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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 ... 1292 1293 1294 1295 1296 ... 1400 1600 1635 · «PREV / NEXT»
verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted December 31, 2015 12:58 PM

Salamandre said:
Totally for you alone, and maybe for some others. I also know a bunch of people who think H4 was the first wrong step.


then they can go blame the fans for that one, it's the fans who started the chain reaction by sending death threats to Greg Fulton, causing him to resign, and losing all his plans and design sensibilities for Heroes 4, resulting in an experimental melting pot game with everything and the kitchen sink thrown in lol

maybe the fanbase can now redeem its sins somewhat by causing Erwin, who has no vision and only knows how to fail at pastiching NWC's ideas, to leave in turn lol
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 31, 2015 01:35 PM

Ok, so what would be the logical conclusion in both cases? That the fans grudge, threats and mockeries have definitely a negative impact over the team.

Yet you keep doing same thing over and over.  

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fred79
fred79


Disgraceful
Undefeatable Hero
posted December 31, 2015 01:54 PM

verriker said:
then they can go blame the fans for that one, it's the fans who started the chain reaction by sending death threats to Greg Fulton, causing him to resign, and losing all his plans and design sensibilities for Heroes 4, resulting in an experimental melting pot game with everything and the kitchen sink thrown in lol


either that, or homm4 was a deliberate punishment for not trusting them to release Forge(and instead having to settle with snowty conflux). me, i think it was a punishment. there's really no way to positively describe the tremendous crap that was taken on fan's heads, when they found out how different homm4 was from homm3. it was such a HUGE step down, that i can't see it any other way, myself.

i think many people tried convincing themselves that it was good, but it just wasn't a heroes game, in my eyes. what it looked like to me, was another company attempted to make a knock-off, and failed horribly.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted December 31, 2015 02:05 PM

fred79 said:
i think many people tried convincing themselves that it was good, but it just wasn't a heroes game, in my eyes. what it looked like to me, was another company attempted to make a knock-off, and failed horribly.


This may be true, and I agree that I prefer H3 than H4. But, I still play H4 today, and I don't even want to turn on H6. So, in my eyes, it wasn't that bad
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 31, 2015 02:22 PM
Edited by Galaad at 14:34, 31 Dec 2015.

Salamandre said:
Ok, so what would be the logical conclusion in both cases? That the fans grudge, threats and mockeries have definitely a negative impact over the team.

Yet you keep doing same thing over and over.

It's not the same thing. Please do not compare or put at the same height the team who established H3 with the one who established (because roughly that's what it is) H6.

I see two big differences between both teams: the first one made three outstanding games and gave Heroes the name it still has despite everything. The second one is totally clueless (and admitted so themselves), have a VIP program and managed to have people like Cepheus to quit, had tons of constructive feedback after H6. If they really wanted to make things right there was little to no room for mistake. It's not that hard, you know yourself there is people knowing the game extremely well and it would be easy to get in touch with and propose them contracts. So you have on one hand the people who made a legendary series and on the other people slowly killing it and categorically refusing the tremendous help they could get in order to deliver. Personally I am impressed Elvin doesn't seem to have given up on them yet.

Regarding Forge, I guess I am an isolated case who played the Might and Magic games much later than Heroes and loving the concept nevertheless, but the mistake they did IMO was that it came too much all of a sudden, people were simply not prepared. Yet again, is not the same thing to lack trust towards the people who created the first Heroes trilogy and lacking trust towards the people currently working on the series. Obviously you can get that.

Regarding Heroes IV, clearly the mistake (again IMO) was to put heroes on battlefield, I know it is a feature most H4 fans love but also is safe to assume H4 fans are a minority. As we all know NWC's H5 would have gone back to the H3 path and it would have been awesome.

Regarding Heroes V, yes I think what you say is true. My older brother -who introduced me to the series- is around your age and he told me the same thing. I tried to convert him to H5 without success, although it seems it is more the art direction and universe in general bothering him more than 3D. If modern Heroes would look like Witcher, would you mind the 3D that much? I guess not but of course I could be wrong. What I think is H6 and H7 are doing to H5 fans what H4 and H5 did to H3 fans, when it had the opportunity to please both h3 and h5 fans, at least to some extent.


Bottom line is, when fans didn't want Forge they didn't get it, when fans didn't want H6 they get it nevertheless (as they built VII upon VI). If one thing the community is that it's very vocal about what they want so what can you expect when it gets the exact opposite of what it asks for, especially after it's being told to them they matter and all that PR BS? I still believe in the logic that is to have success and recognition you deserve you have to work for it and deliver a good game, what are games like Witcher III if not alive proof of it.
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Rinveron
Rinveron


Hired Hero
posted December 31, 2015 02:24 PM
Edited by Rinveron at 14:26, 31 Dec 2015.

fred79 said:
Stevie said:
fred79 said:
but before that, homm4 came out, which was what killed the series, imo.


Except that's totally and utterly untrue.


totally and utterly untrue? how, exactly?


Heroes 4 was a decent game it was just rushed. if u made it again but spent time  and care on it it could be a very good game and its got fetures we all like

Quote:
Regarding Heroes IV, clearly the mistake (again IMO) was to put heroes on battlefield, I know it is a feature most H4 fans love but also is safe to assume H4 fans are a minority.


Prehaps it was a messed up idea but as I said above could of turned out good if time was spent on it

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 31, 2015 02:27 PM

Rinveron said:
Prehaps it was a messed up idea but as I said above could of turned out good if time was spent on it

The exact same thing can be said about both H6 and H7 so I won't accept this argument.
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Rinveron
Rinveron


Hired Hero
posted December 31, 2015 02:32 PM

Galaad said:
Rinveron said:
Prehaps it was a messed up idea but as I said above could of turned out good if time was spent on it

The exact same thing can be said about both H6 and H7 so I won't accept this argument.


Well of course u wont as wont others. I don't think heroes 7 is about time. its about limbic being to lazy and ubisoft not providing the cash needed. heroes 7 could be extremely good if limbic just put effort into it.

If I remember correctly even the dev or 3DO as going bankrupt correct (sorry if that's wrong) so in a way it was not a question of time it was a question of getting money or possibly ending the entire heroes frnachise cos of bankruptcy.

Galaa we all hate heroes 6 it was rubbish it would of took a long time to make that good



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JollyJoker
JollyJoker


Honorable
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posted December 31, 2015 02:54 PM

Let me take these things into perspective for you.

For WHATEVER reason the design team responsible for H1-3 decided to leave at that and concentrate on another focus point, which was bringing heroes to the battlefield, changing the whole game into something different (adding elements that Disciples and AoW had).
H4 has not been an evolutionary game, but a revolutionary, that, if things had going on, might or might not have led to another evolution cycle.
In my opinion you can play H3 AND H4 (and even H2), and H4 didn't kill anything. It is a deliberately different game wth enough Heroes under the hood.

Ubisoft started out, believing that the clock had to be turned back somewhat, leaving H4 out and EVOLVE things further from H3.
This is certainly an option, and H5 certainly was a success in some areas, while others were left untouched or degenerated some.

H6 tried to take that evolvement further, but ultimately failed at:
a) bugs
b) content
c) simplifying and complicating the wrong things;
realizing this, H7 tried to evolve things back to the roots - and there you have your problem:

go back to H5; if you accept that H5 is an evolution of H1-3, while H6 is a FAILED evolution of H5, then you would have had to ignore H6 completely and go from H5 (imagine a direct line H1-H2-H3-H5-H6, ending in a dead end; you start anew with a new link from H5.).

Question: is H7 better than H5 or can it be considered as a worthy evolution?

The answer is, that Ubisoft/BH/Limbic failed in their goal to evolve a game into something more than the last game in the line of their predecessors. Twice.

Now, that can mean, they have been unable to or the game CANNOT be EVOLVED any further (easily which MIGHT mean, you may try to evolve H4), but what it certainly doesn't mean, they killed the series.

The just botched two games in a row. No telling what conclusions they will draw from that.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted December 31, 2015 02:54 PM

Salamandre said:
Ok, so what would be the logical conclusion in both cases? That the fans grudge, threats and mockeries have definitely a negative impact over the team.

Yet you keep doing same thing over and over.


that's completey illogical false equivalency because we are different factions of fans with different goals,

the fans of 1999 sent death threats for absolutely petty reasons to a team with perfect track record that delivered great games and thus killed off great thing, the fans of 2015 criticise a team for many valid reasons that is delivering crap and who nothing of value will be lost if they stop what they're doing lol
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JollyJoker
JollyJoker


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posted December 31, 2015 02:59 PM

Oh, and Verriker, that's actually my opinion as well.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 31, 2015 03:10 PM

Galaad said:
It's not the same thing.


I mainly wrote that as a gentle sarcasm pun. I don't buy the argument that Heroes 4 went wrong because of fans threats. I think that mostly the team ran out of ideas then any pretext could replace their own responsibility dismissal. At that time I was playing intensively Heroes III, was visiting this forum on a daily basis too, and I do not remember any harsh discussions about forge/conflux thing; the forum is still here, you can check yourself. So I don't believe that, while HC is somehow the core of hardcore fans, an intense war slipping toward personal threats was happening outside HC, by other fans, while we, here, saw nothing coming.

On the other side, I was not at all involved in the H7 discussions so my opinion on it has no weight. However I visited the shadow council several times, and, for an outsider like me, the discussions there looked in nothing different from HC, and by that I mean personal wars, insults, and most often, not even two people agreeing each other.

I understand that for someone like you, passionately invested -and I admire that, it looks like your role was necessary, but for some lurker from exterior (as probably the team also did), those heated discussions lead nowhere, in terms of suggesting or being decisive about a safe structure or pattern the game should be built on.

Thus, this was the meaning behind my answer to Verriker's comment.

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted December 31, 2015 04:33 PM

Salamandre said:
At that time I was playing intensively Heroes III, was visiting this forum on a daily basis too, and I do not remember any harsh discussions about forge/conflux thing; the forum is still here, you can check yourself. So I don't believe that, while HC is somehow the core of hardcore fans, an intense war slipping toward personal threats was happening outside HC, by other fans, while we, here, saw nothing coming.

IIRC it was Astral Wizard fansite, NWC's forum and letters sent to producers.
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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted December 31, 2015 05:19 PM
Edited by verriker at 17:20, 31 Dec 2015.

well I mean it's one thing to have not been around to see it at the time, but if you're actually suggesting it didn't happen or it had no impact, that's quite another, also it took place before HC even went online so obviously didn't happen here lol

Gamespot said:
Heroes of Might and Magic has been one of 3DO's most popular series amongst hard-core gamers for years, and those fans had something to say this week when it came to the upcoming Armageddon's Blade expansion pack for Heroes of Might and Magic III. On Monday, a small group of gamers forcefully pushed to have one town pulled from the add-on because they wanted to keep sci-fi from their game. And it looks like they've won. GameSpot News spoke to 3DO and New World Computing designer Greg Fulton to find out how a group of rabid fans fought and won.

Many of those fans voiced their opinions on a site known as Astral Wizard became vehemently opposed to one of the new scenarios for the add-on called Forge Town. The town houses a science fiction-like environment including cyberdead and cyberzombies (zombies using chainsaws as weapons). Historically, Heroes has been known for its focus on fantasy, with fireballs and the like, but after GameSpot revealed the new town to gamers during last week's E3, that small group began to say that it didn't want a sci-fi level in its favorite title.

While gamers have been known to have strong opinions on just about everything (us included), game makers have always gone to those same fans for guidance on what they'd like to see in the next game in a series. These fans are usually the first ones to purchase new games and help to gauge how other gamers will approach the game. With the new expansion pack for Heroes, those fans decided to focus on making sure Forge Town would never see the light of day. Fans began e-mailing New World Computing (the developer of Heroes of Might and Magic), 3DO (the game's publisher), and the lead designer for the game itself - Greg Fulton.

Then concerned parents began to post letters and send e-mail saying they were worried about the violent nature of Forge Town and that it should be pulled from the expansion pack at all costs. While the identity of the parents has yet to be confirmed, several posts by hard-core fans allude to the fact that they may have forged those letters in order to get 3DO's attention. And they were noticed. Because of all the heat the gaming industry has taken in the wake of recent violence in the US and the fact that these fans were the series' biggest fans, Greg and 3DO decided to take Forge Town out of the game. Greg and his development team will now replace Forge Town with an elemental town, which will include the phoenix.

Some fans sent comments that were blunt and to the point saying that they would not purchase the add-on pack if released, while other fans sent "extremely nasty e-mail" whose contents a company spokesperson didn't want to divulge.


David Mullich said:
I think that characterizing Heroes IV as a failure is overly harsh. While it wasn't the enormous critical and financial success that was Heroes III (which, I was pleased to recently learn, was named by PC Gamer magazine as the 25th Best Game of All Time), Heroes IV received good reviews and had its share of fans. The challenge with sequels is trying to make a game that has enough of the same things that made its predecessors fun, yet is different enough that it doesn't feel like the same old thing. Sometimes you strike the right balance, and sometimes you don't (George Lucas, anyone?).

However, things did go wrong on the project, and the two biggest problems were the Forge Town and Legends of Might & Magic. Allow me to explain.

New World Computing's two main franchises were the Might & Magic fantasy role-playing game series and its offshoot, the Heroes of Might & Magic fantasy strategy game series, for which I was the development team's leader for five years. Both franchises took place in the same universe, and their respective designers often worked together to make sure that there were no inconsistencies in the two franchises' storylines and to occasionally intertwine the storylines together.

When we got the green light to do a second expansion game to Heroes III, my lead designer, Greg Fulton, decided to build the game around the "forge" -- a machine capable of building weapons that could dominate the world and featured in the recently released Might & Magic 7: For Blood and Honor. His idea was to create a new type of town for the Heroes series, the Forge Town, where there would be a mixture of fantasy and science fiction elements. So, in this town, orcs would be armed with ray guns and minotaurs equipped with jet packs.

Now, while this mix of fantasy and science fiction had always been a staple of the Might & Magic RPG franchise, it was new to the Heroes series and there was an angry backlash from Heroes fans. As soon as we released the preliminary concept art, the fans became so upset, they immediately organized a boycott of the game and New World management ordered us to come up with a new concept for the expansion. One fan was so angry at us for even considering introducing science fiction elements into the Heroes series that he sent a death threat to Greg. Naturally, this rattled my designer, but when our management made light of the threat, Greg was so incensed that he quit his job.

This left me with no designer for our next big project, Heroes IV, and when I couldn't find a replacement for Greg in time for the project's start, I took the unusual step of giving Heroes III AI programmer, Gus Smedstad, the dual role of lead programmer and lead designer, since he understood the strategic elements of the game better than anyone except for Heroes' creator, Jon Van Cangehem.


As we began planning the design for Heroes IV, Jon (or JVC, as we called him) thought it was time to "completely reinvent" the Heroes series, and he encouraged us to rethink every element of the game. He also thought it was time to scale back the game by reducing the number of town and creature types available to the player.

With those marching orders, Gus completely revised the magic, skill, and town/creature system (my main contribution was the idea of moving the “heroes” off of the sidelines and onto the battlefield during combat). Gus also thought the game engine needed to be redone from scratch (some of the code was quite buggy and dated back to the game King's Bounty, the predecessor to the original Heroes game), although JVC didn't think the time was right yet to go with a real-time 3D engine.

Once JVC signed off on the design, I calculated that the project would require about 6 programmers and 18 months of work. Unfortunately, our parent company, 3DO, was having severe financial problems and ordered New World to begin work on a third franchise, Legends of Might & Magic, but without giving us any additional staff to work on it. Many of New World's best programmers — some of whom I was counting on to work on Heroes IV — were assigned to this new franchise, which also consumed all of JVC's attention for almost two years until it shipped. (Legends was the real failure. It was a total commercial and critical flop as well as being finished a year behind schedule, as I recall.)

So, instead of six programmers to program the game, I had only two — one of whom was also busy with the design work, while the other was also tasked with creating six new Heroes "mini-expansions" needed to supply 3DO with additional revenue. I tried for over a year to beg, borrow or steal additional programmers, but between 3DO-mandated salary and hiring freezes, I wasn't able to bring additional programming help onto the team. 3DO finally responded to our dilemma about six months before we were scheduled to ship the game, and I was given what I needed to hire on a bunch of new programmers in a hurry. However, the problem of the mythical man month (you can't have ten people do in one month what a single person can do in ten months) reared its ugly head, and as a result, Heroes IV shipped with underdeveloped AI and no multiplayer gameplay.


As for the one change I would make if I had it to do all over again, well, that has to do with another problem I experienced during the project. At the completion of Heroes III, my manager criticized me for being too "hands-on" during the game's development and ordered me to give the leads under me more latitude on future projects. While I disagreed with his criticism and thought that my leadership style on Heroes III had resulted in a pretty darned good game, my manager remained firm on the matter.

It so happened my lead game designer and lead level designer on Heroes IV didn't see eye-to-eye on a number of issues. Gus saw Heroes as primarily a strategy game but felt that the level designers were creating game levels that were more appropriate for an adventure game. While I sided with Gus — I thought that the game levels being designed had too much story text, too many artifacts for boosting hero attributes quickly to very high levels, and intricate storylines that conflicted with the premise that the heroes could now be injured on the battlefield — my orders were to let my leads make their own decisions within their own areas of expertise.

While my manager gave me a better performance review for my leadership on Heroes IV than on Heroes III, I felt that Heroes IV was a poorer game in large part due to the conflict between the game design and level design. So, if I had it to do over again, I would have followed the adage "to thine own self be true" and managed things a bit more closely as I did on Heroes III.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 31, 2015 05:35 PM

yes I already read all those things, they are regularly being posted here or on Celestial Heavens.

I just don't grant them the importance they claim to have, regarding Heroes 4 failure. I believe it was quite hard to surpass Heroes 3, they still tried to do so thus they had to take some harsh decisions, change style, perspective and all the things we know, then it just failed, probably also combined to short delay imposed by a company near bankruptcy and such details. Then of course they can say whatever they want. Its just hard to believe fans voice can have such impact when we clearly see today that is so easy to create a virtual border between teams and fans. Concerning death threats, is even more unrealistic.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted December 31, 2015 05:54 PM

So you're basically saying that he's lying?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 31, 2015 06:44 PM

My point was that I don't believe fans voice has any impact on working teams -especially on the leaders. Look, we had really professional guys in the fan base, like Slava Salnikov or Hota team, if Ubisoft had the slightest interest in what fans say, it would have start by what fans can do, first. Or they just ignore it, they have zero interest of what's happening or saying in the fans base area.

And even by the past, when Gus Smedstad was contacted by Slava Salnikov, which proposed to him to work together, after showing how he reverse engineered the game, he only answered harshly, accusing Slava of hacking the source code and refused any further exchange. Which shows he didn't look attentively for one second on what was proposed. But invoking later conflicts is salutary to move the failure responsibility elsewhere.

So yes, knowing the above mentioned parameters, I think he is greatly exaggerating.
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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted December 31, 2015 07:15 PM

meh, there's no reason to assume anybody is lying or shifting blame in those accounts, there's no motive or purpose to because Mullich literally accepts blame and almost all of what he says has been verified lol

if one thinks Heroes 4 was a big failure (which I don't think many people actually do, especially in light of Heroes 6 and 7), it's a combination of them wanting to do something new, 3DO garbage management diluting NWC's resources, and a few mistakes, but also of losing the Heroes 3 game designer due to tasteless idiots in the community who threatened to murder him, which is important to acknowledge when we whine here in said community lol
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Rinveron
Rinveron


Hired Hero
posted December 31, 2015 07:24 PM

verriker said:

but also of losing the Heroes 3 game designer due to tasteless idiots in the community who threatened to murder him, which is important to acknowledge when we whine here in said community lol


Why would people who like the game do that? heroes 3 changed the game completely (if uve played 1 and 2) considering we worship the game now seems odd ?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 31, 2015 07:31 PM

@Sal and Verriker

Why are you guys fighting, you both make valid points leading to the conclusion Ubisoft are the incompetent ones lying to the fanbase and delivering garbage. And regarding H4 whatever the reasons of what happened it IS the less popular title IF you excude H6 and H7 (or rather MMH1 and MMH"2").
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