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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted July 06, 2020 01:42 PM |
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Like I said before many times I prefer HotA staying in spirit of the original games. Actual added content similar to expansion packs, not modding tools/mechanic overhauls or additional gameplay layers. Some tweaks here and there are reasonable but imo HotA is a perfect counterbalance to highly customizable nature of mods like WoG.
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sirironfist
Known Hero
King of the ogres
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posted July 06, 2020 01:53 PM |
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I love the couatls. Is it just me, or does their face look mechanical? The contours of their jaws look mechanical to me.
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FirePaladin
Legendary Hero
DoR Modder
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posted July 06, 2020 02:02 PM |
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No, they're just aztec. That's all.
Edit: I just realized they are actually feathered dragons.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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Kivo
Famous Hero
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posted July 06, 2020 04:02 PM |
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Phoenix4ever said:
Docent_Picolan said: Surely I did. It is not often that new towns come out, and the amount of interest was quite predictable. Disagreements, disputes, and exchanges are par the course in any community. I'm neither fazed nor demotivated by negative opinions. However, I would not say that positive opinions have any significant effect on our motivation either. We have our own creative goals, and we just keep moving towards them. Feedback from the users has next to no effect on this process.
Now this comment is both good and bad.
I mean of course you should stick to your plans and have faith and confidence in your project, on the other hand it sounds like you really don't care what anyone thinks about HotA at all.
If you are not making HotA for the fans and you don't want money, why are you making HotA at all? What is the goal of the project?
I hope you at least read the "Ideas and suggestions" and "bugfixes" threads, might be some good things in there.
Now that is just plain damn rude, maybe just stop leaving comments on here for a while and wait for the finished product. It's not everyone's vision but a lot of people still like the concept plus it will bring something fresh. It's not a huge deal anyway, I think you're making it all bigger than it is.
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Opera
Adventuring Hero
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posted July 06, 2020 04:25 PM |
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I agree too but some people still talk about same things from 2018 ? The piority is new faction Factory second faction from the mod and
spiritual successor of Forge. Nah WHY YOU NERF LOGISTIC, NAH NERF EARTH MAGIC,Nah NERF SLOW TOO OP, Ahhh that is kinda op becouse i can use this. Still they say they will be new things about magic schools and new skills. From personaly i only care about Factory and new campaing. Nothing more
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Javiduc
Adventuring Hero
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posted July 06, 2020 04:38 PM |
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The Coatl match the Fortress faction ambientation and in the video background there is the Fortress castle. Is there any connection between Coatl and Fortress?
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LordInsane
Known Hero
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posted July 06, 2020 08:06 PM |
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Javiduc said: The Coatl match the Fortress faction ambientation and in the video background there is the Fortress castle. Is there any connection between Coatl and Fortress?
Well, at least some of the jungled islands off the continent of Jadame are inhabited by lizardfolk using Fortress-y architecture (I wonder if Blood Drop will be mentioned in the Factory campaign?), and although these Couatl are a different strain to the MM8 Couatl, those Couatl lived in a somewhat Fortress-style temple that was implied to be historically connected to the nearby lizardfolk. It definitely wouldn't surprise me if Fortress towns play a part in Tarred and Feathered, they just likely wouldn't represent Tatalia as they usually do.
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted July 07, 2020 10:48 AM |
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For me it's interesting cus I didn't ever go deeper into the lore represented in M&M games. This way each time HotA adds a "historically accurate" unit to the games roster it only makes things more interesting. I like original ideas, but what I like even more are lore-related entries.
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regular
Tavern Dweller
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posted July 07, 2020 05:29 PM |
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HOTA source code - where ?
Is HOTA open source ?
I tried to find a source code for it but I failed.
Can someone show me where can I clone the HOTA repository and have fun with the code ?
I would be very grateful.
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FirePaladin
Legendary Hero
DoR Modder
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posted July 07, 2020 05:30 PM |
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You can't. At all. Because it was the team's decision to stop anyone from messing with the code. Welcome to HoMM3 community!
However, that decision was probably made because of the competitive environment that HotA supports and such.
Don't feel discouraged, though.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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regular
Tavern Dweller
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posted July 07, 2020 05:47 PM |
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Thanks for quick response.
Although I don't understand it. I mean, you don't have to allow random contributors to mess with your code. You just narrow the list of people with 'write' permissions to your repository.
What is the harm to allow people to be able to just clone (i.e. 'read') your code ?
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FirePaladin
Legendary Hero
DoR Modder
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posted July 07, 2020 05:55 PM |
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Because then people will release their own mods, and even re-release HotA and make it compatible with anything.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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gatecrasher
Famous Hero
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posted July 07, 2020 06:12 PM |
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Yeah, it's a pity that there's no source code for HotA as there is for VCMI.
HotA is probably not just compileable code much of it is done by hex-editing the original binaries.
But for the standalone projects (map editor, template editor) there should be code.
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FirePaladin
Legendary Hero
DoR Modder
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posted July 07, 2020 06:14 PM |
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gatecrasher said: Yeah, it's a pity that there's no source code for HotA as there is for VCMI.
HotA is probably not just compileable code much of it is done by hex-editing the original binaries.
But for the standalone projects (map editor, template editor) there should be code.
You can't be sure of that, trust me.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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regular
Tavern Dweller
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posted July 07, 2020 06:46 PM |
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The reason behind my original question for HOTA source code was that I'm writing some limited save game editor for HOMM3 that can change spells that you got in mage guild.
Thanks to this thread (http://heroescommunity.com/viewthread.php3?TID=18817&PID=1366931#focus) I know the hex values for all spells. I would like my app to be compatible with HOTA too but I don't know what updates (e.g. new spell hex values) that HOTA introduces.
Do you happen to know where can I get those information ?
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FirePaladin
Legendary Hero
DoR Modder
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posted July 07, 2020 07:58 PM |
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HotA has no new spells, so....
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted July 07, 2020 08:35 PM |
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They cracked the code of Heroes 3 so you can crack theirs
But in all seriousness if you wanna make some Tier 8 goddamn palette swaps of Sea Serpents then be off with you!
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FirePaladin
Legendary Hero
DoR Modder
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posted July 07, 2020 08:42 PM |
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I heard they made their code harder to crack, if I remember correctly. Dang, if it's like that, better just crack the game again than crack HotA.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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Winston
Known Hero
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posted July 07, 2020 10:06 PM |
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regular said: Thanks for quick response.
Although I don't understand it. I mean, you don't have to allow random contributors to mess with your code. You just narrow the list of people with 'write' permissions to your repository.
What is the harm to allow people to be able to just clone (i.e. 'read') your code ?
The harm is that players might be able to have freedom to modify HotA to their supreme liking so that they can enjoy the benefits of the new content exclusively without the subjective tournament catered removal and modification of dozens of areas of content from vanilla. This is about control, you don't get to enjoy their mod unless you play by their rules 100%, that's why they put DRM in the HD mod and made it as difficult as possible to mod their mod.
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Hourglass
Famous Hero
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posted July 08, 2020 12:18 AM |
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IMO it makes sense that a mod that to some extend is willing to be the go-to choice of the MP community, is the most "closed" one when it comes to modding a mod.
We're extremely lucky community to have multiple platform to play with, I don't exactly understand why Hota would need to be super open to be coded, when ERA and VCMI got that area covered.
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