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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 ... 35 36 37 38 39 ... 70 140 210 280 350 420 490 548 · «PREV / NEXT»
hippox89
hippox89


Famous Hero
posted January 21, 2014 07:22 PM
Edited by hippox89 at 19:52, 21 Jan 2014.

Storm-Giant said:
kipshasz said:
God damn people have some pretty good eyesight here.

Agree, when I play I just enjoy the game, never focus if one friggin pixel is wrong lol.


I can say the same, actually. Small visual glitches doesn't bother me in particular, and if I play a serious game then I would focus on other things more important. I'd get lost in the game, so to say. However, it doesn't mean that I wont report such glitches. Let the HotA crew be the judge of how they'll prioritize their time on the project.

As in anything, you'll have to draw a line somewhere. Perfection is a losers game if you don't draw a line. I trust the crew to find a good balance.

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matthewherbert
matthewherbert


Hired Hero
posted January 21, 2014 07:51 PM

Nation Wars

noname said:
Where can I find matthewherbert`s map?


The map is already downloadable on map4heroes, as is another map.

I also heard it will be offered to download on acidcave and Behemoth's Lair.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 21, 2014 07:52 PM
Edited by Stevie at 19:58, 21 Jan 2014.

fred79 said:
Stevie said:
swag


target acquired. permission to engage?


Granted. Fire at will!!



No really now, is it only me that doesn't get any water tiles on RMG?


matthewherbert said:
noname said:
Where can I find matthewherbert`s map?


The map is already downloadable on map4heroes, as is another map.

I also heard it will be offered to download on acidcave and Behemoth's Lair.



Just click here to get it

There should be a maps thread around, desho?

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matthewherbert
matthewherbert


Hired Hero
posted January 21, 2014 09:55 PM

Mistakes

Hey Hobbit

Just to let you know I noticed some minor errors on my map. Corrected them. I'll send 'em again.

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Wond
Wond

Tavern Dweller
posted January 21, 2014 10:55 PM

Balance issue:
I think Pirate Cavern is to op for Cove town.At least the density of it... how can i ban it or reduce the density of it on random map?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 21, 2014 10:56 PM

hippox89 said:
Storm-Giant said:
kipshasz said:
God damn people have some pretty good eyesight here.

Agree, when I play I just enjoy the game, never focus if one friggin pixel is wrong lol.


I can say the same, actually. Small visual glitches doesn't bother me in particular, and if I play a serious game then I would focus on other things more important. I'd get lost in the game, so to say. However, it doesn't mean that I wont report such glitches. Let the HotA crew be the judge of how they'll prioritize their time on the project.

As in anything, you'll have to draw a line somewhere. Perfection is a losers game if you don't draw a line. I trust the crew to find a good balance.

Hey, I'm not critizising that, simply that I find it...excesive to my taste I should say?

If HotA team said that those glitches reports are good, then keep them coming
____________

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hippox89
hippox89


Famous Hero
posted January 21, 2014 11:17 PM
Edited by hippox89 at 23:19, 21 Jan 2014.

Storm-Giant said:
Hey, I'm not critizising that, simply that I find it...excesive to my taste I should say?


Well, I'm not criticizing this either. I do understand that side of it, too.

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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted January 21, 2014 11:50 PM

fred79 said:
Stevie said:
swag


target acquired. permission to engage?


Permission granted, tank support on the way. ETA 1 minute.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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kayna
kayna


Supreme Hero
posted January 22, 2014 04:47 PM

Is there any way to play this multiplayer over the net?

____________
Ubisoft web browser MMO best MMO.
-Bitmaid

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hippox89
hippox89


Famous Hero
posted January 22, 2014 05:01 PM
Edited by hippox89 at 17:09, 22 Jan 2014.

You can do so via a virtual private network (a VPN).

Hamachi is a free VPN program but limited for a max of four free connections. This should be enough for most people for Heroes 3. This my personal choice. It's simplistic and easy to use.

Gameranger is a VPN service but also a lobby It's also very a specific program and thus the games must be supported by the service itself or problems might arise. HotA itself is not currently supported, but renaming the HotA executable to the same as the original executable works for some, I read, on the Russian forum.

Tunngle is another VPN program and lobby.

There's many other services, too, some of which are suggested some pages back in this thread. Some are free, some are free but limited, some are supported by ads.

This question is asked about quite often in this thread. Maybe there should be list of the most common questions answered or something.

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Docent_Picolan
Docent_Picolan


Promising
Adventuring Hero
posted January 22, 2014 05:46 PM

hippox89 said:

Has this town screen glitch been reported?

thanks, in 1.3.3 it will be fixed.

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hippox89
hippox89


Famous Hero
posted January 22, 2014 06:01 PM

Docent_Picolan said:
hippox89 said:

Has this town screen glitch been reported?

thanks, in 1.3.3 it will be fixed.


Looks great to me. I'm looking forward to '1.3.3'. How close are 1.3.3 to release in a non-precise estimate? Don't have to answer that, of course.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 22, 2014 07:10 PM

I noticed that Haspids don't animate on the battlefield. I'm talking about the "new" type of animation which every unit received in HotA (like they were breathing ). Haspids are static, and only animate when you move a cursor on them...

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Hobbit
Hobbit


Supreme Hero
posted January 22, 2014 07:17 PM

Was already noticed - their animation was made before fully animated battlefield was included. Sav said that maybe it'll be fixed one day...
____________
Horn of the
Abyss on AcidCave

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Dairy
Dairy


Known Hero
posted January 22, 2014 07:27 PM

Excuse me for this question, but the breathing animations are new ?

Thought it was just animation from original, but just mate x-times faster so it looks like they are actualy doing it constantly without pause.

Same as the taunt animation (was activable by hovering mouse over the stack too), which is now more often.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 22, 2014 07:50 PM
Edited by blob2 at 19:50, 22 Jan 2014.

Dairy said:
Excuse me for this question, but the breathing animations are new ?

Thought it was just animation from original, but just mate x-times faster so it looks like they are actualy doing it constantly without pause.

Same as the taunt animation (was activable by hovering mouse over the stack too), which is now more often.


No, it's a new thing, and quite a nice touch I might add

And the unit highlight animation is triggered only when you hover your mouse over it, so it can't be "faster".

PS: Just finished the campaign. It was really nice, though only map number two gave me a serious challenge. Seems surrounding you with OP enemies is the way to go if you want to make a hard map

The maps were interesting, especially because of their "sea" theme, and they were nicely crafted, lot's of details and diversity. Nice sense of discovery too, as with any sea map. My only suggestion for HotA guys is to make less "little islands with two resource piles". Without a specialized artifact it's not worthwhile to loose two turns just to pick them up.

Overall the campaign is a nice way to introduce the new faction, and it's ending leaves you wanting for more. Though again, if I might say something, the "ending animation" could use some polishing. It's a bit blurry and illegible...  

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hellburn
hellburn


Famous Hero
The efreet
posted January 22, 2014 08:41 PM

matthewherbert said:
Hey Hobbit

Just to let you know I noticed some minor errors on my map. Corrected them. I'll send 'em again.

Could you send your map again? I didn't got any mail

Docent Picolan said:
thanks, in 1.3.3 it will be fixed.

Please, please, please implement banning HotA heroes in map editor. Please.
____________

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Sav
Sav


Known Hero
posted January 22, 2014 09:03 PM

Quote:
Please, please, please implement banning HotA heroes in map editor. Please.

It is the most hard bug to fix, it need a lot of code. Of course, once we will fix it, but not very soon.
Now you may use banning heroes for specific player in hero properties, it works propeply.

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heroes_fanboy
heroes_fanboy


Known Hero
posted January 23, 2014 02:54 PM
Edited by heroes_fanboy at 14:55, 23 Jan 2014.

BUG

Sometimes creatures' dead bodies are as if "moving". Maybe this happens when one body falls over another on the exactly same hex, and then the body that should be at the bottom "moves" to the top, but I'm not sure.

During battles on lava terrain, from time to time you can see a pool of lava which is completely still. Also, it might be nice to add a subtle animation for some moats. As they are often filled with water-like substances.
 

BUG

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Macron1
Macron1


Supreme Hero
posted January 23, 2014 05:42 PM

heroes_fanboy said:
you can see a pool of lava which is completely still. Also, it might be nice to add a subtle animation for some moats.

These objects are made as pictures in HMM3, and it's not HOTA fault that they are still.

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