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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 ... 45 46 47 48 49 ... 70 140 210 280 350 420 490 548 · «PREV / NEXT»
heroes_fanboy
heroes_fanboy


Known Hero
posted February 19, 2014 10:50 PM

Are there any plans for official VCMI support (of course, when VCMI becomes more mature)? I mean, in a similar way you support the HD Mod.
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My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

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Sav
Sav


Known Hero
posted February 20, 2014 01:07 PM

Quote:
Are there any plans for official VCMI support (of course, when VCMI becomes more mature)? I mean, in a similar way you support the HD Mod.

No, there are no such plans and any compatibility with VCMI is very unlikely to appear as it require remaking from scratch 100% of HotA code and making double work to add any new feature while it gives nothing to us.

Compatibility with HD-mod require not very much extra code, baratorch is our team member, so he can make extra code for compatibility with HotA in HD when it is necessary. Also, many people (especially online players) play with HD and I don`t think many of them will play HotA without compatibility with HD.

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revolut1oN
revolut1oN


Famous Hero
posted February 21, 2014 09:22 AM

I wouldn't say it requires double work since even now (when VCMI is far from finished) every newbie modder can add 70% of HotA to VCMI (efortlessly of course)

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valgaav
valgaav


Adventuring Hero
posted February 21, 2014 11:13 AM
Edited by valgaav at 11:13, 21 Feb 2014.

nik312 said:

PS Though the DD/Fly will not be fixed much. Almost all players already know how to play with it. Full-control mind games are fun.

Can you share a bit more info on what fixes are planned for those spells ?
While games with DD/Fly have some fun in it(I agree as I played such games) the killer for me is:
- it makes the game against AI very, very easy. Playing a big XL map against many AI players (I always add an event to map that gives AI +1 each resource and extra gold), well with TP DD and Fly game gets very easy, once you get them of course. Without those spells you actually have to divide your forces and defend some parts of your domain with heroes other then your main.
Also AI is not good with using those spells.
-for H vs H it's unfair, because guilds are random and it's not so uncommon for one player to not get those spells even if map is large and with many castles.




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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted February 23, 2014 12:24 PM

What about allow Stronghold, Fotress and Castle and Cove building mage guild to Level 5?

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nik312
nik312


Promising
Famous Hero
posted February 23, 2014 12:32 PM
Edited by nik312 at 13:05, 23 Feb 2014.

zmudziak22 said:
What about allow Stronghold, Fotress and Castle and Cove building mage guild to Level 5?

Ehm... Why would we?

Quote:
Can you share a bit more info on what fixes are planned for those spells ?

DD will have a limit of 2 times per day on expert. Maybe MP waste will be a bit more w/o Air. Fly won't be nerfed at all.

Quote:
While games with DD/Fly have some fun in it(I agree as I played such games) the killer for me is:
- it makes the game against AI very, very easy. Playing a big XL map against many AI players (I always add an event to map that gives AI +1 each resource and extra gold), well with TP DD and Fly game gets very easy, once you get them of course. Without those spells you actually have to divide your forces and defend some parts of your domain with heroes other then your main.
Also AI is not good with using those spells.
-for H vs H it's unfair, because guilds are random and it's not so uncommon for one player to not get those spells even if map is large and with many castles.


Well, if you play online, you should know, that AI is never any kind of a threat to a player (with control or without it). And in PvP competition map-control spells/arts add a very difficult/fun element to the game. Get control before your opponent does (rob more utopias, clean more treasure areas), utilize it better than he does (TP to some town, buy a high-mana hero, give him control, DD to the right place, fight and take something, TP him back on last move, take control back, TP to the next town, don't waste timer!), run, catch, play mind games by taking a bunch of his towns in one turn, control the map!


And about guilds - they are never a primary way of getting high level spells on random maps. Sometimes people build it, but in 90% of games all high-level spells are acquired through Elemental books/Spellbinder hat/magic pandoras and scrolls. THAT is however a bit of an issue - mage guild should be more adequate source of spells than it is now. Maybe something will be done about it one day.

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Macron1
Macron1


Supreme Hero
posted February 23, 2014 01:04 PM

zmudziak22 said:
What about allow Stronghold, Fotress and Castle and Cove building mage guild to Level 5?


It's possible only for VCMI. same goes for shipyards for towns without them.

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nik312
nik312


Promising
Famous Hero
posted February 23, 2014 01:16 PM

Macron1 said:
zmudziak22 said:
What about allow Stronghold, Fotress and Castle and Cove building mage guild to Level 5?


It's possible only for VCMI. same goes for shipyards for towns without them.


Facepalm... Could you stop already with those awkward tries to PR VCMI in this thread? It looks dull. If you know nothing about our capabilites, then maybe you just shut up instead of constantly misinforming our users?

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hippox89
hippox89


Famous Hero
posted February 23, 2014 02:17 PM
Edited by hippox89 at 14:53, 23 Feb 2014.

nik312 said:
DD will have a limit of 2 times per day on expert


Are you referring to expert Air or expert difficulty, Nik? I'm pretty sure it's the former, but just to be sure.

I'm not qualified to talk serious balance, but being able to DD 4 times per day seems to strongly favour a naturally high knowledge hero with Intelligence, but with an limit at 2 times per day then such a hero might not be able to spend his mana effectively on a big map, at least. But 4 times per day is very powerful, indeed, and I trust that the reasons for this change is well thought out.

Anyhow, it's fun to read info on potential balance changes.

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iyoossaev
iyoossaev

Tavern Dweller
posted February 23, 2014 02:38 PM

hippox89 said:
nik312 said:
DD will have a limit of 2 times per day on expert


Are you referring to expert Earth or expert difficulty, Nik? I'm pretty sure it's the former, but just to be sure.



I am not Nik, but since DD (dimension door) is an air magic spell, he proably meant that the expert mastery of air magic will let you cast it up to 2 times per day, instead of 4 as is at the moment. You must have confused it with town portal

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hippox89
hippox89


Famous Hero
posted February 23, 2014 02:55 PM
Edited by hippox89 at 14:58, 23 Feb 2014.

It was just a misfired neuron; I was actually talking about DD. Thanks for pointing it out, tho.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 23, 2014 06:47 PM

Nerfing DD to 2 times/day on expert seems a really good change. A big reduction in power but at the same time keeping the original flavour
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Macron1
Macron1


Supreme Hero
posted February 23, 2014 08:32 PM
Edited by Macron1 at 20:35, 23 Feb 2014.

nik312 said:
If you know nothing about our capabilites, then maybe you just shut up instead of constantly misinforming our users?

What's misinform?
You said "Why would we?" only in this page.
Forgot about it already?


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nik312
nik312


Promising
Famous Hero
posted February 23, 2014 08:55 PM
Edited by nik312 at 21:00, 23 Feb 2014.

Macron1 said:
nik312 said:
If you know nothing about our capabilites, then maybe you just shut up instead of constantly misinforming our users?

What's misinform?
You said "Why would we?" only in this page.
Forgot about it already?




Should I quote your post? "It is possible only in VCMI" - wrong. We won't do this, obviously, but it is absolutely theoretically possible as much as almost anything in HotA.

hippox89 said:
Are you referring to expert Air or expert difficulty, Nik? I'm pretty sure it's the former, but just to be sure.

You are right

Quote:
I'm not qualified to talk serious balance, but being able to DD 4 times per day seems to strongly favour a naturally high knowledge hero with Intelligence, but with an limit at 2 times per day then such a hero might not be able to spend his mana effectively on a big map, at least. But 4 times per day is very powerful, indeed, and I trust that the reasons for this change is well thought out.

That's wrong understanding in most cases . High mana comes mostly not from Knowledge or Intellect, but simply from +kn artifacts and mana fountain/mana vortex in dungeon village.

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Macron1
Macron1


Supreme Hero
posted February 23, 2014 09:03 PM

nik312 said:

Should I quote your post? "It is possible only in VCMI" - wrong. We won't do this, obviously, but it is absolutely theoretically possible as much as almost anything in HotA.


If you will not do it, than it's impossible for HOTA to be implemented.
In VCMI this is possible right now, like blocking buildings and 3rd/4nd... grades of buildings. See difference between "We won't do it" and "already is easy to make"?

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hippox89
hippox89


Famous Hero
posted February 23, 2014 09:14 PM
Edited by hippox89 at 21:36, 23 Feb 2014.

nik312 said:
That's wrong understanding in most cases . High mana comes mostly not from Knowledge or Intellect, but simply from +kn artifacts and mana fountain/mana vortex in dungeon village.


I understand. Thanks.

Macron1 said:
It's possible only for VCMI. same goes for shipyards for towns without them.


Macron1, can't you yourself see that your wording is biased to the point of being rather unreasonable and even lacking common courtesy? Your statement implies that the crew cannot achieve such a modification to the Mage Guild of a town, yet common logic suggests that they might just not have such plans nor any reasons to make such a change. And then you add the part about shipyards in much the same way, yet nobody was even talking about shipyards. What was the point of this addition? You could just have PM'ed the guy instead of going off-topic, you know, but you didn't do it to help him, did you?, but instead because of whatever hungry agenda you seem to have. It's not very tasteful of you, honestly. I don't say this with any hate towards you, Macron1, but it's just how I see it.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 23, 2014 09:24 PM
Edited by Storm-Giant at 21:24, 23 Feb 2014.

Macron1 said:
nik312 said:

Should I quote your post? "It is possible only in VCMI" - wrong. We won't do this, obviously, but it is absolutely theoretically possible as much as almost anything in HotA.


If you will not do it, than it's impossible for HOTA to be implemented.

This is so stupid that I'll say only two words: shut up.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 23, 2014 09:45 PM

Well, he has a point, which is: HoTA is not user moddable while VCMI is. You have to wait your turn with wishes, then probably the team will ignore because other priorities, then it is hardly reversible so can't be tested and just disable a line of code is not possible, and this, and that.

The game of "what if" is interesting. When someone keep posting in wog threads about HoTA does this, HoTA does that, we invite him to post elsewhere, then we are called grumpy. But when Macron posts in HoTA thread about VCMI, two users insult him on the field. What if...

"Shut up" is not the way it works here. Unhappy with Macron, report to moderator.
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Era II mods and utilities

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 23, 2014 09:57 PM

Problem is, Nik said "why would we" asking for reasons to do so (giving magic guild lvl 4/5 to fortress and such). Then macron appears and says that HotA team can't do that, a very cheap attack to HotA team.

And it's not the first time macron acts in this way...
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hippox89
hippox89


Famous Hero
posted February 23, 2014 10:13 PM
Edited by hippox89 at 22:32, 23 Feb 2014.

Salamandre said:
Well, he has a point, which is: HoTA is not user moddable while VCMI is. You have to wait your turn with wishes, then probably the team will ignore because other priorities, then it is hardly reversible so can't be tested and just disable a line of code is not possible, and this, and that.

The game of "what if" is interesting. When someone keep posting in wog threads about HoTA does this, HoTA does that, we invite him to post elsewhere, then we are called grumpy. But when Macron posts in HoTA thread about VCMI, two users insult him on the field. What if...

"Shut up" is not the way it works here. Unhappy with Macron, report to moderator.


Yes, we all know this already. Horn of the Abyss is an expansion for HMM3 while other projects aim for different goals. Like, offering a strong modding base. Let's just be happy we have more than one project suited for different tastes, shall we? Also, don't forget that much of the work being done on HotA directly benefits other projects, too. About wishes, of course they ignore (as in not implementing them) most of the wishes because even if some of them seem reasonable, they might not work out as intended if implemented (my ideas included). The crew has more experience (understatement) than most people do about the core game itself and about designing an expansion that is well-thought-out and actually works in practicality and not just in theory.

About Macron1, I don't condone with harsh wording either, but Macron1 is being provocative on purpose which is asking for such angry replies. Macron1 is not without sin in this.

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