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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Pixel reports and other imperfections.
Thread: [HotA] Pixel reports and other imperfections. This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
Hobbit
Hobbit


Supreme Hero
posted February 03, 2014 10:51 AM

Sea Dogs are fine for me, why would you want to change them? Ayssids have to stay, there already are too many "Sea-" creatures - I have problems with Stormbird though since these monsters aren't really birds anymore. Leviathan would be fine for me, but Haspid, according to what HotA Crew says, is a very unique creature and should stay with this name.

BTW, all fantasy creatures in Cove come from various mythologies - Nymphs and Oceanids come from Greek mythology, Ayssids were exotic kind of birds in medieval bestiaries, Nixes are creatures which can be found in German tales and Haspid is a kind of a dragon-serpent from Russia. These multiple mythologies fit the game perfectly IMO, why would you rename them? It's not like Gorgons or Gogs were commonly used names for monsters before Heroes 3... nor are they after.

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Rage08
Rage08


Famous Hero
Making it in the real world
posted February 03, 2014 12:13 PM

Fair enough... Yeah I figured their origins were from various mythologies, but I was having trouble finding much information when searching them up.
On a side note, sirens and mermaids would have been a great fit into the pirate-themed team as well.
Oh and I always found it weird the context to which NWC depicted a gorgon, as typically a gorgon would refer to any of the three sisters with snakes for hair, one of them of course being the Medusa
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Hobbit
Hobbit


Supreme Hero
posted February 03, 2014 12:16 PM

Sirens and mermaids exist already as map objects, so I think they wouldn't really be necessary. Cove line up really is well thought, I don't think it should need any changes. Maybe only Tritons as neutral units would be nice.
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Horn of the
Abyss on AcidCave

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hippox89
hippox89


Famous Hero
posted February 06, 2014 04:46 PM
Edited by hippox89 at 00:05, 07 Feb 2014.



Every so frame there's some small, black pixel spots that pop-up on the upg. Imp Crucible building. You have to watch the marked spots in real-time in-game. It should be noticeable when you look then.


-*-*-



This artifact image doesn't look too great. It'd look better if the redundant, darker background colours were replaced with nothing instead, like the Hideous Mask.

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hippox89
hippox89


Famous Hero
posted February 08, 2014 02:27 PM



Icons are not on the same level.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted February 10, 2014 12:03 PM

hippox89 said:


Icons are not on the same level.


In this case, that's because extended info (through the Visions spell for instance) will show a number below the Gold Coins indicating the exact town's income. If you incorporate that number, the icon for the Gold Coins is in proper place.

A suggestion to change it would be to show several "????" on the income line when the player can't see that information.

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hippox89
hippox89


Famous Hero
posted February 10, 2014 12:10 PM
Edited by hippox89 at 12:19, 10 Feb 2014.

Good call, Maurice. I like the suggestion, too, but now that I know the reason then I don't really mind it if they don't change it.

Edit: I suppose you could use different icons of gold, too, instead of numbers.

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hippox89
hippox89


Famous Hero
posted February 11, 2014 09:43 PM
Edited by hippox89 at 21:45, 11 Feb 2014.



When using View Earth part of the map can get stuck in the interface's borders. Happens with HD mod on or off.

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hippox89
hippox89


Famous Hero
posted February 14, 2014 01:27 PM
Edited by hippox89 at 23:23, 27 Feb 2014.



Gnoll corpses look like they float in the air.

Btw, Stone Golems floats, too. There's probably more of them, too.



This snow object has a rough outline (non-natural), which is noticeable if by chance it is placed on the border between different terrain.



There's a gray blob in the middle of the trees (a shadow blob without the edge fade).

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Maurice
Maurice

Hero of Order
Part of the furniture
posted February 14, 2014 03:48 PM

hippox89 said:
Gnoll corpses look like they float in the air.


Nah, they just got hit so hard, they ended up in a very low geostationary orbit .

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fred79
fred79


Disgraceful
Undefeatable Hero
posted February 14, 2014 03:53 PM

Maurice said:

Nah, they just got hit so hard, they ended up in a very low geostationary orbit .


LOL.

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SkeleTony
SkeleTony


Hired Hero
posted February 23, 2014 11:41 AM
Edited by SkeleTony at 11:06, 24 Feb 2014.

Rage08 said:
What about renaming some of the creatures in Cove?  Are some of the unfamiliar names partly due to having to translate to English?
Here are my suggestions, I'd be interested in what people think...

- Sea Captain instead of Sea Dog?
- Seabird and Stormbird instead of Stormbird and Ayssid?
- Leviathan instead of Haspid?



Not sure this is the right thread for this but...


Post deleted for being, as I said, in the wrong thread.

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revolut1oN
revolut1oN


Famous Hero
posted February 23, 2014 05:53 PM

Man, stop spam. Its not the right thread for posting suggestions, also one thing they certainly DO NOT lack are ideas. You just create mess in the thread which is used to report graphical glitches.

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SkeleTony
SkeleTony


Hired Hero
posted February 24, 2014 11:05 AM

revolut1oN said:
Man, stop spam. Its not the right thread for posting suggestions, also one thing they certainly DO NOT lack are ideas. You just create mess in the thread which is used to report graphical glitches.


You are just saying  what I already said in response to the other guys who were doing this. Look at the very first sentence I wrote in my previous reply.
I know you are all jacked up to 'get the noobs' and all that kiddo but your anger seems misdirected.

Will delete my earlier post now. Happy?

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Rage08
Rage08


Famous Hero
Making it in the real world
posted March 07, 2014 05:00 AM
Edited by Rage08 at 05:59, 08 Mar 2014.

My apologies if some/all of these issues have already been mentioned.

Troops of 5, 6 and 7 alignments all say -3 to morale, although this isn't the case (it's actually -3, -4, -5 to morale respectively).

Air Elementals do +100% damage to Earth Elementals, but Earth Elementals are immune to lightning.  To me, it doesn't make sense that they're immune to lightning spells, but take extra damage from Air Elemental's lightning attacks (this applies to Storm and Magma Elementals as well).

Efreet Sultan's fire shield, Dragon Fly's weakness, Sorceress' weakness and disrupting ray all work in an anti-magic garrison.  Interestingly, the Efreet Sultan's fire shield also works on cursed ground, but Dragon Fly's weakness and Sorceress' weakness does not.

I'm not sure how the Haspid's revenge specialty was intended to work, but as it is now, when Haspid's are attacked their damage is increased universally, not specifically.  Meaning, if a Silver Pegasus attacks a Haspid, the Haspid will inflict increased damage to all enemy units, not only the the Silver Pegasus.  If this is how it was intended, then that's fine, however here is a quote from the bottom of the battle screen... "Haspids gets enraged from the wounds!  Silver Pegasi: +55% to damage."  This is worded in a way that would lead you to believe the Haspid's damage is increased specifically towards Silver Pegasi only.  It should be reworded as "The Haspids become enraged, increasing their damage by 55%." to be more accurate (also, the original wording is improper English).  Although, I would like to mention, it would make the most sense for revenge to actually work only on units that have attacked the Haspids, as this is more true to the term revenge.  Also, this will help prevent the Haspid's special from becoming overpowered.  If you imagine throughout a long battle with every attack on the Haspid increasing their damage output to all enemy units, this could potentially get out of hand.
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hippox89
hippox89


Famous Hero
posted May 07, 2014 06:26 PM
Edited by hippox89 at 18:32, 07 May 2014.



Explanation: When the Earth Elemental's animation is at rest on the adventure map, it's blurry. When the animation is not at rest, however, then the image is sharp. Basically the starting frame seems to be 'bad'.

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Docent_Picolan
Docent_Picolan


Promising
Adventuring Hero
posted May 07, 2014 07:40 PM

already fixed

moreover, the first frame was without eyes

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hippox89
hippox89


Famous Hero
posted May 07, 2014 08:46 PM

Nice job

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heroes_fanboy
heroes_fanboy


Known Hero
posted May 08, 2014 03:59 PM
Edited by heroes_fanboy at 16:03, 08 May 2014.

Cyclops is the only plural noun form here, the same problem affects Efreeti in the Inferno description.



Shouldn't this horse be a bit more err... black?



This looks more like a trap than a ring. Why its left side is narrower? Also, rings in HoMM III aren't shown from this perspective, compare: http://mightandmagic.wikia.com/wiki/List_of_Heroes_III_artifacts



And this looks to me more like a medallion than a shield.



So now some creatures would have an additional magic death animation, and some would not. Aren't you introducing inconsistency this way? Or maybe you will be slowly adding new death animations for every creature, then it's fine.



Maybe the face of the new pikeman is too detailed? Compare it to the archer's face, for instance.




____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

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Docent_Picolan
Docent_Picolan


Promising
Adventuring Hero
posted May 08, 2014 07:02 PM
Edited by Docent_Picolan at 19:06, 08 May 2014.

Cyclops is singular. Strange and unusual one.
http://en.wikipedia.org/wiki/Cyclops
Same story with Efreeti.

Ring of Oblivion will be remodeled someday.

Golems and Evil Eyes initially had an unused death animation. But other creatures hadn't. Also, it's really hard to create any extra animation without original NWC 3d-models.

Pikeman/Halberdier are also planned to be slightly remodeled.

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