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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 549 pages long: 1 70 140 210 280 350 ... 388 389 390 391 392 ... 420 490 549 · «PREV / NEXT»
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted January 12, 2020 01:53 PM
Edited by P4R4D0X0N at 14:03, 12 Jan 2020.

Hourglass said:
Not true, that +350 gold is still relevant. I agree that it's better to have a hero that starts with estates than hero with gold speciality. However, only 3/10 towns have hero that starts with Estates, whereas 8/10 towns have hero with +350 gold.

Even if you're having a witch hut with Estates in your starting zone, why would you not want to have Estates on your +350 g hero? Gold specializing heroes are still among the best heroes to appear in tavern, especially when you're hiring heroes that have no army anyway.


Well granted it's not useless and as for early game/start without estates thats for sure a nice pick...

I was just comparing the amount of gold that is generated... Since it doesn't take another sec slot out of 8 I agree... but since we also just talk about "support heroes" you would take estates anyway... The only real benefit of +350 is the straight (but not raising) bonus. Frankly I hate specializations that don't rise from leveling. They should be all like this (rising mechanics), to have more efficiency and an use for a hero on long term. In most case the speciality isn't worth a pick anyway...

I'm still waiting for the magic upgrade, since it seems to be quite a delicate subject. Any news on that? Even if I suspect that the Intelligence changes have to be chacked out first

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bloodsucker
bloodsucker


Legendary Hero
posted January 13, 2020 12:22 AM
Edited by bloodsucker at 04:00, 13 Jan 2020.

Is it possible that the AI limit to hire heroes was removed and I didn't knew? I'm not exactly sure but I have the idea AI wouldn't hire any heroes if already had six but in the map I'm playing there are no prisons and one of the two remaining players has eight.
If you did it, congratulations. It was an absurd cripple at this time.
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Rakso
Rakso


Adventuring Hero
posted January 13, 2020 09:11 AM
Edited by Rakso at 09:14, 13 Jan 2020.

bloodsucker said:
Is it possible that the AI limit to hire heroes was removed and I didn't knew? I'm not exactly sure but I have the idea AI wouldn't hire any heroes if already had six but in the map I'm playing there are no prisons and one of the two remaining players has eight.
If you did it, congratulations. It was an absurd cripple at this time.


200% AI on HotA uses 8 at a time on map, meanwhile 160% AI uses 6 at a time on map. It was been introduced already like 2 or even more years ago.

You never know what's hidden under [+] Other minor changes and fixes. lol That's annoying at times because I don't consider certain changes as such minor being pointless to tell about. For example all the immunity artifacts in the game were fixed now (FINALLY TBH!), so Armor of the Damned can't no longer cast curse on pendant of holiness, Ironfist of the Ogre be able to cast it's spells while Cape of Silence/3-5 tier lock cape is present, or Angellic Alliance cast prayer over the 3-5 tier lock cape, which made me fix certain Heroes on my map now. Previously the only known trick was to use the cape of silence to disable out the Armor of the Damned spells(which I even used online once ), it was due to artifacts being stored only on their relevant game versions: Pendant's from RoE, SoD sets from SoD, HotA normals from HotA and HotA sets from HotA. Now all artifacts are in one tier(in one place, on HotA files), so they no longer overwrite eachothers and are equal. Btw Orb of Inhibition doesn't block set artifacts spells, which is good. I highly hope they won't change that one.

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bloodsucker
bloodsucker


Legendary Hero
posted January 13, 2020 02:24 PM
Edited by bloodsucker at 14:29, 13 Jan 2020.

Oh! Ok, thanks. It makes sense.
Since I play a lot, I've noticed the changes to those artifacts effects even if I'm not sure I agree with some of them. Using AoD on anti-magic garrisons was an old exploit that can be necessary on certain maps (like Wayfarer, for instance).
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Rakso
Rakso


Adventuring Hero
posted January 13, 2020 03:01 PM
Edited by Rakso at 15:15, 13 Jan 2020.

bloodsucker said:
Oh! Ok, thanks. It makes sense.
Since I play a lot, I've noticed the changes to those artifacts effects even if I'm not sure I agree with some of them. Using AoD on anti-magic garrisons was an old exploit that can be necessary on certain maps (like Wayfarer, for instance).


Yeah, I meant to say it still doesn't do that. I was in a worry that when the Orb of Inhibition will be on one-tier equally matched with the set artifacts it'll lock their spells too, but luckly it didn't. Maybe it wasn't been thrown into HotA at all, as an exceptional item due to that(Which I'm unable to check because my modding skills are of a super beginner), or either, as you have hinted the whole item might be just a portable anti-magic garrison instead of a 1-5 locker. That's good.

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Hourglass
Hourglass


Famous Hero
posted January 13, 2020 07:30 PM

Guys, Docent released the battle sprite and animation of the tier 3 creature, Armadillo and it's upgrade Bellwether Armadillo on DF2 forums.







Unlike we saw earlier, this Armadillo walks, and there seems to be no rolling involved. Seems kinda normal wasteland inhabitant, I wonder what the abilites are?

Interestlingly, Docent also said that the community hasn't correctly guessed the Factory line up, or at least he has not seen a correct answer. This is surprising, since the majority of the line up has been confirmed afaik (tier 1 halflings, tier 2 flamethrower grils, tier 3 armadillo and tier 6 gunslinger) So I wonder, if there's a surprise factor involved - something that the community does not know so far? Cove has extra upgraded unit, what if Factory's one or more creatures have Homm IV style alternative creature or something?

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gatecrasher
gatecrasher


Famous Hero
posted January 13, 2020 07:42 PM
Edited by gatecrasher at 21:08, 13 Jan 2020.

Just from looks it might be one of the weaker units of the lineup (relative to tier).

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bloodsucker
bloodsucker


Legendary Hero
posted January 13, 2020 08:34 PM

Oah! I just love it. Looks kind of a Ceratopsid (Triceratops family). Would bet is an high level defensive creature, though.
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LivingAnarchy
LivingAnarchy

Tavern Dweller
posted January 13, 2020 08:40 PM

Guys above: It was said before that Armadillo is 3rd tier creature

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ShadowMaster
ShadowMaster


Adventuring Hero
HOMM3fa(g)n
posted January 13, 2020 09:09 PM

Called it, although I was sure it would become a volcanic armadillo. But even then, this fella looks cute af, I am loving him.
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pellish
pellish


Famous Hero
posted January 13, 2020 09:36 PM

Hourglass said:
Unlike we saw earlier, this Armadillo walks, and there seems to be no rolling involved. Seems kinda normal wasteland inhabitant, I wonder what the abilites are?

Interestlingly, Docent also said that the community hasn't correctly guessed the Factory line up, or at least he has not seen a correct answer. This is surprising, since the majority of the line up has been confirmed afaik (tier 1 halflings, tier 2 flamethrower grils, tier 3 armadillo and tier 6 gunslinger) So I wonder, if there's a surprise factor involved - something that the community does not know so far? Cove has extra upgraded unit, what if Factory's one or more creatures have Homm IV style alternative creature or something?

Docent Picolan mentioned it would be rolling when you cast Haste upon it, which is merely a decorative feature but a very cool one for sure.

I am starting to believe the Centipedes and the Coatl are connected somehow. Perhaps we will once again see a third upgrade.

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Hourglass
Hourglass


Famous Hero
posted January 13, 2020 10:27 PM

pellish said:

Docent Picolan mentioned it would be rolling when you cast Haste upon it, which is merely a decorative feature but a very cool one for sure.


Wow, thanks for sharing this, that indeed sounds really nice feature!

pellish said:

I am starting to believe the Centipedes and the Coatl are connected somehow. Perhaps we will once again see a third upgrade.


That's what I've been thinking as well. There has not been any news about Coatl since the teaser, and the only thing we saw there was a tiny picture. Could it also be possible that along the way, Coatl has turned into Centipede? That would also explain why there has not been any news/pictures around it - in the end, that Serpenterium building we have seen could also be used as dwelling of Centipedes (snake) or even Armadillo (reptile). One thing that also surprises me is that there seems to be only one mech unit.

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bloodsucker
bloodsucker


Legendary Hero
posted January 13, 2020 10:54 PM

LivingAnarchy said:
Guys above: It was said before that Armadillo is 3rd tier creature

Yes, I know. I meant, if I didn't knew better already I would bet is an high level defensive creature by the looks of it.
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LordInsane
LordInsane


Known Hero
posted January 14, 2020 08:06 AM

I have to admit, armadillo as a name made me think more Glyptodon and less Ceratopsid. That it appears Serpentarium wouldn't be entirely wrong as a dwelling for the Centipede creature (centipedes most definitely not being snakes, but the Centipede creature looking a bit more serpent-y) or the Armadillo creature (armadillos of course famously being scaled mammals, while the Armadillos look... suspicously Sauropsid) feels... off. Of course, the dwelling may have been renamed.

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wenwell
wenwell


Adventuring Hero
posted January 14, 2020 08:52 AM

Seems like a crystal dragon would have a lil bro in this year

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bloodsucker
bloodsucker


Legendary Hero
posted January 14, 2020 01:52 PM

Talking about Crystal Dragons, it would be a good idea to rework their special to do what it says in the legend.
To have one or one thousand Crystal Dragons gives you the exact same number of crystals, making the second most expensive creature in the game the one with the less useful special hability.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 15, 2020 08:10 PM

Revolut1oN said:
Still, I think casual players dont mind the balance and changes all that much. For pro player some minor stat changing can be a gamechanger, but casual might not even notice it.


There are no pro (professional) players in this game (you can't make money out of it). I think the word you wanted to use was competitive

And I wouldn't really agree that casuals don't care. Quite the contrary. Most have a favorite town or tactic. Nerfing it causes a lot of frustration. A competitive player just moves on; he plays the meta, whatever that meta is. It really doesn't matter that much to him if a town got overnerfed or not since he'll simply move to the next best thing without much sentiment.

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Tordah
Tordah


Adventuring Hero
posted January 15, 2020 10:07 PM

Hey folks i tried the new patch i managed to update in Wine under MX Linux 19.

Quick tip to update HD_Launcher to work with 1.6 in wine, you need to run it as root only for updating. Then kill HD_Launcher and relaunch as regular user and everything will work.

Works with Arch and Crunchbang too

Anyways

I really like the new patch. I really like the new hero for the Rampart. I tried randomly generating maps to try the wasteland but i didn't find any.

I didn't find the golem thing either

But i'll try later tonight and try figuring it out.

Other than that i did not notice anything with interference but that's probably because i facerolled the AI in my random map (i started next to a portal, got straight in and killed green on first day which had a Rampart too lol) and utterly facerolled on the two other players hahahaha

damn i love this game

forever until the end of time

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted January 15, 2020 10:52 PM

Well Tier 3 for Armadillo is quite too low... when I think back to "dark side of xeen" this monsters in wasteland were so damn tough... and killed ppl from party with one strike.

Vulture Rocs are missing... Iguanas maybe aswell since there were wasteland monsters

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Hourglass
Hourglass


Famous Hero
posted January 15, 2020 11:01 PM

Doomforge said:


And I wouldn't really agree that casuals don't care. Quite the contrary. Most have a favorite town or tactic. Nerfing it causes a lot of frustration. A competitive player just moves on; he plays the meta, whatever that meta is. It really doesn't matter that much to him if a town got overnerfed or not since he'll simply move to the next best thing without much sentiment.


I would still lean towards competiteve players caring more about the changes. Even they have their playing styles and tactics, and their game knowledge may vary if they're put out of their comfort zones - some metas could for example make playing as greedy as possible the best possible strategy, whereas it could be the other way around, and meta could be about being very aggressive right from the start. If a player today is among the top ten players and there would be change to the meta tomorrow, he might not even be top 100 player anymore, if he can't adapt to the changes.

Casual players on the other, may not even notice, or don't even understand if some major changes happen. If casual player sees the change "Expert logistics is now 20% instead of 30%", he likely thinks "oh so it's a bit weaker now, but that's not a big change."

I think the most decisive thing is likely how long you've been playing the game. I think people that have discovered homm3 less than 5 years ago are likely to be more open to changes. Then there's us that have been playing the game for 20 years, and it's not as easy to adapt to the changes.

Tordah said:

I really like the new patch. I really like the new hero for the Rampart. I tried randomly generating maps to try the wasteland but i didn't find any.

I didn't find the golem thing either



This is likely because currently no town uses wasteland as it's native terrain, so it will only be generated as a neutral zone.

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