Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Heroes 3 random map generator
Thread: Heroes 3 random map generator This thread is 2 pages long: 1 2 · «PREV
dw_kane
dw_kane

Tavern Dweller
posted September 14, 2017 05:00 PM
Edited by dw_kane at 12:45, 15 Sep 2017.

Jluil said:
Update:
- HotA maps are now also supported
- Less portals more ground connections
- Portal locations more optimal
- Action objects should not overlap anymore
- Added posibility to specify approximate zone location
- Decoration classes simplified
- More items and item options
- Added new validations for template errors
- Various bug and cosmetic fixes

BÄM as far as I can see from my first steps with your tool this is really great!

May I also add to a wishlist? I am building a 2on2 map where red(p1) and green (p4) play vs. blue (p2) and tan (p3) so it would be great, if one could

- allocate a team (for example Home1 / red / team1; Home2 / blue team2; Home3 / tan / team2; Home4 / green / team1)
- copy a zone type (to have similar zones but only limited combinations of partners so that each team doesn't have to compete for the same ressources)
- Edith could not find the object "Water Wheel" (and "Lean to") - can anyone tell me where to find it? And if it should not be there please add the Water Wheel (Object Classes / other?)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
orc
orc


Famous Hero
posted September 26, 2017 05:43 AM

No connection at all, or no land connection? are you sure? o.O

I didnt know random maps are this bad lol.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jluil
Jluil

Tavern Dweller
posted September 26, 2017 10:54 AM

dw_kane said:
Jluil said:
Update:
- HotA maps are now also supported
- Less portals more ground connections
- Portal locations more optimal
- Action objects should not overlap anymore
- Added posibility to specify approximate zone location
- Decoration classes simplified
- More items and item options
- Added new validations for template errors
- Various bug and cosmetic fixes

BÄM as far as I can see from my first steps with your tool this is really great!

May I also add to a wishlist? I am building a 2on2 map where red(p1) and green (p4) play vs. blue (p2) and tan (p3) so it would be great, if one could

- allocate a team (for example Home1 / red / team1; Home2 / blue team2; Home3 / tan / team2; Home4 / green / team1)
- copy a zone type (to have similar zones but only limited combinations of partners so that each team doesn't have to compete for the same ressources)
- Edith could not find the object "Water Wheel" (and "Lean to") - can anyone tell me where to find it? And if it should not be there please add the Water Wheel (Object Classes / other?)


Hi

I'm currently improving generation in general.
After that I will be adding some new features so alliances and new items might be there.
Also can you elaborate more on what you mean by "to have similar zones but only limited combinations of partners so that each team doesn't have to compete for the same ressources" ?



____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jluil
Jluil

Tavern Dweller
posted October 08, 2017 10:34 AM bonus applied by Maurice on 08 Oct 2017.
Edited by Jluil at 10:36, 08 Oct 2017.

Update:
* improved map generation
  - improved early fault detection and repair mechanisms
* fixed town picking on create game screen
  - only viable towns are now selectable
* you may now select multiple zone types for a zone
  - the zone type will be chosen randomly from the list
* added new map object classes
* warehouse now correctly generates any warehouse type
  - additionally specific warehouses were added (gold, wood/ore, sulphur/mercury/crystal/gems)
* player teams can now be customized
* custom border width of a zone type can now be specified
* in object groups -> advanced settings it is now possible to specify a artifact/spell/sec. skill subgroup
  - these setting apply to shrines, spell scrolls, artifacts and witch huts

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Serp
Serp


Known Hero
posted November 03, 2017 04:40 AM

Thank you for this random map generator

I see no way to add underground or underground gate.. do you plan to implement it?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jluil
Jluil

Tavern Dweller
posted November 15, 2017 08:03 PM

Serp said:
Thank you for this random map generator

I see no way to add underground or underground gate.. do you plan to implement it?


Hi,

Yes underground will be implemented in the future.
Also island maps should be possible one day.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0411 seconds