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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes 7 - Factions
Thread: Heroes 7 - Factions This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
castlevania
castlevania


Hired Hero
posted February 26, 2014 11:50 PM
Edited by castlevania at 23:51, 26 Feb 2014.

I want academy! Desert mages with genies, golems and titans but not like in heroes 5 or 3 I want real titans like in heroes 2 and 4

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 27, 2014 12:04 AM

alcibiades said:
I really miss my Academy and Sylvan. I know I'm in the minority on this, but personally I wouldn't mind not seing Dungeon in next game.

If it's going to be as purple as in H6, I'm right there with you here (those manticore & minotaur upgrades still give me the creeps)
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RMZ1989
RMZ1989


Supreme Hero
posted February 27, 2014 12:20 PM
Edited by RMZ1989 at 12:21, 27 Feb 2014.

I pretty much don't care about the campaign and story line, but if H7 wouldn't have Inferno or/and Necropolis, I wouldn't play that game, simple as that.

Always liked Demons, Undeads and Orcs more than anything else.

I would like to see Inferno, Necropolis, Stronghold, Haven, Sylvan and Dungeon in the game and others removed. I've never liked academy, and never will. Sanctuary is okaish to me, same as Fortress, so I don't mind them being in the game but if I have to choose for 6 factions at the start of the game I would choose those 6 that I listed.

Haven and Sylvan are there just for the sake of slaying them.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 27, 2014 01:02 PM

RMZ1989 said:
Inferno, Necropolis, Stronghold, Haven, Sylvan and Dungeon

Change Inferno with Academy and we'd get H2 again

RMZ1989 said:
I've never liked academy, and never will.

Okay RMZ, now this is personal
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted February 27, 2014 01:14 PM

Storm-Giant said:
RMZ1989 said:
Inferno, Necropolis, Stronghold, Haven, Sylvan and Dungeon

Change Inferno with Academy and we'd get H2 again

As far as the selection of the initial Factions goes, I don't consider that a bad thing.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 27, 2014 01:31 PM

Neither me. And as it has been said before, it would help to avoid another 'Eclipse into Demon invasion' plot, which got really old...
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted February 27, 2014 01:42 PM

Yeah. As almost anyone on this board agrees, Inferno needs to be moved way down on the priorities list.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted February 27, 2014 01:59 PM
Edited by Maurice at 14:02, 27 Feb 2014.

I wouldn't mind seeing a slightly lower amount of factions in the initial game (with more getting added later - but at least their units should appear in the vanilla game already, right from the start), as long as some have more than one appearance. With that I mean for instance with Haven: it can be the warm defensive bastion of light as it has been portrayed in most Heroes games so far, but its alternative appearance may be more evil in nature, like the Inquisition / Zealous incarnation we saw for Haven in the ToE expansion.

However, this doesn't work for all factions. For instance, Inferno is stricly on the evil side of the spectrum, while I find it hard to imagine Elves anywhere else than on the good side. Academy might lean both ways, as would Stronghold.

But if we ignore variety in appearance, my personal favorites would be:
- Haven
- Stronghold
- Sylvan
- Academy
- Dungeon
- Necropolis

I excluded Inferno since it has seen so much main story time. I would exclude Necropolis as well for this same reason, but it somehow fits the overall theme better, so I have included them still. I've never been a real fan of Sanctuary / Fortress, or Conflux. More factions could be added through expansions, so we might still see Inferno later on.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 27, 2014 02:17 PM

Maurice said:
I wouldn't mind seeing a slightly lower amount of factions in the initial game

Six factions on start seems to be THE number here. I recall hearing a lot of complains of lack of variety on H6 vanilla, so 5'd be too little. And 7'd be too many resources for Ubi to spend on the first release...also, six leave room for up to three other factions (in other words, up to three expansions) while more than 6 factions would narrow it too much.

Maybe if the subfactions idea (or any similar like alternative units/upgrades) would be on release, 5 starting factions could be enough. But I doubt that would happen so...
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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted February 27, 2014 05:12 PM
Edited by mvassilev at 17:12, 27 Feb 2014.

I like Inferno, but as far as towns go, it's of second- or third-tier priority. H1 and H2 didn't have Inferno, and H4 only sort-of had it. But it's an important faction in the Ashan universe, so it's hard to do without it. Maybe it can be added in an expansion, though I'd prefer to see it in the vanilla game. But if it's a choice between including Inferno or Haven, or Inferno or Sylvan, go for Haven and Sylvan.

Towns, in order of how important I consider them: Haven, Sylvan, Stronghold, Necropolis, Academy, Inferno, Dungeon, H3-style Fortress, Sanctuary, Conflux, H5-style Fortress, Forge (please?).

There's no reason not to have 9 or even 12 towns, though.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 27, 2014 06:50 PM

mvassilev said:
There's no reason not to have 9 or even 12 towns, though.

Ubisoft said they'd stick to the current lore, which is limited to 9 towns (TotE + Sanctuary). No room for more, sadly.

I do believe it's a shame they are so limited, I still dream of seing another iteration of a Swamp Town. Hopefully they'll change their minds in the future.
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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted February 27, 2014 06:53 PM

They could integrate Sanctuary with Swamp, if they wanted to. Or they could remove their self-imposed restriction and say something like "The swamps of [insert Duchy name here] Duchy have long been home to lizard tribes that didn't involve themselves in the conflicts of Ashan, but now they have begun to move".
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 27, 2014 10:10 PM

Storm-Giant said:
If it's going to be as purple as in H6, I'm right there with you here (those manticore & minotaur upgrades still give me the creeps)

Purple Manticore definitely topped it off, but even back in H3 Dungeon was a mess. In H3 I didn't mind it so much because many of the towns in H3 were kind of messy, but the S&M take they did in H5 did nothing for me, and H6 didn't turn the faction in any better direction.

When that's said, I'd rest perfectly happy without Inferno also, and YES PLEASE, no more "eclipse OMG Demonzzzzz" storylines.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 28, 2014 06:49 AM

Sylvan -> just to see those cool shooters, hunters. Everybody loves a cool shooter

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 28, 2014 10:08 AM

alcibiades said:
Storm-Giant said:
If it's going to be as purple as in H6, I'm right there with you here (those manticore & minotaur upgrades still give me the creeps)

Purple Manticore definitely topped it off, but even back in H3 Dungeon was a mess.

What do you mean with this?

DoubleDeck said:
Sylvan -> just to see those cool shooters, hunters. Everybody loves a cool shooter

And surely everybody loves two cool shooters (Elves + Titans)
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 01, 2014 05:25 PM

I would primarily want the core races: Haven, academy, necropolis, sylvan, dungeon and stronghold.

I don't particularly care about haven but 1) it is one of the most iconic factions and 2) I feel that it has not been properly implemented yet. For me the best haven was in H3, I didn't like it at first sight but it grew on me later on. None of its units - save archangels - stood out in particular but the lineup worked wonders. H5 looked too.. tasteless and training felt over the top while the H6 approach felt rather.. boring. Outlasting an opponent through defense and healing isn't all that exciting for me. That works with a magical faction like the H5 academy but less so with haven. What I would like is an implementation of the H5 haven description: On the battlefield, Haven troops are known to be extremely resistant, relying more on the mighty power of brutal force than on the delicate art of magic. The heroes of the Haven faction will develop skills and abilities to support the hurricane of steel and fury that will rush into the enemy's rank."

Academy, dungeon and necropolis are kind of mandatory. You want one 'good' and one 'bad' spellcasting faction and I consider both necro and dungeon academy's evil rival, each in its own different way. An evil subterranean faction and an evil undead faction, what's not to like?

Stronghold should be in as academy and haven's rival - Might vs magic and offense vs defense. You just need a reckless offensive faction in there.

And you cannot have a heroes without a nature faction I like sylvan as a tricky, adaptable faction with lightning fast units that are both damaging and mobile but not so high on health.

Inferno is fun but not mandatory for me. All inferno versions had something I liked but they all felt like something was lacking. For me, inferno should work like sylvan's dark mirror except being far trickier and more offensive than defensive. But it's hard to keep things balanced when you focus on attack and neglect your defense, H5 dungeon managed that nicely but they had strong destructive to compensate. They were forced to be both offensive and cast like mad if they wanted to lower their losses which was an interesting formula. Academy would instead cast like mad and try to outlive the opponent instead (Unless vs dungeon but that is another story) A might inferno would need some nifty specials and/or hero support to avoid a battle of initiatives where the first to hit hard wins.

Dwarves I really miss and they have a lot of potential as a sturdy, tactical and magically-gifted faction. Not to mention.. runes! Throw in some valkyries, give a stronger Norse feel and give them a tricky, defensive play with plenty of combos and I'm sold. But still not a priority for top six.

And finally, sanctuary. I really liked that faction and it has the potential to become a lot more interesting. That said it can be compared to sylvan and sylvan has not appeared since H5 so..
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 01, 2014 06:09 PM
Edited by Storm-Giant at 18:12, 01 Mar 2014.

Elvin said:
[...]to support the hurricane of steel and fury that will rush into the enemy's rank."

Level 7 Crusaders, please!!


Elvin said:
Dwarves I really miss and they have a lot of potential as a sturdy, tactical and magically-gifted faction. Not to mention.. runes! Throw in some valkyries, give a stronger Norse feel and give them a tricky, defensive play with plenty of combos and I'm sold. But still not a priority for top six.

I'd also like to see a second iteration of the Dwarf Fortress faction (as much as abusive they are...), but on an expansion better. But no 6 dwarves again
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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 01, 2014 07:01 PM

Elvin said:
I would primarily want the core races: Haven, academy, necropolis, sylvan, dungeon and stronghold.


Stevie said:
1. Haven
2. Necropolis
3. Stronghold
4. Academy
5. Sylvan
6. Dungeon


War-overlord said:

Vanilla: The original 6.
Haven; Sylvan; Academy; Stronghold; Dungeon; Necropolis.


Maurice said:

But if we ignore variety in appearance, my personal favorites would be:
- Haven
- Stronghold
- Sylvan
- Academy
- Dungeon
- Necropolis


4 people agreeing on this? No way...



Elvin said:
On the battlefield, Haven troops are known to be extremely resistant, relying more on the mighty power of brutal force than on the delicate art of magic. The heroes of the Haven faction will develop skills and abilities to support the hurricane of steel and fury that will rush into the enemy's rank.


Haven should get more stats from the creature's morale. The higher the morale the better. Also the hero's racial skill/ability could be one that would enhance this relationship. Just something that I thought of right now. But the predominantly defensive characteristics should be kept imo. The offensive ones should be developed with skills, perks and spells.

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MattII
MattII


Legendary Hero
posted March 02, 2014 10:09 AM

Stevie said:
4 people agreeing on this? No way...
Well considering that these were the six factions of H2, considered by many to be the best game of the series.

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SepSpring
SepSpring


Known Hero
posted March 02, 2014 11:47 AM

Time-line is the key factor in this case. Deciding to reveal the earliest historical events of Ashan will make some factions unable to be implemented.

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