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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: The Ugly part of it
Thread: The Ugly part of it This thread is 2 pages long: 1 2 · «PREV
malkia
malkia


Promising
Famous Hero
posted April 01, 2002 06:58 AM

well I've played today "Eater of Children" - the necromancer campaign - and I kind of like it....

after more than 12 hours of play - I feel more comfortable with it...

There is some bug - making H4 to use about 200MB of memory (which seems unreasonable) - memory leaks? eeh? I had to close and start again every few hours.

Finally adjusted animation speeds to be reasonable....

Still can't fit well with the thing that my hero will get killed easy by creatures - there is this artifact which protects me for three times during each turn on combat.... but it's not on all maps
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brody
brody


Known Hero
Pathetic Loser
posted April 01, 2002 07:47 AM

complaints... let's see, my biggest is not having random maps.  I don't see any real problems with the AI, they were always easy in heroes unless you played hard difficulty.  Graphics seem good to me, I don't know what the complaint is there, but I've only played a couple maps, so maybe that'll change soon.  The options missing are annoying, but I don't think they break the game.  Music is better than H3 I think, but I suppose everybody has different tastes there.

What is really annoying is how small things feel.  I like the diversity of monsters, but it would be nice to have more via upgrades and such.  The current monsters are just too few.  And the towns... once you've got the structures you need built, resources are way too easy to get.  I always have a ton of gold.  Oh, wait, I have grandmaster estates and about 4 mines.  Hmm, forgot about that.  Okay well never mind on that one.

As for combat decided by 4th level creatures, I totally disagree.  My army had about 12 angels and went up against an army that had 2 black dragons and some other death and chaos creatures.  Most of my angels died.  It was the "unimportant" creatures and the heroes that made the difference.  I had no tactics hero (improves creature offense/defense/luck/morale I think), but opponent did.  Ugh, that hurt.  And the enemy had a lot of 3, 2, and 1 creatures.  I had a good amount of those creatures, but not enough... in the end I won the battle, but my angels had very little to do with it.  My pikemen alone killed one of the dragons (they did 400 damage over the course of the battle - not all at once ), while the angels kept getting clobbered by ranged units and dragon retaliation.

Anyway, I still have to get used to it... it's very different.  We'll see if I still like it in a couple weeks.
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Abazagaroth
Abazagaroth


Hired Hero
Paladin of Knowledge
posted April 01, 2002 07:51 AM

I just don't think I'll be playing this in a few months...

I am more and more disappointed the more I play. I feel like so much was implemented poorly. I first got into heroes when I saw someone in my dorm playing heroes 2 back in '96. I sat there watching them for three hours, and when i realized that, I told myself that I just had to get the game. I got the game and loved it from the start. Played it all the time, for 2 years. When heroes 3 came out, I was so happy, went and got it, and loved it out of the box. To me it was the same as heroes 2 except bigger, better, nicer graphics (crisper and more detailed), everything was great. I played it all the time for two straight years, and every couple of weeks since went on a gaming splurge where I played several maps. I downloaded every single map I could from the net, and played most of them.

So heroes 4 comes, I am psyched up about it, have heard all these good things in reviews. I get it, read the manual from front to back, load the game, and get ready for the fun! But...I only feel irritation and disappointment. I've played 4 maps so far, and the first part of the first campaign, but it feels boring, and aggravating. I keep itching to reload Heroes3 and just play that. There are maybe 100 maps online I haven't played yet, and that's a good bit of gaming time.

More things that have bothered me now that I have played more:

1) Map size: maps aren't very big, not really that much on them, but the way they are spaced out and the way the objects are (very large objects), you end up spending a ton of time moving from point a to point b. So basically less content on maps that take longer because everything is relatively spaced further apart.

2) Creature strength: Some creatures are very weak in most situations, some of very strong in most situations, but the balance between creature levels and between town types is very very poor.

3) hero strength, heroes just aren't very strong. The melee type heroes are ok when they get all their melee skills (and particularly if they ability to range attack), but casters are very weak. They die too often, they don't do much damage, they are basically a support class for buffing mob stacks, but the AI always wants to eat them up, so you have to retreat them to a corner, and by that time the battle is half over. Not always the case of course, but enough of the time.

4) I hate battle more and more. If it wasn't for the extra losses you incur by having the computer autobattle, i would autobattle all the time. There are some material issues with battle (lack of hex grid, etc.), but it is kind of an immaterial issue that is the real problem. Battles just aren't fun.

Let me put it this way. If you could have the interface and heroes 3 system, increase the customizability of heroes, monsters, towns, etc., lots of the features present in heroes 4, would you play that heroes 3 version or this heroes 4? I know what I would play. heroes 4 has lost the charm and appeal of the heroes series.


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[url]http://www.modernhumanorigins.com[/url]

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Krutselno
Krutselno


Adventuring Hero
posted April 01, 2002 06:26 PM

They didn't have to make such big diffreneces, I really like the way they did from Homm II -> Homm III
Better graphic, monsters and some other stuff.
They didn't need to do all those things to make the game a hit.
I like some of the changes, but I still think there are too many !
(from what I hear, I don't have the game yet...argh..)
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brody
brody


Known Hero
Pathetic Loser
posted April 02, 2002 03:16 AM

Quote:
They didn't have to make such big diffreneces, I really like the way they did from Homm II -> Homm III
Better graphic, monsters and some other stuff.
They didn't need to do all those things to make the game a hit.
I like some of the changes, but I still think there are too many !
(from what I hear, I don't have the game yet...argh..)


They didn't have to, it's true, but one thing people complained about before is that 3 was just 2 with different creatures and a few other new things.  I liked 3 a lot, but it really wasn't much different from 2.  I hope they iron out the problems in 4, because these changes really have a lot of potential.  I don't expect towns to suddenly have upgraded structures or anything; the "smallness" of the towns is something I hope to just get used to.  If they add random maps, a more powerful editor, and a few missing options it'll be great.

I would like to see the town's defensive structures (citadel + castle) be either cheaper or (preferrably) more functional.  Like +10% growth per upgrade or +10% damage from defenders per upgrade or something.  Right now they're just too expensive.
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sachmo71
sachmo71

Tavern Dweller
posted April 05, 2002 11:19 PM
Edited By: sachmo71 on 5 Apr 2002

wow!

It sounds like Civ 3 all over again! I wonder if HOMM 4 will be patched as many times as Civ was (is going to be?) Honestly, I really like the game so far. I think the ability to choose your hero's career path by skills adds a great roleplaying element to the game, which I good for a strategy game set in an RPG game world.
I don't really understand some of those bemoaning the bad graphics...by modern standards, HOMM 3 had HORRIBLE graphics! Besides, give me deep gameplay over silly graphics anyday.
As far as balancing issues, those who have seen them are probably right on the money. I think that's almost unavoidable these days with the current software development process. The publisher wants to get the game out ASAP, and while big show-stopper bugs are found, things like unit balancing are left for the unfortunate consumer to find. If the games sell enough copies (like Civ 3) they will patch it. If not...well, does anyone remember Reach for the Stars? Yes, IMHO they should have kept the game in house and added the multi-player code to the finished product, but more and more games will be released this way. That way, the publisher can see if the game will sell enough to justify the expense required for the multi-player coding. I think it's a pretty sorry way to do business, but I suppose that's why I don't run a software company.
I suppose I will retain my final judgement for the end of the release cycle, but for those who haven't bought the game yet, I would recommend going ahead and purchasing it. This is a game where I fear that opinions will vary widely, mainly because of the large number of changes. It's inevitable that many hardcore fans will meet these initial changes with resistance...but it's the final judgement that counts.
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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted April 06, 2002 12:02 AM

Wesley, didn't you mixed ballista with dragon golem, later one has dwarf...
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HappyPike
HappyPike


Known Hero
Pikeman
posted April 06, 2002 02:38 AM

Those spell scrolls are very annoying. They should have put the skill you need to learn a particular spell in the description for a spell scroll. It's frustrating to try to move the scrolls to a hero's left hand and only to find out that you can't use any of those because you don't have the necessary sill.
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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted April 06, 2002 04:04 AM

waaaaahhhhh... you guys arent true fans :(

Well, while you guys are here bickering about every little thing you can think of, I am going to go enjoy the much more plentiful GOOD aspects of Heroes 4... cya
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RMS
RMS


Responsible
Legendary Hero
-ing yummy foods
posted April 06, 2002 04:15 AM

...heh, I haven't much to complain about, so I'm not going to here for now

...however, I was curious about the potions though. Has anyone ever actually used them all, even on a regular basis? They seem very beneficial towards being a strong player, but it's a bit tedious almost...I mean, do you guys ever need to buy any potions?
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HappyPike
HappyPike


Known Hero
Pikeman
posted April 06, 2002 04:34 AM

Well, the only potions I have used are those Potions of Immortiality. You need those to survive some battles. :_
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RMS
RMS


Responsible
Legendary Hero
-ing yummy foods
posted April 06, 2002 04:38 AM

...hehe, mainly I only use the ones that inflict direct damage, or on occassion healing potions if my hero is about to die...and only those toughness and blessing kind of potions a few times...don't bother with most though...I invest most of my money in fully equipping my heros with weapons and armor...and yes it certaintly is worth your while to equip your magic users with shields and swords, I think
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DonGio
DonGio


Promising
Famous Hero
of Clear Water Mountain Clan
posted April 06, 2002 12:36 PM

Hey, Satchmo (I suppose that's what you tried to spell), you got it all wrong (on the graphics).

Your view on graphics seem to be "the more advanced, the better". How wrong is that. HOMMIII may have had outdated graphics (an almost meaningless term when it comes to strategy games, I think), but they did what they were supposed to do. They accentuated the feel of the game. The HOMMII graphics even more so.

I don't care if it took them longer or more advanced equipment to make the HOMMIV graphics, they're butt ugly and supersucky.

The HOMMII & III units were hand drawn, and especially in HOMMII, each creature had it's own personality, mood and behaviour. It seemed like the people behind the creatures had a genuine affection for them.

This feeling faded somewhat in HOMMIII, but the graphics were still beautiful, if less personal. I really didn't mind that I could only view units in combat from two sides, that's not the point.

Graphics serve a supporting role in strategy games, and so the feel or atmosphere they provide the game with is what's important (to me, anyway). And that is not decided by pixels or 3D animations, but by great artwork (which I think this game lacks (big time)).

Plus, some of the graphic details are hilarious. Like the monks having purple lining and belts. Very spartan. Or the squires wearing a bright red t-shirt with that purple & yellow tunic(?). And the cylops has fringes on his boots. Haute Couture (OK, no expert in french, but y'all get the point!)!! All the human units walk like they've pissed their pants, or maybe they've just been on horseback all their lives...

I could go on and on like this, but I won't.

Play well (with the sucky graphics)
DonGio
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There are 10 types of people: Those who read binary, and those who don't.

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2XtremeToTake
2XtremeToTake


Promising
Supreme Hero
posted September 08, 2002 07:49 AM

Quote:
The more I get the feeling I don't even want to buy this game!



Yes, i agree- i havent played it once but i have looked at all the reviews and talk about it- and i have already judged it!
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I almost had a psychic girlfriend but she left me before we met.

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted January 15, 2006 06:30 AM

Quote:
Hmm... when the thread title read "The ugly side of it", I thought you were referring to the graphics. This is the freaking ugliest game that has ever seen the light of day.

Otherwise I think it's great so far, but the graphics suck so incredibly hard!

But the graphics, seriously, it sickens me, physically. It looks like my last ecstacy trip... It's so unbelivably ugly... oh, the agony... I'm playing with my eyes closed...


Wow, I'm not the only one who didn't like the graphics. And I don't even have the game to compare it.
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Creator of the Guild and Prison towns for ICTC.

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