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Thread: Why is there a 9 faction frame of mind? | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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MattII
Legendary Hero
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posted April 21, 2014 10:55 AM |
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That would be nice if Ubisoft cared about quality, but given how unplayable H6 was even with only six factions, then quality was never part of their game-plan anyway.
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flonembourg
Known Hero
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posted April 21, 2014 01:19 PM |
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MattII said: That would be nice if Ubisoft cared about quality, but given how unplayable H6 was even with only six factions, then quality was never part of their game-plan anyway.
Nothing to add and i prefer 8 factions for the start with a buggy game than 6 factions with... a buggy game
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted April 21, 2014 02:04 PM |
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Six is a great number for the vanilla release. The problem, as you are mentioning, is the buggy releases
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mvassilev
Responsible
Undefeatable Hero
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posted April 21, 2014 07:22 PM |
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Vanilla HoMM III had 8 towns, and it worked fine. But I don't think we can expect that kind of effort to go into development again.
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Eccentric Opinion
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted April 21, 2014 08:24 PM |
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Designing a faction involved a lot less effort and resources at the time.
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mvassilev
Responsible
Undefeatable Hero
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posted April 21, 2014 09:17 PM |
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It takes more resources to draw and animate everything now, but in terms of coming up with ideas for towns/creatures and balancing them, it hasn't gotten any more difficult.
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Eccentric Opinion
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted April 21, 2014 09:59 PM |
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The usual question with things like this is quality or quantity, right? But in this case I think you will have quality from the quantity. HoMM is high quality fantasy game of course, and what have made it so great in the past in my opinion has been it vastness. When I started playing Heroes 3 I was taken away by the sheer amount of monsters and creatures there was in the game.
Though I must say I very much liked the direction that Heroes 5 took, by making each faction more unique. But the problem is when you focus too much on making it unique, so much that you miss out on the massiveness that made the previous titles so good.
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"You turn me on Jaba"
- Meroe
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MattII
Legendary Hero
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posted April 21, 2014 09:59 PM |
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Well there are some faction abilities to think out, so I suppose it's not quite as easy as it was.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted April 21, 2014 10:08 PM |
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Any Heroes game must have a balance about quantity and quality. Yes, of course, quality is important, but so as much is quantity. Focusing too much on either of them will leave us with a lackluster game.
That's why I said earlier 6 is the number (for todays games). Enough to not suffer from lack of variety, while at the same time forcing devs to be creative with each faction.
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted April 21, 2014 10:14 PM |
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I think 6 is far too low, however I know that the team that is working on the current Heroes not really have unlimited resources. Therefore I can understand that they wish to focus on less and then make each faction more diverse.
But I think, and please do call me crazy, but I think that a perfect Heroes game should have +10 number of factions.
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"You turn me on Jaba"
- Meroe
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Storm-Giant
Responsible
Undefeatable Hero
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posted April 21, 2014 10:20 PM |
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It's worthmentioning that it isn't just faction number, but also the number of creatures per town. For instance, if the sub-faction thingy that has been suggested on some threads would take place, then each faction could add like 13 creatures instead of the regular 7.
And let's not forget about racial skills and their need to be unique for each faction
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MattII
Legendary Hero
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posted April 22, 2014 01:44 AM |
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Edited by MattII at 01:46, 22 Apr 2014.
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Indeed, although thus far the closest we've come is in H4, with 8 creatures all out (only five recruitable in any one town), and H5: TotE, with alternate upgrades. Of course the number of creatures per faction is somewhat limited by the factions' themes. Take Haven for instance, without some re-imagining, most extra units are simply going to be guys with different weapons, which is not, to my mind, a big improvement.
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Stevie
Responsible
Undefeatable Hero
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posted April 22, 2014 11:59 AM |
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I don't get why you guys are so focused on the number of factions. 9 factions is a balanced number. My feel is that you guys don't necessarily want more factions, but more creatures. And that can be achieved in many other ways. The ones that quickly come to mind are alternative creatures + alternative upgrades and neutrals. There should be far more neutral creatures than what we have seen so far. Something like 50 creatures. I grew bored of fighting faction creatures. Seriously, the majority of the creature pool is aligned to some faction... in a world as large as Ashan... you gotta be kidding me.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted April 22, 2014 02:28 PM |
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Stevie said: I don't get why you guys are so focused on the number of factions. 9 factions is a balanced number. My feel is that you guys don't necessarily want more factions, but more creatures.
More like we are more realistic and know we can't expect Ubi to come with 9 fully fledged factions on the vanilla release.
Stevie said: I grew bored of fighting faction creatures. Seriously, the majority of the creature pool is aligned to some faction... in a world as large as Ashan... you gotta be kidding me.
You are talking here about neutral, and I agree there should be a few more neutrals. But 50? Stop dreaming son!
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flonembourg
Known Hero
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posted April 22, 2014 04:19 PM |
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50 neutrals it's very easy to do with all the creatures imagined in heroes 1 to 6...
Easier than doing the animated 3D water in Heroes 6....
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted April 22, 2014 04:27 PM |
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flonembourg said: 50 neutrals it's very easy to do with all the creatures imagined in heroes 1 to 6...
Someone has to make the models and program their abilities, right?
flonembourg said: Easier than doing the animated 3D water in Heroes 6....
That's another story, I hope they don't overspend resources on terrain & eye candies, we need good gameplay
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Stevie
Responsible
Undefeatable Hero
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posted April 22, 2014 04:38 PM |
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Edited by Stevie at 17:59, 22 Apr 2014.
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Well maybe 50 is a bit much, but I hope you get my point. It's almost as if all the creatures in Ashan belong to a faction. That's ridiculous. If the workload for 50 creatures is too much for vanilla, they can just start with 20 and add some more with each expansion. I'm sure they can come up with ideas for this many neutrals, they won't find any limits as they would for faction creatures.
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flonembourg
Known Hero
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posted April 22, 2014 04:50 PM |
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Someone has to make the models and program their abilities, right?
Right! and that's their job! We pay for that when the game is released... if they don't want to work it's another problem.
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted April 23, 2014 08:26 PM |
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Edited by JoonasTo at 20:29, 23 Apr 2014.
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Who cares if they have 6 factions or 9?
Just not dwarf factions for christ's sake.
But if you want to arque economics, H6 had far, far smaller budget than H5. This is the current trend in the industry. Game budgets were huge back in 2004-08 or so. Then they sank to almost nothing for all but the few biggest franchises like Battlefield.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted April 23, 2014 08:28 PM |
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JoonasTo said: Just not dwarf factions for christ's sake.
Someone was traumatized
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