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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes Universe - Development
Thread: Heroes Universe - Development This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
Maurice
Maurice

Hero of Order
Part of the furniture
posted August 01, 2014 11:36 AM
Edited by Maurice at 11:39, 01 Aug 2014.

Steyn said:
What do you mean with a sterile pantheon?
I disagree that having dragon gods makes dragons unavailable as creature. Gods in many cultures are/were man- or animal-shaped. So why can't the gods of Ashan be even mightier versions of the mightiest creature they have, the dragons?


With sterile I meant that they were all Dragons on the same level. I had just about zero feel for them. Take for instance the Roman or Greek deity pantheon and you have a lot of differences in hierarchy. But perhaps I just didn't get enough of the lore behind the Dragon deities in Ashan - which is a shortcoming in the game then, as it should provide me with enough understanding on the subject. Mind you, I don't play the Might and Magic games, just the Heroes games.

And thanks for the updates on the other parts - mostly corrections towards Heroes 4. Goes to show how often and deep I've played that game . Edit: I've updated my master post with those changes. Thanks, Steyn.

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Steyn
Steyn


Supreme Hero
posted August 01, 2014 11:59 AM
Edited by Steyn at 12:02, 01 Aug 2014.

You're welcome

I agree that there isn't much hierarchy between the dragons on a basic level. You only have the division between the primordial dragons and the elemental dragons.
However, on a more advanced level you have quite some strife between the elemental dragons and even between the different aspects of the dragons themselves. Apparently the elemental dragons were not born simultaneously, which seems to affect the hierarchy between them a bit (like Elrath stealing Ylath's followers). And then you still have this hate between Elrath and Melassa.
It does not help that the dragon gods are not physically present on Ashan, because therefore they cannot squabble as much as the Greek/Roman and Norse gods do. However, I think their devotees do a great job squabbling for them

I also haven't played MMX, but there was a lot on the lore in the 50SoD expansion, where Vein had to cure the Mother Namtaru by reliving the war against Urgash.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 01, 2014 03:19 PM

I find the "gods" idea very... I don't wanna say unoriginal, but so many games incorporated it as a means to explain the universe when there is no actual need to explain anything! Actually, not explaining keeps things more mysterious and when the story is unfold the public is immediately hooked.

That's how I feel. But I don't think anything can be done now in that sense.

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MattII
MattII


Legendary Hero
posted August 04, 2014 06:09 AM

Well I wouldn't say that's an actual issue with including gods, simply with including gods as a sort of 'get out of a long thoughtful explanation free' card regarding the creation myth of their particular 'verse. After all, Tolkien included a pantheon in Middle-Earth, but I wouldn't say they were boring.

Whoever runs the franchise now though isn't Tolkien though, so yes 'our' gods are boring, unoriginal, and rather flat.

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JeremiahEmo
JeremiahEmo


Bad-mannered
Famous Hero
posted August 04, 2014 07:18 AM

War-overlord said:

In case of Black Hole, they went bankrupt during/near the end of the Developmentcycle of Heroes VI Vanilla. Allegedly the underestimated the work and were exceptionally sloppy programmers. On the other hand, a supposed former Black Hole Employee, verry huffily, blamed the whole thing on the Ubi Higher-ups who supposedly kept changing what they wanted, did not account for that in their deadlines and paid peanuts for it all. Likely the truth lies somewhere in the middle of that, but it did do Heroes VI any good for sure.



This makes me very happy. That's what Black Hole gets for inserting Social Justice Warrioring political correctness into our games.

I say Ubi should stick with Limbic or go back to Nival. Either way, they'd get a developer who's had tons of experience from their previous games.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 04, 2014 01:51 PM

Dude, just stop. WO perfectly explained why BlackHole went bankrupt and none of the reasons are "inserting Social Justice Warrioring political correctness".

In fact, creatures choices are made by Ubisoft.
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JeremiahEmo
JeremiahEmo


Bad-mannered
Famous Hero
posted August 04, 2014 05:16 PM

Storm-Giant said:
Dude, just stop. WO perfectly explained why BlackHole went bankrupt and none of the reasons are "inserting Social Justice Warrioring political correctness".

In fact, creatures choices are made by Ubisoft.


Please. If one of the reason is something stupid or personal like Social Justice Warrioring, would you disclose it to the public?

And I don't think it was Ubisoft's idea.
The next 3 expansions didn't have any traces of Social Justice Warrioring in it.
See my point? No more Black Hole = no more Social Justice Warrioring in HoMM.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 04, 2014 06:14 PM
Edited by Storm-Giant at 18:16, 04 Aug 2014.

JeremiahEmo said:
Please. If one of the reason is something stupid or personal like Social Justice Warrioring, would you disclose it to the public?

You are the only guy who thinks 'Social Justice Warrioring' exist in H6. It would be pretty damn difficult to disclose something that no one else thinks. Not to mention how ridiculous is to think that political correctness is the reason of BH bankruptcy...

JeremiahEmo said:
And I don't think it was Ubisoft's idea.

No?

BH was contracted to create the game, but most of the resources of H6 were outsorcered. Who created creature models? puppetworks. Who created the design of the creatures/heroes/etc? Ubisoft artists (puppetworks & 3magues too I believe). Who created H6 campaign scripts? Ubisoft writers.

BH was there to put it together, implement game mechanics...
JeremiahEmo said:
The next 3 expansions didn't have any traces of Social Justice Warrioring in it.

There is only one expansion (SoD). And if their stories are different is mainly because the whole community critized Ubisoft for making weak campaing stories again with H6 vanilla.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 04, 2014 09:40 PM

Proposal


I've been thinking about this system where there are "Kingdom Traits" (KD). As the name suggests, these would be affecting the overall empire of a player. This is in no way another "racial" although it may resemble one. I think that this should be similar in its perks to all races, but to a certain point, where specific perks relevant for each faction make more sense.

This would work as multiple traits set in levels. Maybe 7x lvl 1, 6x lvl 2, 5x lvl 3, etc, up to maybe 5 levels... It's just an example to make you understand what I'm saying here. The numbers don't matter now, it's the idea that I try to convey.

Possible KD's:

- Economical;
- Military;
- Town development, as in adding functions to buildings and unlocking special ones;
- Hero primary, specialty, racial boost;
- Creatures, maybe 2nd upgrade for one or two, abilities;
- Magic, magic guild activities as a means to improve spells and whatnot;
etc.


And these perks would be unlockable by:

- the number of heroes that you have;
- and their levels;
- and maybe some other things, like having a Capitol or something else related to your Kingdom.


By heroes number I mean that with each hero you unlock a Kingdom Tier. And by their level I mean that once they reach a certain level you can select a trait. Highest level hero unlocks level 1 traits, second highest lvl 2 and so on. Once selected, perks can't be switched or removed, but become unavailable if you lose the hero supporting them.



The goal here would be to have some focus on one's Kingdom. And at the same time encourage the player to develop secondary heroes. It's something similar to the policy mechanic from Civ, just adapted to heroes. I know we've discussed variants with Governors and stuff, I just don't want to abandon the idea of having the option to develop your kingdom. I've experienced it with WoG and am in love with it ever since. So please try keeping in mind what the aim is.

So, what do you think, is it good? Is it even possible? Would Ubi ever consider such a thing or should I just give up on this?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 04, 2014 11:03 PM

The idea looks quite promising, like it.

One thing I'd add is to not be veeery restrictive with capping hero level and such. We also want the player with smaller kingdom to have a chance, don't we?
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 06, 2014 01:16 PM

One thing for sure, if there's another Heroes 7 game being made, they should call it:

Heroes of Might & Magic VII

not:

Might & Magic: Heroes VII

Just to be subtle with the success of H6

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 06, 2014 01:20 PM

They won't do it, now they call all M&M games starting with Might & Magic...

Name doesn't really matters, what's important is inside!
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 07, 2014 06:27 PM

red_flag said:
07.10 Heroes I https://www.facebook.com/MightandMagic/photos/a.440842199587.209353.161184829587/10152548428234588/
07.17 Heroes II https://www.facebook.com/MightandMagic/photos/a.440842199587.209353.161184829587/10152548439194588/
07.24 Heroes III https://www.facebook.com/MightandMagic/photos/a.440842199587.209353.161184829587/10152583525914588/
07.31 Heroes IV https://www.facebook.com/MightandMagic/photos/a.440842199587.209353.161184829587/10152601081239588/
Are you have some forefeeling?

We've got HV!

https://www.facebook.com/MightandMagic/photos/a.440842199587.209353.161184829587/10152614911124588/?type=1&permPage=1

____________

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 07, 2014 06:43 PM

Wait... So Heroes 6's supposed to be 7 days later at gamescom? Are we perhaps gonna see an expansion for it rather than Heroes 7?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 07, 2014 06:52 PM

An expansion for H6 makes no sense, lol. Way to overreact, Stevie

They'll probably release H6 pic next thursday, but I see it just as part of the hype they are building up.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 07, 2014 06:55 PM

I'm just building scenarios. I myself still believe that Heroes 7 is the the most likely case by far.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 07, 2014 07:12 PM

You and me both.
____________

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted August 07, 2014 09:13 PM
Edited by Avonu at 21:14, 07 Aug 2014.

Storm-Giant said:
We've got HV!

https://www.facebook.com/MightandMagic/photos/a.440842199587.209353.161184829587/10152614911124588


I just can't wonder how perfect Ubisoft choose an icon for HV - Her Dumbess Stupidrella... Ah, memories
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 07, 2014 10:28 PM

Don't remind me, that must the the worst character ever featured in a Might & Magic title
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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 08, 2014 10:45 AM

Storm-Giant said:
Don't remind me, that must the the worst character ever featured in a Might & Magic title


Lol, so true. The whole idea behind allying with a Necromancer to raise her Nicolai from the dead ... what was she thinking? That he'd be as vividly and alive as he was before? That had to be the biggest irritation in that story line for me.

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