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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1063 1064 1065 1066 1067 ... 1200 1400 1600 1635 · «PREV / NEXT»
aionb
aionb


Known Hero
posted August 15, 2015 08:50 PM
Edited by aionb at 21:53, 15 Aug 2015.

Does this guy have no shame? He keeps on babbling about taking the best from the previous Heroes games and combining them into H7!

"But to make this game the best of Heroes we couldn't make it on our own, we had to get help from you, the fans" = the blog

"We have a very elf-friendly game but that's the community's choice"

Haha: you asked for it, people, it's all your fault, as we are just your humble servants and listeners: "every single post from the blog is taken into account".
It's not my fault, the fans made me do it!

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Rakshasa92
Rakshasa92


Supreme Hero
posted August 15, 2015 08:52 PM

aionb said:
Does this guy have no shame? He keeps on babbling about taking the best from the previous Heroes games and combining them into H7!



Hahahahahaha-endless


Ok, I watched that without sound, because my place-replacing shame is running out of control otherwise.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 15, 2015 08:56 PM

aionb said:
Does this guy have no shame? He keeps on babbling about taking the best from the previous Heroes games and combining them into H7!



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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted August 15, 2015 09:55 PM
Edited by Pawek_13 at 23:11, 15 Aug 2015.

I have seen that video. It's ok, nothing too spectacular except for one little thing - hero's portraits and paperdolls seem to be cut in a more proffesional way, which is a good thing.

Second info - I am buying myself a new laptop soon but not soon enough to be able to play second beta. A thing is that I have a code for it. If someone's interested, please, send me a private message (and yes, I believe there are some people that want to do it).

PS. The offer has expired.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 15, 2015 11:47 PM

hey so who is Erwin's special friend in the video, and no I don't mean the one lone guy who applauds him on command at the end of the footage but rather the individual who follows him around on stage cosplaying in a elf outfit lol
do you suppose she is working under Ubisoft contract or just a very big fan of Erwin, what do you think lol
____________

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted August 15, 2015 11:50 PM
Edited by Pawek_13 at 23:50, 15 Aug 2015.

verriker said:
do you suppose she is working under Ubisoft contract or just a very big fan of Erwin, what do you think lol

She was embarassing. Why, just why?

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted August 15, 2015 11:59 PM
Edited by Gryphs at 00:00, 16 Aug 2015.

She just added to it Erwin was bad enough.
____________
"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 16, 2015 12:51 AM

Several implications:
1. crazed fan
2. person employed by MM staff for the event
3. Erwan's wife
4. randomly-selected woman from the audience
5. Other (e.g. aliens)

On another note, since when did Erwan have that beard? His hair is growing on the wrong end, should be up, not down.

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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted August 16, 2015 01:00 AM

She's where the (insert unit model) part of the budget went to.
____________
"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.

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Kayna
Kayna


Supreme Hero
posted August 16, 2015 01:33 AM

Verriker's signature is quite something. I won't say I like it but it does bring a smile to my face.

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Kimarous
Kimarous


Supreme Hero
posted August 16, 2015 08:16 AM
Edited by Kimarous at 08:21, 16 Aug 2015.

Hypothetically speaking, would the option of a non-Champion "either/or" option assuage the majority of grievances with the unit lineup?

Dire Wolf OR Griffin, Strider OR Manticore, Moon Doe OR Unicorn, Spider OR Ghoul (or ??? OR Mummy?), and... no idea for Stronghold.

Even if this was possible only as a DLC option, would you find this acceptable? If so, then I think we should try to push for this option rather than "get rid of divisive creature entirely" - Ubilimbic doesn't feel like their time/effort* is wasted, we give them incentive to comply, and ultimately we get what we want.

*Blah blah you consider lazy and not effort blah blah getting that over with.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 16, 2015 09:26 AM

Kimarous said:
Hypothetically speaking, would the option of a non-Champion "either/or" option assuage the majority of grievances with the unit lineup?

Dire Wolf OR Griffin, Strider OR Manticore, Moon Doe OR Unicorn, Spider OR Ghoul (or ??? OR Mummy?), and... no idea for Stronghold.

Even if this was possible only as a DLC option, would you find this acceptable? If so, then I think we should try to push for this option rather than "get rid of divisive creature entirely" - Ubilimbic doesn't feel like their time/effort* is wasted, we give them incentive to comply, and ultimately we get what we want.

*Blah blah you consider lazy and not effort blah blah getting that over with.

Well I think there have been many people voicing a wish for a 4th option for both core and elite in all factions, and that would indeed help with many of the problems we have seen with the line-up. I also think it's the most realistic thing to hope for, because it would be easy to implement within the current frame of the game.
____________
What will happen now?

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Dies_Irae
Dies_Irae


Supreme Hero
with the perfect plan
posted August 16, 2015 09:37 AM
Edited by Dies_Irae at 09:37, 16 Aug 2015.

dark-whisperer said:
Gamescom 2015 Heroes VII


I want a Heroes VII t-shirt too


____________

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Minastir
Minastir


Promising
Famous Hero
posted August 16, 2015 10:25 AM

alcibiades said:
Kimarous said:
Hypothetically speaking, would the option of a non-Champion "either/or" option assuage the majority of grievances with the unit lineup?

Dire Wolf OR Griffin, Strider OR Manticore, Moon Doe OR Unicorn, Spider OR Ghoul (or ??? OR Mummy?), and... no idea for Stronghold.

Even if this was possible only as a DLC option, would you find this acceptable? If so, then I think we should try to push for this option rather than "get rid of divisive creature entirely" - Ubilimbic doesn't feel like their time/effort* is wasted, we give them incentive to comply, and ultimately we get what we want.

*Blah blah you consider lazy and not effort blah blah getting that over with.

Well I think there have been many people voicing a wish for a 4th option for both core and elite in all factions, and that would indeed help with many of the problems we have seen with the line-up. I also think it's the most realistic thing to hope for, because it would be easy to implement within the current frame of the game.

At this point, I think I don't even have to advertise 4/4/2 line-up system and all the pros which come with this system, it would contribute greatly to the replayability aspect, of the game which at this stage of the game I'm little worried about (with this skill system, hero classes, creatures abilities etc.), also it wouldn't only help with the 'assuage the majority of grievances' but it would also improve the whole game

but don't make it like "Dire Wolf OR Griffin", I mean, again that's restricting, I would like to choose 3 creatures out of 4 not only between 2 creatures

and I agree, the game is already designed to make a choice between champions and between different building in the town, so It's nothing revolutionary and shouldn't be hard to implement in the game

also in the Ubi survey (it was like couple weeks ago) asked in the last question, what would you like to see in the possible DLC/expansion and one of the answers was, more units in the factions, so I think that they already think about this which is good thing, now we need to voice that this is something that we want

also recommending this thread Minastir's and Articun's HVII Expansions

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jhb
jhb


Famous Hero
posted August 16, 2015 11:34 AM
Edited by jhb at 11:41, 16 Aug 2015.

Minastir said:
alcibiades said:
Kimarous said:
Hypothetically speaking, would the option of a non-Champion "either/or" option assuage the majority of grievances with the unit lineup?

Dire Wolf OR Griffin, Strider OR Manticore, Moon Doe OR Unicorn, Spider OR Ghoul (or ??? OR Mummy?), and... no idea for Stronghold.

Even if this was possible only as a DLC option, would you find this acceptable? If so, then I think we should try to push for this option rather than "get rid of divisive creature entirely" - Ubilimbic doesn't feel like their time/effort* is wasted, we give them incentive to comply, and ultimately we get what we want.

*Blah blah you consider lazy and not effort blah blah getting that over with.

Well I think there have been many people voicing a wish for a 4th option for both core and elite in all factions, and that would indeed help with many of the problems we have seen with the line-up. I also think it's the most realistic thing to hope for, because it would be easy to implement within the current frame of the game.

At this point, I think I don't even have to advertise 4/4/2 line-up system and all the pros which come with this system, it would contribute greatly to the replayability aspect, of the game which at this stage of the game I'm little worried about (with this skill system, hero classes, creatures abilities etc.), also it wouldn't only help with the 'assuage the majority of grievances' but it would also improve the whole game

but don't make it like "Dire Wolf OR Griffin", I mean, again that's restricting, I would like to choose 3 creatures out of 4 not only between 2 creatures

and I agree, the game is already designed to make a choice between champions and between different building in the town, so It's nothing revolutionary and shouldn't be hard to implement in the game

also in the Ubi survey (it was like couple weeks ago) asked in the last question, what would you like to see in the possible DLC/expansion and one of the answers was, more units in the factions, so I think that they already think about this which is good thing, now we need to voice that this is something that we want

also recommending this thread Minastir's and Articun's HVII Expansions


the idea is cool, but I'm not sure if it is as easy as we could think at first, it may bring some balance problems, e.g. dungeon racial isn't so useful for manticore as it is for strider. Also, for core/elites things are bit more complicated than champs, because unlike H6, now there are 3 different levels. Should we add an alternative lvl 5 elite (manticore->strider)? Should we add an alternative lvl 6 (unicorn->deer)? Should we add a kind of "general use/3 in 1" elite unit that could replace lvl 4, 5 or 6 with dynamic stats that would change according with the tier being replaced.
E.g. unicorn replacing deer would get X stats, unicorn replacing bladedancer would get Y stats.

Or, would it be better/easier if we simply increase the army limit?
Maybe I'm overthinking this. :S

Generally, I think game features involving expanding the lineups (extra core/elite, alternative upgrades, etc) would be more welcome more late in the game development, when we have a better idea about how many and what factions will be in the game, what are their strategies, etc. So the devs can design better these new units to fill factions with new options of strategy.

Btw, nice thread, I'll try to suggest something later.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 16, 2015 01:28 PM

jhb said:
the idea is cool, but I'm not sure if it is as easy as we could think at first, it may bring some balance problems, e.g. dungeon racial isn't so useful for manticore as it is for strider. Also, for core/elites things are bit more complicated than champs, because unlike H6, now there are 3 different levels. Should we add an alternative lvl 5 elite (manticore->strider)? Should we add an alternative lvl 6 (unicorn->deer)? (...)

I don't really see this as problems. The whole point in having different units - and having to choose a subset of them - would be to have different strengths and weaknesses. So what if Dungeon racial works better with Striders, Manticores would bring something else to the table (they are fliers for instance). The point should be that different units should be preferable under different situations. About the individual strength of the units, I hope they try to balance it so that the stronger units within a tier has lower growth, are more expensive and have more expensive dwellings. That way, it doesn't matter too much if one is stronger in a 1:1 situation, there could still be reasons to go with the other if map is scarce on resources, for instances.
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sandro400
sandro400


Promising
Supreme Hero
Shadow of Death
posted August 16, 2015 01:36 PM

I'm all for having more units per tier. Expressed same ideas several times already. It would only improve the game and help to reach a consensus about line-ups.
For Stronghold - Ogres or Trolls!

P.S.: this "Elf" girl is most probably just a hired actor. There was a second one, a Dwarf, during faction votes.
____________
Let's play poker game, lich-style!

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Minastir
Minastir


Promising
Famous Hero
posted August 16, 2015 01:38 PM
Edited by Minastir at 13:41, 16 Aug 2015.

alcibiades said:
jhb said:
the idea is cool, but I'm not sure if it is as easy as we could think at first, it may bring some balance problems, e.g. dungeon racial isn't so useful for manticore as it is for strider. Also, for core/elites things are bit more complicated than champs, because unlike H6, now there are 3 different levels. Should we add an alternative lvl 5 elite (manticore->strider)? Should we add an alternative lvl 6 (unicorn->deer)? (...)

I don't really see this as problems. The whole point in having different units - and having to choose a subset of them - would be to have different strengths and weaknesses. So what if Dungeon racial works better with Striders, Manticores would bring something else to the table (they are fliers for instance). The point should be that different units should be preferable under different situations. About the individual strength of the units, I hope they try to balance it so that the stronger units within a tier has lower growth, are more expensive and have more expensive dwellings. That way, it doesn't matter too much if one is stronger in a 1:1 situation, there could still be reasons to go with the other if map is scarce on resources, for instances.

Exactly

I don't see the problem with strider and manticore, strider works better with dungeon racial but the shroud doesn't allow him to move through obstacles, walls etc. so during siege manticore would be more useful, also just like Alci said if somebody would want two stronger creatures in their army like wolf and griffin (if those two would have very similar strength level) at the same time, just lower growth of these two and make them more expensive, you might not have enough resources to hire all the strongest creatures from core and elite.

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TD
TD


Promising
Famous Hero
posted August 16, 2015 01:41 PM

@jhb could you open up on how replacing strider with manticore brings balancing problems or how racial doesn't work so well with it? I mean Only ability that really gets "lost" on manticore is mephitic scent which seems fairly useless ability in itself(requires bad positioning from enemy). It requires large number of troops which elites aren't(or shouldn't be nor has dungeon in general ever been about). You can get offense and give +1 dmg which is in a way even better since luck can effect that.

As for your idea of unit replacing normal OR strong version of tier by altering the stats sounds very good to me.

For increasing army limit(I assume you mean slots) I'm actually for it. 9 Slots would be better as it would allow your town-army + 2 extra slots for creatures you find. It would make armies more diversified, but I would also hope for bigger battle-maps. I know devs promised different size battle-maps, but I didn't really notice difference in the demo(and all units cross the map in 2 turns). And I would still keep the units have optional version, not allow all to be bought so choose 3/3/1 from 4/4/3 -system

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jhb
jhb


Famous Hero
posted August 16, 2015 01:43 PM
Edited by jhb at 14:20, 16 Aug 2015.

alcibiades said:
jhb said:
the idea is cool, but I'm not sure if it is as easy as we could think at first, it may bring some balance problems, e.g. dungeon racial isn't so useful for manticore as it is for strider. Also, for core/elites things are bit more complicated than champs, because unlike H6, now there are 3 different levels. Should we add an alternative lvl 5 elite (manticore->strider)? Should we add an alternative lvl 6 (unicorn->deer)? (...)

I don't really see this as problems. The whole point in having different units - and having to choose a subset of them - would be to have different strengths and weaknesses. So what if Dungeon racial works better with Striders, Manticores would bring something else to the table (they are fliers for instance). The point should be that different units should be preferable under different situations. About the individual strength of the units, I hope they try to balance it so that the stronger units within a tier has lower growth, are more expensive and have more expensive dwellings. That way, it doesn't matter too much if one is stronger in a 1:1 situation, there could still be reasons to go with the other if map is scarce on resources, for instances.


oh sure, I was just giving an example of some things we need to keep in mind. That's why I said it "may" bring.

You are right, the growth rate would be important here. But I was guessing stacks would still have some difference in overall power, even considering the growth. I think it will be more different than it was in h6, at least. But it's just a guess, of course.

Edit:
btw, my main point was that I have a feeling that it may be better to add these features in a last expansion, like with h5 tote.
All factions are there, then you have a better overall vision of the strategies and you can take the opportunity to fill some gaps.
For example: channeling ability (druid alternative upgrade).

@TD
yeah, I meant to say striders (and dungeon walkers) already comes with a "semi-flyer" bonus via racial. =P

Yes, it was slots.
That's cool you liked, I was just having random thoughts about the possibilities.

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