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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 306 pages long: 1 2 3 4 5 ... 60 120 180 240 300 ... 302 303 304 305 306 · «PREV
perofake1
perofake1

Tavern Dweller
posted April 11, 2018 03:18 PM
Edited by perofake1 at 15:19, 11 Apr 2018.


Yes,the correct folder.
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OrrinIsTheBest
OrrinIsTheBest


Adventuring Hero
posted April 11, 2018 03:49 PM
Edited by OrrinIsTheBest at 15:51, 11 Apr 2018.

perofake1 said:

Yes,the correct folder.


All templates should be named "rmg" and put in a folder.

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perofake1
perofake1

Tavern Dweller
posted April 11, 2018 03:53 PM
Edited by perofake1 at 15:57, 11 Apr 2018.

Alright,so if i rename one of my templates (random mayhem) to rmg.txt and put it in a folder named..."random mayhem",will it recognize it?

Edit: Okay,thank you!

the game has recognized the template.
Time to have some fun xD
Appreciate the help guys!
Goodbye!
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bloodsucker
bloodsucker


Supreme Hero
posted April 14, 2018 07:55 PM

With all the backlash about Resistance and nerfing spells I forgot to thank the team for the change to Miriam's starting skills, I asked for years ago. Now both skills make sense in a scouting specialist, making her a must have in large maps.
Thx.

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noname
noname


Hired Hero
posted April 15, 2018 01:46 PM

I meant normal type rmg maps, indifferent of size, thus it contains larger water bodies. Before patch x, the rmg generated shipyards, after patch x this is no longer the case, and if I can afford to play, I prefer these settings, that`s why I asked for a workaround or rather more for a fix.

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foerno
foerno


Hired Hero
posted April 16, 2018 06:00 PM

noname said:
I meant normal type rmg maps, indifferent of size, thus it contains larger water bodies. Before patch x, the rmg generated shipyards, after patch x this is no longer the case, and if I can afford to play, I prefer these settings, that`s why I asked for a workaround or rather more for a fix.

according to the hota documentation, water random maps are currently unplayable.

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perofake1
perofake1

Tavern Dweller
posted April 16, 2018 06:19 PM

Is there is any way to change hero specialties/starting armies
for HOTA random maps?

for example: Change Sorsha's swordsmen specialty to something else,like offense/pikemen and her starting army etc.

is that possible?
i feel like it should be,but how hard is it?

also,it's for singleplayer only atleast.
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avatar
avatar


Promising
Famous Hero
posted April 16, 2018 06:23 PM

Possible. Check/read How to edit HotA topic.

btw. nobody likes WoG, but everyone wants to change HotA like WoG
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bloodsucker
bloodsucker


Supreme Hero
posted April 16, 2018 11:17 PM
Edited by bloodsucker at 20:05, 22 Apr 2018.

I asked for something similar sometime ago, to have the specialties available in a dropdown list in the maps editor.
But at that time HotA was still the bastion of conventional gameplay, lets wait and see for how long it will remain loved now that has all the downsides of a WoG custom map without the upside of allowing you to change whatever you want.




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