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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Heroes VII vs Heroes VI graphics comparison
Thread: Heroes VII vs Heroes VI graphics comparison This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Brukernavn
Brukernavn

Hero of Order
posted August 17, 2014 07:15 PM

I don't see how one can compare the graphics of the two games, other than running them both on the same computer with the same settings.

The demos we've seen are compressed video streams that will not be able to capture all the details of the source. In addition, we have no idea what settings they used in the demo. It's quite possible they don't have everything at max to avoid lagging. We also don't know the resolution.

When it comes to screenshots, the same applies. But with still pictures it's even harder to represent 3D graphics in a good way.

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Darkem
Darkem


Known Hero
posted August 17, 2014 09:04 PM

Quote:

Darkem didn't mean artistic tastes (notice there are no words like "beautiful" or "amazing" in his post), he spoke of a quality that isn't doubtable in this case. Map objects in "VI" are more complex than the ones in "VII". And it's a fact that will be proven finally after the release of "VII".


Exactly!

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 17, 2014 09:16 PM

It's pointless to compare VI graphics to VII graphics as they are both vastly inferior to II and III

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MattII
MattII


Legendary Hero
posted August 17, 2014 10:28 PM
Edited by alcibiades at 14:15, 03 Sep 2014.

darkem said:
Quality is not smth that can be changed by point of view. I am not talking about style, only about execution. Look at the trees and say which one has more details and where number of polygons seems to be higher.
If you think it's H6 you've obviously never seen those trees up close:
http://sphotos-d.ak.fbcdn.net/hphotos-ak-prn1/735664_10151310762244588_2056236223_o.jpg
To be honest, trees that look like plates don't appeal to me.

infinitus said:
Heroes game must have vivid picture to me, colors of magic ...
Look at Heroes 3 it's colorful too.
Heroes 7 in terms of visual betrays tradition.
So your complaint is that the palette isn't vibrant enough? I can get behind that I suppose, but other than that H7 is definitely a big step up, I mean at least the buildings no longer look like they're made out of modelling clay.

SepSpring said:
Darkem didn't mean artistic tastes (notice there are no words like "beautiful" or "amazing" in his post), he spoke of a quality that isn't doubtable in this case. Map objects in "VI" are more complex than the ones in "VII". And it's a fact that will be proven finally after the release of "VII".
Load of bull, H7 is chock full of obvious detail, H6 has to rely on 'implied' detail because everything is scaled to the hero, and thus simplified. Take a look for example at the respective towns, Haven in H6 is a bunch of clay models, while Haven in H7 is far more detailed.

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RMZ1989
RMZ1989


Supreme Hero
posted August 17, 2014 10:31 PM

Avirosb said:
It's pointless to compare VI graphics to VII graphics as they are both vastly inferior to II and III

I don't know about H3, but they definitely are inferior to H2.
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Moriak71
Moriak71


Hired Hero
posted August 18, 2014 02:20 PM

I don't know guys. My personal preference is to find everything on the map easily. I know that it was easy in Heroes 3, because it was 2D, and simply you could see everything. But I really hated Heroes V as I had to rotate the camera all around the find the pile of gold under the 3. My personal opinion is that we should not care that much about the proportions. It is a game, so don;t have to be realistic. And I can see now, that the trees are quite small, and I like it.  I know we can't go back and have it that simple as in 3 as the standards changed.

BTW, I never tried that and it is juts a feeling, but is the Large map in H3 vs H5,6 the same size? Not sure why I have the feeling that the H3 maps were bigger and there were more things to do in one "day".

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ChrisD1
ChrisD1


Supreme Hero
posted August 26, 2014 02:21 PM
Edited by ChrisD1 at 14:21, 26 Aug 2014.

i hope i am not that irrelevant but i took a peek at the resource bar and i have to say that although i am ok without sulfur and mercury and gems, what is going on with the sheer laziness of having the same shape of three out of 7 resources???????
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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 26, 2014 03:06 PM

ChrisD1 said:
i hope i am not that irrelevant but i took a peek at the resource bar and i have to say that although i am ok without sulfur and mercury and gems, what is going on with the sheer laziness of having the same shape of three out of 7 resources???????


I assume they're just placeholder graphics. Many of the game's graphics still have to receive the finishing touches or have yet to be created. You can see a few map objects from Heroes 6 in the Heroes 7 screenshots; I can only assume they quickly imported those to give some flesh to those screenshots, rather than to create the Heroes 7 version of those objects. They will come later.

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ChrisD1
ChrisD1


Supreme Hero
posted August 26, 2014 10:53 PM

Maurice said:

I assume they're just placeholder graphics. Many of the game's graphics still have to receive the finishing touches or have yet to be created. You can see a few map objects from Heroes 6 in the Heroes 7 screenshots; I can only assume they quickly imported those to give some flesh to those screenshots, rather than to create the Heroes 7 version of those objects. They will come later.

oops yeap they did say the UI is not final. so what are these resources? anyone know their names?
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Steyn
Steyn


Supreme Hero
posted August 27, 2014 11:04 AM

I'm guessing one of them will be Shadowsteel...

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lanteean
lanteean


Hired Hero
posted September 03, 2014 01:47 PM

why did they choose the older Unreal Engine 3, and not the newer and more powerful Unreal Engine 4?

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted September 03, 2014 04:44 PM
Edited by Wellplay at 16:46, 03 Sep 2014.

cause unreal engine 3 is far more familiar than unreal 4 at this time i assume but i might be mistaken tough.

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ChrisD1
ChrisD1


Supreme Hero
posted September 03, 2014 04:51 PM

lanteean said:
why did they choose the older Unreal Engine 3, and not the newer and more powerful Unreal Engine 4?

they need the game to play in most PCs!
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lanteean
lanteean


Hired Hero
posted September 03, 2014 05:49 PM

Extrapolating the system requirements from Daylight (which uses the same engine), this game on Unreal Engine 4 should be able to run on a dual-core and a normal video card. so, there must be an explanation beyond the "it must play on most PCs"

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Zeki
Zeki


Supreme Hero
sup
posted September 03, 2014 10:39 PM

I guess one has to pay for Licence? If so then i guess u3 is cheaper and enough for h7.
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lanteean
lanteean


Hired Hero
posted September 03, 2014 11:37 PM

if that's true, it would mean M&M series isn't a priority for Ubisoft, since they wont put much funding into it (not like Watchdogs or Assassin's creed)

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 03, 2014 11:39 PM

Try comparing those games sales with Heroes...

And let's not forget H6 'fiasco' either.
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lanteean
lanteean


Hired Hero
posted September 04, 2014 12:51 AM

i dont know where to look for Heroes V or Heroes VI sales charts

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 04, 2014 12:59 PM

Watch Dogs

Assassins Creed

vs

Ubisoft Might & Magic + Heroes VI
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 04, 2014 01:23 PM
Edited by Dave_Jame at 13:24, 04 Sep 2014.

Mind if I call those numbers bullsnow? The data for the older games are not accesable, and even for 50SoD look somehow wierd. As much of a bad game H6 was. I don't belive it did no sell even a 100k.
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We are many, and you can be one of us.

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