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Heroes Community > Bards Glade Pyre (RPG) > Thread: Pathfinder Horror Game
Thread: Pathfinder Horror Game This thread is 49 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 45 46 47 48 49 · «PREV / NEXT»
gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 27, 2014 03:44 AM

Now then, Bak, the Void is a D&D 3.0 plane that got two things before Wizards stopped developing it. It had 1) Two creatures (the Void Walker and the Void Hound) and 2) Flavor text that the "Gods fear what slumbers in there". I'm expanding more than a little bit on the idea, since Wizards is apparently never going to do it... >_>

As for posting, if people want to roll their own dice then we could move this to Giant in the Playground... But I would rather keep this on Heroes so that my other campaign (which will be running parallel to but be separate from this one) won't have any warnings as far as creatures and other such things go. I can handle the rolls, and can post links to the roller/results if people want to stay here.
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Legendary Hero
posted May 27, 2014 03:50 AM

Baklava said:
Quote:
the only disadvantage of full plate for you would be the reduction in movement speed.

Unless you're a dwarf. Dwarf movement is unaffected by armor or encumbrance.

And DEX is a dump stat to the point where I'm no stranger to making one-legged redeemed-ex-pirate paladins.


So I guess the only question is "how much am I going to need my movement speed"...to which my first thought is "horror game." But then my next thought is, "oh wait, I'm a Paladin." So I guess the question should really be, "at what point does the weight of my armor stop my allies from dragging me out of suicidal situations?"

Although I guess if you're in charge, Geny, you can just order my char to retreat.
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Gnomes2169
Gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 27, 2014 04:29 PM

You will want some Freedom of Movement, which basically says that you can't be held or grappled by magical or physical means, and that your armor doesn't keep you from moving... but then that keeps your allies from dragging you away from suicide

Also, there are different kinds of paladins in pathfinder and D&D, each with different alignments. You have the typical LG paladin (called the Paladin of Law), the CG paladin (Paladin of Freedom), the LE paladin (Paladin of Tyranny) and the CE paladin (Paladin of Slaughter). Since this is a party of good guys, the last two won't really fi... so I would suggest taking a look at the paladin of freedom if you wanted a less suicidally brave option.
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Geny
Geny


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Undefeatable Hero
Elvin's backside
posted May 27, 2014 06:34 PM

Actually, thinking about it again, I don't mind being the main guy. Even if the rest have (slightly) different believes, they all can be viewed as tools anyway.

As for frontline, I'm not entirely sure that's what I need. From what I've seen Wisdom is super important to an Inquisitor so I picked the only core race with a wisdom bonus. Since we already have a Paladin and a Monk (who are usually melee fighters), I was thinking taking one of the ranged weapons the Inquisitor is proficient with.
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DagothGares
DagothGares


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Undefeatable Hero
No gods or kings
posted May 27, 2014 07:55 PM

DON'T TAKE CROSSBOW, HURLING A CROSSBOW AT A FOE DEALS MORE DAMAGE THAN SHOOTING ONE ONCE YOU HAVE 16 STR.
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Geny
Geny


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Elvin's backside
posted May 27, 2014 08:04 PM

A boomerang crossbow then?
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 27, 2014 08:37 PM

A medium sized composite longbow would be your best ranged option, really. It would have the best damage base (besides a heavy crossbow... But those are just bad), you would be able to add your str bonus to the damage, and you can fire it more than once every 1-2 rounds. It also has more range than any crossbow, and deals x3 damage on any critical hit. Over all, it's just flat better.

Though a revolver is easier to hit with...
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Kareeah_Indaga
Kareeah_Indaga


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Legendary Hero
posted May 28, 2014 01:02 AM
Edited by Kareeah_Indaga at 01:03, 28 May 2014.

Eh, my Paladin probably couldn't have gotten to level 7 without at least learning to temper the honor-before-reason tendencies. It might not be that big a difficulty.

@Geny: So long as you're not an Evil alignment it's cool. Or, failing that, so long as you have an Amulet of Nondetection and are a good enough actor my Paladin can't tell.

I usually go sword and shield with fighter-types, but I'm toying with the idea of using a two-handed weapon. I'm assuming the trade-off is going to be the usual more-likely-to-be-conscious-at-the-end-of-the-fight vs. damage output, are there any other aspects of each I need to consider? What are you guys doing, what should I focus on?

Also, I seem to recall there's a slashing vs. piercing vs. bludgeoning damage thing in DnD. Is it in Pathfinder and what are they each good for? I noticed a light shield can do bash damage and a tower shield grants cover...so if they're useful I might go with the sword and shield for versatility, but if there's only limited utility in having more than one damage type it might not matter much. (I haven't looked at two-handed weapons yet to compare.)

And I'm looking over the armors (wow, heavy armor is expensive) and gnomes, am I reading this right on the armored kilt? I could wear that and, say, chain mail (I did note the 'doesn't stack with heavy armor' line) and get the same protection as lower-level heavy armor for 30 gold less? Because that's...odd, there's got to be more to it than that.

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Baklava
Baklava


Honorable
Legendary Hero
Mostly harmless
posted May 28, 2014 02:57 AM
Edited by Baklava at 02:57, 28 May 2014.

Sword'n'board was regretfully shyte in 3.5, two handed or dual wielding were the way to go. Especially since you could just animate your shield to float by and count as a third arm anyway.

I see they nerfed the animated enchantment in PF to 4 rounds here. Oh well. Two handed is probably still where it's at.
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gnomes2169
gnomes2169


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Undefeatable Hero
Duke of the Glade
posted May 28, 2014 03:45 AM

In order of most to least effective, you have Sword and Shield < Two weapon fighting < Two handed weapons. Armor class isn't much of a defense in the late game, since scaling is off and base attack on monsters/ classes goes up way faster than AC on any humanoid (and most monsters). Really, all it would do is keep wizards/ psions from hitting you with dull sticks, and if they try doing that at level 5+ then they are doing something wrong. Also, you read the kilt thing right... >_>

As for the piercing/ bludgeoning/ slashing thing, certain creatures have damage reduction that is penetrated by a certain type of weapon. For example, a creature with DR 5/ bludgeoning (your average skeleton) takes 5 less damage from any non-bludgeoning weapon, but full damage from a mace or hammer. In cases where a weapon has multiple damage type (like a Halberd, which is piercing and slashing), the most beneficial damage type is used.


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DagothGares
DagothGares


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No gods or kings
posted May 28, 2014 10:12 AM
Edited by DagothGares at 10:14, 28 May 2014.

Two-handed chargers is the best melee build, yeah.
EDIT: Gnomes, does the AC with the kilt stack? Just asking again, because I was under the illusion it wasn't. Or do you need heavy armor proficiency to wear it with breastplate?
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gnomes2169
gnomes2169


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Undefeatable Hero
Duke of the Glade
posted May 28, 2014 02:49 PM

The kilt is an item that specifically stacks with everything but heavy armor. It makes the armor over all a heavier version, so it increases armor check penalties and movement reduction to do so... Though your movement doesn't get any lower after medium armor, so really, you're just losing your ability to stealth/ swim. Very important to a paladin, those are.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted May 28, 2014 03:45 PM

I am interested to see how this plays out.  Good luck everyone.

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Kareeah_Indaga
Kareeah_Indaga


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Legendary Hero
posted May 29, 2014 04:17 AM

gnomes, I can't find it. Where on that srd site is a list of normal, general adventuring equipment (EX: rope)?
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Gnomes2169
Gnomes2169


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Undefeatable Hero
Duke of the Glade
posted May 29, 2014 09:51 AM

Just put down typical stuff an adventurer would want/ need and subtract 40 gold, because I'ma not deal with that piddly stuff as far as gold costs are concerned (most of it is purchased in copper/ silver anyway). So basically, get a tent, rope, blankets, pole, clothing, water skins, 2 weeks worth of rations, some candles/ torches (10 or 3 respectively), maybe a quill and some ink and a handy dandy sack to hold it all in (along with flavorful things like holy symbols and especially shiny rocks), and call it a day.

If you want a spyglass, that will be 500 gold. Because that is not standard starting equipment. Note, there are things called Masterwork Tools that you can purchase to help your skill checks. A masterwork tool costs 150 gold and gives a +2 bonus to any one skill, which is a nice little buff for knowledge checks and the like. (Masterwork tools can be anything, from a book to Wort's leg, as long as it makes sense for the skill).

Also, people, maaaake your character sheets!
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Baklava
Baklava


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Mostly harmless
posted May 29, 2014 05:57 PM

Starting gold by the chart?
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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Geny
Geny


Responsible
Undefeatable Hero
Elvin's backside
posted May 29, 2014 05:59 PM

gnomes2169 said:
Your characters would start out at level 7, with full wealth by level (23,500 gold).

Yes.
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Baklava
Baklava


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Legendary Hero
Mostly harmless
posted May 29, 2014 09:24 PM

Right in the first post.

Ouch.
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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Kareeah_Indaga
Kareeah_Indaga


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Legendary Hero
posted May 30, 2014 12:08 AM

...it looks like we have to register on Mythweavers to use it?
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Gnomes2169
Gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 30, 2014 01:29 AM

You do, but they never send you e-mails, don't really run advertisements, and have no charges for anything they do. They also have a few guides on how to build a character sheet, and allow you to build an infinite amount of sheets. Also, you have the option to never log out on it, which saves a bit of time... So does that sound acceptable there, Kareeah?
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