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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 ... 53 54 55 56 57 ... 70 140 210 280 350 420 490 548 · «PREV / NEXT»
nik312
nik312


Promising
Famous Hero
posted April 11, 2014 05:03 PM

Arthandas said:
What's the point of starting with basic pathfinding in Under The Jolly Roger if you get it for free in second turn?


Because you can choose not to waste time for collecting it. Because you can move farther day 1. Because it's a trap... Lots of reasons
Anyway, reasons for some bonuses are often highly doubtful in campaigns

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Arthandas
Arthandas

Tavern Dweller
posted April 11, 2014 06:20 PM

nik312 said:
Arthandas said:
What's the point of starting with basic pathfinding in Under The Jolly Roger if you get it for free in second turn?


Because you can choose not to waste time for collecting it. Because you can move farther day 1. Because it's a trap... Lots of reasons
Anyway, reasons for some bonuses are often highly doubtful in campaigns

You don't waste any time collecting it as the witch hut is by the shore exit which you must pass anyway. Moving farther day 1 gives you nothing because you still need to exit the shore and pass the witch hut. Either change the witch hut's skill or exchange basic pathfinding for +1 wood and ore which will make a lot mor sense.
____________

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ShadowCrush
ShadowCrush

Tavern Dweller
posted April 15, 2014 11:00 AM

This mod looks very promising. I've been looking around for new custom towns, and the Cove in this one really is well made. That's all I have to say for now, I'll try to leave more feedback if I get a chance to play around with the mod more, but for now, good job.
____________

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted April 20, 2014 10:35 PM

Hi this is true, i like it as well.

But why the hell keep on these broken spell called slow and haste ?

These level one spells are powerfull and they must be compare to "prayer spell", a level 4 spell even if it s a water spell.

All good players rush during combat with mass haste, and i can t enjoy this terrible strategy.


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nik312
nik312


Promising
Famous Hero
posted April 22, 2014 12:22 PM

malax83 said:
Hi this is true, i like it as well.

But why the hell keep on these broken spell called slow and haste ?

These level one spells are powerfull and they must be compare to "prayer spell", a level 4 spell even if it s a water spell.

All good players rush during combat with mass haste, and i can t enjoy this terrible strategy.




Nothing is actually broken there. That is just a major part of a gameplay. Yes, magic shools are not equal at all, that is a fact of h3 reality. Yes, haste and slow are absolute must-have's, but they are quite easy to get and you'll need some skill to use those wisely.

And you are wrong about good players tactics. Any player knows, that rushing with haste is complete suicide, unless you destroy 70-80% of enemy's army round 1, which is rarely possible. Otherwise, after you strike with all of your power, you will get mass-slowed, the retaliate damage will be removed from your key stacks and then whole enemy army will strike twice w/o any retaliation from you. And enemy will have speed advantage on round 2, so you can catch easy Implosion as a finishing blow. Haste-slow bring some intresting mind games into pro gameplay, so nothing will be changed in those spells efficiency.

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ArchDruid
ArchDruid


Adventuring Hero
posted April 22, 2014 09:03 PM

And what about equal the magic schools by try to power up (more) some of their spells?

For example Fire shield could be cast as mass spell on expert level, with higher damage?
..Or..
create some level 1-2 new spells in water or fire schools. For example a 'plague-like' spell in heroes 4, what damages a stack in every turn (like poison, but it is lowers the unit HP, not damages it)
..Or..
put the 'poison' ability of the Wyv Monarch in the water school (lv. 2-3) as a spell.
..Or..
Put change the Town Portal from earth school to Fire School (Fire school doesn't have any quick travel spell at all!)

Otherwise, can new spells be implemented in the game?

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Ivorrus
Ivorrus


Hired Hero
modder
posted April 24, 2014 09:32 AM

ArchDruid said:
Otherwise, can new spells be implemented in the game?

Yes, it's possible. There is at least one mod for HoMM with new spells.

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ArchDruid
ArchDruid


Adventuring Hero
posted April 24, 2014 10:52 AM

I don't know that mod. But what do you mean new spells? Extra new spells, or just some of the old ones modified? (new animation, other statistics)?

There are lot of good spell ideas in later Heroes games, or in previous ones.

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nik312
nik312


Promising
Famous Hero
posted April 24, 2014 11:48 AM

We have some ideas about correcting spell balance a little, but this is rather a distant future. And no, adding new spells is not possible yet due to high technical difficulty and low priority of the task

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MattII
MattII


Legendary Hero
posted April 24, 2014 01:34 PM

There are a few personal niggles I have, not with HotA itself but with H3 as a whole:
* No way to ditch redundant Spell Scrolls.
* No way to find out beforehand what Witch Huts and Scholars are offering.
* Being forced to choose an unwanted secondary skill at a level-up (the choice between say, Navigation and Eagle Eye is just painful).
* Being unable to drop unwanted secondary skills.

Is there any chance of any of these getting resolved in the future (I know WoG already dealt with the first and last, and partly resolved the second)?

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gatecrasher
gatecrasher


Famous Hero
posted April 24, 2014 01:49 PM
Edited by gatecrasher at 13:51, 24 Apr 2014.

MattII said:

* No way to ditch redundant Spell Scrolls.



In HoTA you can get rid of Spell Scrolls in Cove Town's Grotto.

MattII said:

* No way to find out beforehand what Witch Huts and Scholars are offering.
* Being forced to choose an unwanted secondary skill at a level-up (the choice between say, Navigation and Eagle Eye is just painful).
* Being unable to drop unwanted secondary skills.



This is painful but integral component of the game.
"Resolving" these issues would make the game against AI even less challenging.
You may check Witch Huts using secondary heroes.

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ArchDruid
ArchDruid


Adventuring Hero
posted April 24, 2014 02:32 PM

MattII said:

* No way to find out beforehand what Witch Huts and Scholars are offering.


There is a trick to solve this: as it was told before: use secondary heroes, to seek seer's huts first, or use save and load!
MattII said:

* Being forced to choose an unwanted secondary skill at a level-up (the choice between say, Navigation and Eagle Eye is just painful).


Yes, this is a little bit pain in the ass, but not so difficult

MattII said:

* Being unable to drop unwanted secondary skills.


In the original H3 (or in Armageddon's blade) there is a building in the 'sprite' called "Market of time" which original ability was to forget unwanted skills and learn new ones, just like in Heroes 5. But for some unknown reason this building was not implemented to the game, but you can find its DEF file in the sprite.

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Macron1
Macron1


Supreme Hero
posted April 24, 2014 03:54 PM

MattII said:
There are a few personal niggles I have, not with HotA itself but with H3 as a whole:
* No way to ditch redundant Spell Scrolls.
* No way to find out beforehand what Witch Huts and Scholars are offering.
* Being forced to choose an unwanted secondary skill at a level-up (the choice between say, Navigation and Eagle Eye is just painful).
* Being unable to drop unwanted secondary skills.



I think it's main part of game. You cannot always get cakes, there must be some thorns. Or game will became boring.
If you got some unwanted skill, it becames more challenging.

PS It's better to improove crappy skills, than to exclude random events. Without random events HMM3 will become chess.

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MattII
MattII


Legendary Hero
posted April 24, 2014 11:28 PM

gatecrasher said:
In HoTA you can get rid of Spell Scrolls in Cove Town's Grotto.
Can you? I always thought Spell Scrolls couldn't be got rid of at those places (they aren't taken at Altars of Sacrifice).

ArchDruid said:
In the original H3 (or in Armageddon's blade) there is a building in the 'sprite' called "Market of time" which original ability was to forget unwanted skills and learn new ones, just like in Heroes 5. But for some unknown reason this building was not implemented to the game, but you can find its DEF file in the sprite.
WoG implemented these, along with a bevy of other features.

Macron1 said:
I think it's main part of game. You cannot always get cakes, there must be some thorns. Or game will became boring.
If you got some unwanted skill, it becames more challenging.
So the answer is "we could but we won't"?

Quote:
PS It's better to improove crappy skills, than to exclude random events. Without random events HMM3 will become chess.
Right, star with Navigation then, because that's the one that needs the most improvement.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted April 24, 2014 11:34 PM

Quote:
Can you? I always thought Spell Scrolls couldn't be got rid of at those places (they aren't taken at Altars of Sacrifice).


You cannot sacrifice spell scrolls alone at altars of sacrifice. But if you place at least one artifact that will give you exp in the altar, all  the other artifacts can be scrolls and they can be sacrificed with that artifact.

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MattII
MattII


Legendary Hero
posted April 25, 2014 12:03 AM

Ah, okay, thanks.

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Macron1
Macron1


Supreme Hero
posted April 25, 2014 06:11 AM

MattII said:
So the answer is "we could but we won't"?


I am not the part of HOTA group, so I am not guilty or not wanting ruining HMM3 gameplay by removing random events.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted April 25, 2014 08:46 AM
Edited by malax83 at 08:48, 25 Apr 2014.

nik312 said:

Yes, magic shools are not equal at all, that is a fact of h3 reality.
(...)



Your future spells balance are welcome cause i m confident with all you have done before pretty well.

But you miss to answer why damned this 4th level spell prayer make as well, why he snt so different than haste level one..

Heroes World Tournament modified "Haste" with making a level 2 spell.. So there was less chance to appear in magic guild.
I m not telling to remove spells or modify gameplay, i m just blaming +5 mass (and his opposite, 50%). I don t care if Centaurs can cross the entire field and strikes, the bonus is too high for slowest creatures considering this small battlefield.


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MattII
MattII


Legendary Hero
posted April 25, 2014 09:58 AM
Edited by MattII at 10:18, 25 Apr 2014.

That drops it from a 1:3 (15 level 1 spells, 5 slots) chance to a 1:4 (15 level 2 spells, plus Haste, 4 slots) one overall.

Is there a wishlist thread around for HotA anywhere?

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hippox89
hippox89


Famous Hero
posted April 25, 2014 10:18 AM

Macron1 said:
MattII said:
So the answer is "we could but we won't"?


I am not the part of HOTA group, so I am not guilty or not wanting ruining HMM3 gameplay by removing random events.


You're talking about creature weeks? Personally, I don't have an issue with it, because if I want them on, I'll just open my random map and enable them.

Now, I'd agree that I'd be better to have this option when creating a map in-game, but maybe this isn't feasible (or at least atm).

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