared to others. I do like the idle animations not all being the played at the same speed, though. That's natural in itself.

Bug report

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antistar
antistar


Adventuring Hero
betrayer...
posted January 17, 2014 03:35 PM

Macron

Why isn't anyone of the moderators baning Macron. I'm fed up with him flamming and infecting conversations.

PS Macron : If you don't have anything useful to say... then don't say anything.

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Saki
Saki

Tavern Dweller
posted January 17, 2014 04:11 PM

First of all, I'd like to thank you for all the incredible work you've made to give us this wonderful add-on. I really appreciate and I'm deeply amazed by the quality what you have done so far.

Next thing is connected to your latest release - with map editor appearing and lots of awesome winter objects there's one thing I percieve a little issue for mapmakers - there's not really a fine way to make the water near snowlands look good. So, are you planning to make some water objects that would look cool near winter landscape? I mean, some sea rocks covered in snow, icebergs, etc.?

@blob2

TBH, I don't see anything original in Cathedral and Kronverk's concepts: one is 'Rarrgh, we're dark fantasy good but really really tormented inquisition-led human scheme', while another is 'Rarrgh, we're cannon and machine loving, living in snowy mountains, rough guys scheme'. If you look at both of them, Forge looks much less cliche and unoriginal for a typical fantasy setting (even though it kinda looked like generic cyberpunk). I've never understood why so many people considered Cathedral and Kornverk concept so great and original...
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Pavijan
Pavijan


Adventuring Hero
posted January 17, 2014 04:35 PM
Edited by Pavijan at 16:39, 17 Jan 2014.

Hi everybody! Just wanted to add my impressions and humble opinions. I tried HOA for the first time a few days ago, and was BLOWN away with quality and hard work invested in this. THIS honesty feel like a professional expansion for H3. Cove fits right in and most captivating thing is that in really has backing in Heroes lore! Congrats on this, seriously.

Only thing that's bothering me, and I wonder does anyone of other H3 players feels the same, and that are Sea Dogs and their Accuracy ability. I mean RANGED Death Stare is really too much to have on ANY town creature. Mighty Gorgons are OK to have DS because they are melee creatures and attacking level 7 and up creatures with them carries risk of powerful retaliation attack. But 33 Sea Dogs (lvl 3 creatures) can kill an Azure Dragon with no danger whatsoever... I think that isn't well thought of. Best solution for this is to remove upgrading Corsairs (which are by them selves already excellent creatures with their  "No melee penalty" and "No enemy retaliation" abilities) into Sea Dogs in town, and to reserve creating them only for hero Bidley - this way he will feel really special and powerful, and  because he's a campaign hero, he won't affect balance (Gelu style...). If you think that this seriously weakens the Cove (I don't, they seem fine without it), you can for example strengthen Sea Men since they have no special ability as it is now... Also, I would change the name for Stormbird, as it's extremely close to Thunderbird so it sounds unoriginal (also they have the same combat role, so name sharing is a little too much).

Next, I was reading what people say about future towns and these are my thoughts :

Kronwerk -

I like visual style of this town a lot, but there are some issues with including it :
1) As others said we already have dwarves in Rampart, maybe they could be renamed Forest Dwarves, and Kronverk ones could be Snow Dwarves, or you could replace them with Vori (snow) elves...

2) Kronverk should be defense oriented faction but we already have one oriented that way - Fortress, so it wouldn't give mush to tactics that way.

Cathedral -

This one I would really like to be abandoned, because it's practically Red Heaven from Heroes 5. I like Red heaven units there because they are perfect alternatives for White Heaven units, but that's all they are. Making a new, separated town around that theme is a bad idea on my opinion. We don't need a second, just more fanatic, Castle. I must say that some of that units really look cool (Chimera) and it would be nice for them to be used somewhere else.

New Forge -

This one I'm really hyped up. To be clear, I never liked old ideas for Forge because they were generally poor (Naga-tank... Really?). But liked the general concept behind it in context of existing lore (Ancients, between world traveling and such). This one looks like something that could be done right, but only if they stay away form amateurish meshing of sprites, and make up more interesting creatures than simply ones from other towns with jet-packs and prosthetic limbs.

Well, that's about it. Sorry about lengthy post, but I just had to say whats on my mind. Happy New Year and everything best for developers of this wonderful project and whole supporting community!

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elaf
elaf


Adventuring Hero
posted January 17, 2014 05:28 PM

forge must be a kind of dragon utopia, not a faction

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Macron1
Macron1


Supreme Hero
posted January 17, 2014 05:50 PM
Edited by Macron1 at 18:04, 17 Jan 2014.

Hobbit said:
By "heroes" I mean "heroes' classes", Macron.


That's another story, OK, I agree.

antistar said:
Why isn't anyone of the moderators baning Macron. I'm fed up with him flamming and infecting conversations.

PS Macron : If you don't have anything useful to say... then don't say anything.


I have much to say and I am saying it.
If you cannot use my throughts it's not my problem.
I never saw your posts here before, so it's you who has nothing to say. You're just jealous.
PS How can you be fed up with me, if you "To my great shame I didn't check on HotA for 1 year and something now." You were absent here doing nothing, and now you appear and claim demands to moderators, trying to deprive me of the right to express an opinion

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