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Heroes Community > Dimension Gates > Thread: [DoC] - Base Set 2
Thread: [DoC] - Base Set 2 This thread is 43 pages long: 1 10 ... 12 13 14 15 16 ... 20 30 40 43 · «PREV / NEXT»
RMZ1989
RMZ1989


Supreme Hero
posted April 05, 2014 12:51 AM
Edited by RMZ1989 at 07:25, 05 Apr 2014.

watcher83 said:
Making Kelthor's ability cost 1 is redundant since making it work only on enrage already makes it unusable.
Woohoo ladder for open confirmed; best news so far.
On open Cassandra will dominate again most likely now that Ishuma and Kelthor got their nerfs.
Not that it matters much but I think Crag Hack just became as weak as Jezziel or Gazal LoS.

Well, we knew that Crag will be unplayable from the moment that they decided to pump up the cost of DAs and Paos. Unless of course they make new neutral and cheap powerhouses like DAs were.

DoubleDeck said:
WE NOW HAVE A CARD THAT HAS NO REQUIREMENTS!

Ladies & gentlemen:

The Hell Hound

Req: 0/0/0

Lol

Interesting change:

Card played trigger:
The card played triggers are now triggered only when card effects have all been executed. An example of this change is that if you now target a Chaos Imp with a Fire Bolt, you will not have to discard a card because the Chaos Imp will already have left the battleground when the Fire Bolt checks for played triggers.



That card trigger is good idea, I don't know how much sense it makes, but I guess it is there to balance out the new changes to Chaos Imps, they will be quite popular now with the changes to their requirement I suppose.

And we knew that Hell Hounds will be 0/0/0 for some time already.

EDIT: Four new cards are being revealed.

http://mmdocking.com/heart-of-nightmares-cards-so-far/

Except for Coral Seer(that seems pretty cool and will for sure find some use) others don't seem so decent...

Magma burst is like weaker version of Geyser, with same cost but 1 less requirement.
Newborn Vampire is kind of strange, it is much better than that Shaahar Mummy, at least it costs 1 even with 2 might requirement, but still, 3 HP and 1 Attack damage? Even with Life Drain 1, I don't see him hurting or tanking anybody at all.
I don't understand words from that Pratorian, I think that he has Combat Guard 1(I guess that he blocks all melee, flyer and range?). Still, he is 6 HP, 2 retal, 1 attack damage, and Combat Guard 1(!?) for 3 mana, I don't see him being useful especially that Haven has better tanking units for 3 mana.
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watcher83
watcher83


Supreme Hero
Child of Malassa
posted April 05, 2014 09:00 AM

Regarding standard I have no idea of the impact these cards will have since in this format the good cards are missing.
But in regards to the open:
- magma burst is weak;
- newborn vampire is a decent unit, I think I like wretched ghoul better though; in comparison with Sahaar Mummy they have different roles so it's difficult to say; sure the little vampire seems better but as an early blocker the mummy has the advantage of being recycled back to your hand for free; so I think Mother Namtaru player for instance will prefer the mummy over the little vampire;
- coral seer has a nice ability but compared to Sayama Stalker is clearly worse; I would venture as far as to say that Stream Singers are more efficient in a sanctuary deck than these; sure it's cool to see the hand as long as it lives but the bonuses of the other 2 drop creatures are better;
- Praetorian Captain with his combat guard 1; hmm... I like the idea of the unit, but I do not think it will be part of any top tier deck, but I am tempted to put 1 or 2 of these in a Sandal or Alia deck to see how they are doing;
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RMZ1989
RMZ1989


Supreme Hero
posted April 05, 2014 09:35 AM
Edited by RMZ1989 at 09:36, 05 Apr 2014.

watcher83 said:
Regarding standard I have no idea of the impact these cards will have since in this format the good cards are missing.
But in regards to the open:
- magma burst is weak;
- newborn vampire is a decent unit, I think I like wretched ghoul better though; in comparison with Sahaar Mummy they have different roles so it's difficult to say; sure the little vampire seems better but as an early blocker the mummy has the advantage of being recycled back to your hand for free; so I think Mother Namtaru player for instance will prefer the mummy over the little vampire;
- coral seer has a nice ability but compared to Sayama Stalker is clearly worse; I would venture as far as to say that Stream Singers are more efficient in a sanctuary deck than these; sure it's cool to see the hand as long as it lives but the bonuses of the other 2 drop creatures are better;
- Praetorian Captain with his combat guard 1; hmm... I like the idea of the unit, but I do not think it will be part of any top tier deck, but I am tempted to put 1 or 2 of these in a Sandal or Alia deck to see how they are doing;

If it had Combat guard 2 it would be something, but like this, it is quite bad...
Vampire and Mummy have different roles, Vampire is okaish and Mummy is useless.
Mummy is getting back into hand, but it costs 2(!) mana, and it is in every way weaker than almost every creature that costs 1 mana.

Also, they are updating the link I had posted, they have posted Maniacs' Overseer. Now this is the card I like, it costs 4, it has solid requirements for Xorm and Garant, and it has 5 HP which is big plus for Inferno's melee units since all of them have like 4 HP or less... And his ability is quite cool, it can screw up opponents hand nicely.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 05, 2014 11:22 AM

yasmiel said:
Kelthor
Ability cost 0
Now ability cost 1 and can only target creature with enrage ability.

Blackskull vulture rider
Cost 4
Now cost 5

No bloodthirst for Kelthor? Laame. Guess they want to bring back the dreamwalkers back in the game.

Vulture rider at 5 cost makes sense, it really was too good.
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watcher83
watcher83


Supreme Hero
Child of Malassa
posted April 05, 2014 11:26 AM

I like the Maniac Taskmaster as well, I think it works well with Garant or Xorm as you said but I wouldn't play him in a Garant gate, more like in a random Garant.
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RMZ1989
RMZ1989


Supreme Hero
posted April 05, 2014 11:39 AM

watcher83 said:
I like the Maniac Taskmaster as well, I think it works well with Garant or Xorm as you said but I wouldn't play him in a Garant gate, more like in a random Garant.

Well, it could be also played in Garant Gate. After all, Garant gate is different from Xorm Gate, it has a lot of varieties, I saw a lot of Garant Gate decks and all of them were different. Just watched on Aza404 Youtube's Channel ZergRusher(Garant Gate) vs. VampFury(Garant Gate). ZergRusher was going for Fate Benders and also had Doombringer in his deck(I think), while VampFury was going for more rushy build with Callers of the Void and also had Greater Air Elemental. I've also seen decks with Twist of Fate and/or Tower of the Smith and some of them without those.

Maniac Taskmaster is actually great in combination with Tower of the Smith and Fate Benders, since you immediately buff Fate Benders when you play Taskmaster(if you have 3 Demons of course) and you will be stopping his drawing potential. You could always put 2 Taskmasters in deck and it won't really make a huge difference. I am glad that they are in for standard at least since Lilim's are out of it, and Inferno will need some stronger bodies that could actually live through Insect Swarm/Geyser/2x Firebolt etc.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 05, 2014 11:46 AM
Edited by DoubleDeck at 11:48, 05 Apr 2014.

Agreed, Maniac Taskmaster will work well with random garant as he normally puts loads of creatures early...so will work well with card, although it will still be random if opponnet has good AoE spells...I would liek to include Sacrificial pit with random garant too....

I like the idea of Newborn Vampire....1 cost....so with ghouls, can start nicely on turn 1. And immune to retal is cool.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 05, 2014 11:50 AM

Meanwhile I tried a 4/4/1 Ariana build and it's fun Plague/moonsilk skelies, ratkins, lesser light elementals, a few namtaru channelers and the obligatory soul-consuming lich/decay spitters. Classic earth/dark spells with town portal and the 3 epics. It seems to have great control potential and plenty of combos.

Faced a chain casting Asalah deck and my namtaru were buffed nicely ^^ I lost anyway but it was pretty close. My skills are rusty after so much time of inaction.
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RMZ1989
RMZ1989


Supreme Hero
posted April 05, 2014 12:04 PM

Elvin said:
Meanwhile I tried a 4/4/1 Ariana build and it's fun Plague/moonsilk skelies, ratkins, lesser light elementals, a few namtaru channelers and the obligatory soul-consuming lich/decay spitters. Classic earth/dark spells with town portal and the 3 epics. It seems to have great control potential and plenty of combos.

Faced a chain casting Asalah deck and my namtaru were buffed nicely ^^ I lost anyway but it was pretty close. My skills are rusty after so much time of inaction.

I find it strange that is 4/4/1 instead of 4/6/1, are you playing some kind of rushy build or what?
It is Ariana after all, Enthrall/Puppet Master/Void Ripple/Time Jump can really come in handy.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 05, 2014 12:07 PM

Of course I am, old habits die hard ^^ As expected, Ignatius slowpoke is strong against her but seems to fare well vs aggro decks.
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watcher83
watcher83


Supreme Hero
Child of Malassa
posted April 05, 2014 05:29 PM

The trigger part with the altar of Asha I believe it refers to the ressurect part, where from then on you won't be able to put the creature where the creature sacrificed is, but can someone give an example with some other cards besides this and the chaos imp to make sure I understood it correctly.
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RedEmperor30
RedEmperor30


Famous Hero
posted April 05, 2014 06:00 PM

Elvin said:
Of course I am, old habits die hard ^^ As expected, Ignatius slowpoke is strong against her but seems to fare well vs aggro decks.


old habits never die, you just refine them

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 05, 2014 06:03 PM

Saw an interesting deck in the ubi forums, Alia with griffin priests and sergeants! This has gotta be fun.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 05, 2014 07:35 PM
Edited by DoubleDeck at 19:36, 05 Apr 2014.

Finally I have done it, reached level 200 for some precious seals!

After 20 hours of grinding I am now going to take a break from DoC.....until Wednesday

Do you think I have enough stash for the expansion:




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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted April 06, 2014 09:27 AM

Finally made 200 aswell.. Some of these days were really frustraitng. Now only to wait and have fait.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted April 06, 2014 08:06 PM

I'm trying to hit 100 before the patch, but I'm getting too old for mindless grind and I'm not sure whether i can muster enough willpower for 3 levels :S.

BTW, were there any hints as to new WC costs for old cards? I'm missing like 1 5T card that currently costs 20. Decision whether to buy it would depend on the info
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RMZ1989
RMZ1989


Supreme Hero
posted April 06, 2014 08:25 PM
Edited by RMZ1989 at 20:29, 06 Apr 2014.

This is from our facebook page, guys that have been listening to the stream posted this:

Wild Cards: Legacy Prices (4-12-20-28), Base Set (1-3-5-7) and HoN (3-9-15-21).

So it seems that prices are going x-3x-5x-7x for common-uncommon-rare-epic cards.
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted April 06, 2014 09:00 PM

I'm trying to hit 100 before the patch, but I'm getting too old for mindless grind and I'm not sure whether i can muster enough willpower for 3 levels :S.

BTW, were there any hints as to new WC costs for old cards? I'm missing like 1 5T card that currently costs 20. Decision whether to buy it would depend on the info
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RMZ1989
RMZ1989


Supreme Hero
posted April 06, 2014 09:48 PM
Edited by RMZ1989 at 21:49, 06 Apr 2014.

yasmiel said:
I'm trying to hit 100 before the patch, but I'm getting too old for mindless grind and I'm not sure whether i can muster enough willpower for 3 levels :S.

BTW, were there any hints as to new WC costs for old cards? I'm missing like 1 5T card that currently costs 20. Decision whether to buy it would depend on the info

Uh, how did you manage to post this twice with the 1 hour difference?
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Give a man a mask, and he'll
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 07, 2014 07:52 AM

yasmiel said:
I'm trying to hit 100 before the patch, but I'm getting too old for mindless grind and I'm not sure whether i can muster enough willpower for 3 levels :S.

BTW, were there any hints as to new WC costs for old cards? I'm missing like 1 5T card that currently costs 20. Decision whether to buy it would depend on the info


It depends what card it is....rare/epic? Strange that it costs 20 and it's from 5T....should be 21 no?

5T and older sets (legacy sets) WC costs: common 4, uncommon 12, rare 20, epic/heroic 28

If it's epic/heroic, use the WC and get the card.


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