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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: I like it... or maybe I don't... hmm...
Thread: I like it... or maybe I don't... hmm...
brody
brody


Known Hero
Pathetic Loser
posted April 01, 2002 08:47 AM bonus applied.

I like it... or maybe I don't... hmm...

This game is very controversial for me.  I LOVE the hero ideas, but some quirks are very annoying.  Will I get used to them?  I have NO idea.  I remember being annoyed at Heroes 3 when it first came out, but it didn't take long to get over it.

Problems:

1) Missing features: I don't care much about MP, but the lack of randomly generated maps is very disappointing.  That's where all the fun on Heroes 3 is!  I mean, the scenarios can be predictable after playing them once, same with campaigns.  But random maps could be very easy or very hard, which is tons of fun!  You NEVER know what to do on a map.

2) Towns feel too small - no upgrades really, other than gold structures and castle wall structures.  It just makes the towns feel like there isn't enough to do in them.

3) Heroes take a LONG time to get anywhere.  I mean, you need 20 levels to be grandmaster in ONE primary skill!  5 levels for primary plus 5 levels each for the three secondaries.  This is good and bad to me, because I like the slow progression from very weak to extremely powerful, but it seems like you'll never see a truly powerful hero in a single scenario... I mean one who is GM level at 5 primaries and all their secondaries.  Then again, if you did see that kind of hero regularly, heroes would be too powerful

4) Maps are small.  I played a large map and it just feels SO tiny.  No underground, so that could help, but even so... there are 6 towns (one for each player), and I think I can go from one side of the map to the other within about 5 days.  That's NUTS!  My hero does have +50% movement boots and +25% movement gloves, but that shouldn't make him be able to run across the world in under a week!  Ugh.

5) It's just not intuitive.  So many things are confusing that I'll have to get used to, and they didn't make it as obvious for figuring this stuff out as in previous games.  I can't really complain because I don't read manuals, but still, it'd be nice to have it "feel" easy.

on the plus side...

1) I LOVE the music, it's much better than any game's music I've ever heard.  The singing is great, because it's not like there are any words (at least none I could understand), but the human voice is used very well anyway.

2) I like the graphics.  Not groundbreaking, but better than 3.  I don't know why some people say it's the worst-looking game ever - I think it looks much better than 3, except for in combat.

3) Hero development is so deep now.  I love going from one class to another because I've chosen new skills.  It makes things feel much bigger than in 3.  I just can't imagine going back to 3 because those heroes seem so boring now!

4) Armies are sweet!  I love being able to just send a few angels to fly out and join my hero just before a big battle.  It's so nice to have that option.  And with fog of war (another great new feature), it's nice to be able to send out a few creatures early on to "watch" things and pick up loose resources.

5) Creatures are fun, not just a necessity.  I don't like heroes 3's creatures anymore.  They come in large quantities, but not qualities.  The heroes 4 creatures are so fun to get!  I keep a few leprechauns with my archmage.  She is mostly life magic, but those leprechauns were great when I delved into summoning for her.  Putting full luck on my angel stack right after casting "giant strength" (+25% HP and damage) just can't be beat.  And almost all the creatures are that interesting so far.  Crossbowmen get full damage at any range, squires can stun, sprites get no retaliation (very important in 4), pikemen have a long range melee attack, crusaders are practically invincible against death troops, etc.  I haven't gotten to play with too many of the creatures, but so far I like the life and nature ones I've played with.

6) REALISTIC retaliation.  No more "Oh, you want to kill my angels, mr. dragon?  Okay, but hurry so that those who survive can fight back."  It makes no sense to do that, so it's nice to see it.  It also makes no retaliation creatures useful.  I mean, yeah, hydras were nice in 3, but if you have 12000 peasants, they pretty much got no retaliation anyway because they'd kill ANYTHING!  Now those same 12000 peasants will take some losses from those 4 black dragons, even though those dragons will die after the first attack.

7) The combat model is better.  Attack / defense just seems to make more sense, and having +x% boosts instead of +attack or +defense boosts is better too.  Maybe you can still overwhelm a few dragons with 1000 peasants, but it won't be a no-loss battle like in heroes 3... and that makes sense.  Untrained peasants SHOULD have a severe disadvantage fighting such a powerful beast.

8) The potential is HUGE when some issues are addressed.  When MP is in and random maps can be created, and hopefully the editor lets you tweak other settings (like customizing monsters and artifacts or something), it'll be a perfect game.

So to buy or not to buy... right now I have a friend's copy, but should I buy it or wait a bit..... hmm.  I guess I'll just have to keep messing with it until I'm sure.
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ThE_HyDrA
ThE_HyDrA


Admirable
Famous Hero
The Leader of all Hydras
posted April 01, 2002 10:45 AM
Edited By: ThE_HyDrA on 1 Apr 2002

Interesting.....

Here are my thoughts, even though I will not possess the game for at least another week. I will have to live off previous information and other threads about Heroes IV until that time.
Its pretty hard to have opinions about the game itelf if one doesn't have it. I may come back to this thread and see if my opinions change...But, anyway:

"Towns feel too small"

I will agree on this point. The availability of creatures is too small. In Heroes II, there were around 8-10 available creatures per town. Thisnumber increased again once Heroes III was released, to 14. Now, in the present time, Heroes IV offers us 5 creatures. Yes, these are unique and all possess special abilities, but I don't believe it is a substantial foundation of a kingdom. I would be content with 7 or 8, similar to Heroes II.

Apart from this, I would have liked to see towns expand, and more possibilities arise. As the towns really are the centre of the kingdom, and base for everything.

"Heroes take a LONG time to get anywhere. I mean, you need 20 levels to be grandmaster in ONE primary skill!"

I am lead to believe that the objective of this development is to harness a hero's strengths in battle. Now, not only does a hero have to command creatures, but he/she plays a large part in battle situations, being directly involved.
Also, if one decides to develop a hero in a large amount of time, such as a year, game time, the hero will be invincible. The creatures will most likely be overrun by a hero and his/her army.

"Maps are small."

From what I've heard from others, the maps are quite large and it takes quite a long duration of time to cross it. Such as this comment, courtesy of Djive:
"The time you need to spend with a scenario has increased drastically. Conquest of Four Lakes is medium sized map, but it took a little more than three months gametime to complete it."
Although this could also incorporate other changes to the game, but one aspect I believe is the size of the map itself.

"So many things are confusing that I'll have to get used to"

Well, it is a new game, and there is a different genre to it. Although, yes a decent printed manual would be a bonus. Another factor to this point is that there are great differences with all games, and some veterans, such as ourselves may find difficulty in coping with the changes. They may seem odd at the present time, but maybe in a few months, when nearly everybody owns the game, then we can make these assumptions.

"Not groundbreaking, but better than 3."

I would agree with this statement, although the graphics are more advanced than any other game i've seen. The graphics seem superb from the screenshots, and one of the main reason people have been complaining about the graphics is probably because their computer is not fast enough, and therefore, having to set the resolution down. Hence, the graphics become poorer.

"I love going from one class to another because I've chosen new skills."

Yes, I hail this change for all it is worth. This just adds more depth to a hero that has been taken to new heights, and just adds that extra touch of significance and uniqueness. Now that skills do have side effects, it should be interesting to see how people go about choosing them. As their bonuses also have much to do with the strategies and context of the game.

"Creatures are fun, not just a necessity."

Yes, it seems these too, have developed with the introduction of new special abilities and powerful spellcasting abilities. Among this, creatures have a great relationship with heroes, and have some of their abilities. Some of these include collecting loose resources, and fighting battles on their lonesome.

"I mean, yeah, hydras were nice in 3, but if you have 12000 peasants, they pretty much got no retaliation anyway because they'd kill ANYTHING"

I'm particularly happy with that certain comment, but I'm not exactly sure how this 'realistic retaliation' works. I'll just have to wait and see what this change brings to combat when I finally purchase the game.

"Attack / defense just seems to make more sense, and having +x% boosts instead of +attack or +defense boosts is better too."

Yes, some of my fellow compatriots and myself were having and interesting conversation about the style of boosts artifacts would give in the game. Whether it be +a fixed number, or +%. If it happened to eventuate as the former, heroes at lower levels will benefit more from this change. Although, if it turned out to be the latter (which it did) the bonus would be equal, and it would matter in this respect what level the hero had acquired.

"So to buy or not to buy"

To buy.
The earliest: April 10th
The latest: April 30th
Well, with some games, one has to take the weeds among the wheat. I believe this is one of them, it seems if everything is to run almost perfectly, some patches are in need.
I have a question about the requirements. Would it be possible for my 266MhZ, 40GBHD, 256RAM, Win98 OS to be able to just scrape through on running the game?
Thanks.

{Start of Edit}
"Most people complain about the low number of creatures in each town. But that is only true if you have ONE town. If you begin with two of the same town on a map for example, you can get eight different troops!"

I believe this comment was partly directed to me. Yes, still 8 creatures with 2 towns isn't as diverse as 14 creatures with 1 town, 7, excluding upgrades. I just don't see how much of a difference it makes if all creatures are available. But, I agree it would be more efficient in development this way.

"Anyone that has actually played the game knows"

Yes, and I have not, although, this comment of mine was directed at the depth of the towns, not the availability of summoning creatures from Preserve, and how it may make up the numbers.

"I have noticed that most of the time I have a bigger variation of troops in my army than in heroes 3."

I'll probably wait until I get the game before I make a reply for this one.
A possible reason for this is that there are more slots in Heroes IV, meaning more capacity for creatures.
{End of Edit}
____________
"Dragons may breathe fire, but Hydras have many heads." - The Creed of Hydras
"As the Dragon drew its breath, the Hydra pounced, swiftly but powerfully, and the Dragon was defeated.”

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nernug
nernug


Adventuring Hero
posted April 01, 2002 12:16 PM

Nice post brody, I agree with you on almost everything.

Most people complain about the low number of creatures in each town. But that is only true if you have ONE town. If you begin with two of the same town on a map for example, you can get eight different troops!

Anyone that has actually played the game knows that it's much easier to get the neutral troops now than in heroes 3, especially with preserve.

I have noticed that most of the time I have a bigger variation of troops in my army than in heroes 3. I don’t understand why people complain about this…


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DonGio
DonGio


Promising
Famous Hero
of Clear Water Mountain Clan
posted April 01, 2002 12:44 PM

OK, just to clear things out on the graphics topic: I have a Pentium IV, 1,9 GHZ, 512 MB RD-ram, G-Force 2 64 MB, 80 GB HD.

So, my problems with the graphics (which are incredibly sucky, by the way), has nothing to do with my poor machine forcing me to play at lower res. I play at the higest ugly res, and believe me, it's the ugliest sight you've ever seen. UGLY! UGLYYYY!!!!

Apart from that, the biggest problem is battles, and again, it is caused by poor graphics. It's hard to understand where you can or cannot pass through, what are obstacles and what are just decorations, it's hard to measure distance and so forth. It's not easy playing your best game with these hindrances...

And the music. Yes, it is good, better than HOMMIII, but still not as good as HOMMII, where each piece of music had a distinct theme, a melody and a chordal progression. The HOMM IV music sounds nice, but sometimes the themes and uniqueness of a good piece is missing.

I can't believe anyone actually likes the graphics...
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promenad
promenad


Hired Hero
posted April 01, 2002 03:00 PM

Yes, I run it at the highest resolution too, and it is ugly. I've never seen anything like it since X-COM3...

The where-can-i-move problem in battles could be solved by simply putting the old gridlock and shades system back in place. That's acctually my main complaint right now.
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Henl86
Henl86


Known Hero
oLd SkOoL RA2 OwNaH
posted April 01, 2002 05:51 PM

Argh! No movement shadow?? That sucks! Can anyone tell me how h4 will run on my comp?? I have a p3 500 mhz 128 mb ram 32 mb ati rage pro 128 3d card.  
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted April 01, 2002 11:08 PM

Problems.

1. Agree on this one. Also the user interface doesn't show all that it should show in all screens.

2. Agree. There just too little to build in the towns. Just the four buildings and their pre-requisites. There should be more buildings in Towns, or upgrades of the buildings there already are. I also miss the benefits with Citadel and Castle. Sometimes you can put it to good use (if you outgun the enemy several times over), but often the build is wasted. Sure the Citadel and Castle will keep the opposition out a bit longer, but it's not worth it at the current cost.

However, for some of the towns this will be a very good build. The siege combat now comes with a stalemate penalty. If the attacker has shooters, and the defender has melee units, then the defender can place units so attacker cannot shoot them. The ranged attackers cannot shoot down the drawbridge. Now if the attackers don't want to advance a unit to take down the drawbridge then you have a stalemate, with everybody waiting. In wonder if the game can detect if everybody waits or defends for some rounds.

3. Heroes are very powerful already at aroundlevel 15-20 they can beat an awesome amount of creatures. Mages need to develope Combat, but can skip the secondary skills, attached to it. (Not sure but I believe there are no pre-requisites needed for Combat, so to take it to GM all you need is only 5 levels, and with the amount of tuition around I'd make that 4.)

There are also structures around which increases either a magic skill or a non-magic skill, assuming you have a skill to develope further. (Not sure but I believe they will never give you a new skill at level 1, so make sure you have a skill to build on.)

4. I'd say maps are quite big. It takes a lot of time to get around especially in the beginning, and you can't give all of your heroes Boots of Speed and Equestrians Gloves. Also be aware that taking 5 turns to cross the map is a LOT if you compare with H3. TP and DD a few times and you could reach any spot in 1 day. Also if there are swamps and similar then unless you have another proper artifact, Pathfinding (skill or spell), you'll find yourself slowed down considerably. Movement is actually something I believe they've balanced quite nicely. So I disagree on this one.

5. It's part of learning the game. Come back with complaints in a few weeks if you have any.

Plusses:

1. I haven't tested out all towns yet. I'll wait.

2. Graphics are good to excellent. I don't understand what those who are complaining is whihing about. The only thing I'd expect a bit better is the graphics in the user interface and on artifacts and potions. Those are a bit bland.

3. It will take a while to get used to. I'd want to review the hero on the level-up screen or have the heroes current skills presented on it. It's a bit frustrating at times. I was angry that I never got offered expert Scouting for Hero, and at the smae time I had turned down basic pathfinding a few times, on the basics that i already had the Pathfinding spell so why should I need that skill?(Moans... Basic Pathfining is required for Expert Scouting.)

Otherwise I still believe H3 has quite a good system. The variety in skills offered is probably better in H3. I predict Heroes tend to turn out very similar in H4, depending on which class they start in.

4. No comment. OTOH, you can split Hero from Monsters, so you don't need to have lone creatures. If you want monsters to pick resources, split away a FAST monster from the main stack to pick them up and then let it rejoin in the same turn.

6. So much is done without retaliation. There are tons of ways of avoiding it. Winning battles with small or no losses are NOT a thing in the past. Also be aware that in many cases splitting from the Hero and let the Hero decimate the army by itself is  sometimes a good strategy, as you won't lose any monsters that way.

7. Disagree. A level 10-15 hero can easily beat 100 level 1 monsters if equipped with half decent spells and abilities, and probably a bit more than that. (However, some monsters may be very difficult to beat this way.)


Hydra:
You don't want to build different dwellings. There are so many specials to avoid retaliation and to make sac stacks take the retaliation instead of the stack you want to keep. Therefore, you still want to maximize the stack-size of your creatures.


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HappyPike
HappyPike


Known Hero
Pikeman
posted April 02, 2002 12:58 AM

Quote:

it's nice to be able to send out a few creatures early on to "watch" things and pick up loose resources.


Nice tip!  Don't know why I haven't thought of that. I replied on heroes exlcusively to pick up stuff in 3 maps I played.
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Abazagaroth
Abazagaroth


Hired Hero
Paladin of Knowledge
posted April 02, 2002 01:41 AM

graphics

"I would agree with this statement, although the graphics are more advanced than any other game i've seen. The graphics seem superb from the screenshots, and one of the main reason people have been complaining about the graphics is probably because their computer is not fast enough, and therefore, having to set the resolution down. Hence, the graphics become poorer."


The graphics suck, plain and simple. Some of the adventure screen map objects are nicely drawn, but the heroes and a lot of the stuff on the map sucks, the interface/menu graphics sucks, and the battle animation is GOD-AWFUL. Maybe one would think the graphics are "more advanced than any other game i've seen" if you have a crappy computer that barely runs the minimum requirements, because that would mean you won't have been able to play any advanced game in the last two years, or decent games in three years at a good resolution. Christ, makes me wonder what the heck people are playing that they think this game's graphics are so great. BTW, I don't care about graphics, as long as there isn't the pretense that graphics are important. Heroes 3 graphics were crisp, clean, and details were easily seen. It had no pretenses, it was all about gameplay. In Heroes 4 they sacrificed a lot of money and time to make "updated" graphics. Someone should have smacked them upside the head and told them to either keep it like it was before, or go 3D. Does anyone else remember them saying how the new engine would make the maps much larger? Well, try and make detailed graphics with people that don't have experience with them, and you end up with big objects, and everything spaced out, creating relatively *smaller* maps.

I'm playing the game, I'm trying to get used to it, some features I like, but people that are acting like this is the best thing since sliced bread are freaking insane, or they are just morons like people that "hate" some sports team because they decided they "love" another. There is a name for people like that, mindless sheep. This game had a ton of potential, but they implemented a lot of it badly, they released it extremely buggy, probably only tested it on pentium3 machines, and seem to have paid little attention to what most people liked about this game. Heroes 3 was a masterpiece, it was the result of NWC spending lots of time trying to make a great game, listening to fans, and keeping the spirit of heroes 2. Heroes 4 seems to be a "made-by-commitee" type game were the 3DO people said, "hey, our game doesn't look as good as the hundreds of other turn-based and real-time strategy games out there (most of which had sold far fewer copies than HoMM3), lets "update" it!".

There's something wrong with the game where you can autocombat and never lose a troop, and where you autocombat because its too aggravating to do the battle yourself.


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dkreger@yahoo.com
http://www.modernhumanorigins.com

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brody
brody


Known Hero
Pathetic Loser
posted April 02, 2002 02:27 AM

7. Disagree. A level 10-15 hero can easily beat 100 level 1 monsters if equipped with half decent spells and abilities, and probably a bit more than that. (However, some monsters may be very difficult to beat this way.)

I was only talking about monsters, not heroes.  In 3 you could overwhelm an army with tons of weak creatures, whereas in 4 you'll have to deal with losing many of those weak creatures.  That was all I was saying.

Abazagaroth, please don't reply to my post just to call everybody a moron.  Next time you see a post of mine, I urge you to refrain from posting.  You are entitled to dislike the graphics, but to say we're all "freaking insane" morons and "mindless sheep" who have crappy computers is not only rude, but rather immature.  Next time I'll just alert the mods.
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Abazagaroth
Abazagaroth


Hired Hero
Paladin of Knowledge
posted April 02, 2002 03:58 AM

brody

Grow up. BTW, please try and use a bit of reading comprehension, rather than crying because you notice someone disagrees with you, and then misconstruing their post to be some sort of personal insult.

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C. David Kreger
dkreger@yahoo.com
http://www.modernhumanorigins.com

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brody
brody


Known Hero
Pathetic Loser
posted April 02, 2002 07:52 AM
Edited By: brody on 2 Apr 2002

Ummmm... yeah, I misinterpreted that people who love the game "are freaking insane, or they are just morons".  I will try to read the inner, peaceful message that I somehow missed last time.  Thanks for the heads up.

Back on topic: I think I've decided I like the game.  I was thinking about playing heroes 3 today, but then I remembered the hero levelling, the simplicity of creatures, etc.  I will miss the random maps and the overwhelming number of creatures, but all in all I think I'll like heroes 4 a lot more.  I think tonight it is time to see if I can do anything with the campaign editor... should be an interesting experiment

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Abazagaroth
Abazagaroth


Hired Hero
Paladin of Knowledge
posted April 02, 2002 08:49 AM

Let me spell it out for you, I:

1) Said that some of the people that were acting like this is the "best thing since sliced bread are freaking insane", i.e., this game is not the best game ever made, it has some deep flaws.

2) I then referenced that kind "fanboy" behavior to the same kind of behavior that some sports fanatics have, i.e. getting in fights over someone liking another team, as if there is some inherent meaning to some sports team that would give a reason to "love" or "hate" any particular "team" in an iconic manner. I referred to those kind of people as morons, and they are. It is an obsessive behavior common in human beings.

3) I then referenced both types of people as "mindless sheep", which is generally a apropriate term for someone that praises or slams something not for any logical reason, but for some obsessive need.

4) I also mentioned that anyone that thought the graphics in this game were "the most advanced they have ever seen", then they must not be playing hardly any games, and made clear that people were not complaining about the graphics because they have crappy computers (as another poster wrote that I quoted".

In addition, I'll point out that the quote that I addressed initially in my post was not even from you. I never gave any sort of personal insult, and if one takes what I said as insulting, then they must be placing themselves into one of the categories of people I mentioned. I never pointed to anyone calling them "freaking insane morons" as you explicitly stated, nor did I give personal offense to anyone as you implicitly stated. You then had the audacity to say you would "report me to the mods". Um, for what? For you taking offense because you perceive yourself a member of a category of behavior I mentioned? As I said before, grow up. This isn't a flame forum, there was no personal insults laid out, you took offense for some odd reason, and that is not my concern, it is your problem. Please, stop crying about a post that said people must be insane to think these are the *most advanced* graphics ever.

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dkreger@yahoo.com
http://www.modernhumanorigins.com

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DonGio
DonGio


Promising
Famous Hero
of Clear Water Mountain Clan
posted April 02, 2002 05:10 PM

Abazawhatever your name is, I must say I agree with you, concerning this quarreling with Brody. Not just because you share my views on the graphics, though.

While reading his/your post, it never struck me as offensive. I mean, we gotta be a bit more thick-skinned than complaining about this.

Of course he didn't have to make those comparisons to sheep and other unenvious beings, but that was just a little spice (to me, anyway).

The graphics takes some getting used to, I feel a little bit better about them now, but I still think they suck, I would have loved it if they had this new game with HOMMIII graphics.

And the battles are really a problem. You'll often block the way for someone unintentionally, forcing them to go around in a wide circle, often depriving them of one (or more) attack(s). I hope they fix this in a patch or something.

But the most positive thing about HOMMIV so far is, without a doubt, the new scripting language. I don't master it yet, but as I've scratched the surfaces, I see an almost bottomless well of opportunities. This bode well for mapmakers (and, consequently, map-players), especially those who like to make linear maps. You can control almost everything.
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted April 02, 2002 06:05 PM

Quote:
7. Disagree. A level 10-15 hero can easily beat 100 level 1 monsters if equipped with half decent spells and abilities, and probably a bit more than that. (However, some monsters may be very difficult to beat this way.)

I was only talking about monsters, not heroes.  In 3 you could overwhelm an army with tons of weak creatures, whereas in 4 you'll have to deal with losing many of those weak creatures.  That was all I was saying.

=> Err...  my point was that your 1 hero with aid of 0 monsters can beat 100 level 1 monsters. So my question is if the Hero alone could do this, then why put any monsters on the hero which you could lose to begin with? (Instead losing some hero hp which will be regenerated at end of turn).

=> The situation where a stack of monsters take on another stack of monsters should never occur if you can prevent it, because your heroes won't get any XP from it. And getting XP is the main motivation for taking on monsters.

Abazagaroth & DonGio:
There were lost of screenshots available on how the game would look like, so if the game doesn't look similar to what you expected then why are you complaining? Or have you for some reason missed all the screenshots? IMO the graphics in H4 is better than in H3.

If you felt that the screenshots were so bad, then why buy the game at all?

When it comes to strategy, the game has improved over H3 in many ways. A lot of things that plagued H3 has been removed.

The thing which has declined since H3 is user interaction, and many of those things are probably fixable in the first patch.

About the game being buggy. I didn't buy H3 when it was new, but I was under the impression that there were a lot of bugs in the 1.0 version. (Master Gremlin rush, etcetera etcetera.) The problem is that you need to put down the foot somewhere and deliver something in order to get return for your investment.


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"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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promenad
promenad


Hired Hero
posted April 02, 2002 08:59 PM

Quote:
Quote:
Abazagaroth & DonGio:
There were lost of screenshots available on how the game would look like, so if the game doesn't look similar to what you expected then why are you complaining? Or have you for some reason missed all the screenshots? IMO the graphics in H4 is better than in H3.

If you felt that the screenshots were so bad, then why buy the game at all?



I'm neither Abazagaroth nor DonGio but I'll try to answer you (from my POV) in any case. Yes, I've 'missed' most of the later screenshots because I wanted to explore the game myself without having seen all the units and stuff before. I did see some screens a while back, from some kind of beta I assumed, thinking that they'd patch up the graphics later. It looked so sterile, clean and lifeless. This wasnät the case, unfortunately.

I'm, however, getting more and more used to the graphics for every passing hour.
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brody
brody


Known Hero
Pathetic Loser
posted April 02, 2002 09:39 PM

Quote:

=> Err...  my point was that your 1 hero with aid of 0 monsters can beat 100 level 1 monsters. So my question is if the Hero alone could do this, then why put any monsters on the hero which you could lose to begin with? (Instead losing some hero hp which will be regenerated at end of turn).

=> The situation where a stack of monsters take on another stack of monsters should never occur if you can prevent it, because your heroes won't get any XP from it. And getting XP is the main motivation for taking on monsters.



Absolutely true.  But I rarely encounter just a single stack of wimpy level 1 guys, so it's not much of an issue... now when my heroes are really tough and can take on a dozen or so level 4's, then we'll see some REAL fun

As for stack of monsters vs. stack of monsters, I always assume a hero is there for the XP, but you send in the huge stack of peasants (who needs them anyway) to kill a few dragons.  In 3, you lose 0 peasants, in 4 you lose a hundred or so.  I like that, cuz it feels more 'real'.

DonGio:
Quote:

Abazawhatever your name is, I must say I agree with you, concerning this quarreling with Brody. Not just because you share my views on the graphics, though.

While reading his/your post, it never struck me as offensive. I mean, we gotta be a bit more thick-skinned than complaining about this.



I just didn't think it was appropriate to call ANYBODY a moron/mindless sheep for loving the game (which I didn't at first but now I do).  I DO think it's great, and I'm getting to where I feel it IS the best thing since sliced bread, so how does that make me insane or a moron?  I just find name-calling inappropriate on a discussion forum, especially when somebody gives the attitude of "I'm right, you're stupid".
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