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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 ... 80 81 82 83 84 ... 140 210 280 350 420 490 548 · «PREV / NEXT»
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 06, 2014 06:53 PM

Hey, this may lead to pretty cool invincible Dargem trick ^^ Level 34 hero and only level 1 creatures in the army... as long as opponent has only shooters. Oh, forget about it
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The future of Heroes 3 is here!

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heroes_player
heroes_player


Known Hero
posted September 06, 2014 07:10 PM

Oh that really explains all I think it is very cool! It is quite powerful in my humble opinion, 170 seadogs could kill so small amount of nymphes with full arrow, very impressive....

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MrKafu
MrKafu


Adventuring Hero
At!as1n7h3Cl0u
posted September 14, 2014 12:39 PM

Awesome Mod

Thank you!
For this great expansion mod.
Lots of people, a lot of work - awesome outcome.
Even if there won't be another town coming out and this will remain the only one it is still a great thing the best that ever happend for the lovers of this game.
It is a long awaited dream comming true.
Nothing else to add.
Thank you again.

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All winged horses are mammals.

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Doomhammer
Doomhammer


Known Hero
Smasher of pasties
posted September 17, 2014 12:53 AM

Thanks so much for Horn of the abyss you guys. It must have taken a lot of time and energy to create this master-piece. I thought i liked homm3 before but you guys have now perfected it well done. The new cove faction is quite somthing, i didn't think it would work when i first heard about it but i was soo wrong. Now it is my best town and i only play as them now

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ericoz
ericoz


Adventuring Hero
posted September 17, 2014 05:13 AM

Nik how 'bout giving us an estimative on when 1.3.4 is coming out? I can't wait!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 17, 2014 01:37 PM

I imagine the answer will be "when it's done"
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ericoz
ericoz


Adventuring Hero
posted September 17, 2014 04:12 PM

don't mention it like this, please... It reminds me of the failure DNF was...

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted September 20, 2014 10:05 AM

New HotA version is great! I hope you'll finish this expansion to end. Cove is great town.

I started G-sized Random Map. I was scared that CPU will overwelm me, but I beat his good heroes who had artifacts from Dragon Utopia. Corkes with Jeremy are some of the best heroes avaible in game.
I played on Hard Difficulty.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 20, 2014 02:19 PM

ericoz said:
don't mention it like this, please... It reminds me of the failure DNF was...

They released 1.3, 1.3.1, 1.3.2 and 1.3.3 this year. Have some faith, man!
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Mrkafu
Mrkafu


Adventuring Hero
At!as1n7h3Cl0u
posted September 21, 2014 04:30 PM

Already “trolling" about ... The next release ... Have some patience people
Although I do understand the feeling, I think people should wait for an update from the staff and stop "asking" for one...

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All winged horses are mammals.

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hippox89
hippox89


Famous Hero
posted September 21, 2014 08:18 PM
Edited by hippox89 at 20:26, 21 Sep 2014.

Just to mention, 1.3.4 has been spotted in the wild. There seem to be a sort of promotion of HotA scheduled on sc2tv.ru. The first part has Twaryna playing the campaign, which you can watch below (notice, preliminary? 1.3.4 version is used).

Twaryna playing HotA campagin (YouTube, edited)

There also seem to be an interview planned with the development team. Docent Picolan, Sav, nik312 is mentioned to attend. When? I don't know.

Source

It's understandably all Russian spoken, but I still find it enjoyable. The most relevant info from an interview will hopefully find its way translated to English.



Isn't this swamp background new? (screenshot from 1.3.4 stream).

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nik312
nik312


Promising
Famous Hero
posted September 21, 2014 09:25 PM
Edited by nik312 at 21:27, 21 Sep 2014.

Firstly, thanks to MrKafu, zmudziak22 and Doomhammer for their positive feedback. Was quite a pleasure to read

2Ericoz: Can't really say. Depends on some quite unpredictable things.
Can be from couple of weeks to couple of months.

2hippox89: Sorry, it already happened. That link you provided is a VoD and it's second part is an interview with me, SaV and Docent. However, there will be more streams with our participation on Prime-Time project. Also fully in russian. The timetable is created late at night each Sunday.

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hippox89
hippox89


Famous Hero
posted September 22, 2014 04:38 PM

Ah okay. Anyhow, I think it's a good initiative.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted September 22, 2014 07:27 PM

Hi, maybe you should mention first campaign part is a training. I stopped it cause the canon was too powerfull and i won t feel like winning only with this unit.

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hippox89
hippox89


Famous Hero
posted September 26, 2014 11:40 PM
Edited by hippox89 at 00:24, 27 Sep 2014.

Simple question, why is there generated two different kinds of 'looks' for some of the otherwise same dwellings in random maps? Example, there's two different kinds of looks for the Air Elemental Conflux object. Obviously, one of them is much like the one from the town (upg.), the other dwelling looks more in line with the standard kind of perspectives used. It's the same for some of the Cove dwelling objects, which is interesting. In some cases it's kinda deceptive how it looks like one of the technically same dwellings could be offering upg. creatures instead of non-upg. creatures, which of course isn't the case.

So, how does it make sense? I'm missing something logical, or?

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nik312
nik312


Promising
Famous Hero
posted September 29, 2014 05:15 PM

hippox89 said:
Simple question, why is there generated two different kinds of 'looks' for some of the otherwise same dwellings in random maps? Example, there's two different kinds of looks for the Air Elemental Conflux object. Obviously, one of them is much like the one from the town (upg.), the other dwelling looks more in line with the standard kind of perspectives used. It's the same for some of the Cove dwelling objects, which is interesting. In some cases it's kinda deceptive how it looks like one of the technically same dwellings could be offering upg. creatures instead of non-upg. creatures, which of course isn't the case.

So, how does it make sense? I'm missing something logical, or?


Simply for variety. NWC did it for Unicorn dwell for example). As for elementals - double dwells came probably since time before Conflux. There were some dwellings when elementals were neutrals and duplicates appeared as town dwells.

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hippox89
hippox89


Famous Hero
posted September 29, 2014 07:05 PM
Edited by hippox89 at 19:17, 29 Sep 2014.

nik312 said:
Simply for variety. NWC did it for Unicorn dwell for example). As for elementals - double dwells came probably since time before Conflux. There were some dwellings when elementals were neutrals and duplicates appeared as town dwells.


Okay, I thought that this would probably be the reason, however, I personally think it's a somewhat strange kind of variety for reasons that I mentioned in the previous post, but also I think some of the alternative dwellings look worse compared to the other one. Anyhow, it's nothing that actually bothers me.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 01, 2014 09:42 PM

Some Facebook updates:

Quote:
Meanwhile, we continue the development of version 1.3.4, the final of 1.3 line. In general, the release focuses on bug fixes, but, traditionally, will not do without new content. Until the release of the update, we will talk about it in a number of small publications.

Quote:
With the release of version 1.3.4 will be added two new conservatories and the total number of objects on random maps, where, after a battle with the guards, you can get the creatures, grows to five (Scarlet Tower, as the representative of the rarest and the remaining 4 - as a possible basis for the army).

Later we are going to describe conservatories in detail, but its addition significantly increases the chances of the heroes to have an army made up of units of different factions. In this situation, a new objet will help the hero. We called it Temple of Loyalty. This object removes penalties for the presence of units from different towns in army until the next battle. The idea of the Temple, firstly appeared many years ago, must be remembered by those who have followed the project since its birth.


Quote:
Previously, we added the fourth Seer's Hut for the water. Now it's time to expand the options so we introduce one more Seer's Hut for the land.


Quote:
There will be a little more decorative objects at random and fixed maps In the nearest update.


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fred79
fred79


Disgraceful
Undefeatable Hero
posted October 01, 2014 11:09 PM

very nice stuff.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 02, 2014 09:49 AM

Those are some huge, swollen, bloated mushrooms!

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