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Heroes Community > Bards Glade Pyre (RPG) > Thread: Pathfinder Horror Game
Thread: Pathfinder Horror Game This thread is 49 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 45 46 47 48 49 · «PREV / NEXT»
AlkarRahn
AlkarRahn


Promising
Legendary Hero
Divine Arcanist
posted June 01, 2014 03:43 PM
Edited by AlkarRahn at 15:47, 01 Jun 2014.

Too bad I can't use the numbers on my own character sheet. They're fairly decent. 18, 16, two 14's, and I can't remember what the other two are, but I think those ones went to my dump stats.

EDIT: GitP's dice don't really like me...
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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted June 01, 2014 03:47 PM

Kareeah_Indaga said:
Those look good so I think I'm going to keep the higher of the two. I believe that 18 needs to go straight into Charisma...
Don't think a paladin needs more than 14 CHA. It's better to build a paladin as a fighter that can cast blessings and touch himself to make him feel better than to play him as nothing BUT a smite-delivering chanter.

BUT I'M NOT TELLING YOU HOW TO HAVE FUN. JUST MY TWO CENTS.
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Gnomes2169
Gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted June 01, 2014 04:04 PM

@Kareeah: Well, really, Paladins get SO MUCH MORE from having a high charisma than they do from having a high str score (Higherr saves, moar lay on hands healing, moar spells/ day...) but I would suggest having your 18 in cha, and then putting a 16 in str and adding your racial +2 to str, so that you have an 18 in both. After that, con is always a good stat (for everyone) and you honestly don't need dex...

@Alkar: Well, you rolled better for yourself than I rolled for you... And GitP dice hate everyone but the DM, and apparently Kareeah. >.>

@DG: I've seen higher *Looks at Kareeah's truly disgustingly high rolls*
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Legendary Hero
posted June 01, 2014 04:07 PM
Edited by Kareeah_Indaga at 16:09, 01 Jun 2014.

@Dagoth: Really? Because Smite Evil, Lay on Hands, and Divine Grace all run off Cha, as does my spellcasting.

Give all the advice you want. I don't promise to follow it, but I will bring it into consideration. I'm going to need to if I want to keep my newbie self from getting us all killed.

@Gnomes: They're just being nice to me now, because I'm a PF newbie. They're trying to lure me in, you see, and then once I'm hooked...BAM! Critical failure after critical failure after critical failure!
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Gnomes2169
Gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted June 01, 2014 04:19 PM

For items, I would suggest getting two +2 stat items (one for str, one for cha) so that you can hit harder/ more often, and so that you get more of everything. You are a gish, basically a balance between might and magic, and because of that you should probably keep the two stats relatively similar on your first playthrough. However, when you get a stat point every 4th level (And yes, you do have one now), I suggest putting all the points into cha.

I would also suggest getting some magic weapons and armor, but what you get there is entirely up to you... DM tip, the holy weapon enhancement will be very helpful...
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Legendary Hero
posted June 01, 2014 04:38 PM
Edited by Kareeah_Indaga at 16:54, 01 Jun 2014.

I was actually looking at the Divine bond option to give my weapon a +1 instead of a horse, although...does that stack with a magical weapon? It says you have to have the weapon be +1 before you can add fun features to it, but not whether or not that +1 has to come from you. It might be a good idea to do both.

EDIT:

I'm trying to puzzle it out based on the table, how would I calculate the price of an item that casts a spell once a day? It'd probably be more than my WBL or a big enough chunk of it as to make it impractical, but I might as well know.

EDIT again:

On Alkar's stats...I seem to recall a rule in DnD that let you re-roll if your stats were below a certain average. Does Pathfinder have that rule, and if so does anyone remember what the average was?
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Geny
Geny


Responsible
Undefeatable Hero
Elvin's backside
posted June 01, 2014 05:07 PM
Edited by Geny at 17:16, 01 Jun 2014.

Dagoth said:
touch himself to make him feel better

This is going to be one of those games, isn't it...
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AlkarRahn
AlkarRahn


Promising
Legendary Hero
Divine Arcanist
posted June 01, 2014 05:14 PM

Well, I guess I'll use my first roll for stats then. Now to choose a race that will possibly help my lower numbers out where it's needed.
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Geny
Geny


Responsible
Undefeatable Hero
Elvin's backside
posted June 01, 2014 05:17 PM

I'll take my first set too. My own roll is slightly more balanced, but I prefer the 18 I got on gnomes' roll.
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geny is a meanie - fred79

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AlkarRahn
AlkarRahn


Promising
Legendary Hero
Divine Arcanist
posted June 01, 2014 05:28 PM

Going elf. 9 Constitution. Maybe I'll stick the 1 point from hitting level 4 there. How are we doing hit points? All random? First level max? Other?
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Legendary Hero
posted June 01, 2014 05:53 PM
Edited by Kareeah_Indaga at 17:57, 01 Jun 2014.

Okay so for my stat allocation I'm going

18 - Charisma
16 - Strength
16 - Constitution
14 - Intellect
12 - Wisdom
8 - Dexterity

Any major issues I'm likely to run into? The big one I can see is that Heal runs off Wis, but this is where the role playing hits the roll playing because I wanted to play him as a scholarly sort of fellow. Do I need to make a Heal check for Lay on Hands or other divine magic?

Edit:

@Alkar: Is there a minimum number your stats can fall to during creation? If so, maybe put your lowest stat where all the penalties are, so they can't do any damage?
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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted June 01, 2014 05:58 PM

The heal skill is bad, anyway. Magical healing is better. So don't worry that you're bad at bandaging people.
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AlkarRahn
AlkarRahn


Promising
Legendary Hero
Divine Arcanist
posted June 01, 2014 06:09 PM

I think the minimum would be a 1, due to the fact you can't roll any lower than a 3. I think I remember a friend from the past telling me of a friend of theirs that was going with a wizard or sorcerer who had such a case, and decided to go with it, putting that as their constitution, just to be funny.
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Legendary Hero
posted June 01, 2014 06:20 PM

Ah, so, too low for that to be a viable tactic. Sorry, I tried.

On an unrelated note, how did your warrior come to be a part of our merry band of religious nuts?
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AlkarRahn
AlkarRahn


Promising
Legendary Hero
Divine Arcanist
posted June 01, 2014 06:42 PM
Edited by AlkarRahn at 18:49, 01 Jun 2014.

Thanks for trying, and I'll have to think about why my fighter is with you lot.

EDIT: So, cross-class skills don't cost double in this game?
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted June 01, 2014 07:09 PM

@Kareeah, for your weapon, it depends what kind of bonus the feature gives. In Pathfinder and D&D, bonuses of the same type do not stack*, and normal weapon bonuses are "enhancement" bonuses. If the bonus from your class is something like, say, "Holy" or "Perfection", it will stack with any weapon enhancement you might get.

The cost of a 1 charge/ day item depends on the spell's level. For an item that recharges each day, the cost is: (spell level^2)x1000x#of charges. So for a single use/ day item with a level 3 spell, you would have to spend (3^2 (aka 9))x1000x1, or 9000, gold. A level 9 spell would be 81,000 ... @-@ And this is why nice things cost bank.

@Alkar: Max hp at level 1, random for the rest. And skills work a bit different in PF. You can only spend up to your character level in any skill, but get a +3 to any class skill you invest in. Cross class doesn't get this bonus...
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AlkarRahn
AlkarRahn


Promising
Legendary Hero
Divine Arcanist
posted June 01, 2014 07:21 PM
Edited by AlkarRahn at 19:23, 01 Jun 2014.

lol. A level 7 fighter with 15 hp. Maybe 22. Maybe a bit more, with putting points from favored class leveling in. An average roll of 2. Sad.

Edit: How in the world did I survive the Trapmaster?
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Geny
Geny


Responsible
Undefeatable Hero
Elvin's backside
posted June 01, 2014 07:41 PM

Str 13
Dex 10
Con 11 (+2=13)
Wis 18 (+2=20)
Int 12
Cha 8 (-2=6)

Does that look reasonable?
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AlkarRahn
AlkarRahn


Promising
Legendary Hero
Divine Arcanist
posted June 01, 2014 07:47 PM

For favored class stuff, does the 1st level count for that, or just the levels afterwards?
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Legendary Hero
posted June 01, 2014 07:52 PM

@Gnomes:
Okay so if I got a +1 sword with the holy enchant, I could add a Divine Bond to make it flaming also and +2 while the bond lasted? But I couldn't add a holy Divine Bond boost to a holy +1 sword?

*scribbles* And to compare, a Wand with a comparable level would be 3 (Spell level) * 3 (Caster level—you have to be at least that caster level to use that level spell yes?) * 750 = 6,750, and with the drawback that once you're out it's gone forever? It says the price of the wand is dependant on the number of charges left (so if it only had 10 charges instead of 50 it would be less than that – 1,350 in that case). For an X/day item, if it's more than a day before it recharges (say 1/week or 1/every three days), would that affect the price?

I'm thinking of an item of Sepia Snake Sigil if it makes any difference (wand creation says the cost of making it covers the material component(s), not sure about X/day items). Wand might work, if I have gold left over after armor/weapon costs.

@Geny: Re: Charisma - I take it I'm getting ordered to talk to people a lot?
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