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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 346 pages long: 1 2 3 4 5 ... 70 140 210 280 ... 342 343 344 345 346 · «PREV / NEXT»
Czarlson
Czarlson


Hired Hero
posted February 10, 2019 05:38 PM
Edited by Czarlson at 17:45, 10 Feb 2019.

I asked about new spells but unfortunately I added this graphic which was always closer for me to spell than to creature.
My fault but I really thought that it can be some 4 or 5 lvl spell … because this graphic doesn't look form me like creature …

P.S.
By the way it could be used as  spell … maybe, somehow... what do you think about that ?

On the other hand I heard that in HotA files exists some graphics for spells which are not used at now in the game.  Is it true?

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Macron1
Macron1


Supreme Hero
posted February 10, 2019 06:41 PM

Czarlson said:
I asked about new spells but unfortunately I added this graphic which was always closer for me to spell than to creature.



It has a shadow... and spells don't.

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avatar
avatar


Promising
Supreme Hero
posted February 10, 2019 06:43 PM
Edited by avatar at 18:50, 10 Feb 2019.

Also - did you ever see a catapult at the right side? And at the left side without walls? So it's very early h3 beta screen and was made for promotional purposes
____________

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fred79
fred79


Responsible
Undefeatable Hero
posted February 10, 2019 06:50 PM

i always wondered about that screen.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted February 10, 2019 06:57 PM

Placement of the shooters is also completely non-sensical.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Czarlson
Czarlson


Hired Hero
posted February 10, 2019 07:16 PM
Edited by Czarlson at 19:17, 10 Feb 2019.

Yeah, like you said – in this picture nothing is in the correct place. But this graphic, personally for me, could be developed as a spell (without shadow)

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Czarlson
Czarlson


Hired Hero
posted February 10, 2019 09:30 PM

Docen_Picolan said:
Also, we would like to state that the widely spread lamentations about the new town having too many humanoid units are unfounded. All such units have been shown already; the remainder of the lineup will be made up of beasts and mechanical constructs.


Because of mechanical constructs are almost not exist in H3  I'm really calm about their rarity. Each of that mechanical unit will be welcomed by me.

So, I decided to discuss a bit about beast for this faction. What kind of beasts will be rare and on the other way match to this town. I've seen a bit about community ideas, and especially one propose is for me quite interesting (Worm). I did search about  worms in M&M  and I found picture called “The evolution of the Worm in the M&M”.

It inspired me to search deeper and I found: Sand, Desert Sand, Giant, Magma, Abyssal and even Dragon Worm.




In my opinion especially Sand Worm and Desert Sand Worm could be a good idea.


Mechanics of the movement would be a bit similar to the Oceanids. It wouldn't be a  teleporting but  rather  move underground.

Another propose is Sand Shark which could  posses this same kind of mechanics of movement.


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fred79
fred79


Responsible
Undefeatable Hero
posted February 11, 2019 02:40 AM

Sharkmen are something i've been wanting to see for awhile now. Like the one in "the flash" tv show.

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted February 11, 2019 11:38 AM

fred79 said:
Sharkmen are something i've been wanting to see for awhile now. Like the one in "the flash" tv show.




Also, regarding Wurms. I know I'm a dragon person myself and advocate more dragons on every occasion, but please, no more serpents

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Czarlson
Czarlson


Hired Hero
posted February 11, 2019 01:57 PM
Edited by Czarlson at 13:58, 11 Feb 2019.

fred79 said:
Sharkmen are something i've been wanting to see for awhile now. Like the one in "the flash" tv show.

@fred79 Yeah, Sharkmen are great but in my opinion they're closer to Cove than to the wasteland faction – this is why I added Sand Shark.

blob2 said:
Also, regarding Wurms. I know I'm a dragon person myself and advocate more dragons on every occasion, but please, no more serpents 


@blob2 You need to realize that was announced building called “Serpentarium”. So you must accept fact that some kind of serpents will be in Factory. Now, we're only debating what kind of serpent it will be. This is probably flying unit,  dragon or beast which was called  by community Dragon or Wind Serpent or Coatle.

But from my point of view this faction  would be more consistent without flying units. Like I said earlier this Worm or Sand Shark could posses mechanics of the movement  a bit similar to the Oceanids (it wouldn't be a  teleporting but  rather  move underground).
P.S.
If you like dragons so much I propose Dragon Worm

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fred79
fred79


Responsible
Undefeatable Hero
posted February 11, 2019 02:20 PM

The sharkmen i'm thinking of don't use/need any weapon besides their teeth; not even their hands/claws(because a shark biting fits everything about them like a glove). They'll also be neutral sea creatures; because they would be as indiscriminate in their attack, as real sharks. Imo, the sea doesn't have enough neutral creatures to threaten ships when sailing. Cove and Abyss are a great way to change that; but the ocean misses something, with no shark-like creature in a fantasy game. Sharkmen are definitely a missing puzzle piece that'll fit in homm like it's always belonged there.

If nobody else adds it; i'll be making and adding one myself. It just seems right to have them for Heroes.

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Macron1
Macron1


Supreme Hero
posted February 11, 2019 02:46 PM

fred79 said:
The sharkmen i'm thinking of don't use/need any weapon besides their teeth; not even their hands/claws(because a shark biting fits everything about them like a glove). They'll also be neutral sea creatures; because they would be as indiscriminate in their attack, as real sharks. Imo, the sea doesn't have enough neutral creatures to threaten ships when sailing. Cove and Abyss are a great way to change that; but the ocean misses something, with no shark-like creature in a fantasy game. Sharkmen are definitely a missing puzzle piece that'll fit in homm like it's always belonged there.

If nobody else adds it; i'll be making and adding one myself. It just seems right to have them for Heroes.


https://www.dndbeyond.com/characters/races/12806-sharkman
There are also names for upgrades in dnd

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53lm
53lm

Tavern Dweller
posted February 11, 2019 05:33 PM
Edited by 53lm at 17:43, 11 Feb 2019.




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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted February 14, 2019 12:05 PM

Czarlson said:
blob2 said:
Also, regarding Wurms. I know I'm a dragon person myself and advocate more dragons on every occasion, but please, no more serpents 


@blob2 You need to realize that was announced building called “Serpentarium”. So you must accept fact that some kind of serpents will be in Factory.


Well, yeah there was one even shown in the trailer? A Serpent with wings or something like that:



I was referring to a potential addition of any more Wurms other then that. Ofc this is all pure speculation at this point.

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Morglin
Morglin


Adventuring Hero
posted February 14, 2019 05:01 PM

At first I thought that this monster has very small hands. Then I realized that it's just the tip of his tail.

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rmap91
rmap91

Tavern Dweller
posted February 14, 2019 06:38 PM

can you add an option to buy creatures from a single castle if you have a lot of the same ????
____________

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Popcioslav
Popcioslav


Hired Hero
The best H4 unit
posted February 14, 2019 09:41 PM

rmap91 said:
can you add an option to buy creatures from a single castle if you have a lot of the same ????
That sounds like an ultimate easy modo.

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Czarlson
Czarlson


Hired Hero
posted February 15, 2019 10:41 AM
Edited by Czarlson at 11:09, 15 Feb 2019.

shev441 said:


That's how one of the Factory's dwelling looks like. We know that it's called Serpentarium. On the columns we can spot 2 blue snakes. Does the creature that we can recruit there look like them or similar to them? Is it the same creature that we could spot in first revealed trailer in Todd's army?

The only problem is that creature there has wings. Does it mean that only upgrated version will gain the ability to fly? Or maybe are they 2 separate units - snake and some sort of dragon? Also is it reference to creature from old Might and magic game?





I've found this deliberation about “Serpentarium” by @shev441. Yeah, definitely for now we have two different images of “serpents”. First one revealed in trailer has wings. Second, which is represented on the columns of Serpentarium looks for me rather like Dragon Worm not like suggested @shev441 Snake. Reason why I'm thinking that is the head of this unit. It looks like head of dragon. So body of snake would be little bit  to small for this unit. Additionally in M&M world exist unit called Dragon Worm.

From my perspective  there are two possible scenarios:
1. “Snake”  is non-upgraded version of “Flying Serpent” - like suggest @shev441
2. HotA Crew not decided yet what kind of version unit it will be (more like Dragon Worm or more like Flying Serpent/Snake).

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Czarlson
Czarlson


Hired Hero
posted February 16, 2019 10:29 AM
Edited by Czarlson at 10:32, 16 Feb 2019.

P.S.
I've found hybrid dragon and snake in M&M which is called “Kirin” -  this “Dragon Snake” is reference to Chinese culture. But this creature posses legs instead of wings.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted February 16, 2019 11:08 AM

Kirin would be very cool to have in Heroes. (Or Quetzalcoatl)

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