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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 549 pages long: 1 70 ... 79 80 81 82 83 ... 140 210 280 350 420 490 549 · «PREV / NEXT»
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 28, 2014 05:49 PM
Edited by Storm-Giant at 17:51, 28 Aug 2014.

What hero class is in that town? Remember that some hero classes can't sacrifice artifacts, some can't creatures and some can both.

Edit: When in doubts, try right clicking, it's useful


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CoronerZg
CoronerZg

Tavern Dweller
posted August 28, 2014 09:30 PM

Oh, that must be it, thanks! Never knew about that alignment restriction

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 29, 2014 01:04 PM

You're welcome!
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heroes_player
heroes_player


Known Hero
posted August 29, 2014 01:58 PM

Btw I would like to know what pikemen and orcs were changed? I prefer the older ones because they feel more originial HoMM3 not demanding to change them back though, just want to know the reason for the change...

http://heroescommunity.com/viewthread.php3?TID=26298&pagenumber=1

Also, I read this old Hota thread a little and I would like to know will we ever get Kronverk or Cathedral town someday? I'm very interested especially in Cathedral... Also, a lot of images has been disappeared there. I would like to see the Cathedral units from somewhere! Also the town looks would be interesting to see too. Not sure if there were any pictures of town looks though

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gatecrasher
gatecrasher


Famous Hero
posted August 29, 2014 02:21 PM
Edited by gatecrasher at 14:27, 29 Aug 2014.

Your exact questions have been asked and answered numerous times.
Anyway,
as for Pikemens/Helbardiers... The original ones were badly proportioned (look at the pea-sized head) and looked wimpy.
The new Orcs were chosen for being more faithful to how they look in other games of the MM universe.

According to recent statements the HotA crew aren't working on any new town at the moment.

As much as I'd like to see the Kronverk town I don't get the fuss about Cathedral. The drafts don't show anything more than a rethemed Castle town.
Nothing groundbreakingly new.

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Macron1
Macron1


Supreme Hero
posted August 29, 2014 03:38 PM

gatecrasher said:
I don't get the fuss about Cathedral. The drafts don't show anything more than a rethemed Castle town.
Nothing groundbreakingly new.


Nevermind, HOTA will not release any new town in closest 2-5 years.
Who wants Cathedral, he can make it by himself.

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heroes_player
heroes_player


Known Hero
posted August 29, 2014 05:59 PM

Macron1 said:
gatecrasher said:
I don't get the fuss about Cathedral. The drafts don't show anything more than a rethemed Castle town.
Nothing groundbreakingly new.


Nevermind, HOTA will not release any new town in closest 2-5 years.
Who wants Cathedral, he can make it by himself.


That's somehow shame if there isn't any towns coming for long time I loved the Cathedral's style because it was so dark and gothic... Their description also make them so special! I also loved how the lvl7 creature looked! It would have been one of the best-looking creature ever in HoMM3

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hippox89
hippox89


Famous Hero
posted August 29, 2014 06:28 PM
Edited by hippox89 at 18:30, 29 Aug 2014.

Docent actually said that the Pikeman/Halberdier is planned to be slightly remodelled some day. I also believe that I read a comment about the new Orc Chieftain somewhere, but I forgot what it was about, and I could be wrong. Maybe it was about the colour, but don't trust me on this.

As for a new town, Cove is still brand new. I don't personally have a huge need for a new town just now, and it's not because I don't want a new town added a some point (Forge), but Cove will be able to satisfy me for a long time still.

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RetroJake
RetroJake

Tavern Dweller
posted August 30, 2014 03:34 AM

Hey guys,

I'm pretty new to the forums, but a huge fan of Heroes 3.. in fact I just recently did a retro review of the game. Are these 3.5 mods and expansions worth it?

Don't know which mod to start with if so.

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hippox89
hippox89


Famous Hero
posted August 30, 2014 08:58 AM
Edited by hippox89 at 09:01, 30 Aug 2014.

RetroJake said:
Hey guys,

I'm pretty new to the forums, but a huge fan of Heroes 3.. in fact I just recently did a retro review of the game. Are these 3.5 mods and expansions worth it?

Don't know which mod to start with if so.


Hi, Jake. I think only you can really answer your own question, however, if you don't want to simply go ahead and try out all of these modifications for yourself, I'd recommend HotA for the simplicity of the choice. HotA is arguable what you'd expect from an official, 3rd expansion to HMM3 made by another (old school) development team and with the hindsight of 14+ years of HMM3 history.

Can I read your review? You can PM me with it or whatever.

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Arenth666
Arenth666

Tavern Dweller
posted August 30, 2014 04:58 PM

I get an error everytime i try to open Hota map editor :"ResourceManager::Get Text could not find the "text" resource "editor.txt"
anyone know how to fix it? thanks
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LordLydon
LordLydon

Tavern Dweller
posted August 30, 2014 05:36 PM

Arenth666 - Right-click HoTA editor and click "Run as Administrator", that works for me.

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted September 01, 2014 01:10 PM



i dont know the 'unlucky' system, but how come my royal griffins and my angels got both bad luck in the same battle if i have expert leadership (+3) and angels (+1)? even if there are 3 alignments (-1) and im fighting against arch devils (-2), still, i should have positive luck +1.
Note that i have 2 'unlucky' artifacts. im thinking that maybe if there is no hero against me, the artifacts use their abilities on my hero?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 01, 2014 01:20 PM

leadership, angels and # alignments doesn't influence in luck, but in morale.

Provided you don't have artifacts nor skills that give luck, you should have -2 in that battle.
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Heligrin
Heligrin


Adventuring Hero
posted September 01, 2014 01:20 PM

Dj said:
i dont know the 'unlucky' system, but how come my royal griffins and my angels got both bad luck in the same battle if i have expert leadership (+3) and angels (+1)? even if there are 3 alignments (-1) and im fighting against arch devils (-2), still, i should have positive luck +1.

Leadership skill increases morale, not luck.

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted September 01, 2014 01:58 PM

well, that's embarrassing. im not that noob, i swear!! xD

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niven
niven


Hired Hero
Lord Niven(cz)
posted September 03, 2014 11:54 PM
Edited by niven at 23:55, 03 Sep 2014.

My map for Horn Of The Abyss 1.3.3. download here: [url=http://heroesofmightandmagic.funsite.cz/?page=h3maps_hota]heroesofmightandmagic.funsite.cz[/url]

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heroes_player
heroes_player


Known Hero
posted September 06, 2014 01:41 PM

Dear Hota team,

I just want to know what's the point with monolith one way at the last scenario of 2nd campaign? The monolith which is near the 1st town... I'm on 3rd month at the moment and just entered to there with my main hero with full army from every cove town. Is it possible to get back home from there? Or do I have to start the whole scenario from the beginning again... *sigh*

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heroes_player
heroes_player


Known Hero
posted September 06, 2014 02:10 PM

Anyways I somehow managed to beat the map when I waited some months. But the trap wasn't fun surprise at all if it was the purpose... Anyways I encountered a weird bug in the final battle.

The enemy casted air shield, then he moved his ayssids and nymphes outside the wall. When it was my seadogs' turn, they could kill about 40 enemy ayssids with full arrow. But they could only kill about 15 nymphes? I was curious and shot the nymphes, and they really did kill only about 15 nymphes. At that time nymphes had air shield and ayssids had air shield + weakness. Weakness doesn't affect defense at all so I think it definitely was a bug.

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Sav
Sav


Known Hero
posted September 06, 2014 02:58 PM

Quote:
The enemy casted air shield, then he moved his ayssids and nymphes outside the wall. When it was my seadogs' turn, they could kill about 40 enemy ayssids with full arrow. But they could only kill about 15 nymphes? I was curious and shot the nymphes, and they really did kill only about 15 nymphes. At that time nymphes had air shield and ayssids had air shield + weakness. Weakness doesn't affect defense at all so I think it definitely was a bug.

Dargem has Air Shield speciality:
Casts Air Shield with effect increased by 3% for every n hero levels (n - target creature level).

At that map Dargem is 32 level.
For 1-lvl creatures Air Shield effect is 50% + 50%*(0.03*32) = 98% (damage is 50 times lower).
For 4-lvl creatures Air Shield effect is 50% + 50%*(0.03*8) = 62% (damage is a bit less than 2 times lower).

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