Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: 8p FFA rmg or just custom maps? (HOMM III)
Thread: 8p FFA rmg or just custom maps? (HOMM III)
villur
villur

Tavern Dweller
posted March 31, 2014 10:52 PM

8p FFA rmg or just custom maps? (HOMM III)

So me and my friend really like to play just 2p(allied) vs 6ai, usually 2v2v2v2, doesn't matter tho.

The problem we've run into is that its really difficult to find new good maps, we've searched through the most obvious sites and places we could find and we're really short on new maps to play.

We like to play XL with underground, very rich maps with lots of resources, monsters, artifacts. Map should just be 8 player FFA with no special story on some weird events (+30 dragons spawn per month or something) just vanilla HOMM III with lots of stuff on the map.

We looked into rmg templates, but didn't find any 8 player ones.

So im looking for either good 8p FFA map suggestions or a cool template we could try.

Some maps we really liked: A new enemy, Endgame, Fatum, True legions, War of titans, Forgotten River SOD


P.S we usually modify all the maps to disable some of the ridicuous op artifact sets and disable fly,dd and ww.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
batoonike
batoonike


Known Hero
posted May 30, 2014 10:55 PM

Really late response but I made this template a while ago. It can be played with any size, 1 or 2 players vs 5-6 enemies in any team combination. If you get "unable to generate map" messages, reduce the number of AI-s. I don't remember if the maximum was 5 or 6.

You start near your ally with an easily accessible second no-fort town. From there theres a small rich treasure area and enemies one after another. No teleports. Last enemies have huge resource advantages and really many towns. The map is overall extremely rich.

http://batoonike.indrek.org/homm3/DustandAir.txt

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 31, 2014 09:21 AM

Lol, this template is ridiculous ^^. Good job!
____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
batoonike
batoonike


Known Hero
posted June 05, 2014 11:01 PM
Edited by batoonike at 23:02, 05 Jun 2014.

Thanks It is particularly fun if you do something like 2 vs 4, S + underground.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
villur
villur

Tavern Dweller
posted July 13, 2014 07:19 PM

batoonike said:
Really late response but I made this template a while ago. It can be played with any size, 1 or 2 players vs 5-6 enemies in any team combination. If you get "unable to generate map" messages, reduce the number of AI-s. I don't remember if the maximum was 5 or 6.

You start near your ally with an easily accessible second no-fort town. From there theres a small rich treasure area and enemies one after another. No teleports. Last enemies have huge resource advantages and really many towns. The map is overall extremely rich.

http://batoonike.indrek.org/homm3/DustandAir.txt

Hey thanks for sharing this, but is there a way to make it even more rich and more filled with monsters and artifacts ? Is there a guide or a generator where i could edit it myself?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0340 seconds