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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted March 28, 2015 01:48 PM |
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Articun said:
Sandro400 said: Goblin riding a lizard is in elite, for core we have Harpies with Dervish faces.
I did not see the Harpies then!
Though i'd much prefer harpies to get a rank up to elite than having some goblin to elite! :/
IF that is the case, then it ain't the Goblin that's Elite, it's the Basilisk. The Gobbo's just there to point it in the right direction.
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Vote El Presidente! Or Else!
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Sandro400
Promising
Supreme Hero
Shadow of Death
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posted March 28, 2015 01:49 PM |
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Articun said: I did not see the Harpies then!
Though i'd much prefer harpies to get a rank up to elite than having some goblin to elite! :/
It's somewhere on the screenshots with green grass.
I doubt it, Harpies never had a high rank. If it's true that the goblin is riding on the basilisk (remember a sketch of Basilisk rider that was leaked? It's confirmed!), then there's no way of having a Basilisk (which is the most important part of this unit) in Core.
Agree with you, WO.
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Let's play poker game, lich-style!
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properkheldar
Famous Hero
Keeper of books
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posted March 28, 2015 01:50 PM |
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Why is a goblin basilisk rider wrong as an elite? Makes sense to me. More variety then and orc riding it aswell. The gnoll and cyklops seem to have the same basic model though, same pose.
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"Man spends his life in reasoning on the past, in complaining of the present, in fearing future."
- Antoine Rivarol
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Articun
Supreme Hero
As i dream, so shall it be!
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posted March 28, 2015 02:01 PM |
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I didnt say wrong. I said odd. Although I wouldnt mind a large core unit. And there is no reason why the lizard or basilisk shouldnt be in core.
All in all though, it is a nice lineup. And a breath of new air Along with the old
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foxxxer
Promising
Famous Hero
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posted March 28, 2015 02:04 PM |
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Edited by foxxxer at 14:05, 28 Mar 2015.
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Unfortunately my fears about the skill mechanics seem to come true. Considering that system was designed to be non-random at first place and this screenshot I can safely assume that the hero has 10 skills set on stone. It looks more restricting even than H6. I think the main skills for the Chieftain class are Bloodrage, Warfare and Defense considering the symmetry (for Ultimate abilities) and the red flames that bounder these skills. I’ll wait for the beta (if it’s open) to play and say if this system is gamebreaker for me but at first glimpse seems so. This would force many people to play only specific class of heroes (or even factions) which leads to no replayablity.
I would prefer for instance if the hero is Might type, 3 main skills set on stone (specific for each class) and everything else random with some restrictions of course. After the hero is Might you’ll be able to pick 3 Might skills, 2 Magic skills and 2 Neutral (or whatever they call them). For Magic hero – 3 Magic, 2 Might and 2 Neutral Skills. For the hybrid hero 3 Neutral, 2 Might and 2 Magic. As we can see there are Ultimate abilities (4th level) for the main skills so the classes would still be unique.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted March 28, 2015 02:07 PM |
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If I'm correct. We can see the Wyvern on this picture in the centr, infornt of the gold, under the direwolf.
Also, did anybody notice how the building on the map are generally smaller? Thus taking up less scree and making the game world look bigger?
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted March 28, 2015 02:13 PM |
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Stronghold townscreen(?) looks awesome.
Stronghold line-up has a lot of great units - loving the desert style
Skill System looks to be a dissapointment...again. And that makes me sad
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Stevie
Responsible
Undefeatable Hero
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posted March 28, 2015 02:24 PM |
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 28, 2015 02:29 PM |
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Avonu said:
alcibiades said: Problem is we don't see any skills where there is more than one unlit level - and hence we don't know whether interface will show all available levels as unlit when not picked (which would be logical, but then again, you never know ...), or only will show the next unlearned level as unlit.
There is nice button called "Show all" in the righr corner, as Elvin already said
You still don't seem to understand me. I'm aware of the show-all button which will (most likely) show all the skills, also those you can't learn with this particular class. However, that's not what I'm talking about. What I'm talking about is that from this screenshot, we can't say with 100 % certainty whether:
- This hero class can only learn basic Earth Magic (the only level shown); or
- This hero class can learn Earth Magic up to advanced or even expert level, but the higher level only appear after you select the one before.
For instance, if hero had picked basic warfare, but we could still see advanced and expert warfare being available, but not lit, then we would know that all available skills are shown. However, none of the skills have more than one un-lit level shown, and therefore technically, we don't know how UI is design (does it only show skills you can actually pick on next level-up).
Also, I'm 99.9 % sure you only get to select one ability per level.
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What will happen now?
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted March 28, 2015 02:39 PM |
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Edited by Avonu at 14:42, 28 Mar 2015.
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alcibiades said: You still don't seem to understand me.
I am understand you quite right.
alcibiades said: I'm aware of the show-all button which will (most likely) show all the skills, also those you can't learn with this particular class. However, that's not what I'm talking about. What I'm talking about is that from this screenshot, we can't say with 100 % certainty whether:
- This hero class can only learn basic Earth Magic (the only level shown); or
- This hero class can learn Earth Magic up to advanced or even expert level, but the higher level only appear after you select the one before.
No, we can't tell this from screenshot but we probaby will can see in-game what level and what abilities the hero can learn after you mark "show all" button. Otherwise, what for this button was there?
See also that this class (Chieftan) doesn't have access to all skills in game (like 5 other magic schools) - it has 10 skills set in stone.
alcibiades said: Also, I'm 99.9 % sure you only get to select one ability per level.
Judging by screenshot, you earn one skill point by level, which you spend to buy new ability or skill (IIRC some Q&A about skill system). Besides - this is how skill system worked in Heroes 6.
I think we need to wait for Ubisoft response to know exactly how they are planning to do skill system... but I fear the worst.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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xerox
Promising
Undefeatable Hero
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posted March 28, 2015 02:52 PM |
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Stronghold town looks great, it looks like an actual town!
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supertommy
Known Hero
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posted March 28, 2015 03:40 PM |
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Did they really make a town screen without that weird angle? Why oh why couldn't they do it with the three previous as well.
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Maurice
Hero of Order
Part of the furniture
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posted March 28, 2015 03:43 PM |
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Edited by Maurice at 15:44, 28 Mar 2015.
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If those 10 skills are set in stone depending on the Hero class, I am disappointed. While it forces a different approach depending on which Hero class you select, it is something that's forced onto the player rather rigidly. Why can't they find the middle ground? In Heroes 6 all skills were available to all classes while only the Mastery level depended on being a Might or Magic Hero and now we're getting a system where it's pretty much set in stone for each class?
I mean, I am fine with it to lock the maximum number of skills to 10 and even pre-determining some skills based on the class, just like it happens now in H3 and H4 for instance - but why do they have to fill them all in already? Heck, I can understand them wanting to limit some skills on Advanced or even Basic, depending on class, but why can't the skillwheel slots be "blank" from the start and open for the player to choose? In the open, H6 model, a level up would simply present a window with all skills, while in the closed, H3 model, a level up would simply present a window with a few randomly selected skills.
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Sligneris
Supreme Hero
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posted March 28, 2015 04:01 PM |
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Actually, how come that the Spider Cult is supposedly at the peak of its power?
Heroes 7 takes place 100 years after the Purge of the Necromancers, which saw death lords persecuted by other wizards and ultimately scattered and banished as well as 30 years after the War of the Broken Staff, which show the Necromantic kingdom utterly destroyed by the wizards of the Silver Cities.
This makes no sense.
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted March 28, 2015 04:03 PM |
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Because each campaign except the Haven's one is a story from the past. Only haven is the center of the universe
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Sligneris
Supreme Hero
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posted March 28, 2015 04:07 PM |
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Oh, that means we'll see the story of that war? Niiiiceee.
Perhaps we'll see Belketh's death on-screen and learn more about his right hand at the time, Zoltan. Maahir appeared on some Heroes 7 images, so perhaps he'll be in the game as well? We'll see, we'll see
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Darkem
Known Hero
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posted March 28, 2015 04:27 PM |
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Whoa, outstanding! The question is: Who, or what, is the second champion? I have a feeling that Cyclops will be in elite - just look as its size.
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted March 28, 2015 04:33 PM |
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Hex
Adventuring Hero
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posted March 28, 2015 04:36 PM |
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Remember that creature's size is not final. I'm sure there will be such note when they reveal those screenshots in high resolution. But it's not certain which one is the second champion: Vyvern or Cyclopus.
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The_Green_drag
Supreme Hero
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posted March 28, 2015 04:51 PM |
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Whoa, I wake up and stronghold has been leaked
Line up is great, has some cool abilities, especially the Gnoll! But I probably can't go into detail
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