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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 549 pages long: 1 ... 54 55 56 57 58 ... 70 140 210 280 350 420 490 549 · «PREV / NEXT»
MattII
MattII


Legendary Hero
posted April 25, 2014 10:26 AM

No he's talking about my gripes.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted April 25, 2014 05:54 PM

MattII said:
That drops it from a 1:3 (15 level 1 spells, 5 slots) chance to a 1:4 (15 level 2 spells, plus Haste, 4 slots) one overall.

Is there a wishlist thread around for HotA anywhere?


............

You may apply mathematics before say this mistake.

It depends on the pourcentage chance to appear, then cumultative. But i m not bored about your interest.

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Leon
Leon

Tavern Dweller
posted April 25, 2014 07:32 PM

Problem

Hey guys,I have a problem.
I downloaded the Heroes 3 HOTA,Installed it,and it says : program cant start because mss32.dll is missing from your computer "
Is it a problem just for me ? where can I find this missing file or download it ?
Sry for my english and please help me if someone knows.

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Sav
Sav


Known Hero
posted April 25, 2014 07:48 PM

Seems like you`ve installed HotA separately from original HoMM3 SoD. HotA must be installed in SoD folder.

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Leon
Leon

Tavern Dweller
posted April 25, 2014 10:07 PM

Oh ok I will try.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted April 27, 2014 05:04 PM
Edited by malax83 at 17:34, 27 Apr 2014.

I m still asking why i m the only one to complain about mass haste.

nik312 said all schools aren t equal.. not about the problem, my purpose wasn t to compare school but spells level.

So i ask u again about the difference between level of Haste and Prayer : why there are so near in terms of effect on the battle.
And furthermore, while haste improve speed and initiative, why would i pick bloodlust or stoneskin spells, which improve only attack or defense ?

Mass haste spell is imbalance, it s just a shame to let this spell kill long hours spend in making lovely game.


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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 28, 2014 12:12 PM

malax83 said:
So i ask u again about the difference between level of Haste and Prayer : why there are so near in terms of effect on the battle.
And furthermore, while haste improve speed and initiative, why would i pick bloodlust or stoneskin spells, which improve only attack or defense ?



Because Haste is a level 1 Air Spell and Prayer is a level 4 Water Spell. In addition to requiring Water Magic instead of Air Magic, getting Prayer also requires you to get at least Advanced Wisdom. Furthermore, getting Haste is much more likely since it's a level 1 spell and Mage Guilds offer five level 1 spells while they only offer two level 4 spells (Tower is an exception with the Library built; then it's six at level 1 and three at level 4). Bloodlust and Stoneskin are also level 1 spells.

Taking the spells you mentioned at Expert level:
Haste: increases speed by 5
Prayer: increases attack, defense and speed by 4
Bloodlust: increases attack (for melee only!) by 6
Stoneskin: increases defense by 3

So yeah, while Prayer is offering a package deal for all three items, it offers a lower bonus and is at a higher spell tier.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted April 28, 2014 01:27 PM

Finally,

Getting Mass haste

- 2000 gold , 5 wood, 5 ore
- no wisdom skill
- basic, adv and expert air magic

Getting Mass Prayer

- 5000 gold, 20 ore, 20 wood, 18 all ressources
- basic, advanced wisdom
- basic, adv and expert water magic


A lot of ressources..., get back to the castle for learn spell unless u have scholar, 2 skill level more for learn adv wisdom. Without looking their cost spell.
As Mage guild 1 is mandatory, maybe the ressources used to learn the "high level spell" are too many expensive.. And if not, why won t i spend my ressource in the 7th level creature instead ?



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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 28, 2014 02:45 PM

I think nik mentioned that they wanted to reduce a bit the resources for Mage Guilds.

Still, I don't think HotA team aims to reach 'a perfect balance' nor anything like that.
____________

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ArchDruid
ArchDruid


Adventuring Hero
posted April 28, 2014 03:55 PM

In my opinion mage guilds are too cheap! I modified my own game in txt files as:

level 1 guild: 5w, 5o, 1000g, 2-2-2-2 res
level 2 guild: 5w, 5o, 2000g, 4-4-4-4 res
level 3 guild: 5w, 5o, 3000g, 6-6-6-6 res
level 4 guild: 5w, 5o, 4000g, 8-8-8-8 res
level 5 guild: 5w, 5o, 5000g, 10-10-10-10 res

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nik312
nik312


Promising
Famous Hero
posted April 28, 2014 09:28 PM

malax83 said:
Finally,

Getting Mass haste

- 2000 gold , 5 wood, 5 ore
- no wisdom skill
- basic, adv and expert air magic

Getting Mass Prayer

- 5000 gold, 20 ore, 20 wood, 18 all ressources
- basic, advanced wisdom
- basic, adv and expert water magic


A lot of ressources..., get back to the castle for learn spell unless u have scholar, 2 skill level more for learn adv wisdom. Without looking their cost spell.
As Mage guild 1 is mandatory, maybe the ressources used to learn the "high level spell" are too many expensive.. And if not, why won t i spend my ressource in the 7th level creature instead ?



Prayer is still a better spell, as it buffs everything in one turn and its effect cannot be canceled by anything except dispell. That is hell a lot. However, heroes take water magic not too often as earth/air schools have higher priority due to control spells and slow/haste . Don't search for ideal balance between schools and between levels - there is none and that is almost OK. Yes, slow-haste are main spells in heroes 3 and that is just a part of game balance.

And actually, haste is much less valuable than slow. So, it is not imba spell in any kind. I've already said, how you should play around it - you cannot just cast it and kill everything

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted April 29, 2014 01:27 AM

nik312 said:


Prayer is still a better spell, as it buffs everything in one turn and its effect cannot be canceled by anything except dispell. That is hell a lot. However, heroes take water magic not too often as earth/air schools have higher priority due to control spells and slow/haste . Don't search for ideal balance between schools and between levels - there is none and that is almost OK. Yes, slow-haste are main spells in heroes 3 and that is just a part of game balance.

And actually, haste is much less valuable than slow. So, it is not imba spell in any kind. I've already said, how you should play around it - you cannot just cast it and kill everything


This is not argued but anyway u control your product... (about expensive cost and small battlefield).
But anyway, u have right to disagree with my ideas.

My own purpose wasn t to make the game changing entirely, and already you re speaking about ideal balance.
My idea is a small balance, it s not like i will fundementally make  Heroes 3 better. I m just glad to notice that smooth bonus like haste +3/+3/+3 and slow +66%/+66%/+66% was coolest than original hasardous value.


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nik312
nik312


Promising
Famous Hero
posted April 29, 2014 03:16 PM

malax83 said:
nik312 said:


Prayer is still a better spell, as it buffs everything in one turn and its effect cannot be canceled by anything except dispell. That is hell a lot. However, heroes take water magic not too often as earth/air schools have higher priority due to control spells and slow/haste . Don't search for ideal balance between schools and between levels - there is none and that is almost OK. Yes, slow-haste are main spells in heroes 3 and that is just a part of game balance.

And actually, haste is much less valuable than slow. So, it is not imba spell in any kind. I've already said, how you should play around it - you cannot just cast it and kill everything


This is not argued but anyway u control your product... (about expensive cost and small battlefield).
But anyway, u have right to disagree with my ideas.

My own purpose wasn t to make the game changing entirely, and already you re speaking about ideal balance.
My idea is a small balance, it s not like i will fundementally make  Heroes 3 better. I m just glad to notice that smooth bonus like haste +3/+3/+3 and slow +66%/+66%/+66% was coolest than original hasardous value.




You just don't quite feel the gameplay, I suppose . The changes you  propose would have a drastic impact on the game, ruining the existing balance totally. No offends, but just a notice from my experience: a player without online tournament experience usually can't feel the game well enough to adequately speak about such thin fabrique as balance .

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted April 29, 2014 10:41 PM

I won t fall in the trap. But you re too confident...

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revolut1oN
revolut1oN


Famous Hero
posted April 29, 2014 11:46 PM

You just don't know how the game exactly works. Noobs shouldn't post balance suggestions.

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nik312
nik312


Promising
Famous Hero
posted April 30, 2014 09:42 AM

revolut1oN said:
You just don't know how the game exactly works. Noobs shouldn't post balance suggestions.


Well, that's a bit rude

My wording sounds better

Quote:

a player without online tournament experience usually can't feel the game well enough to adequately speak about such thin fabrique as balance


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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted April 30, 2014 01:16 PM
Edited by malax83 at 13:16, 30 Apr 2014.

Anyone can balance all the spell damage.

Anyone can say Hypnotize isn t powerfull.

Anyone can say dispurting ray isn t good enought.

Anyone can say sorrow shouldn t be level 4.

Anyone can say Earthquake isn t enought powerfull.

Anyone can say Slayer shouldn t be level 4... etc

Purists are various in the forum and certainly all convince that their gameplay roll on. I ve already done short balance on spells in which 75% are similar to World Tournament. I think the game is enter in mind of players, and the safer the balance happens, the safer the community will be happy.

But forum certainly not represent the main part of players... Even votes can t proove the right way to improve the game.

Players in the forum aren t totally objective, they are blinding by their old love. To resume, few things of your HotA balance is approved unanimously, i think to the few things like imp life, or necromancy balance, creature starting growth etc.. But there are certainly things which never be approve unanimously (for example archdevil balance).

Change Mass Haste spell will make sense, purists are closed in their mind and sadly, not enought to hear evidence.

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nik312
nik312


Promising
Famous Hero
posted May 02, 2014 10:48 AM

HotA stream

Meanwhile, we started a stream on latest (closed) HotA version. It is in russian, as the majority of our audience are russians, but any comment in chat in english will be answered in english

twitch.tv/lavadragon

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hippox89
hippox89


Famous Hero
posted May 02, 2014 10:59 AM
Edited by hippox89 at 11:02, 02 May 2014.

I'm turning in to watch! Good initiative.

I'm been watching quite a lot of matches on heroes3.tv, but I have never found a HotA match yet, so this is great.

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Dairy
Dairy


Known Hero
posted May 03, 2014 02:37 PM

What do you mean with "closed" version ?

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