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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 549 pages long: 1 70 ... 72 73 74 75 76 ... 140 210 280 350 420 490 549 · «PREV / NEXT»
somi
somi


Known Hero
posted July 22, 2014 08:55 PM

I will be short

Thank you hota team for a great mod/expansion

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted July 22, 2014 11:04 PM

P4R4D0X0N said:
Other opion is: replace eagle eye, mysticism, resistance, artillary, first aid, diplomacy, learning, scouting, sorcery... for something useful. Atm these skills are nearly in every constellation pure crap, waste in your hero bar, same as speciality on one SINGLE Spell for certain heros...

wut
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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted July 23, 2014 12:34 AM

On Rampart it may have its advantages, sure... try it on Tower with perma low-on-money mode...
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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted July 23, 2014 07:21 AM

P4R4D0X0N said:

*Fog of War could regrow 1 Square a day, with scouting it may stay revealed for a week. Also not the full (black) fog, a transperent one would be nice, where you can see monsters/artifacts you haven't



I like the idea pretty much, but if the return of caravans is compromised, this idea is even harder to implement. But some people here seems know how script works, so let them  decide..

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Maurice
Maurice

Hero of Order
Part of the furniture
posted July 23, 2014 09:11 AM

P4R4D0X0N said:
On Rampart it may have its advantages, sure... try it on Tower with perma low-on-money mode...


Actually, Diplomacy is a killer for Necropolis. Killer for their enemies, that is ... Necropolis can hire most of the neutrals it encounters that way and convert them into Skeletons and such.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted July 23, 2014 11:24 AM
Edited by P4R4D0X0N at 11:27, 23 Jul 2014.

Sure, Necropolis with skeleton transformers but there are some peasant huts also super efficient.

Btw. I like that accumulating dwellings as they are right now, startcount when conquered also makes sense

*Is something planned for Swamp Towns like Cove and Fortress, they look quite underpowered in the beginning (travelspeed of heros without pathfinding). Maybe Fortress/Cove heroes could gain a hidden buff for that terrain they are used to (25%?)
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 23, 2014 11:26 AM

Quote:
Swamp Towns like Cove and Fortress, they look quite underpowered in the beginning (travelspeed of heros without pathfinding)

Native creatures don't get movement penalty.
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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted July 23, 2014 11:35 AM

Aaah just checked it out... 9 vs 18 squares on creature speed 6... nice. That wasn't in original as I recall?
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nik312
nik312


Promising
Famous Hero
posted July 23, 2014 11:49 AM

P4R4D0X0N said:
Aaah just checked it out... 9 vs 18 squares on creature speed 6... nice. That wasn't in original as I recall?


That's basic Heroes III movepoint management that any player learns when he tries to use his moves efficiently. As well as "speed boosting" by leaving the fastest creature and understanding the mechanics of movement through all the possible combinations of rough terrain/roads/pathfinding.  

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 23, 2014 11:50 AM
Edited by Warmonger at 11:50, 23 Jul 2014.

Of course it was. You didn't ever read game manual since 1999?
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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted July 23, 2014 11:52 AM
Edited by P4R4D0X0N at 11:53, 23 Jul 2014.

I just HATE swamp, thats all, also Fortress wasn't a good choice anyways. Also haven't played for a while, maybe I've known this in the past
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gatecrasher
gatecrasher


Famous Hero
posted July 23, 2014 11:55 AM
Edited by gatecrasher at 11:57, 23 Jul 2014.

P4R4D0X0N said:
On Rampart it may have its advantages, sure... try it on Tower with perma low-on-money mode...


Dude, the point of diplomacy is that you get the creatures at lower cost than when hiring in town/outer dwelling. To get out of low-on-money mode collect stuff out there + fight creature banks and buy a town's weaker units (or units you don't need tactically) only in case you desperately need to.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted July 23, 2014 01:00 PM

gatecrasher said:

Dude, the point of diplomacy is that you get the creatures at lower cost than when hiring in town/outer dwelling. To get out of low-on-money mode collect stuff out there + fight creature banks and buy a town's weaker units (or units you don't need tactically) only in case you desperately need to.


I don't see your point. Lower costs for mixing other town types aren't the best choice imo. Nagabanks aren't quite enough with 5k for one Titan and 1,6k per Naga means for two units 16400 per week, 13440 for the Rest = 29840 vs 28000 on capitol, with 2 towns you need at least 3 additional Goldmines or 3 piles of gold/chests per DAY whats impossible to maintain. With 7500 average from Nagabank also means you need to clear 2 of them per week or 1 Utopia/week to maintain 2 Tower towns, same upotic... compared to other towns Tower is definite expensive.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 23, 2014 01:07 PM

Quote:
Lower costs for mixing other town types aren't the best choice imo

1. Diplomacy can not only give lower cost, but totally free units out of nowhere.
2. You always have to mix units in this game to suceed. There's no time to develop your army for months.

...we are talking about cleaning Utopia week 3, right?
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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted July 23, 2014 01:12 PM

On giant maps? Depends on your style to play i think, vs. other Players you may be right about mixing, but computers are quite dumb.

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Sal
Sal


Famous Hero
posted July 23, 2014 01:13 PM

Umm, if you plan to play with diplomacy, building titans is useless. Any build after Capitol is useless. Diplomacy itself is a low cost town, where you choose your recruits among ~150 types.

But when don't know how swamp/rough heroes move, maybe should not make smoking theories about game.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted July 23, 2014 02:02 PM

Diplomacy rules, duuuude...and I'd swear it was even better in H2 (I remember at least one scenario where I was constantly joining new recruits on a daily basis and my biggest problem was always running out of (stack) space
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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted July 23, 2014 02:16 PM

Hmn maybe i should try out diplomacy some more. Haven't played much with diplomacy, but i seems you're quite more flexible and army don't need much support.

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Freodon
Freodon

Tavern Dweller
posted July 23, 2014 05:59 PM

I installed HOTA with HOMM3 Complete, and now when I launch it with hota's .exe, in campaign section I have only HOTA campaigns to select. Is there a way to play the other 3 official campaigns in HOTA version?
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nik312
nik312


Promising
Famous Hero
posted July 23, 2014 06:51 PM

Freodon said:
I installed HOTA with HOMM3 Complete, and now when I launch it with hota's .exe, in campaign section I have only HOTA campaigns to select. Is there a way to play the other 3 official campaigns in HOTA version?


No, not for now. We have some plans on implementing those, but right now it is absolutely impossible.

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