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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 ... 7 8 9 10 11 ... 70 140 210 280 350 420 490 548 · «PREV / NEXT»
heroes_fanboy
heroes_fanboy


Known Hero
posted January 04, 2014 02:13 PM

blob2 said:


...

Did you guys think about Kickstarter or some other crowdfunding s*it?

...




I don't think this would be a good idea. HoMM 3 is still being sold. But maybe HotA Team could think of PayPal/Bitcoin donations for something like "Everyone has to eat". This might actually work.

I'd love to see this become a regular job for them (they would probably like this as well).

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 04, 2014 02:29 PM
Edited by Storm-Giant at 14:33, 04 Jan 2014.

Docent_Picolan said:
Storm-Giant said:
Edit: 158 MB. Are we supposed to install that on a clean Heroes 3 Complete folder?

not necessarily. 1.3.1 can be installed on 1.3.0

Good, I will install it now.

Hermetic said:
While I try to use auto-update I get unexpected exception. Launcher succesfully loads update info and asks me if I want to download update or not. When I click yes I get the exception (it seems that exception gets raised while trying to parse int32 to string).

Exception raised : http://pastebin.com/maWHFAJa

EDIT : Forgot to mention that I tried to change system language to english and that I'm using heroes 3 complete version

That's the same exception I got.

Edit: Patching successful (just extracting the zip inside the game folder).


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krs
krs


Famous Hero
posted January 04, 2014 03:44 PM

---BUG: New? Palm Trees block entry to nagabank in a RMG map. Bank was facing a mountain and some palm trees were added at the entrence blocking it.
---BU: There are some new trees that look like underwater weeds. Because they are tall they will hide an artifact one cell up of them.

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Hippox89
Hippox89


Famous Hero
posted January 04, 2014 04:04 PM

Errors always happened during random generation in SoD and more so likely if there's higher density in the zone(s). I actually haven't noticed any RMG errors in HotA (yet), not even misplaced borderguards. I wonder if I have just been lucky so far, or if they actually fixed some of the most common errors in the RMG.

You can also find loot behind mountains without being able to actually see the loot. It never bothered me, though.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 04, 2014 04:20 PM

Hippox89 said:
You can also find loot behind mountains without being able to actually see the loot. It never bothered me, though.

Yup, that happens in both the original Heroes 3 and Heroes 2 too.

You have to hover the cursor around the map (when it's over something pickable it changes of icon), for some that may be annoying though...
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 04, 2014 04:47 PM

V key...
____________
Era II mods and utilities

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Day7
Day7

Tavern Dweller
posted January 04, 2014 04:58 PM
Edited by Day7 at 17:02, 04 Jan 2014.

Warmonger said:
I must tell that I like Ring of Oblivion very much, it's totally new effect with interesting strategical impact. It can be cool twist in a single-player scenario where players tend to rise entire army with resurection


This awesome artifact also interrupts Phoenixs' abilily to reborn
Also, Cape of Silence has plenty of great fixes to multiplayer - now Warrior Classes cant be good in Might AND Magic at the same time, when MassSlow, MassHaste and other 1lvl buffs are baned with this cape

It gives a little breath to Magic heroes.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 04, 2014 05:03 PM

Salamandre said:
V key...

You're never too old to learn something!
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elaf
elaf


Adventuring Hero
viajeinterminable.com
posted January 04, 2014 05:27 PM
Edited by elaf at 17:31, 04 Jan 2014.

In generated maps:

- 99% creatures marked as "unklike" (join hero)
- 100% creatures lvl 1-4 (90% lvl 1-2), generated.

EDIT:
new update, with new MAP!
my map editor doesnt work now.

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antistar
antistar


Adventuring Hero
betrayer...
posted January 04, 2014 05:33 PM

THANK YOU

Dear HoTA crew. I would like to express my thanks and appreciation for all your efforts during the past years. I've been faithfully following the threads ever since begining and patiently waited until your AWESOME work was done. In the name of my family and friends [all Heroes3 addicted] : THANK you for all the Heroes2 cameos in game and for everything you've done for the community.

If you ever come to the UK it would be my pleasure to provide the treats.

Cheers

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 04, 2014 05:55 PM

Finished the first campaign, so far so good!

Only 2 crashes in the whole campaign, both with the 1.3.0 version.
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ambient_orange
ambient_orange

Tavern Dweller
posted January 04, 2014 06:25 PM

Second more in depth feedback on HOTA so far..

The game is amazing! All those small minor things like trees and artifacts and new creatures are very noticable! And the cove town is feels so lore friendly! And it is so refined as much as if its done by original devs themselfs.. High quality standards guys!

p.s. i notice like 1crash every 5hours which easily solvable by reloading autosave. So i have to say it doesnt have any game breaking bugs.

By the way - I really like those single player scenarios! Im even more interested in cove city lore and its heroes much more than armagedons blades lore and its on par with heroes chronicles lore.


On another note, those other unfinished towns looks so out of place and totally not lore friendly.. I have no idea how you will make it as good as cove town. Seriously i have no idea how..

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vastaire
vastaire


Adventuring Hero
posted January 04, 2014 08:08 PM
Edited by vastaire at 20:11, 04 Jan 2014.

ambient_orange said:
Second more in depth feedback on HOTA so far..
And it is so refined as much as if its done by original devs themselfs.. High quality standards guys!


This is also my impression, HOTA looks and feels like it was done by professional developers from New World Computing (the original creators of Heroes 3).

ambient_orange said:

On another note, those other unfinished towns looks so out of place and totally not lore friendly.. I have no idea how you will make it as good as cove town. Seriously i have no idea how..


There are only two unfinished towns that look similar - in terms of graphics, animations and lore friendliness - to Cove. Namely, the Cathedral and Kronwerk. I really hope to see them in the future.

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hippox89
hippox89


Famous Hero
posted January 04, 2014 08:10 PM
Edited by hippox89 at 20:11, 04 Jan 2014.



There quite a few pixel mistakes visible in the def of the Temple of the Sea (like on this right arm).

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elaf
elaf


Adventuring Hero
viajeinterminable.com
posted January 04, 2014 08:30 PM

vastaire said:
ambient_orange said:


There are only two unfinished towns that look similar - in terms of graphics, animations and lore friendliness - to Cove. Namely, the Cathedral and Kronwerk. I really hope to see them in the future.



dont forget bastion!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 04, 2014 08:34 PM

Bastion isn't part of HotA.
IIRC the next town'd be Forge, and it isn't in the near future so...
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krs
krs


Famous Hero
posted January 04, 2014 08:41 PM

I have 2 "Bow of Elven Cherrywood" atm on my hero. I know in SoD they do not stack, is this changed in HotA?

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Wond
Wond

Tavern Dweller
posted January 04, 2014 09:09 PM

Thank You for doing this!!!
Some simple Questions:
1.Could you make The Hota compatible with the Wog mod?Do you have plans?
2.Can we receive an ETA on the next Towns?

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 04, 2014 09:14 PM
Edited by blob2 at 21:16, 04 Jan 2014.

Was it possible to "shift+click" automatically divide forces in towns before HotA? If not this is a great little thingy, especially when making the "divide your small defense force (like 7 gremlins) to maximize tower dmg while in siege" strategy

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted January 04, 2014 09:23 PM

Wond said:
Thank You for doing this!!!
Some simple Questions:
1.Could you make The Hota compatible with the Wog mod?Do you have plans?
2.Can we receive an ETA on the next Towns?

No and no.

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