Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Tutorial] Heroes III Modding
Thread: [Tutorial] Heroes III Modding This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
ChaosHydra
ChaosHydra


Famous Hero
posted February 04, 2015 03:06 PM

I recolored most of the creatures 3 years ago and altered their abilities.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fanofheroes
fanofheroes


Famous Hero
posted April 15, 2019 02:36 AM



Hi LizardWarrior!  Thank you so much for helping us with this guide!

I tried to use the Text Editor to change the creature stats, but I could not find the CRTRAIT.txt file.  where can I find this file?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
avatar
avatar


Promising
Supreme Hero
posted April 15, 2019 06:02 AM
Edited by avatar at 07:10, 15 Apr 2019.

Answer is in first post - all txt files are located in h3bitmap.lod file
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 15, 2019 11:50 AM

avatar said:
Answer is in first post - all txt files are located in h3bitmap.lod file


some of them are in hmm35wog.pac

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fanofheroes
fanofheroes


Famous Hero
posted April 15, 2019 12:16 PM
Edited by fanofheroes at 12:23, 15 Apr 2019.

avatar said:
Answer is in first post - all txt files are located in h3bitmap.lod file


I'm sorry I'm having a blonde moment....I didn't realize I had to extract the file from MMArchive first for it to appear in the window to be edited by Text editor.  

Thank you!!


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
BTB
BTB


Famous Hero
Moist & Creamy
posted May 17, 2019 08:41 PM

Hey, everyone. I'm looking for some reference regarding editing spells (schools, damage, levels), which I have seen done (namely here: https://www.reddit.com/r/heroes3/comments/a8vksf/hota_magic_and_skills_balance_mod/), but cannot find any information on doing myself.

Would appreciate it if anyone could help point me in the right direction.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sir_Juas
Sir_Juas


Adventuring Hero
posted May 18, 2019 12:55 AM
Edited by Sir_Juas at 00:57, 18 May 2019.

Hi BTB, you can edit spells on SPTRAITS.txt

Extract it with MMArchive from H3bitmap.lod

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
BTB
BTB


Famous Hero
Moist & Creamy
posted May 18, 2019 01:36 AM

Wow, that was... much easier than I was expecting. Should have figured the architecture was similar to MM 6-8, but the names of the archives were misleading.

This looks like it will let me change most of what I'm after, though MMArchive is giving me an access violation error whenever I try to hit edit (possibly due to the installation of HD+? I doubt it), so I'm gonna have to figure out how to inject these changes when I'm done.

There's a few other things I've seen done that I assume require hex editing... the actual bonuses of artifacts and the effects of secondary skills (i.e. I see another mod here that ups the effects of Mysticism, which I'd like to do).
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sir_Juas
Sir_Juas


Adventuring Hero
posted May 18, 2019 01:49 AM
Edited by Sir_Juas at 01:49, 18 May 2019.

Yes with SPTRAITS you'll be able to edit what you want. You have to insert the .txt again with the program "lodedit" (if you don't know how to use it, ask me for a brief explanation).

Secondary skills is easy aswell, go to the "how to edit hota" thread and read the first pages, then the last pages were i ask a few things and it may help you.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
BTB
BTB


Famous Hero
Moist & Creamy
posted May 18, 2019 02:09 AM

All right, I'll have a look at LODEdit... I imagine it'll be fairly straightforward, though.

The Mysticism edit was SLIGHTY confusing just because of what comes right after it in the code. The Mysticism "range" is

01 00 00 00 02 00 00 00 03 00 00 00 04 00 00 00

Which is immediately followed by Scouting:

05 00 00 00 06 00 00 00 07 00 00 00 08 00 00 00

So, I thought I was looking at the wrong offset at first. But it looks like all I need to do is change the Mysticism range to:

01 00 00 00 04 00 00 00 07 00 00 00 0A 00 00 00

And I should be good to go! I'm assuming artifact edits will be equally easy provided I can find the offset?

Another question... what about REMOVING spells, artifacts, or secondary skills? I kinda wanted to put a handful of the useless spells and skills like Eagle Eye into the trash, and I can think of a few ways to go about it, but I want to know what the most "elegant" way would be (i.e. I can make heroes simply unable to randomly get Eagle Eye on a level up, but it'd still show up in Witch Huts).
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sir_Juas
Sir_Juas


Adventuring Hero
posted May 18, 2019 02:18 AM
Edited by Sir_Juas at 02:22, 18 May 2019.

BTB said:
All right, I'll have a look at LODEdit... I imagine it'll be fairly straightforward, though.


It has a little trick
You have to create a .txt file inside the lodedit folder an inside you write, for example, "@SPTRAITS" and save. Then double click on REPLACE and then double click on LODEDT.

EDIT:
I forgot, you gotta put the h3bitmap.lod inside the folder aswell

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
BTB
BTB


Famous Hero
Moist & Creamy
posted May 18, 2019 02:38 AM
Edited by BTB at 05:40, 18 May 2019.

Ok, yeah, that's probably not something I'd have figured out on my own...

(EDIT: nvm - found it. That thread is very helpful. Long, but helpful.)

Only question I think I have left at the moment is the best way to go about removing things in a way that fully removes them.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Froed
Froed

Tavern Dweller
posted June 07, 2019 04:39 PM

Editing default team-setting

Hi guys.

Is it possible to edit the default team-settings when creating random maps?
My friend and I play a lot, and it would be really nice if we could tell the game which settings we prefer

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lure_of_Lilith
Lure_of_Lilith


Adventuring Hero
2nd Level, Expert Blind
posted June 25, 2019 06:26 PM
Edited by Lure_of_Lilith at 18:29, 25 Jun 2019.

Hello, I'd like to ask the specifics of how to swap one Creature from say, one Mod to another. Or swap Creatures between Towns.

I can't say I'm entirely new to Modding since I've managed to swap a few Models and Sound Files around, so I can't imagine swapping whole Creature Files to be all that difficult, I just can't seem to do so without having the entire Game crash on me. Any help would be very much appreciated.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dazzler
Dazzler

Tavern Dweller
posted March 26, 2020 04:38 AM

Looking to add new spells

Hello, so I see how to alter the stats of spells that are already present in the game, but how would I go about adding new spells? I want to buff up the fire and water schools without nerfing earth or air.

Thanks

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted March 26, 2020 09:31 AM

Dazzler said:
Hello, so I see how to alter the stats of spells that are already present in the game, but how would I go about adding new spells? I want to buff up the fire and water schools without nerfing earth or air.
Thanks


Where do you want to add new spells?

for:

SoD
HotA
VCMI
ERA

I have two "No" one "Yes" and one "Maybe" for you depending on your answer

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VMaiko
VMaiko


Known Hero
posted March 26, 2020 11:48 AM
Edited by VMaiko at 11:49, 26 Mar 2020.

RerryR said:
Dazzler said:
Hello, so I see how to alter the stats of spells that are already present in the game, but how would I go about adding new spells? I want to buff up the fire and water schools without nerfing earth or air.
Thanks


Where do you want to add new spells?

for:

SoD
HotA
VCMI
ERA

I have two "No" one "Yes" and one "Maybe" for you depending on your answer


I think in ERA it is a "maybe" because in wog sptraits.txt there are new spell slots called simply "wog spell", editing that, with special scripts and plugins I don't see why it will be impossible. Not everything is hardcoded like BTB does

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dazzler
Dazzler

Tavern Dweller
posted March 26, 2020 07:23 PM

RerryR said:
Dazzler said:
Hello, so I see how to alter the stats of spells that are already present in the game, but how would I go about adding new spells? I want to buff up the fire and water schools without nerfing earth or air.
Thanks


Where do you want to add new spells?

for:

SoD
HotA
VCMI
ERA

I have two "No" one "Yes" and one "Maybe" for you depending on your answer


Ideally HotA

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
43n14n
43n14n

Tavern Dweller
posted April 29, 2020 01:36 PM

Help needed

Hi all,

I too wish to learn modding. Although this all sounds a bit confusing to me at the start, I bet I can learn it.

I was aiming to create some custome (new) heroes to use in game, with their unique specialities (We are talking about H3 Complete). Would it be possible?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FfuzzyLogik
FfuzzyLogik


Known Hero
posted April 29, 2020 03:02 PM

Hello,

To create a comletely new speciality, there isn't many ways.
- With "hex editing" heroes' spec' you can add hero with speciality are not in the normal game (lets say speciality troll) but not "create" a new speciality from nowhere in code. Here you probably have to add a plugin.
- With VCMI it might be quite easy.
- With ERA also, something you can do.
But asking "is it possible to create new hero spec" I think nobody can answer how to do if you can't be more clear about objectives...

Hope it helped, hf in modding.

____________
FfuzzyLogik.

If I'm crazy ? Sure, because its madness to be normal...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0536 seconds