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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1099 1100 1101 1102 1103 ... 1200 1400 1600 1635 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 01, 2015 04:11 PM

They sure did make an efford to not only make a crap game, but make sure we couldn't change it into something useful by any means.
____________
What will happen now?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 01, 2015 04:16 PM
Edited by Storm-Giant at 16:28, 01 Sep 2015.

The issue feature of being able to watch your enemy movements (battles & info?) will remain in the game as default. They might implement an option so you can't see the numbers & stats (didn't got that one clear).

Quote:
Limbic_chosker: @mr3LiON you'd be suprised. UE3 with DX11 runs slower than DX9

Quote:
Limbic_monica: @Jshalky: Specialization, you can make your own specializations.

____________

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 01, 2015 04:41 PM
Edited by Dave_Jame at 16:55, 01 Sep 2015.

Fun Fact!
The H7 dire wolf translation is different then any of the 3 variation in H6, and is still different than the most common variation.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted September 01, 2015 04:52 PM

alcibiades said:
They sure did make an efford to not only make a crap game, but make sure we couldn't change it into something useful by any means.


only the very best from the bargain basement, B-team developers of Heroes 6 lol
____________

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cleglaw
cleglaw


Famous Hero
posted September 01, 2015 04:57 PM

i ad to leave the twitch stream... i hope one of you guys upload the session as ssoon as possible. i missed ALOT  of things said due to stupid buffering interrupts.

general feeling of h7 right now is pretty damn high, they answered like tons of things

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted September 01, 2015 05:02 PM

Storm-Giant said:
Heropedia: you can access it in-game and find all the info about any hero (base stats, creatures, etc), creature (stats, artwork).
Heropedia in action.



at least they did do something right.

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The_green_drag
The_green_drag


Supreme Hero
posted September 01, 2015 05:17 PM

Storm-Giant said:


No chance for bigger creature models lol
Quote:
Limbic_chosker: StormGiant: creatures cannot be bigger in combat because they would clip with eachother. tweaking the camera would be possible (but that's not a question I can answer)



Lol okay...so puck tiny butterfly dragon isn't going to change at all. Did they happen to mention if unit sizes were still being tweaked though? Like the giant hunters that make the rest of sylvan's army look silly

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TD
TD


Promising
Famous Hero
posted September 01, 2015 06:03 PM

It was a nice stream though I wish I didn't see/hear politicians answering the questions so much instead of devs. Much better than the first stream though in terms of answers.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 01, 2015 06:11 PM

alcibiades said:
They sure did make an efford to not only make a crap game, but make sure we couldn't change it into something useful by any means.

I'm completely depressed. Truth is, we shouldn't even need to mod the game in the first place. Honestly, I if I had the privilege to take decisions on this franchise, I would always seek advice from the very best players, put my ego on side and meticulously consider any core decision which has to be made before starting game development. One can always argue about preference, but knowing the game and not knowing it well actually matters, and that's verifiable via competitive playing.
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted September 01, 2015 06:19 PM

TD said:
It was a nice stream though I wish I didn't see/hear politicians answering the questions so much instead of devs. Much better than the first stream though in terms of answers.

Agreed. The atmosphere is great and I hope to see more of such streams.

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supertommy
supertommy


Known Hero
posted September 01, 2015 06:22 PM

Storm-Giant said:
The issue feature of being able to watch your enemy movements (battles & info?) will remain in the game as default. They might implement an option so you can't see the numbers & stats (didn't got that one clear).



Been wondering if they would do something about this. Thanks, Storm.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted September 01, 2015 06:53 PM

Heroes will have predefined classes which cannot be changed in campaigns. And we well not be able to create our own hero for campaigns, or to mod them. So only one class will be avaiable for each campaign. Disappointing

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TD
TD


Promising
Famous Hero
posted September 01, 2015 07:01 PM

As I recall they said the campaigns will have several heroes you play with, not just single hero so it might not be that bad. Not that I care that much about campaigns at any rate though.

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cleglaw
cleglaw


Famous Hero
posted September 01, 2015 07:07 PM
Edited by cleglaw at 23:29, 02 Sep 2015.

i will try to summarize stream news:


from first 90 minutes:

-devs were playing multiplayer, which seemed to be working solid, unlike the beta & beta2.
-resize to dragon, may only happen after release.
-troglodyte has burrowing ability now(which is a teleport).
-they are working on archery & ranged attack mechanics to make it more balanced(less damage).
-visibility of adventure objects will eventually get better/fixed, but "how" or "when" is not clear.
-minimap remains visible in town screen & hero screens.
-theres no additional creature ability coming before release.
-devs will work on game even after release.
-when playing sim turns, you will be able see or not see your opponents battle. this will arranged in options by "toggle off/on". and plus that possibly another option to inspect or not-inspect enemy hero with right click.
-they intoduced "heropedia" a new feture consisting detailed info about game and its contents, as well as artworks.
-an advise from a fan in stream: "minimizing minimap" seemed considerable to devs.
-save file issues are "top priority" right now.
-warfare units are in work.
-A.I speed & intelligence, both of them allready got better shape(as a proof they show it in stream in irresponsible war map which is home for 8 players. it took somewhere around 1 min.), and it is still under developement.
-hero specs are not changeable during game, but it is possible with modding.
-in townscreen, when you build something, outlining buildings shine in heroes 3. "unfortunatly" devs are not bringing this.. maybe they said, after release.
-skills are moddable.
-visibility of resources and color variety between them, is being adressed at the moment.
-obstecles in battlemaps, probably, will be a bit more then beta2 version. it will have various different types of obstacles.
-total conversion, global modding.. things like that are possible, but through map based modding.
-for camera, there are already some options exist in game, but a rework is not possible, its a big and hard type of work.
-there will be some tweaks to how random skill system works.
-localization issues, "languages", are getting fixed at the moment.
-damage input info bugs are getting fixed at the moment.

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted September 01, 2015 07:09 PM
Edited by Wellplay at 19:10, 01 Sep 2015.

Antalyan said:
Heroes will have predefined classes which cannot be changed in campaigns. And we well not be able to create our own hero for campaigns, or to mod them. So only one class will be avaiable for each campaign. Disappointing


Not like you could change your Heroes in H3 either. I don't see any issue here.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted September 01, 2015 07:12 PM

Wellplay said:

Not like you could change your Heroes in H3 either. I don't see any issue here.


Not like you know a lot about Heroes 3

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted September 01, 2015 07:16 PM

Wellplay said:
Not like you could change your Heroes in H3 either. I don't see any issue here.

I bet your Sandro for example always, always had the same skills during each campaing replay?
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted September 01, 2015 07:17 PM

cleglaw said:

-theres no additional creature ability coming before release.



Aka patching and DLC. Don't worry, there is nothing wrong in that. Though they might as well try to remove any major bugs.

Wellplay said:
Antalyan said:
Heroes will have predefined classes which cannot be changed in campaigns. And we well not be able to create our own hero for campaigns, or to mod them. So only one class will be avaiable for each campaign. Disappointing


Not like you could change your Heroes in H3 either. I don't see any issue here.


So what if it didn't? Time moves forward, not backwards. As do many other things.

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ChrisD1
ChrisD1


Supreme Hero
posted September 01, 2015 07:21 PM

Wellplay said:
Antalyan said:
Heroes will have predefined classes which cannot be changed in campaigns. And we well not be able to create our own hero for campaigns, or to mod them. So only one class will be avaiable for each campaign. Disappointing


Not like you could change your Heroes in H3 either. I don't see any issue here.

Well you know the community...
But to be fair even in heroes 6 the moddable campaign hero added some replayability so it was a fair question.. I m mostly a single player and it would matter for me. But lets hope the maps provide more replayability.
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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted September 01, 2015 07:24 PM
Edited by Wellplay at 19:32, 01 Sep 2015.

@Avonu

Fair enough, but his class still stayed the same.

@EnergyZ

Such sudden change of heart towards something new in the series.

@LizzardWarrior

Yes i did not touch any modifications and I'm happy with that.

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