Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 549 pages long: 1 ... 61 62 63 64 65 ... 70 140 210 280 350 420 490 549 · «PREV / NEXT»
hippox89
hippox89


Famous Hero
posted June 05, 2014 02:54 PM
Edited by hippox89 at 15:13, 05 Jun 2014.

Galaad said:
hippox89 said:

I don't think they fit too well at all with the style used for the original portraits drawn by NWC.



I have to strongly disagree with this. IMO HoTA is so popular precisely because it respects carefuly original spirit, graphic-wise, gameplay-wise etc, in addition of a new fully playable town.




Umm, I think you might be misunderstanding something here.

I'm talking about how some of the Cove protraits differ to widely from the original style(s). As I expanded on, it's the fact that some of them look too much like taken out of real life. I'm not criticising other details about them. Like, what they wearing, their expressions, etc (not today at least ).

Also, I should add that I don't mind a little lore in random maps, like the hero descriptions. I'm just saying that you can make the lore fit, so that you can have Nix heroes, too.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted June 05, 2014 03:17 PM

have you checked the campaign heroes so you could play in a specific map? you have this option in the map editor, you know...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted June 05, 2014 03:22 PM
Edited by hippox89 at 15:24, 05 Jun 2014.

Dj said:
have you checked the campaign heroes so you could play in a specific map? you have this option in the map editor, you know...


I have no idea what your point is. I'm discussing Cove design.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted June 05, 2014 03:26 PM

im saying that in the map editor you have a list of all heroes [includig the campaign ones] and if you check your so-desired nix hero you could play with him in a specific scenario. there, you have a nix hero and a larger gamma of races in cove hero line-up.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted June 05, 2014 03:34 PM
Edited by hippox89 at 15:50, 05 Jun 2014.

Dj said:
im saying that in the map editor you have a list of all heroes [includig the campaign ones] and if you check your so-desired nix hero you could play with him in a specific scenario. there, you have a nix hero and a larger gamma of races in cove hero line-up.


How's that relevent? Why would I enable campaign heroes by editing a random map? That's not really what this is about. As I said, I'm discussing parts of the Cove town. I get you don't agree, okay? You can stop whatever you're trying to do.

Edit:

It's amazing how some just cannot stand critique/disscussion about HotA that they feel like they should personally defend HotA like if some lady was in need of protection from a bully (sometimes by being petty).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 05, 2014 04:35 PM

hippox89 said:
I'm discussing Cove design.


Yes but I don't see your point either, Cove portraits looks just fine to me.
And that's a strange way to thank Dj for showing you a workaround.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted June 05, 2014 05:26 PM
Edited by hippox89 at 17:29, 05 Jun 2014.

Galaad said:
Yes but I don't see your point either, Cove portraits looks just fine to me.


Sure, that's your opinion.

Galaad said:
And that's a strange way to thank Dj for showing you a workaround.


It's also about tone, and why you write something. I don't need to thank him. Thank you. I suggest you PM me if more replies is needed if this isn't to turn into some kind of flame war.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blueskirt
blueskirt


Adventuring Hero
posted June 05, 2014 06:05 PM

In my opinion, the portraits in HOTA fit much more than the Armageddon's Blade portraits. There is something that could be said regarding the portrait variety, how most Cove heroes are human compared to the other factions where there are generally six humans and ten creatures, but if I recall correctly, two of the long term goals of HOTA are to add alternate creatures to all towns and extend the number of heroes for every factions to accommodate large multiplayer games, whenever that will happen, the variety of the Cove portraits can be fixed but in the meantime it's all fine.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gatecrasher
gatecrasher


Famous Hero
posted June 05, 2014 07:44 PM

Given the latest graphical tweaks we've been presented with I see the HotA crew rather remastering classic portraits than blurring the HotA ones.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nik312
nik312


Promising
Famous Hero
posted June 05, 2014 08:47 PM
Edited by nik312 at 21:05, 05 Jun 2014.

As for this time, hippox, I don't really take your point
I feel that Cove's hero lineup is fine on diversity (no wonder, that pirates-islanders are mostly humans). And Cove's portraits I think look pretty consistent, even though they are (no foolish boasting here) of higher quality. And yes, we have an idea to improve vanilla portraits as well

I actually think that you've spent a lot of time investigating HotA precisely to help us find tiniest flaws and inconsistencies and therefore your sight became a bit overconcentrated.

I'm not saying it's something bad, I'm just saying this is probably the situation . If I'm right then I'd just recommend to relax a bit and get pleasure from the game as it is (for now). If I'm wrong - then read only the first paragraph

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted June 05, 2014 09:56 PM
Edited by hippox89 at 10:50, 06 Jun 2014.

Okay, that's fair analysis, Nik. There's some truth to it, of course. I hope I'm not making some of the crew (or just you) pull out their hair, truly, although, it's hard to imagine as I'm just one guy. It'd be quite an accomplishment, though.

I just like to say, in closing, that, and maybe this wasn't clear, but I actually think most of the Cove protraits fit rather nicely with the original portraits, higher quality, yes, but they still fit together quite well with the originals. I was pointing out that some ('some' doesn't mean '16', btw!) of them look more photo realistic than the others, which in turn has more of the painting-by-brush look (they all do to a degree, of course). I'm not arguing here, it's just a little bit of clarification on my part. I think that's fair to allow me.

About the diversity of the lineup, that's also fair. There's nothing wrong with the Cove consisting mostly of humans. I'd like it otherwise, of course, but I can respect that vision of the Cove, too.

Btw, Beatrice is my favorite HotA portrait. Did Morn draw make her, or did somebody else?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nik312
nik312


Promising
Famous Hero
posted June 05, 2014 10:58 PM

hippox89 said:


Btw, Beatrice is my favorite HotA portrait. Did Morn draw make her, or did somebody else?


It was Docent actually

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted June 06, 2014 10:39 AM
Edited by hippox89 at 12:07, 06 Jun 2014.

I see. The style and execution is very faithful and fitting to HMM3. Some of the best portraits, not just technically, have a life of their own when you look at them. This is true for a lot of the original portraits, and I think think Docent really achieved this with Beatrice, too.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nik312
nik312


Promising
Famous Hero
posted June 12, 2014 09:26 AM
Edited by nik312 at 09:28, 12 Jun 2014.

Some news update from russian vk group

In version 1.3.3 we are fixing that graphical inconsistency, when undergroud lava has the same in-battle look as the one on surface. It is fixed only for lava, as it is the only terrain, that can be generated underground by RMG. Here is its look:



And all its creepy obstacles:




But damned land of Kreegans is not the only terrain, that got an upgrade. Holy Plains got a reworked look as well. The old background looked poorly, like as it had 32 colors at maximum, not the whole range of 256. And those tombstones (obstacles) were horribly stretched and had no shades at all, being one of the biggest NWC graphical slapdashes. Those we had to recreate from scratch

Here is the whole magical change:

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted June 12, 2014 01:46 PM

ooooooh, nice! Lava battlefield is sexy

Quote:
1.3.3 update is not far from release

Sweet, I haven't played this since my Laptop died 2 months ago, looking forward for more HotA sesions soon
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Pellish
Pellish


Famous Hero
posted June 12, 2014 03:24 PM

Will 1.3.3 contain new maps? Looking forward to ist release nonetheless.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gatecrasher
gatecrasher


Famous Hero
posted June 12, 2014 04:34 PM

Super rad as always!
However, looking at the tree and the lower gravestone thing, the shade of the cross is inconsistent

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted June 12, 2014 10:53 PM

Are we getting any more water objects? It occurs to me that things like witch huts, lighthouses, learning stones and obelisks would require limited graphics and minimal if any scripting changes.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blueskirt
blueskirt


Adventuring Hero
posted June 13, 2014 04:26 PM

That's pretty awesome, nik, keep up the good work, I can't wait for the patch.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sporzas
Sporzas

Tavern Dweller
posted June 13, 2014 04:32 PM

Installed yesterday, works good i liked this version and most thing I liked is rmg with selectable templates During battle vy mistake I used spell remove obstacles and I got error and game crashed .

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Super Thread is 549 pages long: 1 ... 61 62 63 64 65 ... 70 140 210 280 350 420 490 549 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0858 seconds