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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Suggestions for future mods
Thread: Suggestions for future mods This thread is 2 pages long: 1 2 · NEXT»
darkdill
darkdill


Hired Hero
posted August 10, 2014 07:59 AM
Edited by darkdill at 04:54, 27 Sep 2014.

Suggestions for future mods

While the collection of existing mods for HOMM3 is really good, I think there needs to be a thread for us to suggest ones that could eventually be made. I'd make them myself, but I SUCK at this sort of thing. As such, I prefer to act as a "producer", giving you guys ideas to work with.

I'll start with a few to get things going, but feel free to add your own.

League of Legends: Heroes Edition
Anybody here play LoL? I play it a lot, but HOMM3 is still something I play when the servers are down or I'm out of town. In particular, I'd love it if I could use some LoL Champion portraits for heroes. Unfortunately, I have no idea how to make them HOMM-compatible. Preferably, I think it'd be awesome if they were used in that Portraits Manager mod as an expansion. Making Queen Catherine look like Leona would be a dream.

Wayfinder
Ever hate it when you get Logistics OR Pathfinding, but not BOTH? It's a huge painintheass for me, especially in Revolt of the Beastmasters (which is pretty much all swamps). Making a mod that combines the two into one skill (like Warfare in WoG) would be really cool, if OP.

Better Town Upg. Interface
Upgrading your towns to produce more troops or gold is a great addition for extra-large maps, but it sometimes is hard to keep track of how many more troops of each tier a city is producing. There needs to be a better way to show that info, and perhaps add it onto the weekly numbers shown in the normal interface (if that's possible).

Witch Huts Improved
While the Witch Huts may have already been improved to add on skills for your commanders when you visit them, one thing that bugs me is that they won't give your hero any skill if they already have 8 or more, even if you have the "9th and 10th skills" option enabled. Additionally, when you have Warfare active, you could have 7 skills and the Witch won't give you a skill as a result. Very annoying.

However, if you visit a School of Wizardry, you can give your hero beyond 10 skills, provided you can pay a large amount of gold. I've done that with Masters of the Elements and some map tweaking to give 4 heroes (Tarnum included) 15 skills apiece, which includes all 4 elemental magic skills. Cheating? Perhaps, but Better AI is meant to make those maps balls-hard.

Thus comes to my thought: There should be a mod whereby Witch Huts can give you extra skills if you are beyond 8-10, but to get an excess skill, you have to pay a hefty cost. Might be a little imbalanced having a Barbarian with all 4 elemental magics, but seeing as it's already doable with a School of Wizardry, I think this would be excusable.

Heroes Chronicles - Wogified
While WOG's own engine does enhance the maps, and I have been using the WOG Map Editor on the campaigns, I feel as though I'm ending up horribly imbalancing the maps in my favor (plus I'm writing in personal story tweaks that I doubt everyone would like). Since there's bound to be someone among you guys who can do a much better job at balancing, think you might want to try your hand at making WOG-official versions of Tarnum's adventures?

Permanently Upgraded Mines
Paying Mithril every week to improve the productivity of one mine feels too painful and not worth it when you think about how 2 Mithril can be used to upgrade a town's Gold Reserve (adding 1000 gold per day, per upgrade, permanently). Since Mithril is in such short supply anyways (even if you have the Mithril Smelter mod), there should be an option to make Mithril able to permanently upgrade a mine's productivity to double its usual resources. After all, affording productivity upgrades to dwellings costs a lot of stuff, not just gold.

Logistics and Ammo Carts
I never have enough Ammo Carts when using Enhanced War Machines 3, and whenever I have some, they die really quickly and I'm left without them. Frustrating, especially since I don't know how to alter their health in the ERM file (can anyone help with that?). Additionally, while Logistics is a very good skill on its own, I feel like it could be made to give you free Ammo Carts to your heroes (based on their level) might like how First Aid gives you free FA Tents.

---

That's to get things started. Any you want to suggest? Or perhaps discuss the ones above?

EDIT: Added some more.

EDIT 2: Removed one, added new one.
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Why are Troglodytes affected by Death Stare when they have no eyes?

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fred79
fred79


Disgraceful
Undefeatable Hero
posted August 11, 2014 05:25 AM

darkdill said:
gives the computer an unfair advantage


does not compute.

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bloodsucker
bloodsucker


Legendary Hero
posted August 11, 2014 08:12 PM
Edited by bloodsucker at 20:14, 11 Aug 2014.

Well, if this is a make a wich thread...

I would love to have a Castle Upgrade option for the resource silo (if possible it should change the resource offered for Castle from Wood and Ore to Gems).
I don't believe I'm the only one that never has enouch gems.


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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 11, 2014 08:52 PM
Edited by LizardWarrior at 20:58, 11 Aug 2014.

darkdill said:

Always Ace
In the Heroes Chronicles campaigns (and several other ones), you end up getting level restricted, and this gives the computer an unfair advantage in that you can't continue getting your troops experience if your level is maxed out. In fact, if you battle with a maxed out hero, your troops LOSE experience. Big pain. To remedy this, I'd like to ask if a plugin could be made that makes all units you get always at ace level. Imbalanced, sure, but it'd be a lot of fun, and would definitely help even the playing field on those custom campaign maps.



You can just disable experience from the wog menu.

darkdill said:

League of Legends: Heroes Edition
Anybody here play LoL? I play it a lot, but HOMM3 is still something I play when the servers are down or I'm out of town. In particular, I'd love it if I could use some LoL Champion portraits for heroes. Unfortunately, I have no idea how to make them HOMM-compatible. Preferably, I think it'd be awesome if they were used in that Portraits Manager mod as an expansion. Making Queen Catherine look like Leona would be a dream.


Download MMArchive or ResEdit, open H3bitmap.lod. Heroes portraits are named "HR*****", large portraits are 64*64 pixels. Make your portraits using the original sizes for both small and big portraits, save them as [name of the portrait you want to replace].bmp and be sure it's 258 colors indexed.

Quote:
Wayfinder
Ever hate it when you get Logistics OR Pathfinding, but not BOTH? It's a huge painintheass for me, especially in Revolt of the Beastmasters (which is pretty much all swamps). Making a mod that combines the two into one skill (like Warfare in WoG) would be really cool, if OP.


It can be made but it would be simpler to use the wog 10 skills option. This way you got more chances to get both. Also you can add a hidden specialty to your hero or open the .lod, extract the map and "cheat" by adding witch huts with these skills.

Quote:
Better Town Upg. Interface
Upgrading your towns to produce more troops or gold is a great addition for extra-large maps, but it sometimes is hard to keep track of how many more troops of each tier a city is producing. There needs to be a better way to show that info, and perhaps add it onto the weekly numbers shown in the normal interface (if that's possible).



I believe the Kingdom Overview window is enough

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darkdill
darkdill


Hired Hero
posted August 11, 2014 11:01 PM

LizardWarrior said:

You can just disable experience from the wog menu.


Where's the fun in that? I want to have my Darkness Dragons with No Retaliation and super-buffed stats.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 11, 2014 11:13 PM

darkdill said:
LizardWarrior said:

You can just disable experience from the wog menu.


Where's the fun in that? I want to have my Darkness Dragons with No Retaliation and super-buffed stats.


Then your AI opponent will have them too, but stronger

The AI can't think outside its algorithms, but a human can think outside the box, exploit AI mechanics and so on. It's fair to give it an advantage
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darkdill
darkdill


Hired Hero
posted August 11, 2014 11:20 PM

LizardWarrior said:
darkdill said:
LizardWarrior said:

You can just disable experience from the wog menu.


Where's the fun in that? I want to have my Darkness Dragons with No Retaliation and super-buffed stats.


Then your AI opponent will have them too, but stronger

The AI can't think outside its algorithms, but a human can think outside the box, exploit AI mechanics and so on. It's fair to give it an advantage

I give them numerical advantages via the Better AI mod. But at the same time, I'd like for them not to have both numerical AND experience advantages.

By the way, would you happen to know how to edit a campaign? For instance, if I wanted to replace Rissa in Masters of the Elements with Ciele, how would I do that? The regular Map Editor doesn't work on campaigns, AFAIK.

Also, I've looked around the forums, but is there any existing HOMM3 save editor?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted August 12, 2014 09:03 AM

bloodsucker said:
Well, if this is a make a wich thread...

I would love to have a Castle Upgrade option for the resource silo (if possible it should change the resource offered for Castle from Wood and Ore to Gems).
I don't believe I'm the only one that never has enouch gems.




Well Archangel are like uber powerful flying units that can resurrect allies, gotta be a reward to have them. + there are mystcal gardens all over the maps.

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darkdill
darkdill


Hired Hero
posted August 13, 2014 12:18 AM

Galaad said:
bloodsucker said:
Well, if this is a make a wich thread...

I would love to have a Castle Upgrade option for the resource silo (if possible it should change the resource offered for Castle from Wood and Ore to Gems).
I don't believe I'm the only one that never has enouch gems.




Well Archangel are like uber powerful flying units that can resurrect allies, gotta be a reward to have them. + there are mystcal gardens all over the maps.

Archangels are now pretty balanced due to the other buffs that units get in WoG. Though I don't agree that Castles should get gems from their Resource Silo (they need plenty of Wood/Ore), the idea of upgrading Resource Silos would be very nice.

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bloodsucker
bloodsucker


Legendary Hero
posted August 13, 2014 12:39 AM

darkdill said:
Archangels are now pretty balanced due to the other buffs that units get in WoG. Though I don't agree that Castles should get gems from their Resource Silo (they need plenty of Wood/Ore), the idea of upgrading Resource Silos would be very nice.


Agreed, best way to do it is to keep the original Resource Silo giving wood and ore and the subsequent upgrades giving gems. This u still get enouch wood and ore while building the castle but u can produce gems to buy the SAs when it comes to that. So u can produce ten SAs per week and still have enouch gems to buy them all.

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darkdill
darkdill


Hired Hero
posted August 13, 2014 01:27 AM
Edited by darkdill at 01:31, 13 Aug 2014.

bloodsucker said:
darkdill said:
Archangels are now pretty balanced due to the other buffs that units get in WoG. Though I don't agree that Castles should get gems from their Resource Silo (they need plenty of Wood/Ore), the idea of upgrading Resource Silos would be very nice.


Agreed, best way to do it is to keep the original Resource Silo giving wood and ore and the subsequent upgrades giving gems. This u still get enouch wood and ore while building the castle but u can produce gems to buy the SAs when it comes to that. So u can produce ten SAs per week and still have enouch gems to buy them all.

Better idea: What if you could add on production of any resource you wanted at a Resource Silo? For instance, you could get a Rampart silo to produce Crystal and Sulfur, or a Tower silo to produce Mercury, Gems, AND Crystal.

Each upgrade to the production of a precious resource, however, would need to require Mithril to be balanced.

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darthgeeku
darthgeeku

Tavern Dweller
posted August 22, 2014 09:01 PM

i would love to see the skill Mysticism improved to let heroes with this skill to reroll the spells at a town's mage guild at the cost of mithril perhaps?

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Sal
Sal


Famous Hero
posted August 22, 2014 09:15 PM

Then you have the reload if the reroll not satisfying.

Then  basically Mysticism gives you now all spells. A bit OP, no?

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bloodsucker
bloodsucker


Legendary Hero
posted August 23, 2014 03:00 AM

Sal said:
Then you have the reload if the reroll not satisfying.

Then  basically Mysticism gives you now all spells. A bit OP, no?


Not really, improved Eagle Eye will give them any way (specially if u have more then one hero with it and a scholar to trade them as soon has they are learned) but I also find this sujestion pointless.

On the other hand, what do u think about enabling MoC to choose between Craft for resources and craft for spell points? At least me, I usually just craft lower artifacts because I need to free space in main's backpack not because I'm in need of the resources they give me and a few extra spell points may always came handy. Could be an option in the new INI file and all: you could choose to craft for spell points or for resources for each game.

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Sal
Sal


Famous Hero
posted August 23, 2014 03:15 AM
Edited by Sal at 03:24, 23 Aug 2014.

Almost everything can be done, but at a price. If I do as you request, you will get a double dialog each time you try to craft 1) artifacts? 2) mana? so you tediously will have to click twice.

Also ini file, if changed, needs restarting the game, will not load automatically as erm scripts.

People will complain if done in such way. Whatever is done, there is always someone to complain, while no one to recode as he wishes.

In general, I do all mods for my own gameplay. As I always play with Conquistador on highest difficulty (AI + 800%) I need both MoC and Adventure pillars to keep it up. If I don't find 5 towns by week 2 I will lose, and building 5 towns when you start with 0 resources is where MoC is handy. Wood/Ore.

My list of active mods for random XXL maps

WoG
WoG Revised
Turbo WoG
Yona
Secondary Skills Scrolling
XXL
Advanced Battle Hints
Adventure Map reminder
Adventure Pillars
HmS_Improved_Interface
Master of Craft
Morn battlefields
Overflow_Fix
Rename town
Upgrade ALL
Conquistador
Invited Tavern-en
Usain Bolt
My settings
Estates displayed

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bloodsucker
bloodsucker


Legendary Hero
posted August 23, 2014 12:52 PM
Edited by bloodsucker at 12:59, 23 Aug 2014.

Sal said:
In general, I do all mods for my own gameplay. As I always play with Conquistador on highest difficulty (AI + 800%) I need both MoC and Adventure pillars to keep it up. If I don't find 5 towns by week 2 I will lose, and building 5 towns when you start with 0 resources is where MoC is handy. Wood/Ore.


I know you make the mods for yourself and was already convinced you would need the Adventure Pillars to even the odds with the abusive options you used to create the original BAI but I couldn't imagine you were setting everything to the maximum. Even with the standart options I have enemies flying all over with dozens of level 8 creatures before the end of first month (I usually put an Hill Fort close to every starting town and play with "level 8 act as normal").

I use to play with the options "slayed creatures drop resources" and "chose commander class" and buy a Brute for my main, so I don't need resources as much as spell points. The sujestion was conform to my own gameplay experience but of course if it doesn't suit's you, forget it.  

On the other hand, my idea was just to have an option in the begining of the game letting you choose either spell points or resources, not a dialog for each artifact. As you said, that would have been tedious. But maybe u could include mithril in the random resources, mithril is never enouch.

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Sal
Sal


Famous Hero
posted August 23, 2014 05:45 PM

For spell points, I would prefer probably something different as mod, for example convert movement points into mana, when really need. So a bonus but also a penalty, WoG is already OP.

Will think about.


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bloodsucker
bloodsucker


Legendary Hero
posted August 23, 2014 06:51 PM
Edited by bloodsucker at 18:53, 23 Aug 2014.

Sal said:
For spell points, I would prefer probably something different as mod, for example convert movement points into mana, when really need. So a bonus but also a penalty, WoG is already OP.

Will think about.





Don't stress up with that one because of me, I would almost never choose to trade movement for spell points and I think most good players would do the same, as I said somewhere when someone was proposing an alternative to the living scrolls.
I would probably not even have it active.
But maybe with the Usain Bolt mod giving movement for each victory this will look different. More movement-> more fights->less spellpoints. Does AI also get UB movement bonus? I remember it as some already and all spell points recharged everyday, from BAI.


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Sal
Sal


Famous Hero
posted August 23, 2014 07:08 PM
Edited by Sal at 19:12, 23 Aug 2014.

No, AI is not getting any bonus from Usain Bolt mod (also AI is fighting very little, moving erratically on large maps). To have AI move more, use Conquistador, it can work with only that option activated.

Last version of Conquistador (will release in 2-3 days) have AI bonuses up to 800%, movement up to 11000 points, daily skills bonus up to +6. Also now Adventure pillars give to AI +2 random skill on each visit.

The backside is that AI is taking now longtime to finish turn, so a max of 2 AI players is recommended.

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bloodsucker
bloodsucker


Legendary Hero
posted August 23, 2014 07:34 PM
Edited by bloodsucker at 19:35, 23 Aug 2014.

Sal said:
now Adventure pillars give to AI +2 random skill on each visit.


It was time to the AP give something to the AI cause I notice computer visits them. Will bonus be permanent or vanish in a week?

I use to play with BAI option on Conquistdor even if I sometimes reduce some advantages from the default (like learning Fly).

Do you have any idea what is causing the delay? I use to play with a lot of oponents (like 5 to 7) on one team. If it's to play with a maximum of two most templates will give very poor results, no? Well, I can always start to use the dragon templates more often but it sounds boring.

What do you think of creating a new mod instead of updating the actual version of Conquistador? This way people could have them both installed at te same time and choose to use one or the other acording to template.


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